Zdexby TheHolyOneZ
1,876 classes
Class

ABOSS1_C

: AActor : UObject
/Game/BP/BOSS1.BOSS1_C 0x03D8 (984 B) align 8 inherited 0x0330 13 scripted vtable /Game/BP/BOSS1
0x00x03D8

Members 23

OffsetSizeNameTypeFlags
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags
0x08CapsuleUCapsuleComponent*7 flags
0x08StaticMeshUStaticMeshComponent*7 flags
0x08cubeUStaticMeshComponent*7 flags
0x08RotatingMovementURotatingMovementComponent*7 flags
0x08arrowUArrowComponent*7 flags
0x08SphereUStaticMeshComponent*7 flags
0x08DefaultSceneRootUSceneComponent*7 flags
0x04Timeline_2_NewTrack_0_A9FB0F104AC7B0DE53B91DBB4A819A64float4 flags
0x01Timeline_2__Direction_A9FB0F104AC7B0DE53B91DBB4A819A64ETimelineDirection4 flags
0x03750x03padding / unreflected
0x08Timeline_2UTimelineComponent*6 flags
0x04Timeline_1_NewTrack_0_F12033C24B64900515974A810683BD99float4 flags
0x01Timeline_1__Direction_F12033C24B64900515974A810683BD99ETimelineDirection4 flags
0x03850x03padding / unreflected
0x08Timeline_1UTimelineComponent*6 flags
0x04Timeline_0_NewTrack_0_FF7D6C7A46CE21D7F4A5A98914C1B0E0float4 flags
0x01Timeline_0__Direction_FF7D6C7A46CE21D7F4A5A98914C1B0E0ETimelineDirection4 flags
0x03950x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flags
0x04quantityint326 flags
0x04Radiusfloat6 flags
0x0CCenterFVector7 flags
0x0CLastPosFVector7 flags
0x0CHrdinaPosFVector7 flags
0x03CC0x04padding / unreflected
0x08barUProgressBar*8 flags
Inherited from AActor 73
OffsetSizeNameTypeFlags
0x58PrimaryActorTickFActorTickFunction3 flags
0x01bHidden : 1bit 0boolNet+7 flags
0x01bNetTemporary : 1bit 1bool3 flags
0x01bNetStartup : 1bit 2bool3 flags
0x01bOnlyRelevantToOwner : 1bit 3bool7 flags
0x01bAlwaysRelevant : 1bit 4bool6 flags
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flags
0x01bTearOff : 1bit 6boolNet+3 flags
0x01bExchangedRoles : 1bit 7boolTransient+3 flags
0x01bNetLoadOnClient : 1bit 0bool4 flags
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flags
0x01bRelevantForNetworkReplays : 1bit 2bool3 flags
0x01bRelevantForLevelBounds : 1bit 3bool5 flags
0x01bReplayRewindable : 1bit 4bool5 flags
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flags
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flags
0x01bBlockInput : 1bit 7bool5 flags
0x01bCanBeDamaged : 1bit 0boolNet+6 flags
0x01bCollideWhenPlacing : 1bit 1bool3 flags
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flags
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flags
0x01bIgnoresOriginShifting : 1bit 4bool5 flags
0x01bEnableAutoLODGeneration : 1bit 5bool6 flags
0x01bIsEditorOnlyActor : 1bit 6bool5 flags
0x01bActorSeamlessTraveled : 1bit 7bool3 flags
0x01bReplicates : 1bit 0boolProtected+7 flags
0x01bCanBeInCluster : 1bit 1boolProtected+5 flags
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flags
0x01bActorEnableCollision : 1bit 1bool3 flags
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flags
0x01RemoteRoleENetRoleNetTransient+5 flags
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags
0x04InitialLifeSpanfloat8 flags
0x04CustomTimeDilationfloat7 flags
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags
0x08OwnerAActor*NetRepNotify+5 flags
0x08NetDriverNameFNameProtected+5 flags
0x01RoleENetRoleNet+5 flags
0x01NetDormancyENetDormancy9 flags
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flags
0x01AutoReceiveInputEAutoReceiveInput6 flags
0x04InputPriorityint326 flags
0x08InputComponentUInputComponent*7 flags
0x04NetCullDistanceSquaredfloat9 flags
0x04NetTagint32Transient+5 flags
0x04NetUpdateFrequencyfloat8 flags
0x04MinNetUpdateFrequencyfloat8 flags
0x04NetPriorityfloat8 flags
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flags
0x10ChildrenTArray<AActor*>Transient+2 flags
0x08RootComponentUSceneComponent*Protected+9 flags
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags
0x10TagsTArray<FName>5 flags
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags
0x10OnTakePointDamageFMulticastScriptDelegate4 flags
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags
0x10OnEndCursorOverFMulticastScriptDelegate4 flags
0x10OnClickedFMulticastScriptDelegate4 flags
0x10OnReleasedFMulticastScriptDelegate4 flags
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags
0x10OnInputTouchEndFMulticastScriptDelegate4 flags
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags
0x10OnActorHitFMulticastScriptDelegate4 flags
0x10OnDestroyedFMulticastScriptDelegate4 flags
0x10OnEndPlayFMulticastScriptDelegate4 flags
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags

Functions 13

SignatureFlagsNativeParams
void UserConstructionScript()
Script26 statements · 686 bytes of bytecode
0x0000PushFlow(Label_02AB);0x0005Temp_int_Variable = 0;0x001CLabel_001C:0x001CCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, quantity);0x0042if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x004CPushFlow(Label_0261);0x0051CallFunc_Divide_IntInt_ReturnValue = Divide_IntInt(360, quantity);0x007BCallFunc_Multiply_IntInt_ReturnValue = Multiply_IntInt(Temp_int_Variable, CallFunc_Divide_IntInt_ReturnValue);0x00A9CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_Multiply_IntInt_ReturnValue);0x00CECallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Conv_IntToFloat_ReturnValue);0x00FDCallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x0122CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetForwardVector_ReturnValue, Radius);0x0150CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_Multiply_VectorFloat_ReturnValue, Center);0x017ECallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x01B9CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddStaticMeshComponent-0), false, CallFunc_MakeTransform_ReturnValue, this);0x01E5CallFunc_AddComponent_ReturnValue.SetMaterial(0, /Game/Materials/slnko_2_Inst.slnko_2_Inst);0x0217K2Node_MakeArray_Array = {FName(eq)};0x022FCallFunc_AddComponent_ReturnValue.ComponentTags = K2Node_MakeArray_Array;0x0260PopFlow();0x0261Label_0261:0x0261CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x028BTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x02A6goto Label_001C;0x02ABLabel_02AB:0x02ABreturn;0x02AD// end of script
EventPublic0x00
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(15);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(4490);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(4485);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(4480);0x000Freturn;0x0011// end of script
0x00
void Timeline_2__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(3108);0x000Freturn;0x0011// end of script
0x00
void Timeline_2__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(3103);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BOSS1(3651);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(3797);0x000Freturn;0x0011// end of script
EventProtected0x00
void Follow()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(4059);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Cube_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_BOSS1(4272);0x0069return;0x006B// end of script
0xAC
void bar_color(const FSlateColor& NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_BOSS1(4495);0x0021return;0x0023// end of script
0x28
void ExecuteUbergraph_BOSS1(int32 EntryPoint)
Script184 statements · 5,202 bytes of bytecode
0x0000PushFlow(Label_144F);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Temp_bool_IsClosed_Variable = false;0x001BTemp_bool_Has_Been_Initd_Variable = true;0x0026PopFlow();0x0027cube.SetVisibility(true, false);0x0049K2Node_MakeStruct_SlateColor1.SpecifiedColor = LinearColor{0.52549f, 0f, 0.023529f, 1f};0x0086K2Node_MakeStruct_SlateColor1.ColorUseRule = 0;0x00A3bar_color(K2Node_MakeStruct_SlateColor1);0x00BA/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x107, -274416795, FName(ExecuteUbergraph_BOSS1), this});0x0106PopFlow();0x0107CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0131Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x014CLabel_014C:0x014CCallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x0169CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, 5);0x018BCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_LessEqual_IntInt_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x01B1if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_029F;0x01BFcube.SetVisibility(false, false);0x01E1K2Node_MakeStruct_SlateColor.SpecifiedColor = LinearColor{0f, 0.462481f, 0.52549f, 1f};0x021EK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x023Bbar_color(K2Node_MakeStruct_SlateColor);0x0252/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x27, 2029922713, FName(ExecuteUbergraph_BOSS1), this});0x029EPopFlow();0x029FLabel_029F:0x029FCallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(K2Node_DynamicCast_AsGI1.boss_life, 0f);0x02D7if (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) goto Label_0306;0x02E5Timeline_2.ReverseFromEnd();0x0305PopFlow();0x0306Label_0306:0x0306/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1f, LatentActionInfo{0x10, 1108345624, FName(ExecuteUbergraph_BOSS1), this});0x0352PopFlow();0x0353K2Node_DynamicCast_AsGI1.VIS.GOTO_NEXT_LEVEL();0x038DCallFunc_SpawnEmitterAttached_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk.mesh_prsk, Sphere, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x0402K2_DestroyActor();0x0410PopFlow();0x0411Label_0411:0x0411CallFunc_VLerp_ReturnValue = VLerp(FVector(0.01, 0.01, 0.01), FVector(1, 1, 1), Timeline_1_NewTrack_0_F12033C24B64900515974A810683BD99);0x0450SetActorScale3D(CallFunc_VLerp_ReturnValue);0x0463PopFlow();0x0464Label_0464:0x0464CallFunc_VLerp_ReturnValue1 = VLerp(FVector(0.01, 0.01, 0.01), FVector(1, 1, 1), Timeline_2_NewTrack_0_A9FB0F104AC7B0DE53B91DBB4A819A64);0x04A3SetActorScale3D(CallFunc_VLerp_ReturnValue1);0x04B6PopFlow();0x04B7Label_04B7:0x04B7CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_info.music_info_C, nullptr);0x04ECCallFunc_Create_ReturnValue.AddToViewport(0);0x0511PopFlow();0x0512Label_0512:0x0512CallFunc_Create_ReturnValue1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_unlock.music_unlock_C, nullptr);0x0547CallFunc_Create_ReturnValue1.AddToViewport(0);0x056CCallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0597K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x05BBK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x05D8if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x05E2CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(K2Node_DynamicCast_AsGI2.unlocked_music, 1);0x0622K2Node_DynamicCast_AsGI2.unlocked_music = CallFunc_Add_IntInt_ReturnValue1;0x0653/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1.5f, LatentActionInfo{0x353, 681480633, FName(ExecuteUbergraph_BOSS1), this});0x069FPopFlow();0x06A0Label_06A0:0x06A0CallFunc_Create_ReturnValue2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+music.x0+music_C, nullptr);0x06D5CallFunc_Create_ReturnValue2.AddToViewport(0);0x06FA/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0735goto Label_0512;0x073ALabel_073A:0x073APushFlow(Label_074E);0x073Fif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_08EB;0x074DPopFlow();0x074ELabel_074E:0x074Eif (!(Temp_bool_IsClosed_Variable)) goto Label_075D;0x075CPopFlow();0x075DLabel_075D:0x075DTemp_bool_IsClosed_Variable = true;0x0768CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0793K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x07B7K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x07D4if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x07DECallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(K2Node_DynamicCast_AsGI1.boss_life, 0.1f);0x081EK2Node_DynamicCast_AsGI1.boss_life = CallFunc_Subtract_FloatFloat_ReturnValue;0x084FCallFunc_SpawnEmitterAttached_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk_boss.mesh_prsk_boss, cube, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x08C4Temp_bool_Variable = false;0x08CFTemp_int_Variable = 0;0x08E6goto Label_014C;0x08EBLabel_08EB:0x08EBTemp_bool_Has_Been_Initd_Variable = true;0x08F6if (!(false)) PopFlow();0x08F8Temp_bool_IsClosed_Variable = true;0x0903PopFlow();0x0904Label_0904:0x0904Temp_int_Array_Index_Variable = 0;0x091BLabel_091B:0x091BCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x094DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x0988CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x09AEif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x09B8Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x09D3PushFlow(Label_0BD5);0x09D8CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0A0A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0A45CallFunc_ComponentHasTag_ReturnValue = CallFunc_Array_Get_Item.ComponentHasTag(FName(nope));0x0A7Cif (!(CallFunc_ComponentHasTag_ReturnValue)) goto Label_0A8B;0x0A8APopFlow();0x0A8BLabel_0A8B:0x0A8BCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0ABDCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(8f, 12f);0x0AE3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0B1ECallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(K2Node_DynamicCast_AsGI4.VIS.Envelope, CallFunc_RandomFloatInRange_ReturnValue);0x0B78CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Divide_FloatFloat_ReturnValue, 0.1f, 0.1f);0x0BA7CallFunc_Array_Get_Item.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x0BD4PopFlow();0x0BD5Label_0BD5:0x0BD5CallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0BFFTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue2;0x0C1Agoto Label_091B;0x0C1Fgoto Label_0464;0x0C24CallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("MUSIC", "14");0x0C61/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.SAVE(CallFunc_Concat_StrStr_ReturnValue, NSLOCTEXT("584BAA6B41A6DC935D9F8F99F43538A5", "", "YES"), this);0x0CBAgoto Label_06A0;0x0CBFLabel_0CBF:0x0CBFCallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0CEAK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0D0EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0D2Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0D35K2Node_DynamicCast_AsGI.boss_life = 1f;0x0D62CallFunc_GetGameInstance_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0D8DK2Node_DynamicCast_AsGI3 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue3);0x0DB1K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsGI3);0x0DCEif (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x0DD8K2Node_DynamicCast_AsGI3.VIS.NazovPesnicky = "83000";0x0E1Dgoto Label_04B7;0x0E22Label_0E22:0x0E22Timeline_1.PlayFromStart();0x0E42PopFlow();0x0E43CallFunc_GetGameInstance_ReturnValue4 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0E6EK2Node_DynamicCast_AsGI4 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue4);0x0E92K2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsGI4);0x0EAFif (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x0EB9Temp_int_Loop_Counter_Variable = 0;0x0ED0goto Label_0904;0x0ED5PushFlow(Label_0F20);0x0EDACallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "follow", 2f, true);0x0F1Bgoto Label_0E22;0x0F20Label_0F20:0x0F20CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0F50K2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0F74K2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x0F91if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x0F9Bbar = K2Node_DynamicCast_AsHRDINA_1.HUD.boss_progres_bar;0x0FDAPopFlow();0x0FDBCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0FF7LastPos = CallFunc_K2_GetActorLocation_ReturnValue;0x1012CallFunc_GetPlayerPawn_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x1042CallFunc_K2_GetActorLocation_ReturnValue1 = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x1074HrdinaPos = CallFunc_K2_GetActorLocation_ReturnValue1;0x108FTimeline_0.PlayFromStart();0x10AFPopFlow();0x10B0K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x10D4K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x10F1if (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x10FBif (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x111Bgoto Label_073A;0x1120Label_1120:0x1120CallFunc_VLerp_ReturnValue2 = VLerp(LastPos, HrdinaPos, Timeline_0_NewTrack_0_FF7D6C7A46CE21D7F4A5A98914C1B0E0);0x1157CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_VLerp_ReturnValue2, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x117FPopFlow();0x1180goto Label_0411;0x1185goto Label_0CBF;0x118Agoto Label_1120;0x118FK2Node_MakeStruct_SlateBrush.ImageSize = bar.WidgetStyle.FillImage.ImageSize;0x11DBK2Node_MakeStruct_SlateBrush.Margin = bar.WidgetStyle.FillImage.Margin;0x1227K2Node_MakeStruct_SlateBrush.TintColor = K2Node_CustomEvent_NewParam;0x124BK2Node_MakeStruct_SlateBrush.ResourceObject = bar.WidgetStyle.FillImage.ResourceObject;0x128FK2Node_MakeStruct_SlateBrush.DrawAs = bar.WidgetStyle.FillImage.DrawAs;0x12DBK2Node_MakeStruct_SlateBrush.Tiling = bar.WidgetStyle.FillImage.Tiling;0x1327K2Node_MakeStruct_SlateBrush.Mirroring = bar.WidgetStyle.FillImage.Mirroring;0x1373K2Node_MakeStruct_ProgressBarStyle.BackgroundImage = bar.WidgetStyle.BackgroundImage;0x13B6K2Node_MakeStruct_ProgressBarStyle.FillImage = K2Node_MakeStruct_SlateBrush;0x13DAK2Node_MakeStruct_ProgressBarStyle.MarqueeImage = bar.WidgetStyle.MarqueeImage;0x141Dbar.WidgetStyle = K2Node_MakeStruct_ProgressBarStyle;0x144EPopFlow();0x144FLabel_144F:0x144Freturn;0x1451// end of script
Final0x04