Zdexby TheHolyOneZ
5,372 classes
Class

UIconGenerationManager

: UObject
/Script/FSD.IconGenerationManager 0x01E0 (480 B) align 8 inherited 0x0028 vtable /Script/FSD
0x00x01E0

Members 11

OffsetSizeNameTypeFlagsDefault
0x08GeneratorInstAIconGenerationCharacter*TransientProtected+5 flagsnullptr
0x08PickaxeGeneratorInstAIconGenerationPickaxe*TransientProtected+5 flagsnullptr
0x08WeaponGeneratorInstAIconGenerationWeapon*TransientProtected+5 flagsnullptr
0x00400x50padding / unreflected
0x10ItemGenerationQueueTArray<FGenerateIconInfo>TransientProtected+2 flags[]
0x00A00x28padding / unreflected
0x10VanitySlotsTArray<EVanitySlot>Protected+3 flags[]
0x10HairColorHairItemsTArray<UVanityItem*>Protected+3 flags[]
0x28IconCharacterTSoftClassPtr<AIconGenerationCharacter>Protected+4 flags<SoftClassProperty>
0x28IconPickaxeTSoftClassPtr<AIconGenerationPickaxe>Protected+4 flags<SoftClassProperty>
0x28IconWeaponTSoftClassPtr<AIconGenerationWeapon>Protected+4 flags<SoftClassProperty>
0x08LatestGeneratedTextureUTextureRenderTarget2D*TransientProtected+5 flagsnullptr
0x08ActiveIconGeneratorAIconGenerationBase*TransientProtected+5 flagsnullptr
0x01700x70unreflected bytes to end of UIconGenerationManager

Functions 9

SignatureFlagsNativeParams
UTextureRenderTarget2D* GenerateWeaponSkinIcon(UObject* WorldContextObject, UItemSkin* Item, bool inShowCloseUp, const FTransform& Offset, const FVector2D& Size)FinalNative+2 flags0x60
void GenerateWeaponIcon_Async(UIconGenerationManager* Manager, UItemSkin* Item, bool inShowCloseUp, UPlayerCharacterID* Character, const UTextureRenderTarget2D*& Icon, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x40
void GenerateVanityIcon_Async(UIconGenerationManager* Manager, UVanityItem* Item, UPlayerCharacterID* Character, const FName& CancelGroup, const UTextureRenderTarget2D*& Icon, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x40
UTextureRenderTarget2D* GenerateVanityIcon(UObject* WorldContextObject, UVanityItem* Item, UPlayerCharacterID* Character, const FTransform& Offset, const FVector2D& Size, bool persistant)FinalNative+2 flags0x68
void GeneratePickaxeSetIcon_Async(UIconGenerationManager* Manager, const FPickaxeSet& PickaxeSet, UPlayerCharacterID* Character, const UTextureRenderTarget2D*& Icon, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x68
UTextureRenderTarget2D* GeneratePickaxeSetIcon(UObject* WorldContextObject, const FPickaxeSet& PickaxeSet, UPlayerCharacterID* Character, const FTransform& Offset, const FVector2D& Size)FinalNative+2 flags0x90
void GeneratePickaxePartIcon_Async(UIconGenerationManager* Manager, UPickaxePart* part, const EPickaxePartLocation& PickaxePartLocation, UPlayerCharacterID* Character, const UTextureRenderTarget2D*& Icon, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x40
UTextureRenderTarget2D* GeneratePickaxePartIcon(UObject* WorldContextObject, UPickaxePart* part, const EPickaxePartLocation& PickaxePartLocation, UPlayerCharacterID* Character, const FTransform& Offset, const FVector2D& Size)FinalNative+2 flags0x60
void CancelIconGenerations(UIconGenerationManager* Manager, const FName& CancelGroup)FinalNative+1 flags0x10

Subclasses 1

Used by 1

types with a member, parameter or interface of this type