Zdexby TheHolyOneZ
5,372 classes
Class

UFSDCheatManager

: UCheatManager : UObject
/Script/FSD.FSDCheatManager 0x00B0 (176 B) align 8 inherited 0x0088 vtable /Script/FSD
0x00x00B0

Members 6

OffsetSizeNameTypeFlagsDefault
0x04RoomJumpCountint32TransientProtected+5 flags0
0x04PreviousMaxDistanceBeforeCleanupfloatTransientProtected+5 flags0
0x10ToggleHoopGameMovementFMulticastScriptDelegateProtected+5 flags<delegate>
0x08SpawnPosMarkerAActor*TransientProtected+5 flagsnullptr
0x01EscortShowSmartRockDebugboolTransientProtected+7 flagsfalse
0x01IsUsingSavedCheatsboolTransientProtected+7 flagsfalse
0x00AA0x06unreflected bytes to end of UFSDCheatManager
Inherited from UCheatManager 3
OffsetSizeNameTypeFlagsDefault
0x08DebugCameraControllerRefADebugCameraController*5 flagsnullptr
0x08DebugCameraControllerClassTSubclassOf<ADebugCameraController>10 flags/Script/Engine.DebugCameraController
0x00380x40padding / unreflected
0x10CheatManagerExtensionsTArray<UCheatManagerExtension*>TransientProtected+2 flags[]

Functions 266

SignatureFlagsNativeParams
void ToggleDebugEvent(UFSDEvent* InEvent)FinalNative+1 flags0x08
void SwitchCharacter(UPlayerCharacterID* characterID)FinalNative+1 flags0x08
void SpawnEnemies(UEnemyDescriptor* descriptor, int32 Count)FinalNative+1 flags0x0C
void SpawnCritters(UBaseCritterDescriptor* descriptor, int32 Count)FinalNative+1 flags0x0C
void SpawnBosco(const TSoftClassPtr<APawn>& droneClass, TSubclassOf<AFSDAIController> aControllerClass)FinalNative+1 flags0x30
void ShowTutorialDebug()FinalNative+1 flags0x00
void SetStandingDown(bool standingDown)FinalNative+1 flags0x01
void SetSpawnEnemies(bool SpawnEnemies)FinalNative+1 flags0x01
bool SetSavedCheatValue(const FName& CheatName, const int32& ValueToSet)FinalNative+2 flags0x0D
void SetQuadPickAxe(bool quad)FinalNative+1 flags0x01
void SetHUDVisible(bool ShowHUD)FinalNative+1 flags0x01
void SetGodMode(bool God)FinalNative+1 flags0x01
void SetFastMovement(bool fast)FinalNative+1 flags0x01
void Server_Refresh_Daily_Special(int32 Index)NativeEvent+1 flags0x04
void ResetTutorials()FinalNative+1 flags0x00
void ResetSpacerigIntroMessage()FinalNative+1 flags0x00
void R_RemoveResources(int32 Number)FinalNative+1 flags0x04
void R_RemoveCredits(int32 Number)FinalNative+1 flags0x04
void R_RemoveCraftingResource(int32 amount, int32 Type)FinalNative+1 flags0x08
void R_AddSeasonToken(UObject* WorldContextObject, int32 Number)FinalNative+1 flags0x0C
void R_AddResources_Player(float Number)FinalNative+1 flags0x04
void R_AddResources(float Number)FinalNative+1 flags0x04
void R_AddPerkPoints(int32 amount)FinalNative+1 flags0x04
void R_AddNitra(float amount)FinalNative+1 flags0x04
void R_AddMorkite(float amount)FinalNative+1 flags0x04
void R_AddMatrixCores(int32 Number)FinalNative+1 flags0x04
void R_AddHollomite(float amount)FinalNative+1 flags0x04
void R_AddGold(float amount)FinalNative+1 flags0x04
void R_AddDystrum(float amount)FinalNative+1 flags0x04
void R_AddCredits(int32 Number)FinalNative+1 flags0x04
void R_AddCraftingResource(int32 amount, int32 Type)FinalNative+1 flags0x08
void R_Add_Phazyonite(int32 amount)FinalNative+1 flags0x04
void R_Add_BitterGem(int32 amount)FinalNative+1 flags0x04
void R_Add_Aquarq(int32 amount)FinalNative+1 flags0x04
bool IsInGodMode()FinalNative+1 flags0x01
bool IsFlyModeActive()FinalNative+1 flags0x01
bool IsFlareGunProjectilesInfinite()FinalNative+2 flags0x01
bool IsFastMovementActive()FinalNative+1 flags0x01
void InstantDropResuppyPod(ARessuplyPod* pod)FinalNative+1 flags0x08
bool GetSavedCheatValue(const FName& CheatName, const int32& ValueToGet)FinalNative+2 flags0x0D
void GetListOfRoomNames(const TArray<FString>& roomNames)FinalNative+1 flags0x10
void DestroyAllInstances(TSubclassOf<AActor> destroy)FinalNative+1 flags0x08
void D_Rejoin_RestoreState()FinalNative+1 flags0x00
void D_MovieModeStartWithCameraShake(bool Value)FinalNative+1 flags0x01
void D_MovieModeStartAtOrigin(bool Value)FinalNative+1 flags0x01
void D_EnableMovieModeInSpacerig(bool Value)FinalNative+1 flags0x01
void D_EnableMovieMode(bool Value)FinalNative+1 flags0x01
void Cheat_UnlockWeapon(UObject* WorldContextObjectm, UItemID* ItemID)FinalNative+2 flags0x10
void Cheat_UnlockAllWeapons(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_UnlockAllUpgrades(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_UnlockAll_Poses(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_UnlockAll_Beers(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_SetSpawnPosMarker(AActor* Actor)FinalNative+1 flags0x08
void Cheat_SetHealth(float newHealthValue, APlayerCharacter* Player)NativeEvent+1 flags0x10
void Cheat_Schematic_UnlockAll(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_Schematic_ResetAll(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_Schematic_GiveRandom(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_Schematic_ForgeAll_Owned(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_Schematic_ForgeAll(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_Resources(UObject* WorldContextObject, float amount)FinalNative+2 flags0x0C
void Cheat_ResetEquippedUpgrades(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_RemoveResources(UObject* WorldContextObject, int32 amount)FinalNative+2 flags0x0C
void Cheat_PickAxeVanity_UnlockAll(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_PickAxeVanity_ResetAll(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_MinersManual_ShowAll(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_GenerateNewMissionSeed(UObject* WorldContextObject, bool Enabled)FinalNative+2 flags0x09
void Cheat_ForceTreasure(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_ForceLostPack(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_DeepDives_Refresh(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_Campaign_Complete(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_Campaign_Advance(UObject* WorldContextObject)FinalNative+2 flags0x08
void Cheat_AddXP(UObject* WorldContextObject, int32 amount)FinalNative+2 flags0x0C
void Cheat_AddPerkPoints(UObject* WorldContextObject, int32 amount)FinalNative+2 flags0x0C
void Cheat_AddCredits(UObject* WorldContextObject, int32 amount)FinalNative+2 flags0x0C
void C_Windows_PrintStack()FinalNative+1 flags0x00
void C_Windows_CloseAll()FinalNative+1 flags0x00
void C_WeaponMaintenance_Reset()FinalNative+1 flags0x00
void C_WeaponMaintenance_AddXP(int32 XP)FinalNative+1 flags0x04
void C_VanityMasteryResetXP()FinalNative+1 flags0x00
void C_VanityMasteryAddXP(int32 Number)FinalNative+1 flags0x04
void C_UnlockOverclocking()FinalNative+1 flags0x00
void C_UnlockAll_WeaponUpgrades()FinalNative+1 flags0x00
void C_UnlockAll_WeaponSkins_Paintjobs()FinalNative+1 flags0x00
void C_UnlockAll_WeaponSkins_Frameworks()FinalNative+1 flags0x00
void C_UnlockAll_WeaponSkins()FinalNative+1 flags0x00
void C_UnlockAll_Weapons()FinalNative+1 flags0x00
void C_UnlockAll_StoreVanity()FinalNative+1 flags0x00
void C_UnlockAll_Poses_ForAll()FinalNative+1 flags0x00
void C_UnlockAll_Poses()FinalNative+1 flags0x00
void C_UnlockAll_PickaxeParts()FinalNative+1 flags0x00
void C_UnlockAll_Perks()FinalNative+1 flags0x00
void C_UnlockAll_Drinks()FinalNative+1 flags0x00
void C_UnlockAll_Beers()FinalNative+1 flags0x00
void C_UnlockAll_ArmorMats()FinalNative+1 flags0x00
void C_UnlockAll()FinalNative+1 flags0x00
void C_Unlock_Facility()FinalNative+1 flags0x00
void C_TryRespawnBoneCollector()FinalNative+1 flags0x00
void C_Treasures_Track(int32 Mode)FinalNative+1 flags0x04
void C_Treasures_Reward(int32 Count)FinalNative+1 flags0x04
void C_ToggleHoopGameMovement()FinalNative+1 flags0x00
void C_ToggleFadingEnabled()FinalNative+1 flags0x00
void C_ToggleFadingDebug()FinalNative+1 flags0x00
void C_ToggleCanShowBlood()FinalNative+1 flags0x00
void C_TestSpecialEventChance()FinalNative+1 flags0x00
void C_TeleportToPlayer(int32 InPlayerIndex)FinalNative+1 flags0x04
void C_TeleportPlayerToMe(int32 InPlayerIndex)FinalNative+1 flags0x04
void C_TeleportAllPlayersToMe()FinalNative+1 flags0x00
void C_StopMovement(bool shouldMove)FinalNative+1 flags0x01
void C_StartCountDown()FinalNative+1 flags0x00
void C_SpawnScriptedWaveIndex(int32 Index)FinalNative+1 flags0x04
void C_SpawnScriptedWave()FinalNative+1 flags0x00
void C_SpawnNormalWave()FinalNative+1 flags0x00
void C_SpawnEvenRewarder()FinalNative+1 flags0x00
void C_SpawnDropPodOnSelf(float Delay)FinalNative+1 flags0x04
void C_SpawnDancingCharacterOnSelf(int32 InDanceIndex)FinalNative+1 flags0x04
void C_SpawnBarrelOnPlayer(int32 amount)FinalNative+1 flags0x04
void C_SpawnAllParticles()FinalNative+1 flags0x00
void C_SetUseSavedCheatsByDefault(bool useSavedCheats)FinalNative+1 flags0x01
void C_SetTestMission(int32 missionIndex)FinalNative+1 flags0x04
void C_SetTestingCharacter(UPlayerCharacterID* characterID)FinalNative+1 flags0x08
void C_SetSuperRapidFireEnabled(bool Enabled)FinalNative+1 flags0x01
void C_SetStandingDown(bool standingDown)FinalNative+1 flags0x01
void C_SetSavedCheats()FinalNative+1 flags0x00
void C_SetPlayers(int32 Number)FinalNative+1 flags0x04
void C_SetInWorldSubtitlesActive(bool Active)FinalNative+1 flags0x01
void C_SetInstantUsables(bool Value)FinalNative+1 flags0x01
void C_SetHealth(float Health)FinalNative+1 flags0x04
void C_SetFlyMode(bool flyEnabled)FinalNative+1 flags0x01
void C_SetFastFlares()FinalNative+1 flags0x00
void C_SetEnglish(int32 Val)FinalNative+1 flags0x04
void C_SetDancing(bool shouldDance, int32 danceMove)FinalNative+1 flags0x08
void C_SetAmmoCostEnabled(bool Enabled)FinalNative+1 flags0x01
void C_SetActorTrackingVisible(bool Visible)FinalNative+1 flags0x01
void C_Seasons_ResetXP(UObject* WorldContextObject)FinalNative+2 flags0x08
void C_Seasons_ResetTreeOfVanity()FinalNative+1 flags0x00
void C_Seasons_ResetToken()FinalNative+1 flags0x00
void C_Seasons_ResetReroll()FinalNative+1 flags0x00
void C_Seasons_ResetPlagueHeartsCollected()FinalNative+1 flags0x00
void C_Seasons_ResetBonusScripFragmentsCollected()FinalNative+1 flags0x00
void C_Seasons_PrintScripProgress()FinalNative+1 flags0x00
void C_Seasons_IncrementChallenge(int32 Index)FinalNative+1 flags0x04
void C_Seasons_CompleteSeasonAlmost()FinalNative+1 flags0x00
void C_Seasons_CompleteSeason()FinalNative+1 flags0x00
void C_Seasons_CompleteScripChallenge(int32 Number)FinalNative+1 flags0x04
void C_Seasons_ClearSeasonCompletedAnnounced()FinalNative+1 flags0x00
void C_Seasons_ClearChallenges()FinalNative+1 flags0x00
void C_Seasons_ClearAllProgress()FinalNative+1 flags0x00
void C_Seasons_AddXP(UObject* WorldContextObject, int32 Number)FinalNative+2 flags0x0C
void C_Seasons_AddHeartsCollecdted(int32 Number)FinalNative+1 flags0x04
void C_Seasons_AddChallenge()FinalNative+1 flags0x00
void C_Seasons_AddBonusScripFragment(int32 Number)FinalNative+1 flags0x04
void C_Season_SetActiveSeason(UObject* WorldContextObject, int32 Index)FinalNative+2 flags0x0C
void C_Schematics_UnlockAll()FinalNative+1 flags0x00
void C_Schematics_ResetAll()FinalNative+1 flags0x00
void C_Schematics_ForgeAll_Owned()FinalNative+1 flags0x00
void C_Schematics_ForgeAll()FinalNative+1 flags0x00
void C_Schematics_ClearHasSeenFirstMessage()FinalNative+1 flags0x00
void C_Schematic_GiveRandom()FinalNative+1 flags0x00
void C_Salvage_FixMiniMules()FinalNative+1 flags0x00
void C_Revive()FinalNative+1 flags0x00
void C_Resupply()FinalNative+1 flags0x00
void C_ResetSteamAchievementStats()FinalNative+1 flags0x00
void C_ResetLatestAdvertisedId(UObject* WorldContextObject, const FString& AdvertisedId)FinalNative+1 flags0x18
void C_ResetForgingXP()FinalNative+1 flags0x00
void C_ResetCheatedResources(int32 newAmount)FinalNative+1 flags0x04
void C_ResetAll_Vanity()FinalNative+1 flags0x00
void C_ResetAchievements()FinalNative+1 flags0x00
void C_Reset_YearTwoGifts()FinalNative+1 flags0x00
void C_Reset_WeaponSkinsAndUpgrades()FinalNative+1 flags0x00
void C_Reset_WeaponSkins_Paintjobs()FinalNative+1 flags0x00
void C_Reset_WeaponSkins_Framworks()FinalNative+1 flags0x00
void C_Reset_WeaponSkins()FinalNative+1 flags0x00
void C_Reset_Poses()FinalNative+1 flags0x00
void C_Reset_PickaxeParts()FinalNative+1 flags0x00
void C_Reset_Perks()FinalNative+1 flags0x00
void C_Reset_MinersManual()FinalNative+1 flags0x00
void C_Reset_EnemyKillCount()FinalNative+1 flags0x00
void C_Reset_Drinks()FinalNative+1 flags0x00
void C_RemovePlayerRanks(int32 Number)FinalNative+1 flags0x04
void C_RemoveAllWidgets()FinalNative+1 flags0x00
void C_Remove_WeaponSkinsFromCrate_Framwork()FinalNative+1 flags0x00
void C_Remove_VictoryPose()FinalNative+1 flags0x00
void C_RefreshDailyDeal(int32 Seed)FinalNative+1 flags0x04
void C_Refresh_Daily_Special(int32 Index)FinalNative+1 flags0x04
void C_Refinery_BreakPipes()FinalNative+1 flags0x00
void C_RecordMode()FinalNative+1 flags0x00
void C_PropHunt_Stop()FinalNative+1 flags0x00
void C_PropHunt_Start(int32 InServerIndex)FinalNative+1 flags0x04
void C_Promotion_SetLevelSpecific(APlayerCharacter* onCharacter, int32 Number)FinalNative+1 flags0x0C
void C_Promotion_SetLevel(int32 Number)FinalNative+1 flags0x04
void C_Promotion_SetCampaignComplete()FinalNative+1 flags0x00
void C_Promotion_ClearRewardsSeen()FinalNative+1 flags0x00
void C_ProjectileDrawPaths()FinalNative+1 flags0x00
void C_ProjectileDebugPrintToggle()FinalNative+1 flags0x00
void C_PrintLoadout()FinalNative+1 flags0x00
void C_PreventMeteors()FinalNative+1 flags0x00
void C_PlayNewMusic(int32 songIndex)FinalNative+1 flags0x04
void C_MissionMap_TestDistribution()FinalNative+1 flags0x00
void C_MissionMap_SetSeed(int32 Seed)FinalNative+1 flags0x04
void C_MissionMap_Rotate()FinalNative+1 flags0x00
void C_MissionMap_ForceWarning(int32 Index)FinalNative+1 flags0x04
void C_MissionMap_ForceAnomaly(int32 Index)FinalNative+1 flags0x04
void C_MissionMap_DoubleWarning(int32 indexA, int32 indexB)FinalNative+1 flags0x08
void C_MissionMap_AutoRotate(bool Enabled)FinalNative+1 flags0x01
void C_MinersManual_EnableWorkInProgress(UObject* WorldContextObject)FinalNative+1 flags0x08
void C_MachineEvents_Track(bool Track)FinalNative+1 flags0x01
void C_MachineEvents_FinishCurrent()FinalNative+1 flags0x00
void C_LevelUpCharacter(int32 amount)FinalNative+1 flags0x04
void C_KillTeam()FinalNative+1 flags0x00
void C_KillPlayer()FinalNative+1 flags0x00
void C_KillAllNeutral()FinalNative+1 flags0x00
void C_KillAllFriendly()FinalNative+1 flags0x00
void C_KillAll()FinalNative+1 flags0x00
void C_JumpToNextRoom()FinalNative+1 flags0x00
void C_JetBoots_Enable_MK2()FinalNative+1 flags0x00
void C_JetBoots_Enable()FinalNative+1 flags0x00
void C_Intoxication_SetAll(int32 Percent)FinalNative+1 flags0x04
void C_Intoxication_Set(int32 Percent)FinalNative+1 flags0x04
void C_IncrementAllMissionStats(int32 amount)FinalNative+1 flags0x04
void C_IncreasePlagueInfection(float Increment)FinalNative+1 flags0x04
void C_GodMode(int32 forceEnable)FinalNative+1 flags0x04
void C_GiveAllGenericHeroItems()FinalNative+1 flags0x00
void C_GameDLC_ResetAnnouncements()FinalNative+1 flags0x00
void C_FSDEvent_SetDebugEvent(const FString& EventName)FinalNative+1 flags0x10
void C_FSDEvent_ListEvents()FinalNative+1 flags0x00
void C_FSDEvent_ClearSeenRewards()FinalNative+1 flags0x00
void C_ForceCrash()FinalNative+1 flags0x00
void C_FlareInfiniteDuration(bool Enabled)FinalNative+1 flags0x01
void C_FixedPLSSeed(int32 Seed)FinalNative+1 flags0x04
void C_FixedMissionSeed(int32 Seed)FinalNative+1 flags0x04
void C_FailMission()FinalNative+1 flags0x00
void C_FadeFromBlack(UObject* WorldContextObject)FinalNative+2 flags0x08
void C_Facility_SpawnDataCore()FinalNative+1 flags0x00
void C_Facility_DisableShields()FinalNative+1 flags0x00
void C_Escort_ShowSmartRockDebug(bool shouldShow)FinalNative+1 flags0x01
void C_Escort_SetMuleSpeed(UObject* WorldContextObject, float Speed)FinalNative+1 flags0x0C
void C_Escort_JumpToNextPhase(UObject* WorldContextObject)FinalNative+1 flags0x08
void C_Escort_AddOilShale(int32 Number)FinalNative+1 flags0x04
void C_DLC_ClearAnnounced()FinalNative+1 flags0x00
void C_DisableBackendEvents()FinalNative+1 flags0x00
void C_DestroyAllDancingCharacters()FinalNative+1 flags0x00
void C_DeepDives_UnlockAll()FinalNative+1 flags0x00
void C_DeepDives_SetSeed(int32 Seed)FinalNative+1 flags0x04
void C_DeepDives_Reset()FinalNative+1 flags0x00
void C_DeepDives_Refresh()FinalNative+1 flags0x00
void C_DeepDives_List()FinalNative+1 flags0x00
void C_DebugTargetEnemySync(bool FindIt)FinalNative+1 flags0x01
void C_CompleteObjectives()FinalNative+1 flags0x00
void C_CompleteMission()FinalNative+1 flags0x00
void C_ClearAllMissionStats()FinalNative+1 flags0x00
void C_ClearAllMilestones()FinalNative+1 flags0x00
void C_ClearAllDecalsLocal()FinalNative+1 flags0x00
void C_ClearAllDecalsAll()FinalNative+1 flags0x00
void C_Campaign_ResetProgress()FinalNative+1 flags0x00
void C_Campaign_ResetCompleted()FinalNative+1 flags0x00
void C_Campaign_CompleteMain()FinalNative+1 flags0x00
void C_Campaign_CompleteCurrent()FinalNative+1 flags0x00
void C_Campaign_CompleteAll()FinalNative+1 flags0x00
void C_Campaign_Advance()FinalNative+1 flags0x00
void C_BreakAllEnemyArmor()FinalNative+1 flags0x00
void C_BiomeEffectsEnabled(bool Enabled)FinalNative+1 flags0x01
void C_AddXP(int32 Number)FinalNative+1 flags0x04
void C_AddUncappedXP(int32 amount)FinalNative+1 flags0x04
void C_AddForgingXP(int32 Number)FinalNative+1 flags0x04
void C_AddAllResourcesToInventory(float amount)FinalNative+1 flags0x04
void AddResourceToTeamDeposit(UResourceData* Resource, float amount)FinalNative+1 flags0x0C

Used by 1

types with a member, parameter or interface of this type