| void .ctor(Transform transform, float weight) | Public+1 flags | | 0x08 |
| WeightedTransform Default(float weight) | PublicStatic | | 0x10 |
| bool Equals(const WeightedTransform& other) | PublicFinal+2 flags | | 0x10 |
| Transform UnityEngine.Animations.Rigging.ITransformProvider.get_transform() | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.Animations.Rigging.ITransformProvider.set_transform(Transform value) | PrivateFinal+3 flags | | 0x08 |
| float UnityEngine.Animations.Rigging.IWeightProvider.get_weight() | PrivateFinal+3 flags | | 0x04 |
| void UnityEngine.Animations.Rigging.IWeightProvider.set_weight(float value) | PrivateFinal+3 flags | | 0x04 |