Zdexby TheHolyOneZ
5,372 classes
Class

ALandscapeProxy

: AActor : UObject
/Script/Landscape.LandscapeProxy 0x0598 (1,432 B) align 8 inherited 0x0220 vtable /Script/Landscape
0x00x0598

Members 63

OffsetSizeNameTypeFlagsDefault
0x08SplineComponentULandscapeSplinesComponent*7 flagsnullptr
0x10LandscapeGuidFGuidProtected+5 flags{A=0, B=0, C=0, D=0}
0x08LandscapeSectionOffsetFIntPoint5 flags{X=0, Y=0}
0x04MaxLODLevelint326 flags-1
0x04LODDistanceFactorfloatDeprecated+5 flags0
0x01LODFalloffuint8Deprecated+5 flags0
0x02490x03padding / unreflected
0x04ComponentScreenSizeToUseSubSectionsfloat6 flags0.65
0x04LOD0ScreenSizefloat6 flags0.5
0x04LOD0DistributionSettingfloat6 flags1.25
0x04LODDistributionSettingfloat6 flags3
0x04TessellationComponentScreenSizefloat6 flags0.8
0x01UseTessellationComponentScreenSizeFalloffbool6 flagstrue
0x02610x03padding / unreflected
0x04TessellationComponentScreenSizeFallofffloat6 flags0.75
0x04OccluderGeometryLODint327 flags1
0x04StaticLightingLODint326 flags0
0x08DefaultPhysMaterialUPhysicalMaterial*6 flagsnullptr
0x04StreamingDistanceMultiplierfloat6 flags1
0x027C0x04padding / unreflected
0x08LandscapeMaterialUMaterialInterface*7 flagsnullptr
0x02880x20padding / unreflected
0x08LandscapeHoleMaterialUMaterialInterface*7 flagsnullptr
0x10LandscapeMaterialsOverrideTArray<FLandscapeProxyMaterialOverride>3 flags[]
0x01bMeshHolesbool9 flagsfalse
0x01MeshHolesMaxLoduint89 flags6
0x02C20x06padding / unreflected
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>4 flags[]
0x04VirtualTextureNumLodsint329 flags6
0x04VirtualTextureLodBiasint329 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsAlways
0x02E10x03padding / unreflected
0x04NegativeZBoundsExtensionfloat6 flags0
0x04PositiveZBoundsExtensionfloat6 flags0
0x02EC0x04padding / unreflected
0x10LandscapeComponentsTArray<ULandscapeComponent*>4 flags[]
0x10CollisionComponentsTArray<ULandscapeHeightfieldCollisionComponent*>4 flags[]
0x10FoliageComponentsTArray<UHierarchicalInstancedStaticMeshComponent*>Transient+5 flags[]
0x03200x64padding / unreflected
0x01bHasLandscapeGrassbool5 flagstrue
0x03850x03padding / unreflected
0x04StaticLightingResolutionfloat6 flags1
0x01CastShadow : 1bit 0bool6 flagstrue
0x01bCastDynamicShadow : 1bit 1bool7 flagstrue
0x01bCastStaticShadow : 1bit 2bool7 flagstrue
0x038D0x03padding / unreflected
0x01bCastFarShadow : 1bit 0bool7 flagstrue
0x03910x03padding / unreflected
0x01bCastHiddenShadow : 1bit 0bool7 flagsfalse
0x03950x03padding / unreflected
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x03990x03padding / unreflected
0x01bAffectDistanceFieldLighting : 1bit 0bool7 flagstrue
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x039E0x02padding / unreflected
0x01bUseMaterialPositionOffsetInStaticLighting : 1bit 0bool5 flagsfalse
0x01bRenderCustomDepth : 1bit 1bool7 flagsfalse
0x03A10x03padding / unreflected
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x03A50x03padding / unreflected
0x04CustomDepthStencilValueint329 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x18LightmassSettingsFLightmassPrimitiveSettings3 flags{bUseTwoSidedLighting=false, bShadowIndirectOnly=false, bUs…
0x04CollisionMipLevelint326 flags0
0x04SimpleCollisionMipLevelint326 flags0
0x04CollisionThicknessfloat6 flags16
0x03D40x04padding / unreflected
0x158BodyInstanceFBodyInstance4 flags{ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM…
0x01bGenerateOverlapEvents : 1bit 0bool6 flagsfalse
0x01bBakeMaterialPositionOffsetIntoCollision : 1bit 1bool5 flagsfalse
0x05310x03padding / unreflected
0x04ComponentSizeQuadsint325 flags0
0x04SubsectionSizeQuadsint325 flags0
0x04NumSubsectionsint325 flags0
0x01bUsedForNavigation : 1bit 0bool4 flagstrue
0x01bFillCollisionUnderLandscapeForNavmesh : 1bit 1bool4 flagsfalse
0x05410x03padding / unreflected
0x01bUseDynamicMaterialInstancebool6 flagsfalse
0x01bUseLandscapeForCullingInvisibleHLODVerticesbool6 flagsfalse
0x01bHasLayersContentbool5 flagsfalse
0x50WeightmapUsageMapTMap<UTexture2D*, ULandscapeWeightmapUsage*>Transient+1 flags<TMap>
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 11

SignatureFlagsNativeParams
void SetLandscapeMaterialVectorParameterValue(const FName& ParameterName, const FLinearColor& Value)FinalNative+1 flags0x18
void SetLandscapeMaterialTextureParameterValue(const FName& ParameterName, UTexture* Value)FinalNative+1 flags0x10
void SetLandscapeMaterialScalarParameterValue(const FName& ParameterName, float Value)FinalNative+1 flags0x0C
bool LandscapeExportHeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies)FinalNative+1 flags0x0B
void EditorSetLandscapeMaterial(UMaterialInterface* NewLandscapeMaterial)FinalNative+1 flags0x08
void EditorApplySpline(USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, ULandscapeLayerInfoObject* PaintLayer, const FName& EditLayerName)FinalNative+1 flags0x38
void ChangeUseTessellationComponentScreenSizeFalloff(bool InComponentScreenSizeToUseSubSections)NativePublic0x01
void ChangeTessellationComponentScreenSizeFalloff(float InUseTessellationComponentScreenSizeFalloff)NativePublic0x04
void ChangeTessellationComponentScreenSize(float InTessellationComponentScreenSize)NativePublic0x04
void ChangeLODDistanceFactor(float InLODDistanceFactor)NativePublic0x04
void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections)NativePublic0x04

Subclasses 2