Zdexby TheHolyOneZ
1,876 classes
Class

UIngameHud_C

: UUserWidget : UWidget : UVisual : UObject
/Game/BP/UI/IngameHud.IngameHud_C 0x07E8 (2,024 B) align 8 inherited 0x0230 27 scripted vtable /Game/BP/UI/IngameHud
0x00x07E8

Members 30

OffsetSizeNameTypeFlags
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags
0x08pozor_sipkaUWidgetAnimation*Transient+7 flags
0x08+energyUWidgetAnimation*Transient+7 flags
0x08MusicInfo_ANIUWidgetAnimation*Transient+7 flags
0x08+keyUWidgetAnimation*Transient+7 flags
0x08+lifeUWidgetAnimation*Transient+7 flags
0x08+MusicUnlockUWidgetAnimation*Transient+7 flags
0x08ShowScoreAndLivesUWidgetAnimation*Transient+7 flags
0x08REC_ANIUWidgetAnimation*Transient+7 flags
0x08boss_progres_barUProgressBar*9 flags
0x08HRDINA_ZIVOTUImage*9 flags
0x08Image_93UImage*9 flags
0x08Image_121UImage*9 flags
0x08Image_239UImage*9 flags
0x08KeyImageIndicatorUImage*9 flags
0x08ProgressBar10UProgressBar*9 flags
0x08Score_TEXTUTextBlock*9 flags
0x08Slider_99USlider*9 flags
0x08TextBlock_0UTextBlock*9 flags
0x08TextBlock_158UTextBlock*8 flags
0x08TextBlock_292UTextBlock*8 flags
0x08TextBlock_713UTextBlock*8 flags
0x08warning_arrowUOverlay*9 flags
0x08NewVar_0UProgressBar*8 flags
0x1A0WidgetColorFProgressBarStyle3 flags
0x1A0WidgetColor2FProgressBarStyle3 flags
0x1A0WidgetColor3FProgressBarStyle3 flags
Inherited from UUserWidget 19
OffsetSizeNameTypeFlags
0x10ColorAndOpacityFLinearColor8 flags
0x10ColorAndOpacityDelegateFScriptDelegate4 flags
0x28ForegroundColorFSlateColor4 flags
0x10ForegroundColorDelegateFScriptDelegate4 flags
0x10PaddingFMargin7 flags
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags
0x08WidgetTreeUWidgetTree*9 flags
0x04Priorityint328 flags
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flags
0x01bIsFocusable : 1bit 1bool5 flags
0x01bStopAction : 1bit 2bool5 flags
0x01bHasScriptImplementedTick : 1bit 3bool3 flags
0x01bHasScriptImplementedPaint : 1bit 4bool3 flags
0x01bCookedWidgetTree : 1bit 7bool3 flags
0x01B50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flags
0x01C10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flags
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags
Inherited from UWidget 21
OffsetSizeNameTypeFlags
0x08SlotUPanelSlot*11 flags
0x10bIsEnabledDelegateFScriptDelegate4 flags
0x18ToolTipTextFText4 flags
0x10ToolTipTextDelegateFScriptDelegate4 flags
0x08ToolTipWidgetUWidget*12 flags
0x10ToolTipWidgetDelegateFScriptDelegate4 flags
0x10VisibilityDelegateFScriptDelegate4 flags
0x1CRenderTransformFWidgetTransform5 flags
0x08RenderTransformPivotFVector2D8 flags
0x01bIsVariable : 1bit 0bool3 flags
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flags
0x01bIsEnabled : 1bit 2bool6 flags
0x01bOverride_Cursor : 1bit 3bool4 flags
0x01bIsVolatile : 1bit 4boolProtected+6 flags
0x01CursorEMouseCursor9 flags
0x01ClippingEWidgetClipping6 flags
0x01VisibilityESlateVisibility6 flags
0x04RenderOpacityfloat6 flags
0x00BC0x04padding / unreflected
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flags
0x00C90x2Fpadding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags

Functions 27

SignatureFlagsNativeParams
ESlateVisibility GetVisibility_3()
Script17 statements · 429 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_01A2;0x007ACallFunc_GetAllActorsOfClass_OutActors = {};0x0085/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/ENEMY_KING.ENEMY_KING_C, CallFunc_GetAllActorsOfClass_OutActors);0x00B8CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00F3CallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0115CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsGI.VIS.InBossStage, CallFunc_NotEqual_IntInt_ReturnValue);0x0167if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_018E;0x0175ReturnValue = 2;0x0189goto Label_01A2;0x018ELabel_018E:0x018EReturnValue = 0;0x01A2Label_01A2:0x01A2return ReturnValue;0x01AC// end of script
Public0x01
ESlateVisibility GetVisibility_2()
Script22 statements · 611 bytes of bytecode
0x0000CallFunc_GetAllActorsOfClass_OutActors2 = {};0x000B/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/BOSS1.BOSS1_C, CallFunc_GetAllActorsOfClass_OutActors2);0x003ECallFunc_GetAllActorsOfClass_OutActors1 = {};0x0049/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/BOSS2.BOSS2_C, CallFunc_GetAllActorsOfClass_OutActors1);0x007CCallFunc_GetAllActorsOfClass_OutActors = {};0x0087/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/ENEMY_KING.ENEMY_KING_C, CallFunc_GetAllActorsOfClass_OutActors);0x00BACallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00F5CallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0117CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors1);0x0152CallFunc_NotEqual_IntInt_ReturnValue1 = NotEqual_IntInt(CallFunc_Array_Length_ReturnValue1, 0);0x0174CallFunc_Array_Length_ReturnValue2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors2);0x01AFCallFunc_NotEqual_IntInt_ReturnValue2 = NotEqual_IntInt(CallFunc_Array_Length_ReturnValue2, 0);0x01D1CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_NotEqual_IntInt_ReturnValue2, CallFunc_NotEqual_IntInt_ReturnValue1);0x01F7CallFunc_BooleanOR_ReturnValue1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_NotEqual_IntInt_ReturnValue);0x021Dif (!(CallFunc_BooleanOR_ReturnValue1)) goto Label_0244;0x022BReturnValue = 0;0x023Fgoto Label_0258;0x0244Label_0244:0x0244ReturnValue = 2;0x0258Label_0258:0x0258return ReturnValue;0x0262// end of script
Public0x01
ESlateVisibility Get_boss_progres_bar_Visibility_0()
Script22 statements · 611 bytes of bytecode
0x0000CallFunc_GetAllActorsOfClass_OutActors2 = {};0x000B/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/BOSS1.BOSS1_C, CallFunc_GetAllActorsOfClass_OutActors2);0x003ECallFunc_GetAllActorsOfClass_OutActors1 = {};0x0049/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/BOSS2.BOSS2_C, CallFunc_GetAllActorsOfClass_OutActors1);0x007CCallFunc_GetAllActorsOfClass_OutActors = {};0x0087/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/ENEMY_KING.ENEMY_KING_C, CallFunc_GetAllActorsOfClass_OutActors);0x00BACallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00F5CallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0117CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors1);0x0152CallFunc_NotEqual_IntInt_ReturnValue1 = NotEqual_IntInt(CallFunc_Array_Length_ReturnValue1, 0);0x0174CallFunc_Array_Length_ReturnValue2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors2);0x01AFCallFunc_NotEqual_IntInt_ReturnValue2 = NotEqual_IntInt(CallFunc_Array_Length_ReturnValue2, 0);0x01D1CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_NotEqual_IntInt_ReturnValue2, CallFunc_NotEqual_IntInt_ReturnValue1);0x01F7CallFunc_BooleanOR_ReturnValue1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_NotEqual_IntInt_ReturnValue);0x021Dif (!(CallFunc_BooleanOR_ReturnValue1)) goto Label_0244;0x022BReturnValue = 0;0x023Fgoto Label_0258;0x0244Label_0244:0x0244ReturnValue = 2;0x0258Label_0258:0x0258return ReturnValue;0x0262// end of script
Public0x01
ESlateVisibility GetVisibility_1()
Script17 statements · 429 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_01A2;0x007ACallFunc_GetAllActorsOfClass_OutActors = {};0x0085/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/ENEMY_KING.ENEMY_KING_C, CallFunc_GetAllActorsOfClass_OutActors);0x00B8CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00F3CallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0115CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsGI.VIS.InBossStage, CallFunc_NotEqual_IntInt_ReturnValue);0x0167if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_018E;0x0175ReturnValue = 2;0x0189goto Label_01A2;0x018ELabel_018E:0x018EReturnValue = 0;0x01A2Label_01A2:0x01A2return ReturnValue;0x01AC// end of script
Public0x01
ESlateVisibility GetVisibility_0()
Script2 statements · 11 bytes of bytecode
0x0000return ReturnValue;0x000A// end of script
Public0x01
void GetText_4()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
FText GetText_3()
Script19 statements · 474 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_01CF;0x007AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 0);0x00AFif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0148;0x00BDK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 1);0x00F2if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_018F;0x0100K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 2);0x0135if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_018F;0x0143goto Label_01CF;0x0148Label_0148:0x0148ReturnValue = NSLOCTEXT("1C18FDB845E9B7CFC45A2ABCA66DDA35", "", "WARNING!");0x018Agoto Label_01CF;0x018FLabel_018F:0x018FReturnValue = NSLOCTEXT("40B8260A4E3B0C84BF5060BE8325B1BE", "", "POZOR!");0x01CFLabel_01CF:0x01CFreturn ReturnValue;0x01D9// end of script
Public0x18
FText Get_TextBlock_894_Text_0()
Script22 statements · 610 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_0257;0x007AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 0);0x00AFif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0148;0x00BDK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 1);0x00F2if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0192;0x0100K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 2);0x0135if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01F6;0x0143goto Label_0257;0x0148Label_0148:0x0148ReturnValue = NSLOCTEXT("41963B354002B67DD10C5B8360416962", "", "Music info:");0x018Dgoto Label_0257;0x0192Label_0192:0x0192ReturnValue = NSLOCTEXT("019EE508415FFF18B219C594496433E1", "", "Informace o hudb\\u011b:");0x01F1goto Label_0257;0x01F6Label_01F6:0x01F6ReturnValue = NSLOCTEXT("45F89B76439723F99D815FB959BF13A6", "", "Inform\\u00e1cie o hudbe:");0x0257Label_0257:0x0257return ReturnValue;0x0261// end of script
Public0x18
FText GetText_2()
Script22 statements · 543 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_0214;0x007AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 0);0x00AFif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0148;0x00BDK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 1);0x00F2if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_018D;0x0100K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 2);0x0135if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01D3;0x0143goto Label_0214;0x0148Label_0148:0x0148ReturnValue = NSLOCTEXT("385F7BC847551DCDCC2881AB03FE7D49", "", "Energy");0x0188goto Label_0214;0x018DLabel_018D:0x018DReturnValue = NSLOCTEXT("854816EC4F501B1C9FA478B0AB8B0748", "", "energie");0x01CEgoto Label_0214;0x01D3Label_01D3:0x01D3ReturnValue = NSLOCTEXT("C4DDFB2842661193CFBFAF83ACBA7528", "", "energia");0x0214Label_0214:0x0214return ReturnValue;0x021E// end of script
Public0x18
FText Get_TextBlock_0_Text_2()
Script22 statements · 627 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_0268;0x007AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 0);0x00AFif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0148;0x00BDK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 1);0x00F2if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01A1;0x0100K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 2);0x0135if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0207;0x0143goto Label_0268;0x0148Label_0148:0x0148ReturnValue = NSLOCTEXT("4E05E763464098EAC6D6519424FD25E9", "", "Converting score to ground");0x019Cgoto Label_0268;0x01A1Label_01A1:0x01A1ReturnValue = NSLOCTEXT("67C38AE1477D6CDDD0096FB42BF63358", "", "P\\u0159evod sk\\u00f3re na zem");0x0202goto Label_0268;0x0207Label_0207:0x0207ReturnValue = NSLOCTEXT("7BE24672436AA68523D51188D9D7F759", "", "Prevod sk\\u00f3re na zem");0x0268Label_0268:0x0268return ReturnValue;0x0272// end of script
Public0x18
FLinearColor GetColorAndOpacity_0()
Script12 statements · 283 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0030K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0054K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x0071if (!(K2Node_DynamicCast_bSuccess)) goto Label_0110;0x007Fif (!(K2Node_DynamicCast_AsHRDINA_.has_key)) goto Label_00DC;0x00A3ReturnValue = LinearColor{1f, 1f, 1f, 0.85f};0x00D7goto Label_0110;0x00DCLabel_00DC:0x00DCReturnValue = LinearColor{1f, 1f, 1f, 0.1f};0x0110Label_0110:0x0110return ReturnValue;0x011A// end of script
Public0x10
FText Get_BPM_Text_0()
Script15 statements · 695 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_02AC;0x007ACallFunc_Conv_IntToString_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_IntToString(K2Node_DynamicCast_AsGI.VIS.bpm_now);0x00E1CallFunc_Conv_IntToString_ReturnValue1 = /Script/Engine.Default__KismetStringLibrary.Conv_IntToString(K2Node_DynamicCast_AsGI.VIS.bpm_total);0x0148CallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("BPM NOW: ", CallFunc_Conv_IntToString_ReturnValue);0x018ECallFunc_Concat_StrStr_ReturnValue1 = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, " | ");0x01CECallFunc_Concat_StrStr_ReturnValue2 = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue1, "TOTAL: ");0x0212CallFunc_Concat_StrStr_ReturnValue3 = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue2, CallFunc_Conv_IntToString_ReturnValue1);0x0256CallFunc_Conv_StringToText_ReturnValue = /Script/Engine.Default__KismetTextLibrary.Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue3);0x0291ReturnValue = CallFunc_Conv_StringToText_ReturnValue;0x02ACLabel_02AC:0x02ACreturn ReturnValue;0x02B6// end of script
Public0x18
float GetValue_0()
Script12 statements · 290 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_0117;0x007Aif (!(K2Node_DynamicCast_AsGI.VIS.InBossStage)) goto Label_00D0;0x00B4ReturnValue = 1f;0x00CBgoto Label_0117;0x00D0Label_00D0:0x00D0ReturnValue = K2Node_DynamicCast_AsGI.VIS.Percent;0x0117Label_0117:0x0117return ReturnValue;0x0121// end of script
Public0x04
FText Get_TextBlock_0_Text_1()
Script2 statements · 11 bytes of bytecode
0x0000return ReturnValue;0x000A// end of script
Public0x18
FText Get_TextBlock_0_Text_0()
Script2 statements · 11 bytes of bytecode
0x0000return ReturnValue;0x000A// end of script
Public0x18
FLinearColor GetBrushColor_2()
Script12 statements · 309 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_012A;0x007Aif (!(K2Node_DynamicCast_AsGI.VIS.music_state.HIGH_5_5ADF83AC4B5CAE9F2CF8BF9979AB8928)) goto Label_00F6;0x00BDReturnValue = LinearColor{0f, 0.205617f, 1f, 1f};0x00F1goto Label_012A;0x00F6Label_00F6:0x00F6ReturnValue = LinearColor{0f, 0f, 0f, 0f};0x012ALabel_012A:0x012Areturn ReturnValue;0x0134// end of script
Public0x10
FLinearColor GetBrushColor_1()
Script12 statements · 309 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_012A;0x007Aif (!(K2Node_DynamicCast_AsGI.VIS.music_state.LOW_3_CCDE18FF41CD151960CA76A9C1DE5427)) goto Label_00F6;0x00BDReturnValue = LinearColor{0f, 1f, 0.04321f, 1f};0x00F1goto Label_012A;0x00F6Label_00F6:0x00F6ReturnValue = LinearColor{0f, 0f, 0f, 0f};0x012ALabel_012A:0x012Areturn ReturnValue;0x0134// end of script
Public0x10
FLinearColor GetBrushColor_0()
Script12 statements · 309 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_012A;0x007Aif (!(K2Node_DynamicCast_AsGI.VIS.music_state.BASS_1_3FA8C76B44E08C00FE4113B343CEDC87)) goto Label_00F6;0x00BDReturnValue = LinearColor{1f, 0f, 0f, 1f};0x00F1goto Label_012A;0x00F6Label_00F6:0x00F6ReturnValue = LinearColor{0f, 0f, 0f, 0f};0x012ALabel_012A:0x012Areturn ReturnValue;0x0134// end of script
Public0x10
float GetPercent_1()
Script8 statements · 182 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_00AB;0x007AReturnValue = K2Node_DynamicCast_AsGI.boss_life;0x00ABLabel_00AB:0x00ABreturn ReturnValue;0x00B5// end of script
Public0x04
float GetPercent_0()
Script8 statements · 204 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_00C1;0x007AReturnValue = K2Node_DynamicCast_AsGI.VIS.Percent;0x00C1Label_00C1:0x00C1return ReturnValue;0x00CB// end of script
Public0x04
FText Get_time_Text_0()
Script17 statements · 787 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_0308;0x007ACallFunc_GetGameTimeInSeconds_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.GetGameTimeInSeconds(this);0x00ADCallFunc_Conv_FloatToText_ReturnValue = /Script/Engine.Default__KismetTextLibrary.Conv_FloatToText(CallFunc_GetGameTimeInSeconds_ReturnValue, 0, false, true, 1, 324, 0, 3);0x0100CallFunc_Conv_TextToString_ReturnValue = /Script/Engine.Default__KismetTextLibrary.Conv_TextToString(CallFunc_Conv_FloatToText_ReturnValue);0x013BCallFunc_Conv_FloatToString_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_FloatToString(K2Node_DynamicCast_AsGI.VIS.BaseTreshold);0x01A2CallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("TRESHOLD: ", CallFunc_Conv_FloatToString_ReturnValue);0x01E9CallFunc_Concat_StrStr_ReturnValue1 = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, "  -  ");0x022BCallFunc_Concat_StrStr_ReturnValue2 = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue1, "TIME: ");0x026ECallFunc_Concat_StrStr_ReturnValue3 = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue2, CallFunc_Conv_TextToString_ReturnValue);0x02B2CallFunc_Conv_StringToText_ReturnValue = /Script/Engine.Default__KismetTextLibrary.Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue3);0x02EDReturnValue = CallFunc_Conv_StringToText_ReturnValue;0x0308Label_0308:0x0308return ReturnValue;0x0312// end of script
Public0x18
float Get_ProgressBar_424_Percent_0()
Script8 statements · 187 bytes of bytecode
0x0000CallFunc_GetPlayerPawn_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x0030K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(CallFunc_GetPlayerPawn_ReturnValue);0x0054K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x0071if (!(K2Node_DynamicCast_bSuccess)) goto Label_00B0;0x007FReturnValue = K2Node_DynamicCast_AsHRDINA_.power;0x00B0Label_00B0:0x00B0return ReturnValue;0x00BA// end of script
Public0x04
FText GetText_1()
Script11 statements · 362 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x002BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x004FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_015F;0x007ACallFunc_Conv_IntToString_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_IntToString(K2Node_DynamicCast_AsGI.lives);0x00CBCallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("X", CallFunc_Conv_IntToString_ReturnValue);0x0109CallFunc_Conv_StringToText_ReturnValue = /Script/Engine.Default__KismetTextLibrary.Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue);0x0144ReturnValue = CallFunc_Conv_StringToText_ReturnValue;0x015FLabel_015F:0x015Freturn ReturnValue;0x0169// end of script
Public0x18
FText GetText_0()
Script32 statements · 1,074 bytes of bytecode
0x0000cnt = 100;0x0017CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0042K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0066K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0083if (!(K2Node_DynamicCast_bSuccess)) goto Label_0427;0x0091K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 0);0x00C6if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_015F;0x00D4K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 1);0x0109if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_024F;0x0117K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsGI.Lang, 2);0x014Cif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_033E;0x015Agoto Label_0427;0x015FLabel_015F:0x015FCallFunc_Conv_IntToString_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_IntToString(K2Node_DynamicCast_AsGI.Score);0x01B0CallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("SCORE: ", CallFunc_Conv_IntToString_ReturnValue);0x01F4CallFunc_Conv_StringToText_ReturnValue = /Script/Engine.Default__KismetTextLibrary.Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue);0x022FReturnValue = CallFunc_Conv_StringToText_ReturnValue;0x024Agoto Label_0427;0x024FLabel_024F:0x024FCallFunc_Conv_IntToString_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_IntToString(K2Node_DynamicCast_AsGI.Score);0x02A0CallFunc_Concat_StrStr_ReturnValue1 = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("BODY: ", CallFunc_Conv_IntToString_ReturnValue);0x02E3CallFunc_Conv_StringToText_ReturnValue1 = /Script/Engine.Default__KismetTextLibrary.Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue1);0x031EReturnValue = CallFunc_Conv_StringToText_ReturnValue1;0x0339goto Label_0427;0x033ELabel_033E:0x033ECallFunc_Conv_IntToString_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_IntToString(K2Node_DynamicCast_AsGI.Score);0x038FCallFunc_Concat_StrStr_ReturnValue2 = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("BODY:", CallFunc_Conv_IntToString_ReturnValue);0x03D1CallFunc_Conv_StringToText_ReturnValue2 = /Script/Engine.Default__KismetTextLibrary.Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue2);0x040CReturnValue = CallFunc_Conv_StringToText_ReturnValue2;0x0427Label_0427:0x0427return ReturnValue;0x0431// end of script
Public0x18
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_IngameHud(608);0x0033return;0x0035// end of script
EventPublic0x3C
void PLAY_ANI(UWidgetAnimation* Animation)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_AnimaTion = Animation;0x0012ExecuteUbergraph_IngameHud(613);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_IngameHud(int32 EntryPoint)
Script46 statements · 838 bytes of bytecode
0x0000PushFlow(Label_0343);0x0005goto [EntryPoint];0x000FLabel_000F:0x000F/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.4f, LatentActionInfo{0x5C, 243937516, FName(ExecuteUbergraph_IngameHud), this});0x005BPopFlow();0x005CStopAnimation(K2Node_CustomEvent_AnimaTion);0x006FPopFlow();0x0070Label_0070:0x0070ProgressBar10.WidgetStyle = WidgetColor;0x00A1PopFlow();0x00A2Label_00A2:0x00A2ProgressBar10.WidgetStyle = WidgetColor2;0x00D3PopFlow();0x00D4Label_00D4:0x00D4ProgressBar10.WidgetStyle = WidgetColor3;0x0105PopFlow();0x0106Label_0106:0x0106CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0136K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x015AK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x0177if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0181PushFlow(Label_0219);0x0186PushFlow(Label_01D2);0x018BCallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(K2Node_DynamicCast_AsHRDINA_.power, 0.1f);0x01C3if (!(CallFunc_Less_FloatFloat_ReturnValue)) PopFlow();0x01CDgoto Label_00D4;0x01D2Label_01D2:0x01D2CallFunc_Greater_FloatFloat_ReturnValue1 = Greater_FloatFloat(K2Node_DynamicCast_AsHRDINA_.power, 0.1f);0x020Aif (!(CallFunc_Greater_FloatFloat_ReturnValue1)) PopFlow();0x0214goto Label_00A2;0x0219Label_0219:0x0219CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(K2Node_DynamicCast_AsHRDINA_.power, 0.3f);0x0251if (!(CallFunc_Greater_FloatFloat_ReturnValue)) PopFlow();0x025Bgoto Label_0070;0x0260goto Label_0106;0x0265CallFunc_GetPlatformName_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlatformName();0x0297CallFunc_EqualEqual_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.EqualEqual_StrStr(CallFunc_GetPlatformName_ReturnValue, "Android");0x02D3if (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_0314;0x02E1CallFunc_PlayAnimation_ReturnValue = PlayAnimation(K2Node_CustomEvent_AnimaTion, 0f, 1, 0, 0.4f);0x030Fgoto Label_000F;0x0314Label_0314:0x0314CallFunc_PlayAnimation_ReturnValue1 = PlayAnimation(K2Node_CustomEvent_AnimaTion, 0f, 1, 0, 1f);0x0342PopFlow();0x0343Label_0343:0x0343return;0x0345// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type