0x00x0380
Members 10
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | |
| 0x08 | ParticleSystem | UParticleSystemComponent* | 7 flags | |
| 0x08 | Box | UBoxComponent* | 7 flags | |
| 0x08 | RotatingMovement | URotatingMovementComponent* | 7 flags | |
| 0x08 | cube | UStaticMeshComponent* | 7 flags | |
| 0x08 | StaticMesh3 | UStaticMeshComponent* | 7 flags | |
| 0x08 | StaticMesh2 | UStaticMeshComponent* | 7 flags | |
| 0x08 | StaticMesh1 | UStaticMeshComponent* | 7 flags | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 7 flags | |
| 0x08 | Scene | USceneComponent* | 7 flags |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | |
| 0x0086 | 0x02 | padding / unreflected | ||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | |
| 0x04 | InitialLifeSpan | float | 8 flags | |
| 0x04 | CustomTimeDilation | float | 7 flags | |
| 0x00C4 | 0x04 | padding / unreflected | ||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | |
| 0x08 | NetDriverName | FName | Protected+5 flags | |
| 0x01 | Role | ENetRole | Net+5 flags | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | |
| 0x04 | InputPriority | int32 | 6 flags | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | |
| 0x04 | NetTag | int32 | Transient+5 flags | |
| 0x04 | NetUpdateFrequency | float | 8 flags | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | |
| 0x04 | NetPriority | float | 8 flags | |
| 0x013C | 0x04 | padding / unreflected | ||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | |
| 0x0170 | 0x08 | padding / unreflected | ||
| 0x10 | Layers | TArray<FName> | 2 flags | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | |
| 0x10 | Tags | TArray<FName> | 5 flags | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | |
| 0x02A0 | 0x60 | padding / unreflected | ||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_COIN(1468);0x007Breturn;0x007D// end of script | 0xA8 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_COIN(1572);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_COIN(int32 EntryPoint)Script61 statements · 1,580 bytes of bytecode0x0000PushFlow(Label_0629);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ELabel_001E:0x001EPushFlow(Label_0032);0x0023if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_04C6;0x0031PopFlow();0x0032Label_0032:0x0032if (!(Temp_bool_IsClosed_Variable)) goto Label_0041;0x0040PopFlow();0x0041Label_0041:0x0041Temp_bool_IsClosed_Variable = true;0x004CK2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x0070K2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x008Dif (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x0097CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsHRDINA_.power, 0.3f);0x00D7K2Node_DynamicCast_AsHRDINA_.power = CallFunc_Add_FloatFloat_ReturnValue;0x0108CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0133K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0157K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0174if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x017ECallFunc_Add_IntInt_ReturnValue = Add_IntInt(K2Node_DynamicCast_AsGI.Score, 15);0x01BEK2Node_DynamicCast_AsGI.Score = CallFunc_Add_IntInt_ReturnValue;0x01EFCallFunc_K2_GetActorLocation_ReturnValue1 = K2_GetActorLocation();0x020BCallFunc_SpawnEmitterAtLocation_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/mesh_emmiter_gold.mesh_emmiter_gold, CallFunc_K2_GetActorLocation_ReturnValue1, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x0265/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/WARE_OFF_Cue.WARE_OFF_Cue, 1f, 1f, 0f, nullptr, nullptr);0x02A0StaticMesh1.SetVisibility(false, false);0x02C2StaticMesh3.SetVisibility(false, false);0x02E4StaticMesh2.SetVisibility(false, false);0x0306cube.SetVisibility(false, false);0x0328StaticMesh.SetVisibility(false, false);0x034ACallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0366CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x03A5CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/points.points_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x03E5/Script/Engine.Default__KismetSystemLibrary.SetStringPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(text), "+15");0x0420CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x043CCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x047BCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x04B7K2_DestroyActor();0x04C5PopFlow();0x04C6Label_04C6:0x04C6Temp_bool_Has_Been_Initd_Variable = true;0x04D1if (!(false)) PopFlow();0x04D3Temp_bool_IsClosed_Variable = true;0x04DEPopFlow();0x04DFLabel_04DF:0x04DFCallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x050AK2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x052EK2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x054Bif (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x0555/Script/Engine.Default__KismetSystemLibrary.Delay(this, K2Node_DynamicCast_AsGI1.die_time, LatentActionInfo{0xF, 1880626697, FName(ExecuteUbergraph_COIN), this});0x05BBPopFlow();0x05BCCallFunc_GetObjectClass_ReturnValue = /Script/Engine.Default__GameplayStatics.GetObjectClass(K2Node_ComponentBoundEvent_OtherActor);0x05EFCallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue, /Game/HRDINA_.HRDINA__C);0x0615if (!(CallFunc_EqualEqual_ClassClass_ReturnValue)) PopFlow();0x061Fgoto Label_001E;0x0624goto Label_04DF;0x0629Label_0629:0x0629return;0x062B// end of script | Final | 0x04 |