Zdexby TheHolyOneZ
5,372 classes
Class

UGameMapsSettings

: UObject
/Script/EngineSettings.GameMapsSettings 0x00F0 (240 B) align 8 inherited 0x0028 vtable /Script/EngineSettings
0x00x00F0

Members 14

OffsetSizeNameTypeFlagsDefault
0x10LocalMapOptionsFString6 flags""
0x18TransitionMapFSoftObjectPath6 flags{AssetPathName=None, SubPathString=""}
0x01bUseSplitscreenbool7 flagsfalse
0x01TwoPlayerSplitscreenLayoutuint87 flags0
0x01ThreePlayerSplitscreenLayoutuint87 flags0
0x01FourPlayerSplitscreenLayoutEFourPlayerSplitScreenType7 flagsGrid
0x01bOffsetPlayerGamepadIdsbool7 flagsfalse
0x00550x03padding / unreflected
0x18GameInstanceClassFSoftClassPath6 flags{}
0x18GameDefaultMapFSoftObjectPath5 flags{AssetPathName=/Game/Maps/LVL_StartingScreen.LVL_StartingSc…
0x18ServerDefaultMapFSoftObjectPath6 flags{AssetPathName=/Game/Maps/LVL_StartingScreen.LVL_StartingSc…
0x18GlobalDefaultGameModeFSoftClassPath6 flags{}
0x18GlobalDefaultServerGameModeFSoftClassPath6 flags{}
0x10GameModeMapPrefixesTArray<FGameModeName>5 flags[]
0x10GameModeClassAliasesTArray<FGameModeName>5 flags[]

Functions 3

SignatureFlagsNativeParams
void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer)FinalNative+1 flags0x01
bool GetSkipAssigningGamepadToPlayer1()FinalNative+1 flags0x01
UGameMapsSettings* GetGameMapsSettings()FinalNative+2 flags0x08