| void UpdateVolumeSettings(USoundClass* CharacterVoices, USoundClass* MissionControl, USoundClass* Master, USoundClass* Music, USoundClass* SFX, USoundClass* UI, USoundClass* Voice) | FinalNative+1 flags | | 0x38 |
| void UpdateForceFeedbackScaleOnController(APlayerController* Controller) | FinalNative+1 flags | | 0x08 |
| bool ToggleTranslatorDebugMode() | FinalNative+1 flags | | 0x01 |
| void ToggleModdingServerFilter(uint8 ServerFilter, bool enable) | FinalNative+1 flags | | 0x02 |
| void SetZiplineGunAutoSwitch(bool shouldAutoSwitch) | FinalNative+1 flags | | 0x01 |
| void SetWeaponSwayScale(float Scale) | FinalNative+1 flags | | 0x04 |
| void SetVSyncEnabledToBeApplied(bool bEnable) | FinalNative+1 flags | | 0x01 |
| void SetVolume(const EVolumeType& volumeType, float Volume) | FinalNative+1 flags | | 0x08 |
| void SetVoiceChatEnabled(bool bEnable) | FinalNative+1 flags | | 0x01 |
| void SetUseToggleTerrainScanner(bool useToggleTerrainScanner) | FinalNative+1 flags | | 0x01 |
| void SetUseToggleLaserpointer(bool UseToggleLaserpointer) | FinalNative+1 flags | | 0x01 |
| void SetUseStreamerProgram(bool UseStreamerProgram) | FinalNative+1 flags | | 0x01 |
| void SetUseSeparateSensitivity(bool newSetting) | FinalNative+1 flags | | 0x01 |
| void SetUseProfanityFilter(bool shouldUse) | FinalNative+1 flags | | 0x01 |
| void SetUseManualGraphicsMode(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void SetUseHoldToRun(bool UseHoldToRun) | FinalNative+1 flags | | 0x01 |
| void SetUseDefaultAudioOutputDevice(UObject* WorldContextObject, bool UseDefault) | FinalNative+1 flags | | 0x09 |
| void SetUseCustomUIScale(bool UseCustomScale) | FinalNative+1 flags | | 0x01 |
| void SetUpscalingType(int32 Type) | FinalNative+1 flags | | 0x04 |
| void SetUIDPIScale(float uiscale) | FinalNative+1 flags | | 0x04 |
| void SetTutorialHintsEnabled(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void SetTurn180Mode(const ETurn180Mode& InMode) | FinalNative+1 flags | | 0x01 |
| void SetTinnitusProtection(bool enable) | FinalNative+1 flags | | 0x01 |
| void SetTemporalAAUpscalingEnabled(bool bEnable) | FinalNative+1 flags | | 0x01 |
| void SetSwapControllerThumbsticks(bool InSwapThumbsticks) | FinalNative+1 flags | | 0x01 |
| void SetSteamSearchRegion(const ESteamSearchRegion& InRegion) | FinalNative+1 flags | | 0x01 |
| void SetStaticResolutionScale(float percentage) | FinalNative+1 flags | | 0x04 |
| void SetShowUIAnimations(bool shouldShow) | FinalNative+1 flags | | 0x01 |
| void SetShowSubtitles(bool Show) | FinalNative+1 flags | | 0x01 |
| void SetShowSandboxLabel(bool InShowLabel) | FinalNative+1 flags | | 0x01 |
| void SetShowNetInfoLevel(int32 Level) | FinalNative+1 flags | | 0x04 |
| void SetShowFPS(bool Visible) | FinalNative+1 flags | | 0x01 |
| void SetSharpening(float Sharpening) | FinalNative+1 flags | | 0x04 |
| void SetServerSearchPasswordRequired(bool InPasswordRequired) | FinalNative+1 flags | | 0x01 |
| void SetScreenResolutionToBeApplied(const FIntPoint& Resolution) | FinalNative+1 flags | | 0x08 |
| void SetReflexMode(const ENVidiaReflexMode& ReflexMode) | FinalNative+1 flags | | 0x01 |
| void SetRagdollQuality(int32 Value) | FinalNative+1 flags | | 0x04 |
| void SetPushToTalk(bool bEnable) | FinalNative+1 flags | | 0x01 |
| void SetPreviousItemEnabledOnController(bool InEnabled) | FinalNative+1 flags | | 0x01 |
| void SetPreventLatejoinCharacterDuplication(bool prevent) | FinalNative+1 flags | | 0x01 |
| void SetPlaySoundOnChatMessage(bool playSoundOnMessage) | FinalNative+1 flags | | 0x01 |
| void SetPhotosensitiveMode(bool modeOn) | FinalNative+1 flags | | 0x01 |
| void SetOverlayIntensityScale(float Scale) | FinalNative+1 flags | | 0x04 |
| void SetNvidiaDlssSharpness(float Sharpness) | FinalNative+1 flags | | 0x04 |
| void SetNvidiaDlssMode(const UDLSSMode& Mode) | FinalNative+1 flags | | 0x01 |
| void SetMouseYSensitivity(float newSensitivity) | FinalNative+1 flags | | 0x04 |
| void SetMouseXSensitivity(float newSensitivity) | FinalNative+1 flags | | 0x04 |
| void SetModdingSortBy(uint8 SortField, bool SortAscending) | FinalNative+1 flags | | 0x02 |
| void SetLensFlaresEnabled(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void SetJukeboxStreamerMode(bool InStreamerMode) | FinalNative+1 flags | | 0x01 |
| void SetInvertMouseWheel(bool invertMouseWheel) | FinalNative+1 flags | | 0x01 |
| void SetInvertMouse(bool InvertMouse) | FinalNative+1 flags | | 0x01 |
| void SetInvertFlightControls(bool Invert) | FinalNative+1 flags | | 0x01 |
| void SetInputSource(const EFSDInputSource& NewSource) | FinalNative+1 flags | | 0x01 |
| void SetHoldToFire(bool HoldToFire) | FinalNative+1 flags | | 0x01 |
| void SetHoldToBreakImmobilization(bool holdToBreak) | FinalNative+1 flags | | 0x01 |
| void SetHeadBobbingScale(float HeadbobbingScale) | FinalNative+1 flags | | 0x04 |
| void SetHDRColorGamma(float Gamma) | FinalNative+1 flags | | 0x04 |
| void SetGrapplingHookAutoSwitch(bool shouldAutoSwitch) | FinalNative+1 flags | | 0x01 |
| void SetGamma(float gamme) | FinalNative+1 flags | | 0x04 |
| void SetGameServerName(int32 localUserNum, const FString& Name) | FinalNative+1 flags | | 0x18 |
| void SetFullscreenModeToBeApplied(uint8 InFullscreenMode) | FinalNative+1 flags | | 0x01 |
| void SetFrameGenerationMode(const UFSDStreamlineDLSSGMode& NewMode) | FinalNative+1 flags | | 0x01 |
| void SetFOV(float FOV) | FinalNative+1 flags | | 0x04 |
| void SetForceFeedbackScale(float Scale) | FinalNative+1 flags | | 0x04 |
| void SetDx12EnabledToBeApplied(bool bEnable) | FinalNative+1 flags | | 0x01 |
| void SetDownCameraTurnDirection(const EFSDInputSource& InputSource, float InDirection) | FinalNative+1 flags | | 0x08 |
| void SetDisableMasterEQ(bool B) | FinalNative+1 flags | | 0x01 |
| void SetDifficultySelected(UDifficultySetting* Difficulty, bool IsSelected) | FinalNative+1 flags | | 0x09 |
| void SetDebugLocalizerMode(bool bEnable) | FinalNative+1 flags | | 0x01 |
| void SetCurrentUserSaveSlotName(UObject* WorldContextObject, const FString& saveSlotName, const ESaveSlotChangeProcedure& changeProcedure) | FinalNative+1 flags | | 0x19 |
| void SetConsoleGraphicsMode(const EConsoleGraphicsMode& Mode) | FinalNative+1 flags | | 0x01 |
| void SetColorVisionDeficiency(const EColorVisionDeficiency& InType, float InSeverity) | FinalNative+1 flags | | 0x08 |
| void SetCheckForOutOfBoundsEnabled(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void SetChatFontSize(int32 inFontSize) | FinalNative+1 flags | | 0x04 |
| void SetChatFadeTime(float FadeTime) | FinalNative+1 flags | | 0x04 |
| void SetChatEnabledOnController(bool InEnabled) | FinalNative+1 flags | | 0x01 |
| void SetCanShowBlood(bool bloodAllowed) | FinalNative+1 flags | | 0x01 |
| void SetCameraShakeScale(float CameraShakeScale) | FinalNative+1 flags | | 0x04 |
| void SetBloomEnabled(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void SetAutoRefreshServerlist(bool Value) | FinalNative+1 flags | | 0x01 |
| bool SetAudioOutputDevice(UObject* WorldContextObject, const FString& DeviceID) | FinalNative+1 flags | | 0x19 |
| bool SetAudioInputDevice(const FString& DeviceName) | FinalNative+1 flags | | 0x11 |
| void SetAppearOffline(bool bEnable) | FinalNative+1 flags | | 0x01 |
| void SetAntiAliasingType(int32 AntiAliasingType) | FinalNative+1 flags | | 0x04 |
| void SetAMDFSRSharpness(float Sharpness) | FinalNative+1 flags | | 0x04 |
| void SetAMDFSRMode(int32 Mode) | FinalNative+1 flags | | 0x04 |
| void SetAMDFSR2Sharpness(float Sharpness) | FinalNative+1 flags | | 0x04 |
| void SetAMDFSR2Mode(int32 Mode) | FinalNative+1 flags | | 0x04 |
| void SetAimSensitivity(float NewValue) | FinalNative+1 flags | | 0x04 |
| void SetAimOuterAcceleration(float NewValue) | FinalNative+1 flags | | 0x04 |
| void SetAimDeadZone(float NewValue) | FinalNative+1 flags | | 0x04 |
| void ResetGraphicsChanges() | FinalNative+1 flags | | 0x00 |
| void ResetControllerSettings() | FinalNative+1 flags | | 0x00 |
| void PostInitFSDUserSettings(UObject* WorldContextObject) | FinalNative+1 flags | | 0x08 |
| bool IsVSyncSupported() | FinalNative+1 flags | | 0x01 |
| bool IsVoiceChatEnabled() | FinalNative+1 flags | | 0x01 |
| bool IsUpscalingTypeSupported(int32 Type) | FinalNative+1 flags | | 0x05 |
| bool IsNvReflexAvailable() | FinalNative+2 flags | | 0x01 |
| bool IsManaulGraphicsModeAvailable() | FinalNative+1 flags | | 0x01 |
| bool IsFrameGenerationSupported() | FinalNative+1 flags | | 0x01 |
| bool IsDx12Enabled() | FinalNative+1 flags | | 0x01 |
| bool IsDebugLocalizerModeEnabled() | FinalNative+1 flags | | 0x01 |
| bool IsCurrentInputSource(const EFSDInputSource& InputSource) | FinalNative+2 flags | | 0x02 |
| void InitializeDifficultySelection(UObject* WorldContext, const TArray<UDifficultySetting*>& StartSelection) | FinalNative+1 flags | | 0x18 |
| bool HasAudioOutputDeviceChanged(const FString& AudioDeviceChangedTo) | FinalNative+1 flags | | 0x11 |
| bool GetZiplineGunAutoSwitch() | FinalNative+1 flags | | 0x01 |
| float GetWeaponSwayScale() | FinalNative+1 flags | | 0x04 |
| bool GetVSyncEnabledToBeApplied() | FinalNative+1 flags | | 0x01 |
| float GetVolume(const EVolumeType& volumeType) | FinalNative+1 flags | | 0x08 |
| bool GetUseToggleTerrainScanner() | FinalNative+1 flags | | 0x01 |
| bool GetUseToggleLaserpointer() | FinalNative+1 flags | | 0x01 |
| bool GetUseStreamerProgram() | FinalNative+1 flags | | 0x01 |
| bool GetUseSeparateSensitivity() | FinalNative+1 flags | | 0x01 |
| bool GetUseProfanityFilter() | FinalNative+1 flags | | 0x01 |
| bool GetUseManualGraphicsMode() | FinalNative+1 flags | | 0x01 |
| bool GetUseHoldToRun() | FinalNative+1 flags | | 0x01 |
| bool GetUseDefaultAudioOutputDevice() | FinalNative+1 flags | | 0x01 |
| bool GetUseCustomUIScale() | FinalNative+1 flags | | 0x01 |
| int32 GetUpscalingType() | FinalNative+1 flags | | 0x04 |
| float GetUIDPIScale() | FinalNative+1 flags | | 0x04 |
| bool GetTutorialHintsEnabled() | FinalNative+1 flags | | 0x01 |
| ETurn180Mode GetTurn180Mode() | FinalNative+1 flags | | 0x01 |
| bool GetTinnitusProtection() | FinalNative+1 flags | | 0x01 |
| bool GetTemporalAAUpscalingEnabled() | FinalNative+1 flags | | 0x01 |
| ESteamSearchRegion GetSteamSearchRegion() | FinalNative+1 flags | | 0x01 |
| float GetStaticResolutionScale() | FinalNative+1 flags | | 0x04 |
| bool GetShowUIAnimations() | FinalNative+1 flags | | 0x01 |
| bool GetShowSubtitles() | FinalNative+1 flags | | 0x01 |
| bool GetShowSandboxLabel() | FinalNative+1 flags | | 0x01 |
| int32 GetShowNetInfoLevel() | FinalNative+1 flags | | 0x04 |
| bool GetShowFPS() | FinalNative+1 flags | | 0x01 |
| float GetSharpening() | FinalNative+1 flags | | 0x04 |
| FIntPoint GetScreenResolutionToBeApplied() | FinalNative+1 flags | | 0x08 |
| ENVidiaReflexMode GetReflexMode() | FinalNative+1 flags | | 0x01 |
| float GetRagdollQualityDurationFactor() | FinalNative+1 flags | | 0x04 |
| int32 GetRagdollQuality() | FinalNative+1 flags | | 0x04 |
| bool GetPushToTalk() | FinalNative+1 flags | | 0x01 |
| bool GetPreviousItemEnabledOnController() | FinalNative+1 flags | | 0x01 |
| bool GetPreventLatejoinCharacterDuplication() | FinalNative+1 flags | | 0x01 |
| bool GetPlaySoundOnChatMessage() | FinalNative+1 flags | | 0x01 |
| bool GetPhotosensitiveMode() | FinalNative+1 flags | | 0x01 |
| float GetOverlayIntensityScale() | FinalNative+1 flags | | 0x04 |
| float GetNvidiaDlssSharpness() | FinalNative+1 flags | | 0x04 |
| UDLSSMode GetNvidiaDlssMode() | FinalNative+1 flags | | 0x01 |
| float GetMouseYSensitivity() | FinalNative+1 flags | | 0x04 |
| float GetMouseXSensitivity() | FinalNative+1 flags | | 0x04 |
| bool GetModdingServerFilterEnabled(uint8 ServerFilter) | FinalNative+1 flags | | 0x02 |
| bool GetLensFlaresEnabled() | FinalNative+1 flags | | 0x01 |
| bool GetIsDifficultySelected(UDifficultySetting* Difficulty) | FinalNative+1 flags | | 0x09 |
| bool GetInvertMouseWheel() | FinalNative+1 flags | | 0x01 |
| bool GetInvertMouse() | FinalNative+1 flags | | 0x01 |
| bool GetInvertFlightControls() | FinalNative+1 flags | | 0x01 |
| EFSDInputSource GetInputSource() | FinalNative+2 flags | | 0x01 |
| bool GetHoldToFire() | FinalNative+1 flags | | 0x01 |
| bool GetHoldToBreakImmobilization() | FinalNative+1 flags | | 0x01 |
| float GetHeadBobbingScale() | FinalNative+1 flags | | 0x04 |
| float GetHDRColorGamma() | FinalNative+1 flags | | 0x04 |
| bool GetGrapplingHookAutoSwitch() | FinalNative+1 flags | | 0x01 |
| float GetGamma() | FinalNative+1 flags | | 0x04 |
| uint8 GetFullscreenModeToBeApplied() | FinalNative+1 flags | | 0x01 |
| UFSDGameUserSettings* GetFSDGameUserSettings() | FinalNative+2 flags | | 0x08 |
| UFSDStreamlineDLSSGMode GetFrameGenerationMode() | FinalNative+1 flags | | 0x01 |
| float GetFOV() | FinalNative+1 flags | | 0x04 |
| float GetForceFeedbackScale() | FinalNative+1 flags | | 0x04 |
| bool GetDx12EnabledToBeApplied() | FinalNative+1 flags | | 0x01 |
| float GetDownCameraTurnDirection(const EFSDInputSource& InputSource) | FinalNative+1 flags | | 0x08 |
| bool GetDisableMasterEQ() | FinalNative+1 flags | | 0x01 |
| FString GetCurrentUserSaveSlotName() | FinalNative+1 flags | | 0x10 |
| EFSDInputSource GetCurrentInputSource() | FinalNative+1 flags | | 0x01 |
| bool GetCurrentAudioOutputDevice(UObject* WorldContextObject, const FString& AudioDevice) | FinalNative+1 flags | | 0x19 |
| FString GetCurrentAudioInputDeviceName() | FinalNative+1 flags | | 0x10 |
| float GetCurrentAudioInputDeviceAmplitude(int32 localUserId) | FinalNative+1 flags | | 0x08 |
| EConsoleGraphicsMode GetConsoleGraphicsMode() | FinalNative+1 flags | | 0x01 |
| bool GetCheckForOutOfBounds() | FinalNative+1 flags | | 0x01 |
| int32 GetChatFontSize() | FinalNative+1 flags | | 0x04 |
| float GetChatFadeTime() | FinalNative+1 flags | | 0x04 |
| bool GetChatEnabledOnController() | FinalNative+1 flags | | 0x01 |
| float GetCameraShakeScale() | FinalNative+1 flags | | 0x04 |
| bool GetBloomEnabled() | FinalNative+1 flags | | 0x01 |
| bool GetAvaliableAudioOutputDevices(UObject* WorldContextObject, const TArray<FString>& AudioDevices) | FinalNative+1 flags | | 0x19 |
| bool GetAvaliableAudioInputDevices(const TArray<FString>& AudioDevices) | FinalNative+1 flags | | 0x11 |
| bool GetAvailableScreenResolutionsForNonPrimaryMonitors(const TArray<FIntPoint>& Resolutions) | FinalNative+1 flags | | 0x11 |
| bool GetAutoRefreshServerlist() | FinalNative+1 flags | | 0x01 |
| FString GetAudioOutputDeviceName(UObject* WorldContextObject, const FString& DeviceID) | FinalNative+1 flags | | 0x28 |
| bool GetAppearOffline() | FinalNative+1 flags | | 0x01 |
| int32 GetAntiAliasingType() | FinalNative+1 flags | | 0x04 |
| float GetAMDFSRSharpness() | FinalNative+1 flags | | 0x04 |
| int32 GetAMDFSRMode() | FinalNative+1 flags | | 0x04 |
| float GetAMDFSR2Sharpness() | FinalNative+1 flags | | 0x04 |
| int32 GetAMDFSR2Mode() | FinalNative+1 flags | | 0x04 |
| float GetAimSensitivity() | FinalNative+1 flags | | 0x04 |
| float GetAimOuterAcceleration() | FinalNative+1 flags | | 0x04 |
| float GetAimDeadZone() | FinalNative+1 flags | | 0x04 |
| FString GameServerNameFiltered() | FinalNative+1 flags | | 0x10 |
| FString GameServerName() | FinalNative+1 flags | | 0x10 |
| void FSDSetResolutionScale(float NewScaleNormalized) | FinalNative+1 flags | | 0x04 |
| bool FSDSetCurrentLanguage(UObject* WorldContextObject, const FString& Culture) | FinalNative+2 flags | | 0x19 |
| UFSDGameUserSettings* FSDGameUserSettings() | FinalNative+2 flags | | 0x08 |
| bool ConsoleGraphicsModeAvailable(const EConsoleGraphicsMode& Mode) | FinalNative+1 flags | | 0x02 |
| void ClearCustomKeyBindings(bool InGamepadKeys) | FinalNative+1 flags | | 0x01 |
| bool CanShowBlood() | FinalNative+1 flags | | 0x01 |
| void ApplyGraphicsChanges() | FinalNative+1 flags | | 0x00 |
| void ApplyConsoleGraphicsMode() | FinalNative+1 flags | | 0x00 |