| UTextureRenderTarget2D* GenerateWeaponSkinIcon(UObject* WorldContextObject, UItemSkin* Item, bool inShowCloseUp, const FTransform& Offset, const FVector2D& Size) | FinalNative+2 flags | | 0x60 |
| void GenerateWeaponIcon_Async(UIconGenerationManager* Manager, UItemSkin* Item, bool inShowCloseUp, UPlayerCharacterID* Character, const UTextureRenderTarget2D*& Icon, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x40 |
| void GenerateVanityIcon_Async(UIconGenerationManager* Manager, UVanityItem* Item, UPlayerCharacterID* Character, const FName& CancelGroup, const UTextureRenderTarget2D*& Icon, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x40 |
| UTextureRenderTarget2D* GenerateVanityIcon(UObject* WorldContextObject, UVanityItem* Item, UPlayerCharacterID* Character, const FTransform& Offset, const FVector2D& Size, bool persistant) | FinalNative+2 flags | | 0x68 |
| void GeneratePickaxeSetIcon_Async(UIconGenerationManager* Manager, const FPickaxeSet& PickaxeSet, UPlayerCharacterID* Character, const UTextureRenderTarget2D*& Icon, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x68 |
| UTextureRenderTarget2D* GeneratePickaxeSetIcon(UObject* WorldContextObject, const FPickaxeSet& PickaxeSet, UPlayerCharacterID* Character, const FTransform& Offset, const FVector2D& Size) | FinalNative+2 flags | | 0x90 |
| void GeneratePickaxePartIcon_Async(UIconGenerationManager* Manager, UPickaxePart* part, const EPickaxePartLocation& PickaxePartLocation, UPlayerCharacterID* Character, const UTextureRenderTarget2D*& Icon, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x40 |
| UTextureRenderTarget2D* GeneratePickaxePartIcon(UObject* WorldContextObject, UPickaxePart* part, const EPickaxePartLocation& PickaxePartLocation, UPlayerCharacterID* Character, const FTransform& Offset, const FVector2D& Size) | FinalNative+2 flags | | 0x60 |
| void CancelIconGenerations(UIconGenerationManager* Manager, const FName& CancelGroup) | FinalNative+1 flags | | 0x10 |