Zdexby TheHolyOneZ
5,372 classes
Class

UFSDGameUserSettings

: UGameUserSettings : UObject
/Script/FSD.FSDGameUserSettings 0x0590 (1,424 B) align 8 inherited 0x0120 vtable /Script/FSD
0x00x0590

Members 122

OffsetSizeNameTypeFlagsDefault
0x01200x08padding / unreflected
0x10OnSettingsChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnUseHoldToRunChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnFOVChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnLanguageChangedFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnGameServerNameChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnFontSizeChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnJukeboxStreamerModeChangedFMulticastScriptDelegate4 flags<delegate>
0x01bJukeboxStreamerModebool8 flagsfalse
0x01bGraphicSettingsChangedboolTransient+7 flagsfalse
0x019A0x06padding / unreflected
0x10CurrentUserSetSaveSlotNameFString4 flags""
0x10OnCanShowBloodChangedFMulticastScriptDelegate4 flags<delegate>
0x50NamedBoolSettingsTMap<FName, bool>2 flags<TMap>
0x60ModdingUISettingsFModdingUISettings4 flags{SortField=0, SortAscending=true, ServerFilters=<TSet>, bSh…
0x10OnColorVisionDeficiencySettingsChangedFMulticastScriptDelegate4 flags<delegate>
0x08ColorVisionDeficiencyFColorVisionDeficiencySettings5 flags{Type=NormalVision, Severity=0.3}
0x04ServerSearchRegionint326 flags-1
0x01ServerSearchPasswordRequiredbool8 flagsfalse
0x028D0x03padding / unreflected
0x10OnModdingSettingsChangedFMulticastScriptDelegate4 flags<delegate>
0x04volumeCharacterVoicefloat6 flags100
0x04volumeMissionControlfloat6 flags100
0x04volumeMasterfloat6 flags14.770041
0x04volumeSFXfloat6 flags100
0x04volumeMusicfloat6 flags100
0x02B40x04padding / unreflected
0x10CurrentAudioOutputDeviceIdFString4 flags""
0x02C80x38padding / unreflected
0x01UseDefaultAudioOutputDevicebool6 flagstrue
0x03010x03padding / unreflected
0x04Sharpeningfloat6 flags0
0x04AntiAliasingTypeint326 flags1
0x01TemporalAAUpsamplingEnabledbool6 flagsfalse
0x030D0x03padding / unreflected
0x04volumeVoicefloat6 flags100
0x04UpscalingTypeint326 flags0
0x04AmdFsrModeint326 flags1
0x04AmdFsr2Modeint326 flags2
0x04AmdFsrSharpnessfloat6 flags0.2
0x04AmdFsr2Sharpnessfloat6 flags0.2
0x01NvidiaDlssModeUDLSSMode6 flagsAuto
0x03290x03padding / unreflected
0x04NvidiaDlssSharpnessfloat6 flags0.5
0x04FSDResolutionScalefloat6 flags1
0x01ReflexModeENVidiaReflexMode6 flagsDisabled
0x03350x03padding / unreflected
0x04WeaponSpwayScalefloat6 flags1
0x04RagdollQualityint326 flags2
0x01FrameGenerationModeUFSDStreamlineDLSSGMode6 flagsOff
0x03410x07padding / unreflected
0x08soundClassCharacterVoicesUSoundClass*Transient+6 flagsnullptr
0x08soundClassMissionControlUSoundClass*Transient+6 flagsnullptr
0x08soundClassMasterUSoundClass*Transient+6 flagsnullptr
0x08soundClassSFXUSoundClass*Transient+6 flagsnullptr
0x08soundClassUIUSoundClass*Transient+6 flagsnullptr
0x08soundClassMusicUSoundClass*Transient+6 flagsnullptr
0x08soundClassVoiceUSoundClass*Transient+6 flagsnullptr
0x04ChatFontSizeint326 flags14
0x01bUseVoiceChatbool6 flagstrue
0x01bUsePushToTalkbool6 flagstrue
0x03860x02padding / unreflected
0x10LocalGameServerNameFString4 flags""
0x10LocalGameServerNameFilteredFString4 flags""
0x01AppearOfflinebool6 flagsfalse
0x01AutoRefreshServerlistbool6 flagstrue
0x03AA0x02padding / unreflected
0x04MouseXSensitivityfloat6 flags600
0x04MouseYSensitivityfloat6 flags600
0x01UseSeperateSensetivitybool6 flagsfalse
0x01InvertMousebool6 flagsfalse
0x01InvertScroolWheelbool6 flagsfalse
0x01UseHoldToRunbool6 flagsfalse
0x01UseToggleLaserpointerbool6 flagsfalse
0x03B90x03padding / unreflected
0x04FOVfloat6 flags100
0x04HeadbobbingScalefloat6 flags100
0x04CameraShakeScalefloat6 flags100
0x04ChatFadeTimefloat6 flags10
0x01UseStreamerProgrambool6 flagsfalse
0x01SoundOnChatMessagebool6 flagstrue
0x01PhotosensitiveModebool6 flagsfalse
0x01TinnitusProtectionbool6 flagsfalse
0x04OverlayIntensityScalefloat6 flags1
0x01ShowUIAnimationsbool6 flagstrue
0x01UseProfanityFilterbool6 flagstrue
0x03D60x02padding / unreflected
0x04ForceFeedbackScalefloat6 flags1
0x01InvertFlightControlsbool6 flagsfalse
0x01EnableDx12ByDefaultbool6 flagsfalse
0x03DE0x02padding / unreflected
0x04HDRColorGammafloat6 flags1.2
0x01ConsoleGraphicsModeEConsoleGraphicsMode6 flagsFidelity
0x03E50x03padding / unreflected
0x04StaticResoultionScalefloat6 flags1
0x01UseManuelGrahpicsModebool6 flagsfalse
0x03ED0x03padding / unreflected
0x80HUDElementsFHUDElements3 flags{OnScreenHelp={Mode=Visible, Version=0}, EnemyHealth={Mode=…
0x04CharacterOptionsFCharacterOptions4 flags{GrapplingHookAutoSwitch=false, ZiplineGunAutoSwitch=false,…
0x04DownedTurnDirection_ControllerfloatProtected+6 flags1
0x04DownedTurnDirection_MousefloatProtected+6 flags-1
0x04UIDPIScalefloat6 flags90
0x04800x04padding / unreflected
0x01EnableCustomUIScaleboolTransient+5 flagsfalse
0x04850x03padding / unreflected
0x10OnInputSourceChangedFMulticastScriptDelegateTransient+4 flags<delegate>
0x01CheckCursorOutOfBoundsbool6 flagsfalse
0x04990x07padding / unreflected
0x10OnEnableTutorialHintsChangedFMulticastScriptDelegateTransient+4 flags<delegate>
0x10OnShowFPSChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnShowNetInfoLevelChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnDx12EnabledFMulticastScriptDelegate4 flags<delegate>
0x08ResolutionToBeAppliedFIntPointTransient+5 flags{X=0, Y=0}
0x01VSyncToBeAppliedboolTransient+5 flagsfalse
0x01Dx12ToBeAppliedboolTransient+5 flagsfalse
0x01InFullscreenModeToBeApplieduint8Transient+5 flags0
0x01InFullscreenModeToBeAppliedValidboolTransient+5 flagsfalse
0x01VSyncToBeAppliedValidboolTransient+5 flagsfalse
0x01Dx12ToBeAppliedValidboolTransient+5 flagsfalse
0x01ResolutionToBeAppliedValidboolTransient+5 flagsfalse
0x01EscMenuActiveboolTransient+5 flagsfalse
0x01bShowUpgradeExtraDetailsboolTransient+7 flagsfalse
0x04F10x07padding / unreflected
0x10OnShowUpgradeExtraDetailsChangedFMulticastScriptDelegateTransient+4 flags<delegate>
0x10OnCustomKeyBindingsChangedFMulticastScriptDelegate4 flags<delegate>
0x04LastNiagaraShaderVerionsint326 flags0
0x01HasKeyboardBeenConnectedboolTransient+7 flagsfalse
0x01CurrentInputSourceEFSDInputSourceProtected+6 flagsMouseAndKeyboard
0x01RequestedInputSourceEFSDInputSourceTransientProtected+5 flagsNone
0x051F0x01padding / unreflected
0x10CustomKeyBindingsTArray<FCustomKeyBinding>Protected+3 flags[]
0x10CustomControllerBindingsTArray<FCustomKeyBinding>Protected+3 flags[]
0x01SwapControllerThumbsticksboolProtected+8 flagsfalse
0x01bTutorialHintsEnabledboolProtected+6 flagstrue
0x01bShowSubtitlesboolProtected+6 flagsfalse
0x01bShowFPSboolProtected+6 flagsfalse
0x04ShowNetInfoLevelint32Protected+6 flags0
0x01bCanShowBloodboolProtected+6 flagstrue
0x01PreventLatejoinCharacterDuplicationboolProtected+6 flagsfalse
0x01TranslatorDebugModeEnabledboolProtected+6 flagsfalse
0x054B0x05padding / unreflected
0x10PreviousCultureFStringTransientProtected+3 flags""
0x10ControllerSettingsFControllerSettingsProtected+3 flags{AimInnerDeadZone=25, AimSensitivity=100, AimOuterAccelerat…
0x10SelectedDifficultyLevelsTArray<FGuid>Protected+3 flags[]
0x10DifficultyLevelsAddedByDefaultTArray<FGuid>Protected+3 flags[]
Inherited from UGameUserSettings 30
OffsetSizeNameTypeFlagsDefault
0x01bUseVSyncbool6 flagsfalse
0x01bUseDynamicResolutionbool6 flagsfalse
0x002A0x56padding / unreflected
0x04ResolutionSizeXuint32Protected+6 flags0
0x04ResolutionSizeYuint32Protected+6 flags0
0x04LastUserConfirmedResolutionSizeXuint32Protected+6 flags0
0x04LastUserConfirmedResolutionSizeYuint32Protected+6 flags0
0x04WindowPosXint32Protected+6 flags-1
0x04WindowPosYint32Protected+6 flags-1
0x04FullscreenModeint32Protected+6 flags1
0x04LastConfirmedFullscreenModeint32Protected+6 flags0
0x04PreferredFullscreenModeint32Protected+6 flags1
0x04Versionuint32Protected+6 flags0
0x04AudioQualityLevelint32Protected+6 flags0
0x04LastConfirmedAudioQualityLevelint32Protected+6 flags0
0x04FrameRateLimitfloatProtected+6 flags0
0x00B40x04padding / unreflected
0x04DesiredScreenWidthint32Protected+6 flags1280
0x01bUseDesiredScreenHeightboolProtected+7 flagsfalse
0x00BD0x03padding / unreflected
0x04DesiredScreenHeightint32Protected+6 flags720
0x04LastUserConfirmedDesiredScreenWidthint32Protected+6 flags1280
0x04LastUserConfirmedDesiredScreenHeightint32Protected+6 flags720
0x04LastRecommendedScreenWidthfloatProtected+6 flags-1
0x04LastRecommendedScreenHeightfloatProtected+6 flags-1
0x04LastCPUBenchmarkResultfloatProtected+6 flags-1
0x04LastGPUBenchmarkResultfloatProtected+6 flags-1
0x00DC0x04padding / unreflected
0x10LastCPUBenchmarkStepsTArray<float>Protected+3 flags[]
0x10LastGPUBenchmarkStepsTArray<float>Protected+3 flags[]
0x04LastGPUBenchmarkMultiplierfloatProtected+6 flags1
0x01bUseHDRDisplayOutputboolProtected+6 flagsfalse
0x01050x03padding / unreflected
0x04HDRDisplayOutputNitsint32Protected+6 flags1000
0x010C0x04padding / unreflected
0x10OnGameUserSettingsUINeedsUpdateFMulticastScriptDelegate4 flags<delegate>

Functions 205

SignatureFlagsNativeParams
void UpdateVolumeSettings(USoundClass* CharacterVoices, USoundClass* MissionControl, USoundClass* Master, USoundClass* Music, USoundClass* SFX, USoundClass* UI, USoundClass* Voice)FinalNative+1 flags0x38
void UpdateForceFeedbackScaleOnController(APlayerController* Controller)FinalNative+1 flags0x08
bool ToggleTranslatorDebugMode()FinalNative+1 flags0x01
bool ToggleShowUpgradeExtraDetails()FinalNative+1 flags0x01
void ToggleModdingServerFilter(uint8 ServerFilter, bool enable)FinalNative+1 flags0x02
void SetZiplineGunAutoSwitch(bool shouldAutoSwitch)FinalNative+1 flags0x01
void SetWeaponSwayScale(float Scale)FinalNative+1 flags0x04
void SetVSyncEnabledToBeApplied(bool bEnable)FinalNative+1 flags0x01
void SetVolume(const EVolumeType& volumeType, float Volume)FinalNative+1 flags0x08
void SetVoiceChatEnabled(bool bEnable)FinalNative+1 flags0x01
void SetUseToggleTerrainScanner(bool useToggleTerrainScanner)FinalNative+1 flags0x01
void SetUseToggleLaserpointer(bool UseToggleLaserpointer)FinalNative+1 flags0x01
void SetUseStreamerProgram(bool UseStreamerProgram)FinalNative+1 flags0x01
void SetUseSeparateSensitivity(bool newSetting)FinalNative+1 flags0x01
void SetUseProfanityFilter(bool shouldUse)FinalNative+1 flags0x01
void SetUseManualGraphicsMode(bool bEnabled)FinalNative+1 flags0x01
void SetUseHoldToRun(bool UseHoldToRun)FinalNative+1 flags0x01
void SetUseDefaultAudioOutputDevice(UObject* WorldContextObject, bool UseDefault)FinalNative+1 flags0x09
void SetUseCustomUIScale(bool UseCustomScale)FinalNative+1 flags0x01
void SetUpscalingType(int32 Type)FinalNative+1 flags0x04
void SetUIDPIScale(float uiscale)FinalNative+1 flags0x04
void SetTutorialHintsEnabled(bool Enabled)FinalNative+1 flags0x01
void SetTurn180Mode(const ETurn180Mode& InMode)FinalNative+1 flags0x01
void SetTinnitusProtection(bool enable)FinalNative+1 flags0x01
void SetTemporalAAUpscalingEnabled(bool bEnable)FinalNative+1 flags0x01
void SetSwapControllerThumbsticks(bool InSwapThumbsticks)FinalNative+1 flags0x01
void SetSteamSearchRegion(const ESteamSearchRegion& InRegion)FinalNative+1 flags0x01
void SetStaticResolutionScale(float percentage)FinalNative+1 flags0x04
void SetShowUIAnimations(bool shouldShow)FinalNative+1 flags0x01
void SetShowSubtitles(bool Show)FinalNative+1 flags0x01
void SetShowSandboxLabel(bool InShowLabel)FinalNative+1 flags0x01
void SetShowNetInfoLevel(int32 Level)FinalNative+1 flags0x04
void SetShowFPS(bool Visible)FinalNative+1 flags0x01
void SetSharpening(float Sharpening)FinalNative+1 flags0x04
void SetServerSearchPasswordRequired(bool InPasswordRequired)FinalNative+1 flags0x01
void SetScreenResolutionToBeApplied(const FIntPoint& Resolution)FinalNative+1 flags0x08
void SetReflexMode(const ENVidiaReflexMode& ReflexMode)FinalNative+1 flags0x01
void SetRagdollQuality(int32 Value)FinalNative+1 flags0x04
void SetPushToTalk(bool bEnable)FinalNative+1 flags0x01
void SetPreviousItemEnabledOnController(bool InEnabled)FinalNative+1 flags0x01
void SetPreventLatejoinCharacterDuplication(bool prevent)FinalNative+1 flags0x01
void SetPlaySoundOnChatMessage(bool playSoundOnMessage)FinalNative+1 flags0x01
void SetPhotosensitiveMode(bool modeOn)FinalNative+1 flags0x01
void SetOverlayIntensityScale(float Scale)FinalNative+1 flags0x04
void SetNvidiaDlssSharpness(float Sharpness)FinalNative+1 flags0x04
void SetNvidiaDlssMode(const UDLSSMode& Mode)FinalNative+1 flags0x01
void SetMouseYSensitivity(float newSensitivity)FinalNative+1 flags0x04
void SetMouseXSensitivity(float newSensitivity)FinalNative+1 flags0x04
void SetModdingSortBy(uint8 SortField, bool SortAscending)FinalNative+1 flags0x02
void SetLensFlaresEnabled(bool Enabled)FinalNative+1 flags0x01
void SetJukeboxStreamerMode(bool InStreamerMode)FinalNative+1 flags0x01
void SetInvertMouseWheel(bool invertMouseWheel)FinalNative+1 flags0x01
void SetInvertMouse(bool InvertMouse)FinalNative+1 flags0x01
void SetInvertFlightControls(bool Invert)FinalNative+1 flags0x01
void SetInputSource(const EFSDInputSource& NewSource)FinalNative+1 flags0x01
void SetHoldToFire(bool HoldToFire)FinalNative+1 flags0x01
void SetHoldToBreakImmobilization(bool holdToBreak)FinalNative+1 flags0x01
void SetHeadBobbingScale(float HeadbobbingScale)FinalNative+1 flags0x04
void SetHDRColorGamma(float Gamma)FinalNative+1 flags0x04
void SetGrapplingHookAutoSwitch(bool shouldAutoSwitch)FinalNative+1 flags0x01
void SetGamma(float gamme)FinalNative+1 flags0x04
void SetGameServerName(int32 localUserNum, const FString& Name)FinalNative+1 flags0x18
void SetFullscreenModeToBeApplied(uint8 InFullscreenMode)FinalNative+1 flags0x01
void SetFrameGenerationMode(const UFSDStreamlineDLSSGMode& NewMode)FinalNative+1 flags0x01
void SetFOV(float FOV)FinalNative+1 flags0x04
void SetForceFeedbackScale(float Scale)FinalNative+1 flags0x04
void SetDx12EnabledToBeApplied(bool bEnable)FinalNative+1 flags0x01
void SetDownCameraTurnDirection(const EFSDInputSource& InputSource, float InDirection)FinalNative+1 flags0x08
void SetDisableMasterEQ(bool B)FinalNative+1 flags0x01
void SetDifficultySelected(UDifficultySetting* Difficulty, bool IsSelected)FinalNative+1 flags0x09
void SetDebugLocalizerMode(bool bEnable)FinalNative+1 flags0x01
void SetCurrentUserSaveSlotName(UObject* WorldContextObject, const FString& saveSlotName, const ESaveSlotChangeProcedure& changeProcedure)FinalNative+1 flags0x19
void SetConsoleGraphicsMode(const EConsoleGraphicsMode& Mode)FinalNative+1 flags0x01
void SetColorVisionDeficiency(const EColorVisionDeficiency& InType, float InSeverity)FinalNative+1 flags0x08
void SetCheckForOutOfBoundsEnabled(bool Enabled)FinalNative+1 flags0x01
void SetChatFontSize(int32 inFontSize)FinalNative+1 flags0x04
void SetChatFadeTime(float FadeTime)FinalNative+1 flags0x04
void SetChatEnabledOnController(bool InEnabled)FinalNative+1 flags0x01
void SetCanShowBlood(bool bloodAllowed)FinalNative+1 flags0x01
void SetCameraShakeScale(float CameraShakeScale)FinalNative+1 flags0x04
void SetBloomEnabled(bool Enabled)FinalNative+1 flags0x01
void SetAutoRefreshServerlist(bool Value)FinalNative+1 flags0x01
bool SetAudioOutputDevice(UObject* WorldContextObject, const FString& DeviceID)FinalNative+1 flags0x19
bool SetAudioInputDevice(const FString& DeviceName)FinalNative+1 flags0x11
void SetAppearOffline(bool bEnable)FinalNative+1 flags0x01
void SetAntiAliasingType(int32 AntiAliasingType)FinalNative+1 flags0x04
void SetAMDFSRSharpness(float Sharpness)FinalNative+1 flags0x04
void SetAMDFSRMode(int32 Mode)FinalNative+1 flags0x04
void SetAMDFSR2Sharpness(float Sharpness)FinalNative+1 flags0x04
void SetAMDFSR2Mode(int32 Mode)FinalNative+1 flags0x04
void SetAimSensitivity(float NewValue)FinalNative+1 flags0x04
void SetAimOuterAcceleration(float NewValue)FinalNative+1 flags0x04
void SetAimDeadZone(float NewValue)FinalNative+1 flags0x04
void ResetGraphicsChanges()FinalNative+1 flags0x00
void ResetControllerSettings()FinalNative+1 flags0x00
void PostInitFSDUserSettings(UObject* WorldContextObject)FinalNative+1 flags0x08
bool IsVSyncSupported()FinalNative+1 flags0x01
bool IsVoiceChatEnabled()FinalNative+1 flags0x01
bool IsUpscalingTypeSupported(int32 Type)FinalNative+1 flags0x05
bool IsNvReflexAvailable()FinalNative+2 flags0x01
bool IsManaulGraphicsModeAvailable()FinalNative+1 flags0x01
bool IsFrameGenerationSupported()FinalNative+1 flags0x01
bool IsDx12Enabled()FinalNative+1 flags0x01
bool IsDebugLocalizerModeEnabled()FinalNative+1 flags0x01
bool IsCurrentInputSource(const EFSDInputSource& InputSource)FinalNative+2 flags0x02
void InitializeDifficultySelection(UObject* WorldContext, const TArray<UDifficultySetting*>& StartSelection)FinalNative+1 flags0x18
bool HasAudioOutputDeviceChanged(const FString& AudioDeviceChangedTo)FinalNative+1 flags0x11
bool GetZiplineGunAutoSwitch()FinalNative+1 flags0x01
float GetWeaponSwayScale()FinalNative+1 flags0x04
bool GetVSyncEnabledToBeApplied()FinalNative+1 flags0x01
float GetVolume(const EVolumeType& volumeType)FinalNative+1 flags0x08
bool GetUseToggleTerrainScanner()FinalNative+1 flags0x01
bool GetUseToggleLaserpointer()FinalNative+1 flags0x01
bool GetUseStreamerProgram()FinalNative+1 flags0x01
bool GetUseSeparateSensitivity()FinalNative+1 flags0x01
bool GetUseProfanityFilter()FinalNative+1 flags0x01
bool GetUseManualGraphicsMode()FinalNative+1 flags0x01
bool GetUseHoldToRun()FinalNative+1 flags0x01
bool GetUseDefaultAudioOutputDevice()FinalNative+1 flags0x01
bool GetUseCustomUIScale()FinalNative+1 flags0x01
int32 GetUpscalingType()FinalNative+1 flags0x04
float GetUIDPIScale()FinalNative+1 flags0x04
bool GetTutorialHintsEnabled()FinalNative+1 flags0x01
ETurn180Mode GetTurn180Mode()FinalNative+1 flags0x01
bool GetTinnitusProtection()FinalNative+1 flags0x01
bool GetTemporalAAUpscalingEnabled()FinalNative+1 flags0x01
ESteamSearchRegion GetSteamSearchRegion()FinalNative+1 flags0x01
float GetStaticResolutionScale()FinalNative+1 flags0x04
bool GetShowUIAnimations()FinalNative+1 flags0x01
bool GetShowSubtitles()FinalNative+1 flags0x01
bool GetShowSandboxLabel()FinalNative+1 flags0x01
int32 GetShowNetInfoLevel()FinalNative+1 flags0x04
bool GetShowFPS()FinalNative+1 flags0x01
float GetSharpening()FinalNative+1 flags0x04
FIntPoint GetScreenResolutionToBeApplied()FinalNative+1 flags0x08
ENVidiaReflexMode GetReflexMode()FinalNative+1 flags0x01
float GetRagdollQualityDurationFactor()FinalNative+1 flags0x04
int32 GetRagdollQuality()FinalNative+1 flags0x04
bool GetPushToTalk()FinalNative+1 flags0x01
bool GetPreviousItemEnabledOnController()FinalNative+1 flags0x01
bool GetPreventLatejoinCharacterDuplication()FinalNative+1 flags0x01
bool GetPlaySoundOnChatMessage()FinalNative+1 flags0x01
bool GetPhotosensitiveMode()FinalNative+1 flags0x01
float GetOverlayIntensityScale()FinalNative+1 flags0x04
float GetNvidiaDlssSharpness()FinalNative+1 flags0x04
UDLSSMode GetNvidiaDlssMode()FinalNative+1 flags0x01
float GetMouseYSensitivity()FinalNative+1 flags0x04
float GetMouseXSensitivity()FinalNative+1 flags0x04
bool GetModdingServerFilterEnabled(uint8 ServerFilter)FinalNative+1 flags0x02
bool GetLensFlaresEnabled()FinalNative+1 flags0x01
bool GetIsDifficultySelected(UDifficultySetting* Difficulty)FinalNative+1 flags0x09
bool GetInvertMouseWheel()FinalNative+1 flags0x01
bool GetInvertMouse()FinalNative+1 flags0x01
bool GetInvertFlightControls()FinalNative+1 flags0x01
EFSDInputSource GetInputSource()FinalNative+2 flags0x01
bool GetHoldToFire()FinalNative+1 flags0x01
bool GetHoldToBreakImmobilization()FinalNative+1 flags0x01
float GetHeadBobbingScale()FinalNative+1 flags0x04
float GetHDRColorGamma()FinalNative+1 flags0x04
bool GetGrapplingHookAutoSwitch()FinalNative+1 flags0x01
float GetGamma()FinalNative+1 flags0x04
uint8 GetFullscreenModeToBeApplied()FinalNative+1 flags0x01
UFSDGameUserSettings* GetFSDGameUserSettings()FinalNative+2 flags0x08
UFSDStreamlineDLSSGMode GetFrameGenerationMode()FinalNative+1 flags0x01
float GetFOV()FinalNative+1 flags0x04
float GetForceFeedbackScale()FinalNative+1 flags0x04
bool GetDx12EnabledToBeApplied()FinalNative+1 flags0x01
float GetDownCameraTurnDirection(const EFSDInputSource& InputSource)FinalNative+1 flags0x08
bool GetDisableMasterEQ()FinalNative+1 flags0x01
FString GetCurrentUserSaveSlotName()FinalNative+1 flags0x10
EFSDInputSource GetCurrentInputSource()FinalNative+1 flags0x01
bool GetCurrentAudioOutputDevice(UObject* WorldContextObject, const FString& AudioDevice)FinalNative+1 flags0x19
FString GetCurrentAudioInputDeviceName()FinalNative+1 flags0x10
float GetCurrentAudioInputDeviceAmplitude(int32 localUserId)FinalNative+1 flags0x08
EConsoleGraphicsMode GetConsoleGraphicsMode()FinalNative+1 flags0x01
bool GetCheckForOutOfBounds()FinalNative+1 flags0x01
int32 GetChatFontSize()FinalNative+1 flags0x04
float GetChatFadeTime()FinalNative+1 flags0x04
bool GetChatEnabledOnController()FinalNative+1 flags0x01
float GetCameraShakeScale()FinalNative+1 flags0x04
bool GetBloomEnabled()FinalNative+1 flags0x01
bool GetAvaliableAudioOutputDevices(UObject* WorldContextObject, const TArray<FString>& AudioDevices)FinalNative+1 flags0x19
bool GetAvaliableAudioInputDevices(const TArray<FString>& AudioDevices)FinalNative+1 flags0x11
bool GetAvailableScreenResolutionsForNonPrimaryMonitors(const TArray<FIntPoint>& Resolutions)FinalNative+1 flags0x11
bool GetAutoRefreshServerlist()FinalNative+1 flags0x01
FString GetAudioOutputDeviceName(UObject* WorldContextObject, const FString& DeviceID)FinalNative+1 flags0x28
bool GetAppearOffline()FinalNative+1 flags0x01
int32 GetAntiAliasingType()FinalNative+1 flags0x04
float GetAMDFSRSharpness()FinalNative+1 flags0x04
int32 GetAMDFSRMode()FinalNative+1 flags0x04
float GetAMDFSR2Sharpness()FinalNative+1 flags0x04
int32 GetAMDFSR2Mode()FinalNative+1 flags0x04
float GetAimSensitivity()FinalNative+1 flags0x04
float GetAimOuterAcceleration()FinalNative+1 flags0x04
float GetAimDeadZone()FinalNative+1 flags0x04
FString GameServerNameFiltered()FinalNative+1 flags0x10
FString GameServerName()FinalNative+1 flags0x10
void FSDSetResolutionScale(float NewScaleNormalized)FinalNative+1 flags0x04
bool FSDSetCurrentLanguage(UObject* WorldContextObject, const FString& Culture)FinalNative+2 flags0x19
UFSDGameUserSettings* FSDGameUserSettings()FinalNative+2 flags0x08
bool ConsoleGraphicsModeAvailable(const EConsoleGraphicsMode& Mode)FinalNative+1 flags0x02
void ClearCustomKeyBindings(bool InGamepadKeys)FinalNative+1 flags0x01
bool CanShowBlood()FinalNative+1 flags0x01
void ApplyGraphicsChanges()FinalNative+1 flags0x00
void ApplyConsoleGraphicsMode()FinalNative+1 flags0x00

Used by 2

types with a member, parameter or interface of this type