| FVector_NetQuantizeNormal VectorToNetQuantizeNormal(const FVector& Vec) | FinalNative+2 flags | | 0x18 |
| FVector_NetQuantize VectorToNetQuantize(const FVector& Vec) | FinalNative+2 flags | | 0x18 |
| FVector QuatToVector(const FQuat& Quat) | FinalNative+2 flags | | 0x1C |
| FRotator QuatToRotator(const FQuat& Quat) | FinalNative+2 flags | | 0x1C |
| FVector_NetQuantizeNormal QuadToNetQuantizeNormal(const FQuat& Quat) | FinalNative+2 flags | | 0x1C |
| FVector ComponentToWorldLocation(USceneComponent* Component) | FinalNative+2 flags | | 0x14 |
| FVector ActorToWorldLocation(AActor* Actor) | FinalNative+2 flags | | 0x14 |