Zdexby TheHolyOneZ
1,876 classes
Class

Acrate_C

: AActor : UObject
/Game/BP/crate.crate_C 0x0438 (1,080 B) align 8 inherited 0x0330 9 scripted vtable /Game/BP/crate
0x00x0438

Members 34

OffsetSizeNameTypeFlags
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags
0x08Box1UBoxComponent*7 flags
0x08SmutnikWidgetUWidgetComponent*7 flags
0x08StaticMesh19UStaticMeshComponent*7 flags
0x08spawnboxUBoxComponent*7 flags
0x08StaticMesh6UStaticMeshComponent*7 flags
0x08StaticMesh4UStaticMeshComponent*7 flags
0x08BoxUBoxComponent*7 flags
0x08StaticMesh18UStaticMeshComponent*7 flags
0x08StaticMesh17UStaticMeshComponent*7 flags
0x08StaticMesh16UStaticMeshComponent*7 flags
0x08StaticMesh15UStaticMeshComponent*7 flags
0x08StaticMesh14UStaticMeshComponent*7 flags
0x08StaticMeshUStaticMeshComponent*7 flags
0x08StaticMesh12UStaticMeshComponent*7 flags
0x08StaticMesh10UStaticMeshComponent*7 flags
0x08StaticMesh9UStaticMeshComponent*7 flags
0x08StaticMesh8UStaticMeshComponent*7 flags
0x08StaticMesh7UStaticMeshComponent*7 flags
0x08StaticMesh5UStaticMeshComponent*7 flags
0x08StaticMesh2UStaticMeshComponent*7 flags
0x08StaticMesh3UStaticMeshComponent*7 flags
0x08StaticMesh1UStaticMeshComponent*7 flags
0x08StaticMesh13UStaticMeshComponent*7 flags
0x08RootUStaticMeshComponent*7 flags
0x08SceneUSceneComponent*7 flags
0x04Timeline_0_NewTrack_0_196084FC41B24211119A9099B4DD34D1float4 flags
0x01Timeline_0__Direction_196084FC41B24211119A9099B4DD34D1ETimelineDirection4 flags
0x04050x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flags
0x0CposFVector7 flags
0x041C0x04padding / unreflected
0x08spawnedAActor*8 flags
0x01ForcedCratebool6 flags
0x04290x03padding / unreflected
0x04Typeint327 flags
0x08HRDINAAHRDINA__C*8 flags
Inherited from AActor 73
OffsetSizeNameTypeFlags
0x58PrimaryActorTickFActorTickFunction3 flags
0x01bHidden : 1bit 0boolNet+7 flags
0x01bNetTemporary : 1bit 1bool3 flags
0x01bNetStartup : 1bit 2bool3 flags
0x01bOnlyRelevantToOwner : 1bit 3bool7 flags
0x01bAlwaysRelevant : 1bit 4bool6 flags
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flags
0x01bTearOff : 1bit 6boolNet+3 flags
0x01bExchangedRoles : 1bit 7boolTransient+3 flags
0x01bNetLoadOnClient : 1bit 0bool4 flags
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flags
0x01bRelevantForNetworkReplays : 1bit 2bool3 flags
0x01bRelevantForLevelBounds : 1bit 3bool5 flags
0x01bReplayRewindable : 1bit 4bool5 flags
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flags
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flags
0x01bBlockInput : 1bit 7bool5 flags
0x01bCanBeDamaged : 1bit 0boolNet+6 flags
0x01bCollideWhenPlacing : 1bit 1bool3 flags
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flags
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flags
0x01bIgnoresOriginShifting : 1bit 4bool5 flags
0x01bEnableAutoLODGeneration : 1bit 5bool6 flags
0x01bIsEditorOnlyActor : 1bit 6bool5 flags
0x01bActorSeamlessTraveled : 1bit 7bool3 flags
0x01bReplicates : 1bit 0boolProtected+7 flags
0x01bCanBeInCluster : 1bit 1boolProtected+5 flags
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flags
0x01bActorEnableCollision : 1bit 1bool3 flags
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flags
0x01RemoteRoleENetRoleNetTransient+5 flags
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags
0x04InitialLifeSpanfloat8 flags
0x04CustomTimeDilationfloat7 flags
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags
0x08OwnerAActor*NetRepNotify+5 flags
0x08NetDriverNameFNameProtected+5 flags
0x01RoleENetRoleNet+5 flags
0x01NetDormancyENetDormancy9 flags
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flags
0x01AutoReceiveInputEAutoReceiveInput6 flags
0x04InputPriorityint326 flags
0x08InputComponentUInputComponent*7 flags
0x04NetCullDistanceSquaredfloat9 flags
0x04NetTagint32Transient+5 flags
0x04NetUpdateFrequencyfloat8 flags
0x04MinNetUpdateFrequencyfloat8 flags
0x04NetPriorityfloat8 flags
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flags
0x10ChildrenTArray<AActor*>Transient+2 flags
0x08RootComponentUSceneComponent*Protected+9 flags
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags
0x10TagsTArray<FName>5 flags
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags
0x10OnTakePointDamageFMulticastScriptDelegate4 flags
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags
0x10OnEndCursorOverFMulticastScriptDelegate4 flags
0x10OnClickedFMulticastScriptDelegate4 flags
0x10OnReleasedFMulticastScriptDelegate4 flags
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags
0x10OnInputTouchEndFMulticastScriptDelegate4 flags
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags
0x10OnActorHitFMulticastScriptDelegate4 flags
0x10OnDestroyedFMulticastScriptDelegate4 flags
0x10OnEndPlayFMulticastScriptDelegate4 flags
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags

Functions 9

SignatureFlagsNativeParams
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_crate(15);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_crate(7822);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_crate(6220);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent1 = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor2 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp2 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse1 = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit1 = Hit;0x005AExecuteUbergraph_crate(7231);0x0069return;0x006B// end of script
0xAC
void BndEvt__StaticMesh14_K2Node_ComponentBoundEvent_2_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_crate(7591);0x0069return;0x006B// end of script
0xAC
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_crate(7690);0x007Breturn;0x007D// end of script
0xA8
void smutnik()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_crate(7760);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_crate(7817);0x0021return;0x0023// end of script
EventPublic0x04
void ExecuteUbergraph_crate(int32 EntryPoint)
Script290 statements · 7,830 bytes of bytecode
0x0000PushFlow(Label_1E93);0x0005goto [EntryPoint];0x000FPopFlow();0x0010K2_DestroyActor();0x001EPopFlow();0x001FK2_DestroyActor();0x002DPopFlow();0x002ESmutnikWidget.SetHiddenInGame(true, false);0x0050PopFlow();0x0051SmutnikWidget.SetHiddenInGame(true, false);0x0073PopFlow();0x0074Label_0074:0x0074CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+life.x0+life_C, nullptr);0x00A9CallFunc_Create_ReturnValue.AddToViewport(0);0x00CE/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0109CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0134K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x0158K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsGI1);0x0175if (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x017FCallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(K2Node_DynamicCast_AsGI1.lives, 1);0x01BFK2Node_DynamicCast_AsGI1.lives = CallFunc_Add_IntInt_ReturnValue2;0x01F0PopFlow();0x01F1Label_01F1:0x01F1CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0234CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/modifiers/hero_emitter_2guys.hero_emitter_2guys_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x0274CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x02B7CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x02F3PopFlow();0x02F4Label_02F4:0x02F4CallFunc_Create_ReturnValue1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+energy.x0+energy_C, nullptr);0x0329CallFunc_Create_ReturnValue1.AddToViewport(0);0x034E/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0389CallFunc_GetPlayerCharacter_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x03B9K2Node_DynamicCast_AsHRDINA_4 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue2);0x03DDK2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsHRDINA_4);0x03FAif (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x0404CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsHRDINA_4.power, 0.5f);0x0444CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 1f);0x0466if (!(CallFunc_Less_FloatFloat_ReturnValue)) goto Label_04E6;0x0474CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsHRDINA_4.power, 0.5f);0x04B4K2Node_DynamicCast_AsHRDINA_4.power = CallFunc_Add_FloatFloat_ReturnValue;0x04E5PopFlow();0x04E6Label_04E6:0x04E6K2Node_DynamicCast_AsHRDINA_4.power = 1f;0x0513PopFlow();0x0514Label_0514:0x0514CallFunc_Create_ReturnValue2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+empty.x0+empty_C, nullptr);0x0549CallFunc_Create_ReturnValue2.AddToViewport(0);0x056ECallFunc_EqualEqual_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.EqualEqual_StrStr(CallFunc_GetCurrentLevelName_ReturnValue, "L11");0x05A6if (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_077A;0x05B4CallFunc_GetPlayerPawn_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x05E4K2Node_DynamicCast_AsHRDINA_6 = Cast<HRDINA__C>(CallFunc_GetPlayerPawn_ReturnValue1);0x0608K2Node_DynamicCast_bSuccess8 = Cast<71>(K2Node_DynamicCast_AsHRDINA_6);0x0625if (!(K2Node_DynamicCast_bSuccess8)) PopFlow();0x062FCallFunc_K2_GetComponentLocation_ReturnValue4 = SmutnikWidget.K2_GetComponentLocation();0x0661CallFunc_K2_GetComponentLocation_ReturnValue5 = K2Node_DynamicCast_AsHRDINA_6.Camera_L11.K2_GetComponentLocation();0x06A9CallFunc_FindLookAtRotation_ReturnValue1 = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue4, CallFunc_K2_GetComponentLocation_ReturnValue5);0x06D7SmutnikWidget.K2_SetWorldRotation(CallFunc_FindLookAtRotation_ReturnValue1, false, CallFunc_K2_SetWorldRotation_SweepHitResult1, false);0x070BSmutnikWidget.SetHiddenInGame(false, false);0x072D/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.5f, LatentActionInfo{0x51, -875170403, FName(ExecuteUbergraph_crate), this});0x0779PopFlow();0x077ALabel_077A:0x077ACallFunc_GetPlayerPawn_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x07AAK2Node_DynamicCast_AsHRDINA_5 = Cast<HRDINA__C>(CallFunc_GetPlayerPawn_ReturnValue);0x07CEK2Node_DynamicCast_bSuccess7 = Cast<71>(K2Node_DynamicCast_AsHRDINA_5);0x07EBif (!(K2Node_DynamicCast_bSuccess7)) PopFlow();0x07F5CallFunc_K2_GetComponentLocation_ReturnValue2 = K2Node_DynamicCast_AsHRDINA_5.Camera.K2_GetComponentLocation();0x083DCallFunc_K2_GetComponentLocation_ReturnValue3 = SmutnikWidget.K2_GetComponentLocation();0x086FCallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue3, CallFunc_K2_GetComponentLocation_ReturnValue2);0x089DSmutnikWidget.K2_SetWorldRotation(CallFunc_FindLookAtRotation_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x08D1SmutnikWidget.SetHiddenInGame(false, false);0x08F3/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.5f, LatentActionInfo{0x2E, -13487157, FName(ExecuteUbergraph_crate), this});0x093FPopFlow();0x0940Label_0940:0x0940CallFunc_Create_ReturnValue3 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+points.x0+points_C, nullptr);0x0975CallFunc_Create_ReturnValue3.AddToViewport(0);0x099ALabel_099A:0x099ACallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x09CCCallFunc_SpawnEmitterAtLocation_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/mesh_emmiter_gold_crate.mesh_emmiter_gold_crate, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x0A26CallFunc_IsValid_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.IsValid(spawned);0x0A59if (!(CallFunc_IsValid_ReturnValue1)) PopFlow();0x0A63CallFunc_K2_GetActorLocation_ReturnValue = spawned.K2_GetActorLocation();0x0A95pos = CallFunc_K2_GetActorLocation_ReturnValue;0x0AB0Timeline_0.PlayFromStart();0x0AD0PopFlow();0x0AD1Label_0AD1:0x0AD1PushFlow(Label_0C92);0x0AD6CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(crate));0x0B08/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item);0x0B43CallFunc_Array_Get_Item.K2_DetachFromComponent(1, 1, 1, true);0x0B6ACallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(crate));0x0B9C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item);0x0BD7CallFunc_Array_Get_Item.SetSimulatePhysics(true);0x0BFCCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(crate));0x0C2E/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item);0x0C69CallFunc_Array_Get_Item.SetCollisionResponseToChannel(2, 1);0x0C91PopFlow();0x0C92Label_0C92:0x0C92CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(Temp_int_Loop_Counter_Variable1, 1);0x0CBCTemp_int_Loop_Counter_Variable1 = CallFunc_Add_IntInt_ReturnValue1;0x0CD7Label_0CD7:0x0CD7CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(crate));0x0D09CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x0D44CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable1, CallFunc_Array_Length_ReturnValue);0x0D6Aif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0D98;0x0D78Temp_int_Array_Index_Variable1 = Temp_int_Loop_Counter_Variable1;0x0D93goto Label_0AD1;0x0D98Label_0D98:0x0D98PushFlow(Label_0F4E);0x0D9DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 0);0x0DBFif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0F9B;0x0DCDK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 1);0x0DEFif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_1111;0x0DFDK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 2);0x0E1Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_132B;0x0E2DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 3);0x0E4Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0074;0x0E5DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 4);0x0E7Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_02F4;0x0E8DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 5);0x0EAFif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_14A1;0x0EBDK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 6);0x0EDFif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_14A1;0x0EEDK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 7);0x0F0Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_14A1;0x0F1DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 8);0x0F3Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_14B0;0x0F4DPopFlow();0x0F4ELabel_0F4E:0x0F4E/Script/Engine.Default__KismetSystemLibrary.Delay(this, 3f, LatentActionInfo{0x1F, -948552785, FName(ExecuteUbergraph_crate), this});0x0F9APopFlow();0x0F9BLabel_0F9B:0x0F9BCallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x0FCDCallFunc_MakeTransform_ReturnValue1 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.2, 0.2, 0.2));0x100CCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue1 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/COIN.COIN_C, CallFunc_MakeTransform_ReturnValue1, 2, nullptr);0x104CCallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x107ECallFunc_MakeTransform_ReturnValue1 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.2, 0.2, 0.2));0x10BDCallFunc_FinishSpawningActor_ReturnValue1 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue1, CallFunc_MakeTransform_ReturnValue1);0x10F9spawned = CallFunc_FinishSpawningActor_ReturnValue1;0x110Cgoto Label_0940;0x1111Label_1111:0x1111CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x1141K2Node_DynamicCast_AsHRDINA_2 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x1165K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsHRDINA_2);0x1182if (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x118Cif (!(K2Node_DynamicCast_AsHRDINA_2.has_key)) goto Label_11B5;0x11B0goto Label_0F9B;0x11B5Label_11B5:0x11B5CallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x11E7CallFunc_MakeTransform_ReturnValue2 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.13, 0.13, 0.13));0x1226CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/KEY.KEY_C, CallFunc_MakeTransform_ReturnValue2, 2, nullptr);0x1266CallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x1298CallFunc_MakeTransform_ReturnValue2 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.13, 0.13, 0.13));0x12D7CallFunc_FinishSpawningActor_ReturnValue2 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2, CallFunc_MakeTransform_ReturnValue2);0x1313spawned = CallFunc_FinishSpawningActor_ReturnValue2;0x1326goto Label_099A;0x132BLabel_132B:0x132BCallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x135DCallFunc_MakeTransform_ReturnValue3 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.15, 0.15, 0.15));0x139CCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/Stit.Stit_C, CallFunc_MakeTransform_ReturnValue3, 2, nullptr);0x13DCCallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x140ECallFunc_MakeTransform_ReturnValue3 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.15, 0.15, 0.15));0x144DCallFunc_FinishSpawningActor_ReturnValue3 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3, CallFunc_MakeTransform_ReturnValue3);0x1489spawned = CallFunc_FinishSpawningActor_ReturnValue3;0x149Cgoto Label_099A;0x14A1Label_14A1:0x14A1smutnik();0x14AFPopFlow();0x14B0Label_14B0:0x14B0CallFunc_GetCurrentLevelName_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetCurrentLevelName(this, true);0x14E4CallFunc_EqualEqual_StrStr_ReturnValue1 = /Script/Engine.Default__KismetStringLibrary.EqualEqual_StrStr(CallFunc_GetCurrentLevelName_ReturnValue1, "L11");0x151Cif (!(CallFunc_EqualEqual_StrStr_ReturnValue1)) goto Label_01F1;0x152Agoto Label_0074;0x152FLabel_152F:0x152FPushFlow(Label_15D1);0x1534CallFunc_GetOverlappingActors_OverlappingActors = {};0x153FBox1.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/BP/cube.cube_C);0x1571/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetOverlappingActors_OverlappingActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item1);0x15ACCallFunc_Array_Get_Item1.K2_DestroyActor();0x15D0PopFlow();0x15D1Label_15D1:0x15D1CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x15FBTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x1616Label_1616:0x1616CallFunc_GetOverlappingActors_OverlappingActors = {};0x1621Box1.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/BP/cube.cube_C);0x1653CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetOverlappingActors_OverlappingActors);0x168ECallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x16B4if (!(CallFunc_Less_IntInt_ReturnValue1)) PopFlow();0x16BETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x16D9goto Label_152F;0x16DELabel_16DE:0x16DETemp_int_Loop_Counter_Variable = 0;0x16F5Temp_int_Array_Index_Variable = 0;0x170Cgoto Label_1616;0x1711Label_1711:0x1711if (!(false)) PopFlow();0x1713Temp_bool_IsClosed_Variable = true;0x171EPopFlow();0x171FLabel_171F:0x171FCallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x173CTemp_bool_Variable = CallFunc_Not_PreBool_ReturnValue;0x174Fif (!(Temp_bool_Variable)) PopFlow();0x1759goto Label_16DE;0x175ELabel_175E:0x175ETemp_int_Loop_Counter_Variable1 = 0;0x1775Temp_int_Array_Index_Variable1 = 0;0x178Cgoto Label_0CD7;0x1791Label_1791:0x1791CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x17BCK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x17E0K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x17FDif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x1807if (!(K2Node_DynamicCast_AsGI.VIS.InBossStage)) PopFlow();0x183DK2_DestroyActor();0x184BPopFlow();0x184CPushFlow(Label_1791);0x1851PushFlow(Label_1A9D);0x1856CallFunc_K2_GetComponentLocation_ReturnValue1 = spawnbox.K2_GetComponentLocation();0x1888CallFunc_SpawnEmitterAtLocation_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/aura.aura, CallFunc_K2_GetComponentLocation_ReturnValue1, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x18E2if (!(ForcedCrate)) goto Label_18F1;0x18F0PopFlow();0x18F1Label_18F1:0x18F1CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 8);0x1917Type = CallFunc_RandomIntegerInRange_ReturnValue;0x1932CallFunc_GetPlayerCharacter_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x1962K2Node_DynamicCast_AsHRDINA_3 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue1);0x1986K2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsHRDINA_3);0x19A3if (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x19ADif (!(K2Node_DynamicCast_AsHRDINA_3.FPS_look)) goto Label_1A37;0x19D1StaticMesh19.SetHiddenInGame(false, false);0x19F3StaticMesh17.SetHiddenInGame(true, false);0x1A15StaticMesh17.SetRenderCustomDepth(false);0x1A36PopFlow();0x1A37Label_1A37:0x1A37StaticMesh17.SetHiddenInGame(false, false);0x1A59StaticMesh19.SetHiddenInGame(true, false);0x1A7BStaticMesh19.SetRenderCustomDepth(false);0x1A9CPopFlow();0x1A9DLabel_1A9D:0x1A9DCallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1AC8K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x1AECK2Node_DynamicCast_bSuccess9 = Cast<71>(K2Node_DynamicCast_AsGI2);0x1B09if (!(K2Node_DynamicCast_bSuccess9)) PopFlow();0x1B13/Script/Engine.Default__KismetSystemLibrary.Delay(this, K2Node_DynamicCast_AsGI2.die_time, LatentActionInfo{0x10, -430437582, FName(ExecuteUbergraph_crate), this});0x1B79PopFlow();0x1B7ALabel_1B7A:0x1B7APushFlow(Label_1B9E);0x1B7Fif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_1B8E;0x1B8DPopFlow();0x1B8ELabel_1B8E:0x1B8ETemp_bool_Has_Been_Initd_Variable = true;0x1B99goto Label_1711;0x1B9ELabel_1B9E:0x1B9Eif (!(Temp_bool_IsClosed_Variable)) goto Label_1BAD;0x1BACPopFlow();0x1BADLabel_1BAD:0x1BADTemp_bool_IsClosed_Variable = true;0x1BB8HRDINA.Vib(2);0x1BDEBox.K2_DestroyComponent(this);0x1BFF/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/carton_Cue.carton_Cue, 1f, 1f, 0f, nullptr, nullptr);0x1C3Agoto Label_175E;0x1C3FK2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor2);0x1C63K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x1C80if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x1C8AHRDINA = K2Node_DynamicCast_AsHRDINA_;0x1C9Dif (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x1CBDgoto Label_1B7A;0x1CC2Label_1CC2:0x1CC2CallFunc_IsValid_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.IsValid(spawned);0x1CF5if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x1CFFCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(pos, FVector(0, 0, 55));0x1D31CallFunc_VLerp_ReturnValue = VLerp(pos, CallFunc_Add_VectorVector_ReturnValue, Timeline_0_NewTrack_0_196084FC41B24211119A9099B4DD34D1);0x1D68CallFunc_K2_SetActorLocation_ReturnValue = spawned.K2_SetActorLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x1DA6PopFlow();0x1DA7K2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor1);0x1DCBK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x1DE8if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x1DF2HRDINA = K2Node_DynamicCast_AsHRDINA_1;0x1E05goto Label_1B7A;0x1E0ACallFunc_ComponentHasTag_ReturnValue = K2Node_ComponentBoundEvent_OtherComp.ComponentHasTag(FName(Autobus));0x1E41if (!(CallFunc_ComponentHasTag_ReturnValue)) PopFlow();0x1E4Bgoto Label_1B7A;0x1E50CallFunc_GetCurrentLevelName_ReturnValue = /Script/Engine.Default__GameplayStatics.GetCurrentLevelName(this, true);0x1E84goto Label_0514;0x1E89goto Label_171F;0x1E8Egoto Label_1CC2;0x1E93Label_1E93:0x1E93return;0x1E95// end of script
Final0x04