Zdexby TheHolyOneZ
5,372 classes
Class

UInputCaptureWidget

: UUserWidget : UWidget : UVisual : UObject
/Script/FSD.InputCaptureWidget 0x02A0 (672 B) align 8 inherited 0x0260 vtable /Script/FSD
0x00x02A0

Members 4

OffsetSizeNameTypeFlagsDefault
0x38SettingsFCustomKeySettingProtected+4 flags{SaveID=None, Description=<FText>, ActionNames=[], ActionAx…
0x01InputSlotEKeyBindingSlotProtected+8 flagsPrimary
0x01bIsGamepadKeyboolProtected+8 flagsfalse
0x01bCapturingboolProtected+7 flagsfalse
0x029B0x05unreflected bytes to end of UInputCaptureWidget
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 9

SignatureFlagsNativeParams
void SetData(const FCustomKeySetting& InSettings, const EKeyBindingSlot& InInputSlot, bool InIsGamepadKey)FinalNative+1 flags0x3A
void SetCurrentBinding(FKey& InKey)FinalNative+1 flags0x18
void ReceiveKeyChanged(const FKey& InKey)EventProtected0x18
void ReceiveKeyCaptured(const FKey& InKey)EventProtected0x18
void ReceiveCapturingChanged(bool InCapturing)EventProtected0x01
FKey GetCurrentBinding()FinalNative+1 flags0x18
bool FindCurrentSettingsForKey(FKey& InKey, FCustomKeySetting& OutSettings)FinalNative+1 flags0x51
void ClearCurrentBinding()FinalNative+1 flags0x00
void BindActionToKey(FCustomKeySetting& InAction, FKey& InKey, const EKeyBindingSlot& InSlot, bool SaveToDisk)FinalNative+1 flags0x52