Zdexby TheHolyOneZ
5,372 classes
Class

AFSDPlayerCameraManager

: APlayerCameraManager : AActor : UObject
/Script/FSD.FSDPlayerCameraManager 0x2820 (10,272 B) align 16 inherited 0x2810 vtable /Script/FSD
0x00x2820

Members 0

OffsetSizeNameTypeFlagsDefault
0x28100x10unreflected bytes to end of AFSDPlayerCameraManager
Inherited from APlayerCameraManager 36
OffsetSizeNameTypeFlagsDefault
0x08PCOwnerAPlayerController*Transient+5 flagsnullptr
0x08TransformComponentUSceneComponent*11 flags/Script/Engine.Default__PlayerCameraManager.TransformCompon…
0x02300x08padding / unreflected
0x04DefaultFOVfloat7 flags90
0x023C0x04padding / unreflected
0x04DefaultOrthoWidthfloat7 flags512
0x02440x04padding / unreflected
0x04DefaultAspectRatiofloat7 flags1.33333
0x024C0x44padding / unreflected
0x600CameraCacheFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x600LastFrameCameraCacheFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x610ViewTargetFTViewTargetTransient+1 flags{Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P…
0x610PendingViewTargetFTViewTargetTransient+1 flags{Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P…
0x1AB00x30padding / unreflected
0x600CameraCachePrivateFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x600LastFrameCameraCachePrivateFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x10ModifierListTArray<UCameraModifier*>TransientProtected+2 flags[]
0x10DefaultModifiersTArray<TSubclassOf<UCameraModifier>>7 flags[1 item]
0x04FreeCamDistancefloat7 flags256
0x0CFreeCamOffsetFVector7 flags{X=0, Y=0, Z=0}
0x0CViewTargetOffsetFVector7 flags{X=0, Y=0, Z=0}
0x271C0x04padding / unreflected
0x10OnAudioFadeChangeEventFMulticastScriptDelegateTransient+4 flags<delegate>
0x27300x10padding / unreflected
0x10CameraLensEffectsTArray<AEmitterCameraLensEffectBase*>TransientProtected+2 flags[]
0x08CachedCameraShakeModUCameraModifier_CameraShake*TransientProtected+5 flagsnullptr
0x40AnimInstPool[8]UCameraAnimInst*TransientProtected+5 flagsnullptr
0x10PostProcessBlendCacheTArray<FPostProcessSettings>TransientProtected+2 flags[]
0x27A80x10padding / unreflected
0x10ActiveAnimsTArray<UCameraAnimInst*>Transient+2 flags[]
0x10FreeAnimsTArray<UCameraAnimInst*>TransientProtected+2 flags[]
0x08AnimCameraActorACameraActor*TransientProtected+5 flagsnullptr
0x01bIsOrthographic : 1bit 0bool5 flagsfalse
0x01bDefaultConstrainAspectRatio : 1bit 1bool5 flagsfalse
0x01bClientSimulatingViewTarget : 1bit 6bool5 flagsfalse
0x01bUseClientSideCameraUpdates : 1bit 7bool6 flagstrue
0x01bGameCameraCutThisFrame : 1bit 2boolTransient+5 flagsfalse
0x27E20x02padding / unreflected
0x04ViewPitchMinfloat7 flags-89.9
0x04ViewPitchMaxfloat7 flags89.9
0x04ViewYawMinfloat7 flags0
0x04ViewYawMaxfloat7 flags359.999
0x04ViewRollMinfloat7 flags-89.9
0x04ViewRollMaxfloat7 flags89.9
0x27FC0x04padding / unreflected
0x04ServerUpdateCameraTimeoutfloat6 flags2
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.

Subclasses 1