| void ToggleDebugEvent(UFSDEvent* InEvent) | FinalNative+1 flags | | 0x08 |
| void SwitchCharacter(UPlayerCharacterID* characterID) | FinalNative+1 flags | | 0x08 |
| void SpawnEnemies(UEnemyDescriptor* descriptor, int32 Count) | FinalNative+1 flags | | 0x0C |
| void SpawnCritters(UBaseCritterDescriptor* descriptor, int32 Count) | FinalNative+1 flags | | 0x0C |
| void SpawnBosco(const TSoftClassPtr<APawn>& droneClass, TSubclassOf<AFSDAIController> aControllerClass) | FinalNative+1 flags | | 0x30 |
| void ShowTutorialDebug() | FinalNative+1 flags | | 0x00 |
| void SetStandingDown(bool standingDown) | FinalNative+1 flags | | 0x01 |
| void SetSpawnEnemies(bool SpawnEnemies) | FinalNative+1 flags | | 0x01 |
| bool SetSavedCheatValue(const FName& CheatName, const int32& ValueToSet) | FinalNative+2 flags | | 0x0D |
| void SetQuadPickAxe(bool quad) | FinalNative+1 flags | | 0x01 |
| void SetHUDVisible(bool ShowHUD) | FinalNative+1 flags | | 0x01 |
| void SetGodMode(bool God) | FinalNative+1 flags | | 0x01 |
| void SetFastMovement(bool fast) | FinalNative+1 flags | | 0x01 |
| void Server_Refresh_Daily_Special(int32 Index) | NativeEvent+1 flags | | 0x04 |
| void ResetTutorials() | FinalNative+1 flags | | 0x00 |
| void ResetSpacerigIntroMessage() | FinalNative+1 flags | | 0x00 |
| void R_RemoveResources(int32 Number) | FinalNative+1 flags | | 0x04 |
| void R_RemoveCredits(int32 Number) | FinalNative+1 flags | | 0x04 |
| void R_RemoveCraftingResource(int32 amount, int32 Type) | FinalNative+1 flags | | 0x08 |
| void R_AddSeasonToken(UObject* WorldContextObject, int32 Number) | FinalNative+1 flags | | 0x0C |
| void R_AddResources_Player(float Number) | FinalNative+1 flags | | 0x04 |
| void R_AddResources(float Number) | FinalNative+1 flags | | 0x04 |
| void R_AddPerkPoints(int32 amount) | FinalNative+1 flags | | 0x04 |
| void R_AddNitra(float amount) | FinalNative+1 flags | | 0x04 |
| void R_AddMorkite(float amount) | FinalNative+1 flags | | 0x04 |
| void R_AddMatrixCores(int32 Number) | FinalNative+1 flags | | 0x04 |
| void R_AddHollomite(float amount) | FinalNative+1 flags | | 0x04 |
| void R_AddGold(float amount) | FinalNative+1 flags | | 0x04 |
| void R_AddDystrum(float amount) | FinalNative+1 flags | | 0x04 |
| void R_AddCredits(int32 Number) | FinalNative+1 flags | | 0x04 |
| void R_AddCraftingResource(int32 amount, int32 Type) | FinalNative+1 flags | | 0x08 |
| void R_Add_Phazyonite(int32 amount) | FinalNative+1 flags | | 0x04 |
| void R_Add_BitterGem(int32 amount) | FinalNative+1 flags | | 0x04 |
| void R_Add_Aquarq(int32 amount) | FinalNative+1 flags | | 0x04 |
| bool IsInGodMode() | FinalNative+1 flags | | 0x01 |
| bool IsFlyModeActive() | FinalNative+1 flags | | 0x01 |
| bool IsFlareGunProjectilesInfinite() | FinalNative+2 flags | | 0x01 |
| bool IsFastMovementActive() | FinalNative+1 flags | | 0x01 |
| void InstantDropResuppyPod(ARessuplyPod* pod) | FinalNative+1 flags | | 0x08 |
| bool GetSavedCheatValue(const FName& CheatName, const int32& ValueToGet) | FinalNative+2 flags | | 0x0D |
| void GetListOfRoomNames(const TArray<FString>& roomNames) | FinalNative+1 flags | | 0x10 |
| void DestroyAllInstances(TSubclassOf<AActor> destroy) | FinalNative+1 flags | | 0x08 |
| void D_Rejoin_RestoreState() | FinalNative+1 flags | | 0x00 |
| void D_MovieModeStartWithCameraShake(bool Value) | FinalNative+1 flags | | 0x01 |
| void D_MovieModeStartAtOrigin(bool Value) | FinalNative+1 flags | | 0x01 |
| void D_EnableMovieModeInSpacerig(bool Value) | FinalNative+1 flags | | 0x01 |
| void D_EnableMovieMode(bool Value) | FinalNative+1 flags | | 0x01 |
| void Cheat_UnlockWeapon(UObject* WorldContextObjectm, UItemID* ItemID) | FinalNative+2 flags | | 0x10 |
| void Cheat_UnlockAllWeapons(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_UnlockAllUpgrades(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_UnlockAll_Poses(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_UnlockAll_Beers(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_SetSpawnPosMarker(AActor* Actor) | FinalNative+1 flags | | 0x08 |
| void Cheat_SetHealth(float newHealthValue, APlayerCharacter* Player) | NativeEvent+1 flags | | 0x10 |
| void Cheat_Schematic_UnlockAll(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_Schematic_ResetAll(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_Schematic_GiveRandom(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_Schematic_ForgeAll_Owned(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_Schematic_ForgeAll(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_Resources(UObject* WorldContextObject, float amount) | FinalNative+2 flags | | 0x0C |
| void Cheat_ResetEquippedUpgrades(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_RemoveResources(UObject* WorldContextObject, int32 amount) | FinalNative+2 flags | | 0x0C |
| void Cheat_PickAxeVanity_UnlockAll(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_PickAxeVanity_ResetAll(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_MinersManual_ShowAll(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_GenerateNewMissionSeed(UObject* WorldContextObject, bool Enabled) | FinalNative+2 flags | | 0x09 |
| void Cheat_ForceTreasure(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_ForceLostPack(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_DeepDives_Refresh(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_Campaign_Complete(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_Campaign_Advance(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void Cheat_AddXP(UObject* WorldContextObject, int32 amount) | FinalNative+2 flags | | 0x0C |
| void Cheat_AddPerkPoints(UObject* WorldContextObject, int32 amount) | FinalNative+2 flags | | 0x0C |
| void Cheat_AddCredits(UObject* WorldContextObject, int32 amount) | FinalNative+2 flags | | 0x0C |
| void C_Windows_PrintStack() | FinalNative+1 flags | | 0x00 |
| void C_Windows_CloseAll() | FinalNative+1 flags | | 0x00 |
| void C_WeaponMaintenance_Reset() | FinalNative+1 flags | | 0x00 |
| void C_WeaponMaintenance_AddXP(int32 XP) | FinalNative+1 flags | | 0x04 |
| void C_VanityMasteryResetXP() | FinalNative+1 flags | | 0x00 |
| void C_VanityMasteryAddXP(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_UnlockOverclocking() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_WeaponUpgrades() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_WeaponSkins_Paintjobs() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_WeaponSkins_Frameworks() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_WeaponSkins() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_Weapons() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_StoreVanity() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_Poses_ForAll() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_Poses() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_PickaxeParts() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_Perks() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_Drinks() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_Beers() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll_ArmorMats() | FinalNative+1 flags | | 0x00 |
| void C_UnlockAll() | FinalNative+1 flags | | 0x00 |
| void C_Unlock_Facility() | FinalNative+1 flags | | 0x00 |
| void C_TryRespawnBoneCollector() | FinalNative+1 flags | | 0x00 |
| void C_Treasures_Track(int32 Mode) | FinalNative+1 flags | | 0x04 |
| void C_Treasures_Reward(int32 Count) | FinalNative+1 flags | | 0x04 |
| void C_ToggleHoopGameMovement() | FinalNative+1 flags | | 0x00 |
| void C_ToggleFadingEnabled() | FinalNative+1 flags | | 0x00 |
| void C_ToggleFadingDebug() | FinalNative+1 flags | | 0x00 |
| void C_ToggleCanShowBlood() | FinalNative+1 flags | | 0x00 |
| void C_TestSpecialEventChance() | FinalNative+1 flags | | 0x00 |
| void C_TeleportToPlayer(int32 InPlayerIndex) | FinalNative+1 flags | | 0x04 |
| void C_TeleportPlayerToMe(int32 InPlayerIndex) | FinalNative+1 flags | | 0x04 |
| void C_TeleportAllPlayersToMe() | FinalNative+1 flags | | 0x00 |
| void C_StopMovement(bool shouldMove) | FinalNative+1 flags | | 0x01 |
| void C_StartCountDown() | FinalNative+1 flags | | 0x00 |
| void C_SpawnScriptedWaveIndex(int32 Index) | FinalNative+1 flags | | 0x04 |
| void C_SpawnScriptedWave() | FinalNative+1 flags | | 0x00 |
| void C_SpawnNormalWave() | FinalNative+1 flags | | 0x00 |
| void C_SpawnEvenRewarder() | FinalNative+1 flags | | 0x00 |
| void C_SpawnDropPodOnSelf(float Delay) | FinalNative+1 flags | | 0x04 |
| void C_SpawnDancingCharacterOnSelf(int32 InDanceIndex) | FinalNative+1 flags | | 0x04 |
| void C_SpawnBarrelOnPlayer(int32 amount) | FinalNative+1 flags | | 0x04 |
| void C_SpawnAllParticles() | FinalNative+1 flags | | 0x00 |
| void C_SetUseSavedCheatsByDefault(bool useSavedCheats) | FinalNative+1 flags | | 0x01 |
| void C_SetTestMission(int32 missionIndex) | FinalNative+1 flags | | 0x04 |
| void C_SetTestingCharacter(UPlayerCharacterID* characterID) | FinalNative+1 flags | | 0x08 |
| void C_SetSuperRapidFireEnabled(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void C_SetStandingDown(bool standingDown) | FinalNative+1 flags | | 0x01 |
| void C_SetSavedCheats() | FinalNative+1 flags | | 0x00 |
| void C_SetPlayers(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_SetInWorldSubtitlesActive(bool Active) | FinalNative+1 flags | | 0x01 |
| void C_SetInstantUsables(bool Value) | FinalNative+1 flags | | 0x01 |
| void C_SetHealth(float Health) | FinalNative+1 flags | | 0x04 |
| void C_SetFlyMode(bool flyEnabled) | FinalNative+1 flags | | 0x01 |
| void C_SetFastFlares() | FinalNative+1 flags | | 0x00 |
| void C_SetEnglish(int32 Val) | FinalNative+1 flags | | 0x04 |
| void C_SetDancing(bool shouldDance, int32 danceMove) | FinalNative+1 flags | | 0x08 |
| void C_SetAmmoCostEnabled(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void C_SetActorTrackingVisible(bool Visible) | FinalNative+1 flags | | 0x01 |
| void C_Seasons_ResetXP(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void C_Seasons_ResetTreeOfVanity() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_ResetToken() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_ResetReroll() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_ResetPlagueHeartsCollected() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_ResetBonusScripFragmentsCollected() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_PrintScripProgress() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_IncrementChallenge(int32 Index) | FinalNative+1 flags | | 0x04 |
| void C_Seasons_CompleteSeasonAlmost() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_CompleteSeason() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_CompleteScripChallenge(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_Seasons_ClearSeasonCompletedAnnounced() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_ClearChallenges() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_ClearAllProgress() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_AddXP(UObject* WorldContextObject, int32 Number) | FinalNative+2 flags | | 0x0C |
| void C_Seasons_AddHeartsCollecdted(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_Seasons_AddChallenge() | FinalNative+1 flags | | 0x00 |
| void C_Seasons_AddBonusScripFragment(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_Season_SetActiveSeason(UObject* WorldContextObject, int32 Index) | FinalNative+2 flags | | 0x0C |
| void C_Schematics_UnlockAll() | FinalNative+1 flags | | 0x00 |
| void C_Schematics_ResetAll() | FinalNative+1 flags | | 0x00 |
| void C_Schematics_ForgeAll_Owned() | FinalNative+1 flags | | 0x00 |
| void C_Schematics_ForgeAll() | FinalNative+1 flags | | 0x00 |
| void C_Schematics_ClearHasSeenFirstMessage() | FinalNative+1 flags | | 0x00 |
| void C_Schematic_GiveRandom() | FinalNative+1 flags | | 0x00 |
| void C_Salvage_FixMiniMules() | FinalNative+1 flags | | 0x00 |
| void C_Revive() | FinalNative+1 flags | | 0x00 |
| void C_Resupply() | FinalNative+1 flags | | 0x00 |
| void C_ResetSteamAchievementStats() | FinalNative+1 flags | | 0x00 |
| void C_ResetLatestAdvertisedId(UObject* WorldContextObject, const FString& AdvertisedId) | FinalNative+1 flags | | 0x18 |
| void C_ResetForgingXP() | FinalNative+1 flags | | 0x00 |
| void C_ResetCheatedResources(int32 newAmount) | FinalNative+1 flags | | 0x04 |
| void C_ResetAll_Vanity() | FinalNative+1 flags | | 0x00 |
| void C_ResetAchievements() | FinalNative+1 flags | | 0x00 |
| void C_Reset_YearTwoGifts() | FinalNative+1 flags | | 0x00 |
| void C_Reset_WeaponSkinsAndUpgrades() | FinalNative+1 flags | | 0x00 |
| void C_Reset_WeaponSkins_Paintjobs() | FinalNative+1 flags | | 0x00 |
| void C_Reset_WeaponSkins_Framworks() | FinalNative+1 flags | | 0x00 |
| void C_Reset_WeaponSkins() | FinalNative+1 flags | | 0x00 |
| void C_Reset_Poses() | FinalNative+1 flags | | 0x00 |
| void C_Reset_PickaxeParts() | FinalNative+1 flags | | 0x00 |
| void C_Reset_Perks() | FinalNative+1 flags | | 0x00 |
| void C_Reset_MinersManual() | FinalNative+1 flags | | 0x00 |
| void C_Reset_EnemyKillCount() | FinalNative+1 flags | | 0x00 |
| void C_Reset_Drinks() | FinalNative+1 flags | | 0x00 |
| void C_RemovePlayerRanks(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_RemoveAllWidgets() | FinalNative+1 flags | | 0x00 |
| void C_Remove_WeaponSkinsFromCrate_Framwork() | FinalNative+1 flags | | 0x00 |
| void C_Remove_VictoryPose() | FinalNative+1 flags | | 0x00 |
| void C_RefreshDailyDeal(int32 Seed) | FinalNative+1 flags | | 0x04 |
| void C_Refresh_Daily_Special(int32 Index) | FinalNative+1 flags | | 0x04 |
| void C_Refinery_BreakPipes() | FinalNative+1 flags | | 0x00 |
| void C_RecordMode() | FinalNative+1 flags | | 0x00 |
| void C_PropHunt_Stop() | FinalNative+1 flags | | 0x00 |
| void C_PropHunt_Start(int32 InServerIndex) | FinalNative+1 flags | | 0x04 |
| void C_Promotion_SetLevelSpecific(APlayerCharacter* onCharacter, int32 Number) | FinalNative+1 flags | | 0x0C |
| void C_Promotion_SetLevel(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_Promotion_SetCampaignComplete() | FinalNative+1 flags | | 0x00 |
| void C_Promotion_ClearRewardsSeen() | FinalNative+1 flags | | 0x00 |
| void C_ProjectileDrawPaths() | FinalNative+1 flags | | 0x00 |
| void C_ProjectileDebugPrintToggle() | FinalNative+1 flags | | 0x00 |
| void C_PrintLoadout() | FinalNative+1 flags | | 0x00 |
| void C_PreventMeteors() | FinalNative+1 flags | | 0x00 |
| void C_PlayNewMusic(int32 songIndex) | FinalNative+1 flags | | 0x04 |
| void C_MissionMap_TestDistribution() | FinalNative+1 flags | | 0x00 |
| void C_MissionMap_SetSeed(int32 Seed) | FinalNative+1 flags | | 0x04 |
| void C_MissionMap_Rotate() | FinalNative+1 flags | | 0x00 |
| void C_MissionMap_ForceWarning(int32 Index) | FinalNative+1 flags | | 0x04 |
| void C_MissionMap_ForceAnomaly(int32 Index) | FinalNative+1 flags | | 0x04 |
| void C_MissionMap_DoubleWarning(int32 indexA, int32 indexB) | FinalNative+1 flags | | 0x08 |
| void C_MissionMap_AutoRotate(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void C_MinersManual_EnableWorkInProgress(UObject* WorldContextObject) | FinalNative+1 flags | | 0x08 |
| void C_MachineEvents_Track(bool Track) | FinalNative+1 flags | | 0x01 |
| void C_MachineEvents_FinishCurrent() | FinalNative+1 flags | | 0x00 |
| void C_LevelUpCharacter(int32 amount) | FinalNative+1 flags | | 0x04 |
| void C_KillTeam() | FinalNative+1 flags | | 0x00 |
| void C_KillPlayer() | FinalNative+1 flags | | 0x00 |
| void C_KillAllNeutral() | FinalNative+1 flags | | 0x00 |
| void C_KillAllFriendly() | FinalNative+1 flags | | 0x00 |
| void C_KillAll() | FinalNative+1 flags | | 0x00 |
| void C_JumpToNextRoom() | FinalNative+1 flags | | 0x00 |
| void C_JetBoots_Enable_MK2() | FinalNative+1 flags | | 0x00 |
| void C_JetBoots_Enable() | FinalNative+1 flags | | 0x00 |
| void C_Intoxication_SetAll(int32 Percent) | FinalNative+1 flags | | 0x04 |
| void C_Intoxication_Set(int32 Percent) | FinalNative+1 flags | | 0x04 |
| void C_IncrementAllMissionStats(int32 amount) | FinalNative+1 flags | | 0x04 |
| void C_IncreasePlagueInfection(float Increment) | FinalNative+1 flags | | 0x04 |
| void C_GodMode(int32 forceEnable) | FinalNative+1 flags | | 0x04 |
| void C_GiveAllGenericHeroItems() | FinalNative+1 flags | | 0x00 |
| void C_GameDLC_ResetAnnouncements() | FinalNative+1 flags | | 0x00 |
| void C_FSDEvent_SetDebugEvent(const FString& EventName) | FinalNative+1 flags | | 0x10 |
| void C_FSDEvent_ListEvents() | FinalNative+1 flags | | 0x00 |
| void C_FSDEvent_ClearSeenRewards() | FinalNative+1 flags | | 0x00 |
| void C_ForceCrash() | FinalNative+1 flags | | 0x00 |
| void C_FlareInfiniteDuration(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void C_FixedPLSSeed(int32 Seed) | FinalNative+1 flags | | 0x04 |
| void C_FixedMissionSeed(int32 Seed) | FinalNative+1 flags | | 0x04 |
| void C_FailMission() | FinalNative+1 flags | | 0x00 |
| void C_FadeFromBlack(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void C_Facility_SpawnDataCore() | FinalNative+1 flags | | 0x00 |
| void C_Facility_DisableShields() | FinalNative+1 flags | | 0x00 |
| void C_Escort_ShowSmartRockDebug(bool shouldShow) | FinalNative+1 flags | | 0x01 |
| void C_Escort_SetMuleSpeed(UObject* WorldContextObject, float Speed) | FinalNative+1 flags | | 0x0C |
| void C_Escort_JumpToNextPhase(UObject* WorldContextObject) | FinalNative+1 flags | | 0x08 |
| void C_Escort_AddOilShale(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_DLC_ClearAnnounced() | FinalNative+1 flags | | 0x00 |
| void C_DisableBackendEvents() | FinalNative+1 flags | | 0x00 |
| void C_DestroyAllDancingCharacters() | FinalNative+1 flags | | 0x00 |
| void C_DeepDives_UnlockAll() | FinalNative+1 flags | | 0x00 |
| void C_DeepDives_SetSeed(int32 Seed) | FinalNative+1 flags | | 0x04 |
| void C_DeepDives_Reset() | FinalNative+1 flags | | 0x00 |
| void C_DeepDives_Refresh() | FinalNative+1 flags | | 0x00 |
| void C_DeepDives_List() | FinalNative+1 flags | | 0x00 |
| void C_DebugTargetEnemySync(bool FindIt) | FinalNative+1 flags | | 0x01 |
| void C_CompleteObjectives() | FinalNative+1 flags | | 0x00 |
| void C_CompleteMission() | FinalNative+1 flags | | 0x00 |
| void C_ClearAllMissionStats() | FinalNative+1 flags | | 0x00 |
| void C_ClearAllMilestones() | FinalNative+1 flags | | 0x00 |
| void C_ClearAllDecalsLocal() | FinalNative+1 flags | | 0x00 |
| void C_ClearAllDecalsAll() | FinalNative+1 flags | | 0x00 |
| void C_Campaign_ResetProgress() | FinalNative+1 flags | | 0x00 |
| void C_Campaign_ResetCompleted() | FinalNative+1 flags | | 0x00 |
| void C_Campaign_CompleteMain() | FinalNative+1 flags | | 0x00 |
| void C_Campaign_CompleteCurrent() | FinalNative+1 flags | | 0x00 |
| void C_Campaign_CompleteAll() | FinalNative+1 flags | | 0x00 |
| void C_Campaign_Advance() | FinalNative+1 flags | | 0x00 |
| void C_BreakAllEnemyArmor() | FinalNative+1 flags | | 0x00 |
| void C_BiomeEffectsEnabled(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void C_AddXP(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_AddUncappedXP(int32 amount) | FinalNative+1 flags | | 0x04 |
| void C_AddForgingXP(int32 Number) | FinalNative+1 flags | | 0x04 |
| void C_AddAllResourcesToInventory(float amount) | FinalNative+1 flags | | 0x04 |
| void AddResourceToTeamDeposit(UResourceData* Resource, float amount) | FinalNative+1 flags | | 0x0C |