Zdexby TheHolyOneZ
5,372 classes
Class

UFadeVisibilitySubSystem

: UWorldSubsystem : USubsystem : UObject
/Script/FSD.FadeVisibilitySubSystem 0x0098 (152 B) align 8 inherited 0x0030 vtable /Script/FSD
0x00x0098

Members 0

OffsetSizeNameTypeFlagsDefault
0x00300x68unreflected bytes to end of UFadeVisibilitySubSystem

Functions 10

SignatureFlagsNativeParams
void ScalePrimitive(const UPrimitiveComponent*& Component, const FVector& StartScale, const FVector& EndScale, float Duration)FinalNative+2 flags0x24
void ScaleOutPrimitive(const UPrimitiveComponent*& Component, float Duration)FinalNative+2 flags0x0C
void ScaleInPrimitive(const UPrimitiveComponent*& Component, float Duration)FinalNative+2 flags0x0C
void FadeOutMaterialByName(const UMeshComponent*& Component, const FName& Name, const FName& ParameterName, float Duration)FinalNative+2 flags0x1C
void FadeOutMaterialByIndex(const UMeshComponent*& Component, int32 MaterialIndex, const FName& ParameterName, float Duration)FinalNative+2 flags0x18
void FadeOutLight(const ULightComponent*& Light, float Duration)FinalNative+2 flags0x0C
void FadeLightByCurve(const ULightComponent*& Light, FRuntimeFloatCurve& Curve)FinalNative+2 flags0x90
void FadeInMaterialByName(const UMeshComponent*& Component, const FName& Name, const FName& ParameterName, float Duration)FinalNative+2 flags0x1C
void FadeInMaterialByIndex(const UMeshComponent*& Component, int32 MaterialIndex, const FName& ParameterName, float Duration)FinalNative+2 flags0x18
void FadeInLight(const ULightComponent*& Light, float Duration, float startIntensityAtPercent)FinalNative+2 flags0x10