| void SplitPerksByUsage(const TArray<UPerkAsset*>& perks, const TArray<UPerkAsset*>& OutPassivePerks, const TArray<UPerkAsset*>& OutActivePerks) | FinalNative+2 flags | | 0x30 |
| TArray<UPerkAsset*> SortPerksByUsage(const TArray<UPerkAsset*>& perks) | FinalNative+2 flags | | 0x20 |
| void RandomizePerkLoadout(UObject* WorldContext, UPlayerCharacterID* characterID) | FinalNative+2 flags | | 0x10 |
| bool IsPerkTierUnLocked(UObject* WorldContext, int32 Tier) | FinalNative+2 flags | | 0x0D |
| int32 GetRequiredPerkClaimsForTier(int32 Tier) | FinalNative+2 flags | | 0x08 |
| void GetPerkTierState(UObject* WorldContext, int32 Tier, const bool& TierUnLocked, const int32& NextRequiredCount, const int32& NextProgressCount) | FinalNative+2 flags | | 0x18 |
| void GetPerkEquipSlots(UObject* WorldContext, const EPerkUsageType& InType, TSubclassOf<APlayerCharacter> InCharacterClass, const int32& OutAvailableSlots, const int32& OutUnavailableSlots, const int32& OutPromotionLockedSlots) | FinalNative+2 flags | | 0x24 |
| TArray<EPerkSlotType> GetPerkEquipSlotLayout(UObject* WorldContext, const EPerkUsageType& InType, TSubclassOf<APlayerCharacter> InCharacterClass) | FinalNative+2 flags | | 0x28 |
| TArray<UPerkAsset*> GetOwnedPerksByType(UObject* WorldContext, const EPerkUsageType& InType) | FinalNative+2 flags | | 0x20 |
| TArray<UPerkAsset*> GetOwnedPerks(UObject* WorldContext) | FinalNative+2 flags | | 0x18 |
| int32 GetHighestPerkTier() | FinalNative+2 flags | | 0x04 |
| TArray<UPerkAsset*> GetCharacterNonEquippedPerks(UObject* WorldContext, UPlayerCharacterID* characterID) | FinalNative+2 flags | | 0x20 |
| TArray<UPerkAsset*> GetCharacterEquippedPerks(UObject* WorldContext, UPlayerCharacterID* characterID) | FinalNative+2 flags | | 0x20 |
| TArray<UPerkAsset*> GetAvailablePerks() | FinalNative+2 flags | | 0x10 |
| int32 GetAmountOfPurchasedPerks(UObject* WorldContext) | FinalNative+2 flags | | 0x0C |
| FText FormatRichText(FText& SourceText, bool UpperCase, const TMap<FString, FString>& CharTagMap) | FinalNative+2 flags | | 0x88 |
| int32 CalculateClaimablePerkPoints(UObject* WorldContext) | FinalNative+2 flags | | 0x0C |