Zdexby TheHolyOneZ
1,876 classes
Class

ABOSS2_C

: AActor : UObject
/Game/BP/BOSS2.BOSS2_C 0x0450 (1,104 B) align 8 inherited 0x0330 15 scripted vtable /Game/BP/BOSS2
0x00x0450

Members 37

OffsetSizeNameTypeFlags
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags
0x08Box6UBoxComponent*7 flags
0x08StaticMesh4UStaticMeshComponent*7 flags
0x08vieckoUStaticMeshComponent*7 flags
0x08Box5UBoxComponent*7 flags
0x08Box4UBoxComponent*7 flags
0x08Box3UBoxComponent*7 flags
0x08Box2UBoxComponent*7 flags
0x08Box1UBoxComponent*7 flags
0x08BoxUBoxComponent*7 flags
0x08StaticMesh3UStaticMeshComponent*7 flags
0x08StaticMesh2UStaticMeshComponent*7 flags
0x08StaticMesh1UStaticMeshComponent*7 flags
0x08StaticMeshUStaticMeshComponent*7 flags
0x08okoUStaticMeshComponent*7 flags
0x08arrowUArrowComponent*7 flags
0x08SphereUStaticMeshComponent*7 flags
0x08DefaultSceneRootUSceneComponent*7 flags
0x04Timeline_1_NewTrack_0_B3181F264B9206B644C7F2A16A8F13F7float4 flags
0x01Timeline_1__Direction_B3181F264B9206B644C7F2A16A8F13F7ETimelineDirection4 flags
0x03C50x03padding / unreflected
0x08Timeline_1UTimelineComponent*6 flags
0x04Timeline_2_NewTrack_0_6FB140C24BA9DD416EB309A82D377D7Afloat4 flags
0x01Timeline_2__Direction_6FB140C24BA9DD416EB309A82D377D7AETimelineDirection4 flags
0x03D50x03padding / unreflected
0x08Timeline_2UTimelineComponent*6 flags
0x04Timeline_0_NewTrack_0_99FE660442091F1C51560CA9F47EDE45float4 flags
0x01Timeline_0__Direction_99FE660442091F1C51560CA9F47EDE45ETimelineDirection4 flags
0x03E50x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flags
0x04quantityint326 flags
0x04Radiusfloat6 flags
0x0CCenterFVector7 flags
0x0CLastPosFVector7 flags
0x0CHrdinaPosFVector7 flags
0x0Cself_posFVector7 flags
0x0Coko_posFVector7 flags
0x0Coko_pos_newFVector7 flags
0x04rndfloat7 flags
0x04440x04padding / unreflected
0x08barUProgressBar*8 flags
Inherited from AActor 73
OffsetSizeNameTypeFlags
0x58PrimaryActorTickFActorTickFunction3 flags
0x01bHidden : 1bit 0boolNet+7 flags
0x01bNetTemporary : 1bit 1bool3 flags
0x01bNetStartup : 1bit 2bool3 flags
0x01bOnlyRelevantToOwner : 1bit 3bool7 flags
0x01bAlwaysRelevant : 1bit 4bool6 flags
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flags
0x01bTearOff : 1bit 6boolNet+3 flags
0x01bExchangedRoles : 1bit 7boolTransient+3 flags
0x01bNetLoadOnClient : 1bit 0bool4 flags
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flags
0x01bRelevantForNetworkReplays : 1bit 2bool3 flags
0x01bRelevantForLevelBounds : 1bit 3bool5 flags
0x01bReplayRewindable : 1bit 4bool5 flags
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flags
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flags
0x01bBlockInput : 1bit 7bool5 flags
0x01bCanBeDamaged : 1bit 0boolNet+6 flags
0x01bCollideWhenPlacing : 1bit 1bool3 flags
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flags
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flags
0x01bIgnoresOriginShifting : 1bit 4bool5 flags
0x01bEnableAutoLODGeneration : 1bit 5bool6 flags
0x01bIsEditorOnlyActor : 1bit 6bool5 flags
0x01bActorSeamlessTraveled : 1bit 7bool3 flags
0x01bReplicates : 1bit 0boolProtected+7 flags
0x01bCanBeInCluster : 1bit 1boolProtected+5 flags
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flags
0x01bActorEnableCollision : 1bit 1bool3 flags
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flags
0x01RemoteRoleENetRoleNetTransient+5 flags
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags
0x04InitialLifeSpanfloat8 flags
0x04CustomTimeDilationfloat7 flags
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags
0x08OwnerAActor*NetRepNotify+5 flags
0x08NetDriverNameFNameProtected+5 flags
0x01RoleENetRoleNet+5 flags
0x01NetDormancyENetDormancy9 flags
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flags
0x01AutoReceiveInputEAutoReceiveInput6 flags
0x04InputPriorityint326 flags
0x08InputComponentUInputComponent*7 flags
0x04NetCullDistanceSquaredfloat9 flags
0x04NetTagint32Transient+5 flags
0x04NetUpdateFrequencyfloat8 flags
0x04MinNetUpdateFrequencyfloat8 flags
0x04NetPriorityfloat8 flags
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flags
0x10ChildrenTArray<AActor*>Transient+2 flags
0x08RootComponentUSceneComponent*Protected+9 flags
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags
0x10TagsTArray<FName>5 flags
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags
0x10OnTakePointDamageFMulticastScriptDelegate4 flags
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags
0x10OnEndCursorOverFMulticastScriptDelegate4 flags
0x10OnClickedFMulticastScriptDelegate4 flags
0x10OnReleasedFMulticastScriptDelegate4 flags
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags
0x10OnInputTouchEndFMulticastScriptDelegate4 flags
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags
0x10OnActorHitFMulticastScriptDelegate4 flags
0x10OnDestroyedFMulticastScriptDelegate4 flags
0x10OnEndPlayFMulticastScriptDelegate4 flags
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags

Functions 15

SignatureFlagsNativeParams
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(15);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(8888);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(8883);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(8419);0x000Freturn;0x0011// end of script
0x00
void Timeline_2__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(8264);0x000Freturn;0x0011// end of script
0x00
void Timeline_2__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(8254);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BOSS2(5978);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(6158);0x000Freturn;0x0011// end of script
EventProtected0x00
void Follow()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(6643);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Cube_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_BOSS2(6713);0x0069return;0x006B// end of script
0xAC
void look_at()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(6896);0x000Freturn;0x0011// end of script
0x00
void Spawn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(8259);0x000Freturn;0x0011// end of script
0x00
void Hit()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS2(8878);0x000Freturn;0x0011// end of script
0x00
void bar_color(const FSlateColor& NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_BOSS2(8893);0x0021return;0x0023// end of script
0x28
void ExecuteUbergraph_BOSS2(int32 EntryPoint)
Script298 statements · 9,600 bytes of bytecode
0x0000PushFlow(Label_257D);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Temp_bool_IsClosed_Variable = false;0x001BTemp_bool_Has_Been_Initd_Variable = true;0x0026PopFlow();0x0027oko.SetVisibility(true, false);0x0049K2Node_MakeStruct_SlateColor1.SpecifiedColor = LinearColor{0.52549f, 0f, 0.023529f, 1f};0x0086K2Node_MakeStruct_SlateColor1.ColorUseRule = 0;0x00A3bar_color(K2Node_MakeStruct_SlateColor1);0x00BA/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x107, -766595450, FName(ExecuteUbergraph_BOSS2), this});0x0106PopFlow();0x0107CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(Temp_int_Variable, 1);0x0131Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue1;0x014CLabel_014C:0x014CCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, 5);0x016ECallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x018BCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_LessEqual_IntInt_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x01B1if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_029F;0x01BFoko.SetVisibility(false, false);0x01E1K2Node_MakeStruct_SlateColor.SpecifiedColor = LinearColor{0f, 0.462481f, 0.52549f, 1f};0x021EK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x023Bbar_color(K2Node_MakeStruct_SlateColor);0x0252/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x27, 869376834, FName(ExecuteUbergraph_BOSS2), this});0x029EPopFlow();0x029FLabel_029F:0x029Foko.SetScalarParameterValueOnMaterials(FName(Emissive), 0f);0x02D1CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(K2Node_DynamicCast_AsGI2.boss_life, 0f);0x0309if (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) goto Label_0338;0x0317Timeline_2.ReverseFromEnd();0x0337PopFlow();0x0338Label_0338:0x0338/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1f, LatentActionInfo{0x10, 1541863837, FName(ExecuteUbergraph_BOSS2), this});0x0384PopFlow();0x0385CallFunc_RandomFloatInRange_ReturnValue1 = RandomFloatInRange(-270f, 280f);0x03ABCallFunc_RandomFloatInRange_ReturnValue2 = RandomFloatInRange(-24f, 51f);0x03D1CallFunc_MakeVector_ReturnValue1 = MakeVector(CallFunc_RandomFloatInRange_ReturnValue2, CallFunc_RandomFloatInRange_ReturnValue1, 54.993774f);0x0404oko.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0438oko.SetCollisionResponseToAllChannels(2);0x045Eviecko.SetHiddenInGame(true, false);0x0480oko.SetHiddenInGame(false, false);0x04A2CallFunc_RandomFloatInRange_ReturnValue3 = RandomFloatInRange(4f, 5f);0x04C8CallFunc_K2_SetTimer_ReturnValue2 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "look_at", CallFunc_RandomFloatInRange_ReturnValue3, false);0x050EPopFlow();0x050FK2Node_DynamicCast_AsGI2.VIS.GOTO_NEXT_LEVEL();0x0549CallFunc_SpawnEmitterAttached_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk_boss.mesh_prsk_boss, Sphere, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x05BEK2_DestroyActor();0x05CCPopFlow();0x05CDLabel_05CD:0x05CDCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_info.music_info_C, nullptr);0x0602CallFunc_Create_ReturnValue.AddToViewport(0);0x0627PopFlow();0x0628Label_0628:0x0628CallFunc_VLerp_ReturnValue = VLerp(FVector(0.01, 0.01, 0.01), FVector(1, 1, 1), Timeline_2_NewTrack_0_6FB140C24BA9DD416EB309A82D377D7A);0x0667SetActorScale3D(CallFunc_VLerp_ReturnValue);0x067APopFlow();0x067BLabel_067B:0x067BCallFunc_Create_ReturnValue1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_unlock.music_unlock_C, nullptr);0x06B0CallFunc_Create_ReturnValue1.AddToViewport(0);0x06D5CallFunc_GetGameInstance_ReturnValue6 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0700K2Node_DynamicCast_AsGI6 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue6);0x0724K2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsGI6);0x0741if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x074BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(K2Node_DynamicCast_AsGI6.unlocked_music, 1);0x078BK2Node_DynamicCast_AsGI6.unlocked_music = CallFunc_Add_IntInt_ReturnValue;0x07BC/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1.5f, LatentActionInfo{0x50F, 1124247431, FName(ExecuteUbergraph_BOSS2), this});0x0808PopFlow();0x0809Label_0809:0x0809CallFunc_Create_ReturnValue2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+music.x0+music_C, nullptr);0x083ECallFunc_Create_ReturnValue2.AddToViewport(0);0x0863/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x089Egoto Label_067B;0x08A3Label_08A3:0x08A3CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x08CEK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x08F2K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x090Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0919Temp_int_Loop_Counter_Variable = 0;0x0930Temp_int_Array_Index_Variable = 0;0x0947Label_0947:0x0947CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0979CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x09B4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x09DAif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x09E4Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x09FFPushFlow(Label_0B4E);0x0A04CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0A36CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(8f, 12f);0x0A5C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0A97CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(K2Node_DynamicCast_AsGI.VIS.Envelope, CallFunc_RandomFloatInRange_ReturnValue);0x0AF1CallFunc_MakeVector_ReturnValue = MakeVector(0.3f, 0.5f, CallFunc_Divide_FloatFloat_ReturnValue);0x0B20CallFunc_Array_Get_Item.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x0B4DPopFlow();0x0B4ELabel_0B4E:0x0B4ECallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0B78Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue2;0x0B93goto Label_0947;0x0B98Label_0B98:0x0B98CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0BC3K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x0BE7K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x0C04if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x0C0EK2Node_DynamicCast_AsGI1.boss_life = 1f;0x0C3BCallFunc_GetGameInstance_ReturnValue8 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0C66K2Node_DynamicCast_AsGI8 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue8);0x0C8AK2Node_DynamicCast_bSuccess8 = Cast<71>(K2Node_DynamicCast_AsGI8);0x0CA7if (!(K2Node_DynamicCast_bSuccess8)) PopFlow();0x0CB1K2Node_DynamicCast_AsGI8.VIS.NazovPesnicky = "Jablon\\u011b";0x0D00goto Label_05CD;0x0D05Label_0D05:0x0D05CallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0D30K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x0D54K2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x0D71if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x0D7BCallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(K2Node_DynamicCast_AsGI2.boss_life, 0.1f);0x0DBBK2Node_DynamicCast_AsGI2.boss_life = CallFunc_Subtract_FloatFloat_ReturnValue;0x0DECCallFunc_SpawnEmitterAttached_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk.mesh_prsk, oko, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x0E61Temp_bool_Variable = false;0x0E6CTemp_int_Variable = 0;0x0E83goto Label_014C;0x0E88Label_0E88:0x0E88CallFunc_VLerp_ReturnValue1 = VLerp(FVector(0.01, 0.01, 0.01), FVector(0.35, 0.35, 0.35), Timeline_1_NewTrack_0_B3181F264B9206B644C7F2A16A8F13F7);0x0EC7SetActorScale3D(CallFunc_VLerp_ReturnValue1);0x0EDAPopFlow();0x0EDBLabel_0EDB:0x0EDBCallFunc_GetGameInstance_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0F06K2Node_DynamicCast_AsGI3 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue3);0x0F2AK2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsGI3);0x0F47if (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x0F51CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(K2Node_DynamicCast_AsGI3.BOX_LOC, FVector(0, 0, 150));0x0F99CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(0.25, 0.25, 0.25));0x0FD8CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/horizonal_platform.horizonal_platform_C, CallFunc_MakeTransform_ReturnValue, 2, nullptr);0x1018/Script/Engine.Default__KismetSystemLibrary.SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Timer), true);0x104FCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(K2Node_DynamicCast_AsGI3.BOX_LOC, FVector(0, 0, 150));0x1097CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(0.25, 0.25, 0.25));0x10D6CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x1112CallFunc_GetGameInstance_ReturnValue4 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x113DK2Node_DynamicCast_AsGI4 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue4);0x1161K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsGI4);0x117Eif (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x1188CallFunc_MakeTransform_ReturnValue1 = MakeTransform(K2Node_DynamicCast_AsGI4.BOX_LOC, FRotator(0, 0, 0), FVector(100, 100, 100));0x11DDCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue1 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/particle/Particles_Wind_Control_System/Blueprints/BP_Particle_Dandelion.BP_Particle_Dandelion_C, CallFunc_MakeTransform_ReturnValue1, 1, nullptr);0x121DCallFunc_MakeTransform_ReturnValue1 = MakeTransform(K2Node_DynamicCast_AsGI4.BOX_LOC, FRotator(0, 0, 0), FVector(100, 100, 100));0x1272CallFunc_FinishSpawningActor_ReturnValue1 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue1, CallFunc_MakeTransform_ReturnValue1);0x12AEPopFlow();0x12AFLabel_12AF:0x12AFCallFunc_GetGameInstance_ReturnValue5 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x12DAK2Node_DynamicCast_AsGI5 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue5);0x12FEK2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsGI5);0x131Bif (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x1325CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x1341LastPos = CallFunc_K2_GetActorLocation_ReturnValue;0x135CCallFunc_GetPlayerPawn_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x138CCallFunc_K2_GetActorLocation_ReturnValue1 = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x13BECallFunc_Add_VectorVector_ReturnValue1 = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue1, FVector(0, 0, 300));0x13F0HrdinaPos = CallFunc_Add_VectorVector_ReturnValue1;0x140BTimeline_0.PlayFromStart();0x142BPopFlow();0x142CLabel_142C:0x142CCallFunc_GetGameInstance_ReturnValue7 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1457K2Node_DynamicCast_AsGI7 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue7);0x147BK2Node_DynamicCast_bSuccess7 = Cast<71>(K2Node_DynamicCast_AsGI7);0x1498if (!(K2Node_DynamicCast_bSuccess7)) PopFlow();0x14A2CallFunc_RandomFloatInRange_ReturnValue6 = RandomFloatInRange(100f, 220f);0x14C8CallFunc_RandomFloatInRange_ReturnValue7 = RandomFloatInRange(0f, 500f);0x14EECallFunc_MakeVector_ReturnValue5 = MakeVector(0f, CallFunc_RandomFloatInRange_ReturnValue7, CallFunc_RandomFloatInRange_ReturnValue6);0x1521CallFunc_Add_VectorVector_ReturnValue2 = Add_VectorVector(K2Node_DynamicCast_AsGI7.BOX_LOC, CallFunc_MakeVector_ReturnValue5);0x1565CallFunc_MakeTransform_ReturnValue3 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue2, FRotator(0, 0, 0), FVector(0.25, 0.25, 0.25));0x15A4CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/horizonal_platform.horizonal_platform_C, CallFunc_MakeTransform_ReturnValue3, 2, nullptr);0x15E4/Script/Engine.Default__KismetSystemLibrary.SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3, FName(Timer), true);0x161BCallFunc_RandomFloatInRange_ReturnValue6 = RandomFloatInRange(100f, 220f);0x1641CallFunc_RandomFloatInRange_ReturnValue7 = RandomFloatInRange(0f, 500f);0x1667CallFunc_MakeVector_ReturnValue5 = MakeVector(0f, CallFunc_RandomFloatInRange_ReturnValue7, CallFunc_RandomFloatInRange_ReturnValue6);0x169ACallFunc_Add_VectorVector_ReturnValue2 = Add_VectorVector(K2Node_DynamicCast_AsGI7.BOX_LOC, CallFunc_MakeVector_ReturnValue5);0x16DECallFunc_MakeTransform_ReturnValue3 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue2, FRotator(0, 0, 0), FVector(0.25, 0.25, 0.25));0x171DCallFunc_FinishSpawningActor_ReturnValue3 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue3, CallFunc_MakeTransform_ReturnValue3);0x1759PopFlow();0x175APushFlow(Label_1764);0x175Fgoto Label_08A3;0x1764Label_1764:0x1764CallFunc_GetAllActorsOfClass_OutActors = {};0x176F/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/horizonal_platform.horizonal_platform_C, CallFunc_GetAllActorsOfClass_OutActors);0x17A2CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x17DDCallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(CallFunc_Array_Length_ReturnValue1, 2);0x17FFif (!(CallFunc_Less_IntInt_ReturnValue1)) PopFlow();0x1809goto Label_142C;0x180EPushFlow(Label_1938);0x1813PushFlow(Label_181D);0x1818goto Label_0EDB;0x181DLabel_181D:0x181DCallFunc_K2_GetActorLocation_ReturnValue2 = K2_GetActorLocation();0x1839self_pos = CallFunc_K2_GetActorLocation_ReturnValue2;0x1854CallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "follow", 5f, true);0x1895CallFunc_K2_SetTimer_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "look_at", 2f, false);0x18D7CallFunc_K2_SetTimer_ReturnValue3 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "spawn", 0.7f, true);0x1917Timeline_1.PlayFromStart();0x1937PopFlow();0x1938Label_1938:0x1938CallFunc_GetPlayerCharacter_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x1968K2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue1);0x198CK2Node_DynamicCast_bSuccess10 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x19A9if (!(K2Node_DynamicCast_bSuccess10)) PopFlow();0x19B3bar = K2Node_DynamicCast_AsHRDINA_1.HUD.boss_progres_bar;0x19F2PopFlow();0x19F3CallFunc_RandomFloatInRange_ReturnValue5 = RandomFloatInRange(0f, 150f);0x1A19rnd = CallFunc_RandomFloatInRange_ReturnValue5;0x1A34goto Label_12AF;0x1A39K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x1A5DK2Node_DynamicCast_bSuccess9 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x1A7Aif (!(K2Node_DynamicCast_bSuccess9)) PopFlow();0x1A84if (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x1AA4Label_1AA4:0x1AA4PushFlow(Label_1AD1);0x1AA9if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_1AB8;0x1AB7PopFlow();0x1AB8Label_1AB8:0x1AB8Temp_bool_Has_Been_Initd_Variable = true;0x1AC3if (!(false)) PopFlow();0x1AC5Temp_bool_IsClosed_Variable = true;0x1AD0PopFlow();0x1AD1Label_1AD1:0x1AD1if (!(Temp_bool_IsClosed_Variable)) goto Label_1AE0;0x1ADFPopFlow();0x1AE0Label_1AE0:0x1AE0Temp_bool_IsClosed_Variable = true;0x1AEBgoto Label_0D05;0x1AF0viecko.SetHiddenInGame(false, false);0x1B12oko.SetHiddenInGame(true, false);0x1B34oko.SetCollisionResponseToAllChannels(0);0x1B5ACallFunc_RandomFloatInRange_ReturnValue4 = RandomFloatInRange(0.3f, 0.5f);0x1B80/Script/Engine.Default__KismetSystemLibrary.Delay(this, CallFunc_RandomFloatInRange_ReturnValue4, LatentActionInfo{0x385, -801798382, FName(ExecuteUbergraph_BOSS2), this});0x1BD0PopFlow();0x1BD1Label_1BD1:0x1BD1CallFunc_IsVisible_ReturnValue = oko.IsVisible();0x1BFFif (!(CallFunc_IsVisible_ReturnValue)) PopFlow();0x1C09CallFunc_K2_GetComponentLocation_ReturnValue = Box6.K2_GetComponentLocation();0x1C3BCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 50));0x1C6DCallFunc_MakeTransform_ReturnValue2 = MakeTransform(CallFunc_Subtract_VectorVector_ReturnValue, FRotator(0, 90, 0), FVector(0.3, 0.3, 0.3));0x1CACCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2 = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/ENEMY.ENEMY_C, CallFunc_MakeTransform_ReturnValue2, 1, nullptr);0x1CEC/Script/Engine.Default__KismetSystemLibrary.SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2, FName(bosstype), true);0x1D23CallFunc_K2_GetComponentLocation_ReturnValue = Box6.K2_GetComponentLocation();0x1D55CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 50));0x1D87CallFunc_MakeTransform_ReturnValue2 = MakeTransform(CallFunc_Subtract_VectorVector_ReturnValue, FRotator(0, 90, 0), FVector(0.3, 0.3, 0.3));0x1DC6CallFunc_FinishSpawningActor_ReturnValue2 = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue2, CallFunc_MakeTransform_ReturnValue2);0x1E02PushFlow(Label_1ED8);0x1E07CallFunc_FinishSpawningActor_ReturnValue2.CharacterMovement.bCanWalkOffLedges = true;0x1E3ECallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 1);0x1E64CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_RandomIntegerInRange_ReturnValue, 0);0x1E86if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_1EB6;0x1E94CallFunc_FinishSpawningActor_ReturnValue2.back_forth = false;0x1EB5PopFlow();0x1EB6Label_1EB6:0x1EB6CallFunc_FinishSpawningActor_ReturnValue2.back_forth = true;0x1ED7PopFlow();0x1ED8Label_1ED8:0x1ED8CallFunc_K2_GetActorLocation_ReturnValue3 = CallFunc_FinishSpawningActor_ReturnValue2.K2_GetActorLocation();0x1F0ABreakVector(CallFunc_K2_GetActorLocation_ReturnValue3, CallFunc_BreakVector_X2, CallFunc_BreakVector_Y2, CallFunc_BreakVector_Z2);0x1F38CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x1F68CallFunc_K2_GetActorLocation_ReturnValue4 = CallFunc_GetPlayerCharacter_ReturnValue.K2_GetActorLocation();0x1F9ABreakVector(CallFunc_K2_GetActorLocation_ReturnValue4, CallFunc_BreakVector_X3, CallFunc_BreakVector_Y3, CallFunc_BreakVector_Z3);0x1FC8CallFunc_MakeVector_ReturnValue2 = MakeVector(CallFunc_BreakVector_X3, CallFunc_BreakVector_Y2, CallFunc_BreakVector_Z2);0x1FFFCallFunc_K2_SetActorLocation_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue2.K2_SetActorLocation(CallFunc_MakeVector_ReturnValue2, false, CallFunc_K2_SetActorLocation_SweepHitResult, true);0x203DPopFlow();0x203Egoto Label_0628;0x2043goto Label_1BD1;0x2048CallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("MUSIC", "12");0x2085/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.SAVE(CallFunc_Concat_StrStr_ReturnValue, NSLOCTEXT("2595A9C44A06403B1496499D461B5729", "", "YES"), this);0x20DEgoto Label_0809;0x20E3goto Label_0E88;0x20E8Label_20E8:0x20E8BreakVector(K2Node_DynamicCast_AsGI5.BOX_LOC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x212CCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(CallFunc_BreakVector_Z, 280f);0x2156BreakVector(HrdinaPos, CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, CallFunc_BreakVector_Z1);0x2184CallFunc_Add_FloatFloat_ReturnValue1 = Add_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, rnd);0x21B2CallFunc_MakeVector_ReturnValue3 = MakeVector(CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, CallFunc_Add_FloatFloat_ReturnValue1);0x21E9CallFunc_VLerp_ReturnValue2 = VLerp(LastPos, CallFunc_MakeVector_ReturnValue3, Timeline_0_NewTrack_0_99FE660442091F1C51560CA9F47EDE45);0x2220BreakVector(CallFunc_VLerp_ReturnValue2, CallFunc_BreakVector_X4, CallFunc_BreakVector_Y4, CallFunc_BreakVector_Z4);0x224ECallFunc_MakeVector_ReturnValue4 = MakeVector(CallFunc_BreakVector_X4, CallFunc_BreakVector_Y4, CallFunc_BreakVector_Z4);0x2285CallFunc_K2_SetActorLocation_ReturnValue1 = K2_SetActorLocation(CallFunc_MakeVector_ReturnValue4, false, CallFunc_K2_SetActorLocation_SweepHitResult1, false);0x22ADPopFlow();0x22AEgoto Label_1AA4;0x22B3goto Label_0B98;0x22B8goto Label_20E8;0x22BDK2Node_MakeStruct_SlateBrush.ImageSize = bar.WidgetStyle.FillImage.ImageSize;0x2309K2Node_MakeStruct_SlateBrush.Margin = bar.WidgetStyle.FillImage.Margin;0x2355K2Node_MakeStruct_SlateBrush.TintColor = K2Node_CustomEvent_NewParam;0x2379K2Node_MakeStruct_SlateBrush.ResourceObject = bar.WidgetStyle.FillImage.ResourceObject;0x23BDK2Node_MakeStruct_SlateBrush.DrawAs = bar.WidgetStyle.FillImage.DrawAs;0x2409K2Node_MakeStruct_SlateBrush.Tiling = bar.WidgetStyle.FillImage.Tiling;0x2455K2Node_MakeStruct_SlateBrush.Mirroring = bar.WidgetStyle.FillImage.Mirroring;0x24A1K2Node_MakeStruct_ProgressBarStyle.BackgroundImage = bar.WidgetStyle.BackgroundImage;0x24E4K2Node_MakeStruct_ProgressBarStyle.FillImage = K2Node_MakeStruct_SlateBrush;0x2508K2Node_MakeStruct_ProgressBarStyle.MarqueeImage = bar.WidgetStyle.MarqueeImage;0x254Bbar.WidgetStyle = K2Node_MakeStruct_ProgressBarStyle;0x257CPopFlow();0x257DLabel_257D:0x257Dreturn;0x257F// end of script
Final0x04