Zdexby TheHolyOneZ
5,372 classes
Class

UCompositeArmorComponent

: UBaseArmorDamageComponent : UActorComponent : UObject
/Script/FSD.CompositeArmorComponent 0x0158 (344 B) align 8 inherited 0x0110 vtable /Script/FSD
0x00x0158

Members 6

OffsetSizeNameTypeFlagsDefault
0x10OnArmorPartDestroyedEventFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnArmorPartDamagedEventFMulticastScriptDelegateProtected+4 flags<delegate>
0x08BreakParticleUFXSystemAsset*Protected+6 flagsnullptr
0x01AffectedByAmorBreakboolProtected+6 flagstrue
0x01390x07padding / unreflected
0x10ArmorItemsTArray<FCompositeArmorItem>TransientProtected+3 flags[]
0x08ArmorDamageInfoFArmorDamageInfoNetTransient+4 flags{ArmorIndexMask=0, BreakType=Normal}
Inherited from UBaseArmorDamageComponent 5
OffsetSizeNameTypeFlagsDefault
0x01ArmorDamageEnabledboolTransient+6 flagstrue
0x00B10x07padding / unreflected
0x10OnArmorShatteredEventFMulticastScriptDelegate4 flags<delegate>
0x30ArmorBreakEffectsFArmorDamageEffectsProtected+2 flags{ArmorBreakParticles=[], DissolveParticles=[], BeamParticle…
0x10ArmorPhysMatsTArray<UFSDPhysicalMaterial*>Protected+3 flags[]
0x08MeshUSkeletalMeshComponent*TransientProtected+8 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 2

SignatureFlagsNativeParams
void OnRep_ArmorDamageInfo(const FArmorDamageInfo& OldValue)FinalNative+1 flags0x08
void AddArmorPart(UPrimitiveComponent* Primitive, float Health, bool overrideAffectedByArmomrBreak, bool NewAffectedByArmorBreak)FinalNative+1 flags0x0E