0x0000PushFlow(Label_144F);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Temp_bool_IsClosed_Variable = false;0x001BTemp_bool_Has_Been_Initd_Variable = true;0x0026PopFlow();0x0027cube.SetVisibility(true, false);0x0049K2Node_MakeStruct_SlateColor1.SpecifiedColor = LinearColor{0.52549f, 0f, 0.023529f, 1f};0x0086K2Node_MakeStruct_SlateColor1.ColorUseRule = 0;0x00A3bar_color(K2Node_MakeStruct_SlateColor1);0x00BA/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x107, -274416795, FName(ExecuteUbergraph_BOSS1), this});0x0106PopFlow();0x0107CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0131Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x014CLabel_014C:0x014CCallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x0169CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, 5);0x018BCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_LessEqual_IntInt_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x01B1if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_029F;0x01BFcube.SetVisibility(false, false);0x01E1K2Node_MakeStruct_SlateColor.SpecifiedColor = LinearColor{0f, 0.462481f, 0.52549f, 1f};0x021EK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x023Bbar_color(K2Node_MakeStruct_SlateColor);0x0252/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x27, 2029922713, FName(ExecuteUbergraph_BOSS1), this});0x029EPopFlow();0x029FLabel_029F:0x029FCallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(K2Node_DynamicCast_AsGI1.boss_life, 0f);0x02D7if (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) goto Label_0306;0x02E5Timeline_2.ReverseFromEnd();0x0305PopFlow();0x0306Label_0306:0x0306/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1f, LatentActionInfo{0x10, 1108345624, FName(ExecuteUbergraph_BOSS1), this});0x0352PopFlow();0x0353K2Node_DynamicCast_AsGI1.VIS.GOTO_NEXT_LEVEL();0x038DCallFunc_SpawnEmitterAttached_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk.mesh_prsk, Sphere, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x0402K2_DestroyActor();0x0410PopFlow();0x0411Label_0411:0x0411CallFunc_VLerp_ReturnValue = VLerp(FVector(0.01, 0.01, 0.01), FVector(1, 1, 1), Timeline_1_NewTrack_0_F12033C24B64900515974A810683BD99);0x0450SetActorScale3D(CallFunc_VLerp_ReturnValue);0x0463PopFlow();0x0464Label_0464:0x0464CallFunc_VLerp_ReturnValue1 = VLerp(FVector(0.01, 0.01, 0.01), FVector(1, 1, 1), Timeline_2_NewTrack_0_A9FB0F104AC7B0DE53B91DBB4A819A64);0x04A3SetActorScale3D(CallFunc_VLerp_ReturnValue1);0x04B6PopFlow();0x04B7Label_04B7:0x04B7CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_info.music_info_C, nullptr);0x04ECCallFunc_Create_ReturnValue.AddToViewport(0);0x0511PopFlow();0x0512Label_0512:0x0512CallFunc_Create_ReturnValue1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_unlock.music_unlock_C, nullptr);0x0547CallFunc_Create_ReturnValue1.AddToViewport(0);0x056CCallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0597K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x05BBK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x05D8if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x05E2CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(K2Node_DynamicCast_AsGI2.unlocked_music, 1);0x0622K2Node_DynamicCast_AsGI2.unlocked_music = CallFunc_Add_IntInt_ReturnValue1;0x0653/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1.5f, LatentActionInfo{0x353, 681480633, FName(ExecuteUbergraph_BOSS1), this});0x069FPopFlow();0x06A0Label_06A0:0x06A0CallFunc_Create_ReturnValue2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+music.x0+music_C, nullptr);0x06D5CallFunc_Create_ReturnValue2.AddToViewport(0);0x06FA/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0735goto Label_0512;0x073ALabel_073A:0x073APushFlow(Label_074E);0x073Fif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_08EB;0x074DPopFlow();0x074ELabel_074E:0x074Eif (!(Temp_bool_IsClosed_Variable)) goto Label_075D;0x075CPopFlow();0x075DLabel_075D:0x075DTemp_bool_IsClosed_Variable = true;0x0768CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0793K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x07B7K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x07D4if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x07DECallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(K2Node_DynamicCast_AsGI1.boss_life, 0.1f);0x081EK2Node_DynamicCast_AsGI1.boss_life = CallFunc_Subtract_FloatFloat_ReturnValue;0x084FCallFunc_SpawnEmitterAttached_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk_boss.mesh_prsk_boss, cube, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x08C4Temp_bool_Variable = false;0x08CFTemp_int_Variable = 0;0x08E6goto Label_014C;0x08EBLabel_08EB:0x08EBTemp_bool_Has_Been_Initd_Variable = true;0x08F6if (!(false)) PopFlow();0x08F8Temp_bool_IsClosed_Variable = true;0x0903PopFlow();0x0904Label_0904:0x0904Temp_int_Array_Index_Variable = 0;0x091BLabel_091B:0x091BCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x094DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x0988CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x09AEif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x09B8Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x09D3PushFlow(Label_0BD5);0x09D8CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0A0A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0A45CallFunc_ComponentHasTag_ReturnValue = CallFunc_Array_Get_Item.ComponentHasTag(FName(nope));0x0A7Cif (!(CallFunc_ComponentHasTag_ReturnValue)) goto Label_0A8B;0x0A8APopFlow();0x0A8BLabel_0A8B:0x0A8BCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0ABDCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(8f, 12f);0x0AE3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0B1ECallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(K2Node_DynamicCast_AsGI4.VIS.Envelope, CallFunc_RandomFloatInRange_ReturnValue);0x0B78CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Divide_FloatFloat_ReturnValue, 0.1f, 0.1f);0x0BA7CallFunc_Array_Get_Item.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x0BD4PopFlow();0x0BD5Label_0BD5:0x0BD5CallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0BFFTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue2;0x0C1Agoto Label_091B;0x0C1Fgoto Label_0464;0x0C24CallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("MUSIC", "14");0x0C61/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.SAVE(CallFunc_Concat_StrStr_ReturnValue, NSLOCTEXT("584BAA6B41A6DC935D9F8F99F43538A5", "", "YES"), this);0x0CBAgoto Label_06A0;0x0CBFLabel_0CBF:0x0CBFCallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0CEAK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0D0EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0D2Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0D35K2Node_DynamicCast_AsGI.boss_life = 1f;0x0D62CallFunc_GetGameInstance_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0D8DK2Node_DynamicCast_AsGI3 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue3);0x0DB1K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsGI3);0x0DCEif (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x0DD8K2Node_DynamicCast_AsGI3.VIS.NazovPesnicky = "83000";0x0E1Dgoto Label_04B7;0x0E22Label_0E22:0x0E22Timeline_1.PlayFromStart();0x0E42PopFlow();0x0E43CallFunc_GetGameInstance_ReturnValue4 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0E6EK2Node_DynamicCast_AsGI4 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue4);0x0E92K2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsGI4);0x0EAFif (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x0EB9Temp_int_Loop_Counter_Variable = 0;0x0ED0goto Label_0904;0x0ED5PushFlow(Label_0F20);0x0EDACallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "follow", 2f, true);0x0F1Bgoto Label_0E22;0x0F20Label_0F20:0x0F20CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0F50K2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0F74K2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x0F91if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x0F9Bbar = K2Node_DynamicCast_AsHRDINA_1.HUD.boss_progres_bar;0x0FDAPopFlow();0x0FDBCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0FF7LastPos = CallFunc_K2_GetActorLocation_ReturnValue;0x1012CallFunc_GetPlayerPawn_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x1042CallFunc_K2_GetActorLocation_ReturnValue1 = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x1074HrdinaPos = CallFunc_K2_GetActorLocation_ReturnValue1;0x108FTimeline_0.PlayFromStart();0x10AFPopFlow();0x10B0K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x10D4K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x10F1if (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x10FBif (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x111Bgoto Label_073A;0x1120Label_1120:0x1120CallFunc_VLerp_ReturnValue2 = VLerp(LastPos, HrdinaPos, Timeline_0_NewTrack_0_FF7D6C7A46CE21D7F4A5A98914C1B0E0);0x1157CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_VLerp_ReturnValue2, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x117FPopFlow();0x1180goto Label_0411;0x1185goto Label_0CBF;0x118Agoto Label_1120;0x118FK2Node_MakeStruct_SlateBrush.ImageSize = bar.WidgetStyle.FillImage.ImageSize;0x11DBK2Node_MakeStruct_SlateBrush.Margin = bar.WidgetStyle.FillImage.Margin;0x1227K2Node_MakeStruct_SlateBrush.TintColor = K2Node_CustomEvent_NewParam;0x124BK2Node_MakeStruct_SlateBrush.ResourceObject = bar.WidgetStyle.FillImage.ResourceObject;0x128FK2Node_MakeStruct_SlateBrush.DrawAs = bar.WidgetStyle.FillImage.DrawAs;0x12DBK2Node_MakeStruct_SlateBrush.Tiling = bar.WidgetStyle.FillImage.Tiling;0x1327K2Node_MakeStruct_SlateBrush.Mirroring = bar.WidgetStyle.FillImage.Mirroring;0x1373K2Node_MakeStruct_ProgressBarStyle.BackgroundImage = bar.WidgetStyle.BackgroundImage;0x13B6K2Node_MakeStruct_ProgressBarStyle.FillImage = K2Node_MakeStruct_SlateBrush;0x13DAK2Node_MakeStruct_ProgressBarStyle.MarqueeImage = bar.WidgetStyle.MarqueeImage;0x141Dbar.WidgetStyle = K2Node_MakeStruct_ProgressBarStyle;0x144EPopFlow();0x144FLabel_144F:0x144Freturn;