| void ScalePrimitive(const UPrimitiveComponent*& Component, const FVector& StartScale, const FVector& EndScale, float Duration) | FinalNative+2 flags | | 0x24 |
| void ScaleOutPrimitive(const UPrimitiveComponent*& Component, float Duration) | FinalNative+2 flags | | 0x0C |
| void ScaleInPrimitive(const UPrimitiveComponent*& Component, float Duration) | FinalNative+2 flags | | 0x0C |
| void FadeOutMaterialByName(const UMeshComponent*& Component, const FName& Name, const FName& ParameterName, float Duration) | FinalNative+2 flags | | 0x1C |
| void FadeOutMaterialByIndex(const UMeshComponent*& Component, int32 MaterialIndex, const FName& ParameterName, float Duration) | FinalNative+2 flags | | 0x18 |
| void FadeOutLight(const ULightComponent*& Light, float Duration) | FinalNative+2 flags | | 0x0C |
| void FadeLightByCurve(const ULightComponent*& Light, FRuntimeFloatCurve& Curve) | FinalNative+2 flags | | 0x90 |
| void FadeInMaterialByName(const UMeshComponent*& Component, const FName& Name, const FName& ParameterName, float Duration) | FinalNative+2 flags | | 0x1C |
| void FadeInMaterialByIndex(const UMeshComponent*& Component, int32 MaterialIndex, const FName& ParameterName, float Duration) | FinalNative+2 flags | | 0x18 |
| void FadeInLight(const ULightComponent*& Light, float Duration, float startIntensityAtPercent) | FinalNative+2 flags | | 0x10 |