0x0000PushFlow(Label_257D);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Temp_bool_IsClosed_Variable = false;0x001BTemp_bool_Has_Been_Initd_Variable = true;0x0026PopFlow();0x0027oko.SetVisibility(true, false);0x0049K2Node_MakeStruct_SlateColor1.SpecifiedColor = LinearColor{0.52549f, 0f, 0.023529f, 1f};0x0086K2Node_MakeStruct_SlateColor1.ColorUseRule = 0;0x00A3bar_color(K2Node_MakeStruct_SlateColor1);0x00BA/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x107, -766595450, FName(ExecuteUbergraph_BOSS2), this});0x0106PopFlow();0x0107CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(Temp_int_Variable, 1);0x0131Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue1;0x014CLabel_014C:0x014CCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, 5);0x016ECallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x018BCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_LessEqual_IntInt_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x01B1if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_029F;0x01BFoko.SetVisibility(false, false);0x01E1K2Node_MakeStruct_SlateColor.SpecifiedColor = LinearColor{0f, 0.462481f, 0.52549f, 1f};0x021EK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x023Bbar_color(K2Node_MakeStruct_SlateColor);0x0252/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x27, 869376834, FName(ExecuteUbergraph_BOSS2), this});0x029EPopFlow();0x029FLabel_029F:0x029Foko.SetScalarParameterValueOnMaterials(FName(Emissive), 0f);0x02D1CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(K2Node_DynamicCast_AsGI2.boss_life, 0f);0x0309if (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) goto Label_0338;0x0317Timeline_2.ReverseFromEnd();0x0337PopFlow();0x0338Label_0338:0x0338/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1f, LatentActionInfo{0x10, 1541863837, FName(ExecuteUbergraph_BOSS2), this});0x0384PopFlow();0x0385CallFunc_RandomFloatInRange_ReturnValue1 = RandomFloatInRange(-270f, 280f);0x03ABCallFunc_RandomFloatInRange_ReturnValue2 = RandomFloatInRange(-24f, 51f);0x03D1CallFunc_MakeVector_ReturnValue1 = MakeVector(CallFunc_RandomFloatInRange_ReturnValue2, CallFunc_RandomFloatInRange_ReturnValue1, 54.993774f);0x0404oko.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0438oko.SetCollisionResponseToAllChannels(2);0x045Eviecko.SetHiddenInGame(true, false);0x0480oko.SetHiddenInGame(false, false);0x04A2CallFunc_RandomFloatInRange_ReturnValue3 = RandomFloatInRange(4f, 5f);0x04C8CallFunc_K2_SetTimer_ReturnValue2 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "look_at", CallFunc_RandomFloatInRange_ReturnValue3, false);0x050EPopFlow();0x050FK2Node_DynamicCast_AsGI2.VIS.GOTO_NEXT_LEVEL();0x0549CallFunc_SpawnEmitterAttached_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk_boss.mesh_prsk_boss, Sphere, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x05BEK2_DestroyActor();0x05CCPopFlow();0x05CDLabel_05CD:0x05CDCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_info.music_info_C, nullptr);0x0602CallFunc_Create_ReturnValue.AddToViewport(0);0x0627PopFlow();0x0628Label_0628:0x0628CallFunc_VLerp_ReturnValue = VLerp(FVector(0.01, 0.01, 0.01), FVector(1, 1, 1), Timeline_2_NewTrack_0_6FB140C24BA9DD416EB309A82D377D7A);0x0667SetActorScale3D(CallFunc_VLerp_ReturnValue);0x067APopFlow();0x067BLabel_067B:0x067BCallFunc_Create_ReturnValue1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_unlock.music_unlock_C, nullptr);0x06B0CallFunc_Create_ReturnValue1.AddToViewport(0);0x06D5CallFunc_GetGameInstance_ReturnValue6 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0700K2Node_DynamicCast_AsGI6 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue6);0x0724K2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsGI6);0x0741if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x074BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(K2Node_DynamicCast_AsGI6.unlocked_music, 1);0x078BK2Node_DynamicCast_AsGI6.unlocked_music = CallFunc_Add_IntInt_ReturnValue;0x07BC/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1.5f, LatentActionInfo{0x50F, 1124247431, FName(ExecuteUbergraph_BOSS2), this});0x0808PopFlow();0x0809Label_0809:0x0809CallFunc_Create_ReturnValue2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+music.x0+music_C, nullptr);0x083ECallFunc_Create_ReturnValue2.AddToViewport(0);0x0863/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x089Egoto Label_067B;0x08A3Label_08A3:0x08A3CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x08CEK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x08F2K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x090Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0919Temp_int_Loop_Counter_Variable = 0;0x0930Temp_int_Array_Index_Variable = 0;0x0947Label_0947:0x0947CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0979CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x09B4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x09DAif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x09E4Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x09FFPushFlow(Label_0B4E);0x0A04CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0A36CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(8f, 12f);0x0A5C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0A97CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(K2Node_DynamicCast_AsGI.VIS.Envelope, CallFunc_RandomFloatInRange_ReturnValue);0x0AF1CallFunc_MakeVector_ReturnValue = MakeVector(0.3f, 0.5f, CallFunc_Divide_FloatFloat_ReturnValue);0x0B20CallFunc_Array_Get_Item.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x0B4DPopFlow();0x0B4ELabel_0B4E:0x0B4ECallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0B78Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue2;0x0B93goto Label_0947;0x0B98Label_0B98:0x0B98CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0BC3K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x0BE7K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x0C04if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x0C0EK2Node_DynamicCast_AsGI1.boss_life = 1f;0x0C3BCallFunc_GetGameInstance_ReturnValue8 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0C66K2Node_DynamicCast_AsGI8 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue8);0x0C8AK2Node_DynamicCast_bSuccess8 = Cast<71>(K2Node_DynamicCast_AsGI8);0x0CA7if (!(K2Node_DynamicCast_bSuccess8)) PopFlow();0x0CB1K2Node_DynamicCast_AsGI8.VIS.NazovPesnicky = "Jablon\\u011b";0x0D00goto Label_05CD;0x0D05Label_0D05:0x0D05CallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0D30K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x0D54K2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x0D71if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x0D7BCallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(K2Node_DynamicCast_AsGI2.boss_life, 0.1f);0x0DBBK2Node_DynamicCast_AsGI2.boss_life = CallFunc_Subtract_FloatFloat_ReturnValue;0x0DECCallFunc_SpawnEmitterAttached_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk.mesh_prsk, oko, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x0E61Temp_bool_Variable = false;0x0E6CTemp_int_Variable = 0;0x0E83goto Label_014C;0x0E88Label_0E88:0x0E88CallFunc_VLerp_ReturnValue1 = VLerp(FVector(0.01, 0.01, 0.01), FVector(0.35, 0.35, 0.35), Timeline_1_NewTrack_0_B3181F264B9206B644C7F2A16A8F13F7);0x0EC7SetActorScale3D(CallFunc_VLerp_ReturnValue1);0x0EDAPopFlow();0x0EDBLabel_0EDB:0x0EDBCallFunc_GetGameInstance_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0F06K2Node_DynamicCast_AsGI3 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue3);0x0F2AK2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsGI3);0x0F47if (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x0F51CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(K2Node_DynamicCast_AsGI3.BOX_LOC, FVector(0, 0, 150));0x0F99CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(0.25, 0.25, 0.25));0x0FD8CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/horizonal_platform.horizonal_platform_C, CallFunc_MakeTransform_ReturnValue, 2, nullptr);0x1018/Script/Engine.Default__KismetSystemLibrary.SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Timer), true);0x104FCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(K2Node_DynamicCast_AsGI3.BOX_LOC, FVector(0, 0, 150));0x1097CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(0.25, 0.25, 0.25));0x10D6CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x1112CallFunc_GetGameInstance_ReturnValue4 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x113DK2Node_DynamicCast_AsGI4 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue4);0x1161K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsGI4);0x117Eif (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x1188CallFunc_MakeTransform_ReturnValue1 = MakeTransform(K2Node_DynamicCast_AsGI4.BOX_LOC, FRotator(0, 0, 0), FVector(100, 100, 100));0x11DDCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue1 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/particle/Particles_Wind_Control_System/Blueprints/BP_Particle_Dandelion.BP_Particle_Dandelion_C, CallFunc_MakeTransform_ReturnValue1, 1, nullptr);0x121DCallFunc_MakeTransform_ReturnValue1 = MakeTransform(K2Node_DynamicCast_AsGI4.BOX_LOC, FRotator(0, 0, 0), FVector(100, 100, 100));0x1272CallFunc_FinishSpawningActor_ReturnValue1 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue1, CallFunc_MakeTransform_ReturnValue1);0x12AEPopFlow();0x12AFLabel_12AF:0x12AFCallFunc_GetGameInstance_ReturnValue5 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x12DAK2Node_DynamicCast_AsGI5 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue5);0x12FEK2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsGI5);0x131Bif (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x1325CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x1341LastPos = CallFunc_K2_GetActorLocation_ReturnValue;0x135CCallFunc_GetPlayerPawn_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x138CCallFunc_K2_GetActorLocation_ReturnValue1 = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x13BECallFunc_Add_VectorVector_ReturnValue1 = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue1, FVector(0, 0, 300));0x13F0HrdinaPos = CallFunc_Add_VectorVector_ReturnValue1;0x140BTimeline_0.PlayFromStart();0x142BPopFlow();0x142CLabel_142C:0x142CCallFunc_GetGameInstance_ReturnValue7 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1457K2Node_DynamicCast_AsGI7 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue7);0x147BK2Node_DynamicCast_bSuccess7 = Cast<71>(K2Node_DynamicCast_AsGI7);0x1498if (!(K2Node_DynamicCast_bSuccess7)) PopFlow();0x14A2CallFunc_RandomFloatInRange_ReturnValue6 = RandomFloatInRange(100f, 220f);0x14C8CallFunc_RandomFloatInRange_ReturnValue7 = RandomFloatInRange(0f, 500f);0x14EECallFunc_MakeVector_ReturnValue5 = MakeVector(0f, CallFunc_RandomFloatInRange_ReturnValue7, CallFunc_RandomFloatInRange_ReturnValue6);0x1521CallFunc_Add_VectorVector_ReturnValue2 = Add_VectorVector(K2Node_DynamicCast_AsGI7.BOX_LOC, CallFunc_MakeVector_ReturnValue5);0x1565CallFunc_MakeTransform_ReturnValue3 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue2, FRotator(0, 0, 0), FVector(0.25, 0.25, 0.25));0x15A4CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/horizonal_platform.horizonal_platform_C, CallFunc_MakeTransform_ReturnValue3, 2, nullptr);0x15E4/Script/Engine.Default__KismetSystemLibrary.SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3, FName(Timer), true);0x161BCallFunc_RandomFloatInRange_ReturnValue6 = RandomFloatInRange(100f, 220f);0x1641CallFunc_RandomFloatInRange_ReturnValue7 = RandomFloatInRange(0f, 500f);0x1667CallFunc_MakeVector_ReturnValue5 = MakeVector(0f, CallFunc_RandomFloatInRange_ReturnValue7, CallFunc_RandomFloatInRange_ReturnValue6);0x169ACallFunc_Add_VectorVector_ReturnValue2 = Add_VectorVector(K2Node_DynamicCast_AsGI7.BOX_LOC, CallFunc_MakeVector_ReturnValue5);0x16DECallFunc_MakeTransform_ReturnValue3 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue2, FRotator(0, 0, 0), FVector(0.25, 0.25, 0.25));0x171DCallFunc_FinishSpawningActor_ReturnValue3 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3, CallFunc_MakeTransform_ReturnValue3);0x1759PopFlow();0x175APushFlow(Label_1764);0x175Fgoto Label_08A3;0x1764Label_1764:0x1764CallFunc_GetAllActorsOfClass_OutActors = {};0x176F/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/horizonal_platform.horizonal_platform_C, CallFunc_GetAllActorsOfClass_OutActors);0x17A2CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x17DDCallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(CallFunc_Array_Length_ReturnValue1, 2);0x17FFif (!(CallFunc_Less_IntInt_ReturnValue1)) PopFlow();0x1809goto Label_142C;0x180EPushFlow(Label_1938);0x1813PushFlow(Label_181D);0x1818goto Label_0EDB;0x181DLabel_181D:0x181DCallFunc_K2_GetActorLocation_ReturnValue2 = K2_GetActorLocation();0x1839self_pos = CallFunc_K2_GetActorLocation_ReturnValue2;0x1854CallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "follow", 5f, true);0x1895CallFunc_K2_SetTimer_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "look_at", 2f, false);0x18D7CallFunc_K2_SetTimer_ReturnValue3 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "spawn", 0.7f, true);0x1917Timeline_1.PlayFromStart();0x1937PopFlow();0x1938Label_1938:0x1938CallFunc_GetPlayerCharacter_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x1968K2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue1);0x198CK2Node_DynamicCast_bSuccess10 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x19A9if (!(K2Node_DynamicCast_bSuccess10)) PopFlow();0x19B3bar = K2Node_DynamicCast_AsHRDINA_1.HUD.boss_progres_bar;0x19F2PopFlow();0x19F3CallFunc_RandomFloatInRange_ReturnValue5 = RandomFloatInRange(0f, 150f);0x1A19rnd = CallFunc_RandomFloatInRange_ReturnValue5;0x1A34goto Label_12AF;0x1A39K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x1A5DK2Node_DynamicCast_bSuccess9 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x1A7Aif (!(K2Node_DynamicCast_bSuccess9)) PopFlow();0x1A84if (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x1AA4Label_1AA4:0x1AA4PushFlow(Label_1AD1);0x1AA9if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_1AB8;0x1AB7PopFlow();0x1AB8Label_1AB8:0x1AB8Temp_bool_Has_Been_Initd_Variable = true;0x1AC3if (!(false)) PopFlow();0x1AC5Temp_bool_IsClosed_Variable = true;0x1AD0PopFlow();0x1AD1Label_1AD1:0x1AD1if (!(Temp_bool_IsClosed_Variable)) goto Label_1AE0;0x1ADFPopFlow();0x1AE0Label_1AE0:0x1AE0Temp_bool_IsClosed_Variable = true;0x1AEBgoto Label_0D05;0x1AF0viecko.SetHiddenInGame(false, false);0x1B12oko.SetHiddenInGame(true, false);0x1B34oko.SetCollisionResponseToAllChannels(0);0x1B5ACallFunc_RandomFloatInRange_ReturnValue4 = RandomFloatInRange(0.3f, 0.5f);0x1B80/Script/Engine.Default__KismetSystemLibrary.Delay(this, CallFunc_RandomFloatInRange_ReturnValue4, LatentActionInfo{0x385, -801798382, FName(ExecuteUbergraph_BOSS2), this});0x1BD0PopFlow();0x1BD1Label_1BD1:0x1BD1CallFunc_IsVisible_ReturnValue = oko.IsVisible();0x1BFFif (!(CallFunc_IsVisible_ReturnValue)) PopFlow();0x1C09CallFunc_K2_GetComponentLocation_ReturnValue = Box6.K2_GetComponentLocation();0x1C3BCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 50));0x1C6DCallFunc_MakeTransform_ReturnValue2 = MakeTransform(CallFunc_Subtract_VectorVector_ReturnValue, FRotator(0, 90, 0), FVector(0.3, 0.3, 0.3));0x1CACCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/ENEMY.ENEMY_C, CallFunc_MakeTransform_ReturnValue2, 1, nullptr);0x1CEC/Script/Engine.Default__KismetSystemLibrary.SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2, FName(bosstype), true);0x1D23CallFunc_K2_GetComponentLocation_ReturnValue = Box6.K2_GetComponentLocation();0x1D55CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 50));0x1D87CallFunc_MakeTransform_ReturnValue2 = MakeTransform(CallFunc_Subtract_VectorVector_ReturnValue, FRotator(0, 90, 0), FVector(0.3, 0.3, 0.3));0x1DC6CallFunc_FinishSpawningActor_ReturnValue2 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2, CallFunc_MakeTransform_ReturnValue2);0x1E02PushFlow(Label_1ED8);0x1E07CallFunc_FinishSpawningActor_ReturnValue2.CharacterMovement.bCanWalkOffLedges = true;0x1E3ECallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 1);0x1E64CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_RandomIntegerInRange_ReturnValue, 0);0x1E86if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_1EB6;0x1E94CallFunc_FinishSpawningActor_ReturnValue2.back_forth = false;0x1EB5PopFlow();0x1EB6Label_1EB6:0x1EB6CallFunc_FinishSpawningActor_ReturnValue2.back_forth = true;0x1ED7PopFlow();0x1ED8Label_1ED8:0x1ED8CallFunc_K2_GetActorLocation_ReturnValue3 = CallFunc_FinishSpawningActor_ReturnValue2.K2_GetActorLocation();0x1F0ABreakVector(CallFunc_K2_GetActorLocation_ReturnValue3, CallFunc_BreakVector_X2, CallFunc_BreakVector_Y2, CallFunc_BreakVector_Z2);0x1F38CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x1F68CallFunc_K2_GetActorLocation_ReturnValue4 = CallFunc_GetPlayerCharacter_ReturnValue.K2_GetActorLocation();0x1F9ABreakVector(CallFunc_K2_GetActorLocation_ReturnValue4, CallFunc_BreakVector_X3, CallFunc_BreakVector_Y3, CallFunc_BreakVector_Z3);0x1FC8CallFunc_MakeVector_ReturnValue2 = MakeVector(CallFunc_BreakVector_X3, CallFunc_BreakVector_Y2, CallFunc_BreakVector_Z2);0x1FFFCallFunc_K2_SetActorLocation_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue2.K2_SetActorLocation(CallFunc_MakeVector_ReturnValue2, false, CallFunc_K2_SetActorLocation_SweepHitResult, true);0x203DPopFlow();0x203Egoto Label_0628;0x2043goto Label_1BD1;0x2048CallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("MUSIC", "12");0x2085/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.SAVE(CallFunc_Concat_StrStr_ReturnValue, NSLOCTEXT("2595A9C44A06403B1496499D461B5729", "", "YES"), this);0x20DEgoto Label_0809;0x20E3goto Label_0E88;0x20E8Label_20E8:0x20E8BreakVector(K2Node_DynamicCast_AsGI5.BOX_LOC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x212CCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(CallFunc_BreakVector_Z, 280f);0x2156BreakVector(HrdinaPos, CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, CallFunc_BreakVector_Z1);0x2184CallFunc_Add_FloatFloat_ReturnValue1 = Add_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, rnd);0x21B2CallFunc_MakeVector_ReturnValue3 = MakeVector(CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, CallFunc_Add_FloatFloat_ReturnValue1);0x21E9CallFunc_VLerp_ReturnValue2 = VLerp(LastPos, CallFunc_MakeVector_ReturnValue3, Timeline_0_NewTrack_0_99FE660442091F1C51560CA9F47EDE45);0x2220BreakVector(CallFunc_VLerp_ReturnValue2, CallFunc_BreakVector_X4, CallFunc_BreakVector_Y4, CallFunc_BreakVector_Z4);0x224ECallFunc_MakeVector_ReturnValue4 = MakeVector(CallFunc_BreakVector_X4, CallFunc_BreakVector_Y4, CallFunc_BreakVector_Z4);0x2285CallFunc_K2_SetActorLocation_ReturnValue1 = K2_SetActorLocation(CallFunc_MakeVector_ReturnValue4, false, CallFunc_K2_SetActorLocation_SweepHitResult1, false);0x22ADPopFlow();0x22AEgoto Label_1AA4;0x22B3goto Label_0B98;0x22B8goto Label_20E8;0x22BDK2Node_MakeStruct_SlateBrush.ImageSize = bar.WidgetStyle.FillImage.ImageSize;0x2309K2Node_MakeStruct_SlateBrush.Margin = bar.WidgetStyle.FillImage.Margin;0x2355K2Node_MakeStruct_SlateBrush.TintColor = K2Node_CustomEvent_NewParam;0x2379K2Node_MakeStruct_SlateBrush.ResourceObject = bar.WidgetStyle.FillImage.ResourceObject;0x23BDK2Node_MakeStruct_SlateBrush.DrawAs = bar.WidgetStyle.FillImage.DrawAs;0x2409K2Node_MakeStruct_SlateBrush.Tiling = bar.WidgetStyle.FillImage.Tiling;0x2455K2Node_MakeStruct_SlateBrush.Mirroring = bar.WidgetStyle.FillImage.Mirroring;0x24A1K2Node_MakeStruct_ProgressBarStyle.BackgroundImage = bar.WidgetStyle.BackgroundImage;0x24E4K2Node_MakeStruct_ProgressBarStyle.FillImage = K2Node_MakeStruct_SlateBrush;0x2508K2Node_MakeStruct_ProgressBarStyle.MarqueeImage = bar.WidgetStyle.MarqueeImage;0x254Bbar.WidgetStyle = K2Node_MakeStruct_ProgressBarStyle;0x257CPopFlow();0x257DLabel_257D:0x257Dreturn;