implements INavAgentInterface
0x00x03A8
Members 8
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x0330 | 0x08 | padding / unreflected | ||
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | |
| 0x0340 | 0x08 | padding / unreflected | ||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | |
| 0x08 | StateName | FName | 5 flags | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | |
| 0x0368 | 0x08 | padding / unreflected | ||
| 0x08 | Character | ACharacter* | 5 flags | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | |
| 0x0380 | 0x18 | padding / unreflected | ||
| 0x0C | ControlRotation | FRotator | Protected+4 flags | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+6 flags | |
| 0x03A5 | 0x03 | unreflected bytes to end of AController | ||
Inherited from AActor 73
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | |
| 0x0086 | 0x02 | padding / unreflected | ||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | |
| 0x04 | InitialLifeSpan | float | 8 flags | |
| 0x04 | CustomTimeDilation | float | 7 flags | |
| 0x00C4 | 0x04 | padding / unreflected | ||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | |
| 0x08 | NetDriverName | FName | Protected+5 flags | |
| 0x01 | Role | ENetRole | Net+5 flags | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | |
| 0x04 | InputPriority | int32 | 6 flags | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | |
| 0x04 | NetTag | int32 | Transient+5 flags | |
| 0x04 | NetUpdateFrequency | float | 8 flags | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | |
| 0x04 | NetPriority | float | 8 flags | |
| 0x013C | 0x04 | padding / unreflected | ||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | |
| 0x0170 | 0x08 | padding / unreflected | ||
| 0x10 | Layers | TArray<FName> | 2 flags | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | |
| 0x10 | Tags | TArray<FName> | 5 flags | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | |
| 0x02A0 | 0x60 | padding / unreflected | ||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | |
Functions 28
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UnPossess() | FinalNative+1 flags | 0x00 | |
| void StopMovement() | NativePublic | 0x00 | |
| void SetInitialLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation) | NativePublic | 0x18 | |
| void SetIgnoreMoveInput(bool bNewMoveInput) | NativePublic | 0x01 | |
| void SetIgnoreLookInput(bool bNewLookInput) | NativePublic | 0x01 | |
| void SetControlRotation(const FRotator& NewRotation) | NativePublic | 0x0C | |
| void ResetIgnoreMoveInput() | NativePublic | 0x00 | |
| void ResetIgnoreLookInput() | NativePublic | 0x00 | |
| void ResetIgnoreInputFlags() | NativePublic | 0x00 | |
| void ReceiveUnPossess(APawn* UnpossessedPawn) | EventProtected | 0x08 | |
| void ReceivePossess(APawn* PossessedPawn) | EventProtected | 0x08 | |
| void ReceiveInstigatedAnyDamage(float Damage, UDamageType* DamageType, AActor* DamagedActor, AActor* DamageCauser) | EventProtected | 0x20 | |
| void Possess(APawn* InPawn) | FinalNative+1 flags | 0x08 | |
| void OnRep_PlayerState() | NativePublic | 0x00 | |
| void OnRep_Pawn() | NativePublic | 0x00 | |
| bool LineOfSightTo(AActor* Other, const FVector& ViewPoint, bool bAlternateChecks) | NativePublic | 0x16 | |
| APawn* K2_GetPawn() | FinalNative+1 flags | 0x08 | |
| bool IsPlayerController() | FinalNative+1 flags | 0x01 | |
| bool IsMoveInputIgnored() | NativePublic | 0x01 | |
| bool IsLookInputIgnored() | NativePublic | 0x01 | |
| bool IsLocalPlayerController() | FinalNative+1 flags | 0x01 | |
| bool IsLocalController() | NativePublic | 0x01 | |
| AActor* GetViewTarget() | NativePublic | 0x08 | |
| FRotator GetDesiredRotation() | NativePublic | 0x0C | |
| FRotator GetControlRotation() | NativePublic | 0x0C | |
| void ClientSetRotation(const FRotator& NewRotation, bool bResetCamera) | NativeEvent+1 flags | 0x0D | |
| void ClientSetLocation(const FVector& NewLocation, const FRotator& NewRotation) | NativeEvent+1 flags | 0x18 | |
| APlayerController* CastToPlayerController() | FinalNative+1 flags | 0x08 |