0x0000PushFlow(Label_07D2);0x0005goto [EntryPoint];0x000FMap = K2Node_CustomEvent_Map;0x002ACallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0055K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0079K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0096if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00A0CallFunc_Conv_NameToString_ReturnValue1 = /Script/Engine.Default__KismetStringLibrary.Conv_NameToString(K2Node_DynamicCast_AsGI.LevelStartedWithoutPersistent);0x00F1CallFunc_NotEqual_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.NotEqual_StrStr(CallFunc_Conv_NameToString_ReturnValue1, "");0x0126if (!(CallFunc_NotEqual_StrStr_ReturnValue)) goto Label_022F;0x0134PREVIOUS_MAP = FName(None);0x0153CallFunc_Conv_NameToString_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_NameToString(K2Node_DynamicCast_AsGI.LevelStartedWithoutPersistent);0x01A4CallFunc_Conv_StringToName_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_StringToName(CallFunc_Conv_NameToString_ReturnValue);0x01DFMap = CallFunc_Conv_StringToName_ReturnValue;0x01FAK2Node_DynamicCast_AsGI.LevelStartedWithoutPersistent = FName(None);0x022FLabel_022F:0x022FCallFunc_GetPlayerCameraManager_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCameraManager(this, 0);0x025FCallFunc_GetPlayerCameraManager_ReturnValue.StartCameraFade(0f, 1f, 1f, LinearColor{0f, 0f, 0f, 0f}, true, true);0x02B6/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1.2f, LatentActionInfo{0x303, -1548171182, FName(ExecuteUbergraph_MAP_STREAM), this});0x0302PopFlow();0x0303CallFunc_GetAllActorsWithTag_OutActors = {};0x030E/Script/Engine.Default__GameplayStatics.GetAllActorsWithTag(this, FName(to_delete), CallFunc_GetAllActorsWithTag_OutActors);0x0345Temp_int_Loop_Counter_Variable = 0;0x035CTemp_int_Array_Index_Variable = 0;0x0373Label_0373:0x0373CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsWithTag_OutActors);0x03AECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x03D4if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_04AC;0x03E2Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x03FDPushFlow(Label_0462);0x0402/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsWithTag_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x043DCallFunc_Array_Get_Item.K2_DestroyActor();0x0461PopFlow();0x0462Label_0462:0x0462CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x048CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x04A7goto Label_0373;0x04ACLabel_04AC:0x04AC/Script/Engine.Default__GameplayStatics.UnloadStreamLevel(this, PREVIOUS_MAP, LatentActionInfo{0x4FE, 1831893775, FName(ExecuteUbergraph_MAP_STREAM), this}, false);0x04FDPopFlow();0x04FE/Script/Engine.Default__GameplayStatics.LoadStreamLevel(this, Map, true, false, LatentActionInfo{0x551, -1384290054, FName(ExecuteUbergraph_MAP_STREAM), this});0x0550PopFlow();0x0551PREVIOUS_MAP = Map;0x056CK2Node_DynamicCast_AsGI.CurrentMap = PREVIOUS_MAP;0x059DCallFunc_GetPlayerCameraManager_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCameraManager(this, 0);0x05CDCallFunc_GetPlayerCameraManager_ReturnValue1.StartCameraFade(1f, 0f, 1.5f, LinearColor{0f, 0f, 0f, 0f}, true, true);0x0624PopFlow();0x0625Label_0625:0x0625CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0668CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/EasySave/easySaveObject.easySaveObject_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x06A8CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x06EBCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x0727PopFlow();0x0728CallFunc_GetAllActorsOfClass_OutActors = {};0x0733/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/EasySave/easySaveObject.easySaveObject_C, CallFunc_GetAllActorsOfClass_OutActors);0x0766CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x07A1CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x07C3if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x07CDgoto Label_0625;0x07D2Label_07D2:0x07D2return;