| void SetCurrLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, const FLoadoutCopy& newLoadout) | FinalNative+2 flags | | 0x190 |
| void RandomizeWeaponLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 loadoutIndex) | FinalNative+2 flags | | 0x14 |
| void RandomizeAllRandomWeaponLoadout(APlayerCharacter* Player) | FinalNative+2 flags | | 0x08 |
| FLoadoutCopy GetCurrentLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId) | FinalNative+2 flags | | 0x190 |
| void CopyPasteWeaponLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex) | FinalNative+2 flags | | 0x18 |