0x0000PushFlow(Label_1E93);0x0005goto [EntryPoint];0x000FPopFlow();0x0010K2_DestroyActor();0x001EPopFlow();0x001FK2_DestroyActor();0x002DPopFlow();0x002ESmutnikWidget.SetHiddenInGame(true, false);0x0050PopFlow();0x0051SmutnikWidget.SetHiddenInGame(true, false);0x0073PopFlow();0x0074Label_0074:0x0074CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+life.x0+life_C, nullptr);0x00A9CallFunc_Create_ReturnValue.AddToViewport(0);0x00CE/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0109CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0134K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x0158K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsGI1);0x0175if (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x017FCallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(K2Node_DynamicCast_AsGI1.lives, 1);0x01BFK2Node_DynamicCast_AsGI1.lives = CallFunc_Add_IntInt_ReturnValue2;0x01F0PopFlow();0x01F1Label_01F1:0x01F1CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0234CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/modifiers/hero_emitter_2guys.hero_emitter_2guys_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x0274CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x02B7CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x02F3PopFlow();0x02F4Label_02F4:0x02F4CallFunc_Create_ReturnValue1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+energy.x0+energy_C, nullptr);0x0329CallFunc_Create_ReturnValue1.AddToViewport(0);0x034E/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0389CallFunc_GetPlayerCharacter_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x03B9K2Node_DynamicCast_AsHRDINA_4 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue2);0x03DDK2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsHRDINA_4);0x03FAif (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x0404CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsHRDINA_4.power, 0.5f);0x0444CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 1f);0x0466if (!(CallFunc_Less_FloatFloat_ReturnValue)) goto Label_04E6;0x0474CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsHRDINA_4.power, 0.5f);0x04B4K2Node_DynamicCast_AsHRDINA_4.power = CallFunc_Add_FloatFloat_ReturnValue;0x04E5PopFlow();0x04E6Label_04E6:0x04E6K2Node_DynamicCast_AsHRDINA_4.power = 1f;0x0513PopFlow();0x0514Label_0514:0x0514CallFunc_Create_ReturnValue2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+empty.x0+empty_C, nullptr);0x0549CallFunc_Create_ReturnValue2.AddToViewport(0);0x056ECallFunc_EqualEqual_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.EqualEqual_StrStr(CallFunc_GetCurrentLevelName_ReturnValue, "L11");0x05A6if (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_077A;0x05B4CallFunc_GetPlayerPawn_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x05E4K2Node_DynamicCast_AsHRDINA_6 = Cast<HRDINA__C>(CallFunc_GetPlayerPawn_ReturnValue1);0x0608K2Node_DynamicCast_bSuccess8 = Cast<71>(K2Node_DynamicCast_AsHRDINA_6);0x0625if (!(K2Node_DynamicCast_bSuccess8)) PopFlow();0x062FCallFunc_K2_GetComponentLocation_ReturnValue4 = SmutnikWidget.K2_GetComponentLocation();0x0661CallFunc_K2_GetComponentLocation_ReturnValue5 = K2Node_DynamicCast_AsHRDINA_6.Camera_L11.K2_GetComponentLocation();0x06A9CallFunc_FindLookAtRotation_ReturnValue1 = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue4, CallFunc_K2_GetComponentLocation_ReturnValue5);0x06D7SmutnikWidget.K2_SetWorldRotation(CallFunc_FindLookAtRotation_ReturnValue1, false, CallFunc_K2_SetWorldRotation_SweepHitResult1, false);0x070BSmutnikWidget.SetHiddenInGame(false, false);0x072D/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.5f, LatentActionInfo{0x51, -875170403, FName(ExecuteUbergraph_crate), this});0x0779PopFlow();0x077ALabel_077A:0x077ACallFunc_GetPlayerPawn_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x07AAK2Node_DynamicCast_AsHRDINA_5 = Cast<HRDINA__C>(CallFunc_GetPlayerPawn_ReturnValue);0x07CEK2Node_DynamicCast_bSuccess7 = Cast<71>(K2Node_DynamicCast_AsHRDINA_5);0x07EBif (!(K2Node_DynamicCast_bSuccess7)) PopFlow();0x07F5CallFunc_K2_GetComponentLocation_ReturnValue2 = K2Node_DynamicCast_AsHRDINA_5.Camera.K2_GetComponentLocation();0x083DCallFunc_K2_GetComponentLocation_ReturnValue3 = SmutnikWidget.K2_GetComponentLocation();0x086FCallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue3, CallFunc_K2_GetComponentLocation_ReturnValue2);0x089DSmutnikWidget.K2_SetWorldRotation(CallFunc_FindLookAtRotation_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x08D1SmutnikWidget.SetHiddenInGame(false, false);0x08F3/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.5f, LatentActionInfo{0x2E, -13487157, FName(ExecuteUbergraph_crate), this});0x093FPopFlow();0x0940Label_0940:0x0940CallFunc_Create_ReturnValue3 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+points.x0+points_C, nullptr);0x0975CallFunc_Create_ReturnValue3.AddToViewport(0);0x099ALabel_099A:0x099ACallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x09CCCallFunc_SpawnEmitterAtLocation_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/mesh_emmiter_gold_crate.mesh_emmiter_gold_crate, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x0A26CallFunc_IsValid_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.IsValid(spawned);0x0A59if (!(CallFunc_IsValid_ReturnValue1)) PopFlow();0x0A63CallFunc_K2_GetActorLocation_ReturnValue = spawned.K2_GetActorLocation();0x0A95pos = CallFunc_K2_GetActorLocation_ReturnValue;0x0AB0Timeline_0.PlayFromStart();0x0AD0PopFlow();0x0AD1Label_0AD1:0x0AD1PushFlow(Label_0C92);0x0AD6CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(crate));0x0B08/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item);0x0B43CallFunc_Array_Get_Item.K2_DetachFromComponent(1, 1, 1, true);0x0B6ACallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(crate));0x0B9C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item);0x0BD7CallFunc_Array_Get_Item.SetSimulatePhysics(true);0x0BFCCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(crate));0x0C2E/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item);0x0C69CallFunc_Array_Get_Item.SetCollisionResponseToChannel(2, 1);0x0C91PopFlow();0x0C92Label_0C92:0x0C92CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(Temp_int_Loop_Counter_Variable1, 1);0x0CBCTemp_int_Loop_Counter_Variable1 = CallFunc_Add_IntInt_ReturnValue1;0x0CD7Label_0CD7:0x0CD7CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(crate));0x0D09CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x0D44CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable1, CallFunc_Array_Length_ReturnValue);0x0D6Aif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0D98;0x0D78Temp_int_Array_Index_Variable1 = Temp_int_Loop_Counter_Variable1;0x0D93goto Label_0AD1;0x0D98Label_0D98:0x0D98PushFlow(Label_0F4E);0x0D9DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 0);0x0DBFif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0F9B;0x0DCDK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 1);0x0DEFif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_1111;0x0DFDK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 2);0x0E1Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_132B;0x0E2DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 3);0x0E4Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0074;0x0E5DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 4);0x0E7Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_02F4;0x0E8DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 5);0x0EAFif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_14A1;0x0EBDK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 6);0x0EDFif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_14A1;0x0EEDK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 7);0x0F0Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_14A1;0x0F1DK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Type, 8);0x0F3Fif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_14B0;0x0F4DPopFlow();0x0F4ELabel_0F4E:0x0F4E/Script/Engine.Default__KismetSystemLibrary.Delay(this, 3f, LatentActionInfo{0x1F, -948552785, FName(ExecuteUbergraph_crate), this});0x0F9APopFlow();0x0F9BLabel_0F9B:0x0F9BCallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x0FCDCallFunc_MakeTransform_ReturnValue1 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.2, 0.2, 0.2));0x100CCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue1 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/COIN.COIN_C, CallFunc_MakeTransform_ReturnValue1, 2, nullptr);0x104CCallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x107ECallFunc_MakeTransform_ReturnValue1 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.2, 0.2, 0.2));0x10BDCallFunc_FinishSpawningActor_ReturnValue1 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue1, CallFunc_MakeTransform_ReturnValue1);0x10F9spawned = CallFunc_FinishSpawningActor_ReturnValue1;0x110Cgoto Label_0940;0x1111Label_1111:0x1111CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x1141K2Node_DynamicCast_AsHRDINA_2 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x1165K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsHRDINA_2);0x1182if (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x118Cif (!(K2Node_DynamicCast_AsHRDINA_2.has_key)) goto Label_11B5;0x11B0goto Label_0F9B;0x11B5Label_11B5:0x11B5CallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x11E7CallFunc_MakeTransform_ReturnValue2 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.13, 0.13, 0.13));0x1226CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/KEY.KEY_C, CallFunc_MakeTransform_ReturnValue2, 2, nullptr);0x1266CallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x1298CallFunc_MakeTransform_ReturnValue2 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.13, 0.13, 0.13));0x12D7CallFunc_FinishSpawningActor_ReturnValue2 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2, CallFunc_MakeTransform_ReturnValue2);0x1313spawned = CallFunc_FinishSpawningActor_ReturnValue2;0x1326goto Label_099A;0x132BLabel_132B:0x132BCallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x135DCallFunc_MakeTransform_ReturnValue3 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.15, 0.15, 0.15));0x139CCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/Stit.Stit_C, CallFunc_MakeTransform_ReturnValue3, 2, nullptr);0x13DCCallFunc_K2_GetComponentLocation_ReturnValue = spawnbox.K2_GetComponentLocation();0x140ECallFunc_MakeTransform_ReturnValue3 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.15, 0.15, 0.15));0x144DCallFunc_FinishSpawningActor_ReturnValue3 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3, CallFunc_MakeTransform_ReturnValue3);0x1489spawned = CallFunc_FinishSpawningActor_ReturnValue3;0x149Cgoto Label_099A;0x14A1Label_14A1:0x14A1smutnik();0x14AFPopFlow();0x14B0Label_14B0:0x14B0CallFunc_GetCurrentLevelName_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetCurrentLevelName(this, true);0x14E4CallFunc_EqualEqual_StrStr_ReturnValue1 = /Script/Engine.Default__KismetStringLibrary.EqualEqual_StrStr(CallFunc_GetCurrentLevelName_ReturnValue1, "L11");0x151Cif (!(CallFunc_EqualEqual_StrStr_ReturnValue1)) goto Label_01F1;0x152Agoto Label_0074;0x152FLabel_152F:0x152FPushFlow(Label_15D1);0x1534CallFunc_GetOverlappingActors_OverlappingActors = {};0x153FBox1.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/BP/cube.cube_C);0x1571/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetOverlappingActors_OverlappingActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item1);0x15ACCallFunc_Array_Get_Item1.K2_DestroyActor();0x15D0PopFlow();0x15D1Label_15D1:0x15D1CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x15FBTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x1616Label_1616:0x1616CallFunc_GetOverlappingActors_OverlappingActors = {};0x1621Box1.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/BP/cube.cube_C);0x1653CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetOverlappingActors_OverlappingActors);0x168ECallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x16B4if (!(CallFunc_Less_IntInt_ReturnValue1)) PopFlow();0x16BETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x16D9goto Label_152F;0x16DELabel_16DE:0x16DETemp_int_Loop_Counter_Variable = 0;0x16F5Temp_int_Array_Index_Variable = 0;0x170Cgoto Label_1616;0x1711Label_1711:0x1711if (!(false)) PopFlow();0x1713Temp_bool_IsClosed_Variable = true;0x171EPopFlow();0x171FLabel_171F:0x171FCallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x173CTemp_bool_Variable = CallFunc_Not_PreBool_ReturnValue;0x174Fif (!(Temp_bool_Variable)) PopFlow();0x1759goto Label_16DE;0x175ELabel_175E:0x175ETemp_int_Loop_Counter_Variable1 = 0;0x1775Temp_int_Array_Index_Variable1 = 0;0x178Cgoto Label_0CD7;0x1791Label_1791:0x1791CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x17BCK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x17E0K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x17FDif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x1807if (!(K2Node_DynamicCast_AsGI.VIS.InBossStage)) PopFlow();0x183DK2_DestroyActor();0x184BPopFlow();0x184CPushFlow(Label_1791);0x1851PushFlow(Label_1A9D);0x1856CallFunc_K2_GetComponentLocation_ReturnValue1 = spawnbox.K2_GetComponentLocation();0x1888CallFunc_SpawnEmitterAtLocation_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/aura.aura, CallFunc_K2_GetComponentLocation_ReturnValue1, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x18E2if (!(ForcedCrate)) goto Label_18F1;0x18F0PopFlow();0x18F1Label_18F1:0x18F1CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 8);0x1917Type = CallFunc_RandomIntegerInRange_ReturnValue;0x1932CallFunc_GetPlayerCharacter_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x1962K2Node_DynamicCast_AsHRDINA_3 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue1);0x1986K2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsHRDINA_3);0x19A3if (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x19ADif (!(K2Node_DynamicCast_AsHRDINA_3.FPS_look)) goto Label_1A37;0x19D1StaticMesh19.SetHiddenInGame(false, false);0x19F3StaticMesh17.SetHiddenInGame(true, false);0x1A15StaticMesh17.SetRenderCustomDepth(false);0x1A36PopFlow();0x1A37Label_1A37:0x1A37StaticMesh17.SetHiddenInGame(false, false);0x1A59StaticMesh19.SetHiddenInGame(true, false);0x1A7BStaticMesh19.SetRenderCustomDepth(false);0x1A9CPopFlow();0x1A9DLabel_1A9D:0x1A9DCallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1AC8K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x1AECK2Node_DynamicCast_bSuccess9 = Cast<71>(K2Node_DynamicCast_AsGI2);0x1B09if (!(K2Node_DynamicCast_bSuccess9)) PopFlow();0x1B13/Script/Engine.Default__KismetSystemLibrary.Delay(this, K2Node_DynamicCast_AsGI2.die_time, LatentActionInfo{0x10, -430437582, FName(ExecuteUbergraph_crate), this});0x1B79PopFlow();0x1B7ALabel_1B7A:0x1B7APushFlow(Label_1B9E);0x1B7Fif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_1B8E;0x1B8DPopFlow();0x1B8ELabel_1B8E:0x1B8ETemp_bool_Has_Been_Initd_Variable = true;0x1B99goto Label_1711;0x1B9ELabel_1B9E:0x1B9Eif (!(Temp_bool_IsClosed_Variable)) goto Label_1BAD;0x1BACPopFlow();0x1BADLabel_1BAD:0x1BADTemp_bool_IsClosed_Variable = true;0x1BB8HRDINA.Vib(2);0x1BDEBox.K2_DestroyComponent(this);0x1BFF/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/carton_Cue.carton_Cue, 1f, 1f, 0f, nullptr, nullptr);0x1C3Agoto Label_175E;0x1C3FK2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor2);0x1C63K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x1C80if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x1C8AHRDINA = K2Node_DynamicCast_AsHRDINA_;0x1C9Dif (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x1CBDgoto Label_1B7A;0x1CC2Label_1CC2:0x1CC2CallFunc_IsValid_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.IsValid(spawned);0x1CF5if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x1CFFCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(pos, FVector(0, 0, 55));0x1D31CallFunc_VLerp_ReturnValue = VLerp(pos, CallFunc_Add_VectorVector_ReturnValue, Timeline_0_NewTrack_0_196084FC41B24211119A9099B4DD34D1);0x1D68CallFunc_K2_SetActorLocation_ReturnValue = spawned.K2_SetActorLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x1DA6PopFlow();0x1DA7K2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor1);0x1DCBK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x1DE8if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x1DF2HRDINA = K2Node_DynamicCast_AsHRDINA_1;0x1E05goto Label_1B7A;0x1E0ACallFunc_ComponentHasTag_ReturnValue = K2Node_ComponentBoundEvent_OtherComp.ComponentHasTag(FName(Autobus));0x1E41if (!(CallFunc_ComponentHasTag_ReturnValue)) PopFlow();0x1E4Bgoto Label_1B7A;0x1E50CallFunc_GetCurrentLevelName_ReturnValue = /Script/Engine.Default__GameplayStatics.GetCurrentLevelName(this, true);0x1E84goto Label_0514;0x1E89goto Label_171F;0x1E8Egoto Label_1CC2;0x1E93Label_1E93:0x1E93return;