| int32 Xor_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| int64 Xor_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x18 |
| int32 Wrap(int32 Value, int32 Min, int32 Max) | FinalNative+2 flags | | 0x10 |
| FVector WeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float Weight) | FinalNative+2 flags | | 0x28 |
| FRotator WeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float Weight) | FinalNative+2 flags | | 0x28 |
| float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight) | FinalNative+2 flags | | 0x10 |
| float VSizeXYSquared(const FVector& A) | FinalNative+2 flags | | 0x10 |
| float VSizeXY(const FVector& A) | FinalNative+2 flags | | 0x10 |
| float VSizeSquared(const FVector& A) | FinalNative+2 flags | | 0x10 |
| float VSize2DSquared(const FVector2D& A) | FinalNative+2 flags | | 0x0C |
| float VSize2D(const FVector2D& A) | FinalNative+2 flags | | 0x0C |
| float VSize(const FVector& A) | FinalNative+2 flags | | 0x10 |
| FVector VLerp(const FVector& A, const FVector& B, float alpha) | FinalNative+2 flags | | 0x28 |
| FVector VInterpTo_Constant(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x2C |
| FVector VInterpTo(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x2C |
| FVector VectorSpringInterp(const FVector& Current, const FVector& Target, FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass) | FinalNative+2 flags | | 0x4C |
| FVector Vector_Zero() | FinalNative+2 flags | | 0x0C |
| FVector Vector_Up() | FinalNative+2 flags | | 0x0C |
| void Vector_UnwindEuler(const FVector& A) | FinalNative+2 flags | | 0x0C |
| FVector2D Vector_UnitCartesianToSpherical(const FVector& A) | FinalNative+2 flags | | 0x14 |
| FVector Vector_ToRadians(const FVector& A) | FinalNative+2 flags | | 0x18 |
| FVector Vector_ToDegrees(const FVector& A) | FinalNative+2 flags | | 0x18 |
| FVector Vector_SnappedToGrid(const FVector& InVect, float InGridSize) | FinalNative+2 flags | | 0x1C |
| void Vector_Set(const FVector& A, float X, float Y, float Z) | FinalNative+2 flags | | 0x18 |
| FVector Vector_Right() | FinalNative+2 flags | | 0x0C |
| FVector Vector_Reciprocal(const FVector& A) | FinalNative+2 flags | | 0x18 |
| FVector Vector_ProjectOnToNormal(const FVector& V, const FVector& InNormal) | FinalNative+2 flags | | 0x24 |
| FVector Vector_One() | FinalNative+2 flags | | 0x0C |
| FVector Vector_NormalUnsafe(const FVector& A) | FinalNative+2 flags | | 0x18 |
| void Vector_Normalize(const FVector& A, float Tolerance) | FinalNative+2 flags | | 0x10 |
| FVector Vector_Normal2D(const FVector& A, float Tolerance) | FinalNative+2 flags | | 0x1C |
| FVector Vector_MirrorByPlane(const FVector& A, const FPlane& InPlane) | FinalNative+2 flags | | 0x2C |
| FVector Vector_Left() | FinalNative+2 flags | | 0x0C |
| bool Vector_IsZero(const FVector& A) | FinalNative+2 flags | | 0x0D |
| bool Vector_IsUnit(const FVector& A, float SquaredLenthTolerance) | FinalNative+2 flags | | 0x11 |
| bool Vector_IsUniform(const FVector& A, float Tolerance) | FinalNative+2 flags | | 0x11 |
| bool Vector_IsNormal(const FVector& A) | FinalNative+2 flags | | 0x0D |
| bool Vector_IsNearlyZero(const FVector& A, float Tolerance) | FinalNative+2 flags | | 0x11 |
| bool Vector_IsNAN(const FVector& A) | FinalNative+2 flags | | 0x0D |
| float Vector_HeadingAngle(const FVector& A) | FinalNative+2 flags | | 0x10 |
| FVector Vector_GetSignVector(const FVector& A) | FinalNative+2 flags | | 0x18 |
| FVector Vector_GetProjection(const FVector& A) | FinalNative+2 flags | | 0x18 |
| float Vector_GetAbsMin(const FVector& A) | FinalNative+2 flags | | 0x10 |
| float Vector_GetAbsMax(const FVector& A) | FinalNative+2 flags | | 0x10 |
| FVector Vector_GetAbs(const FVector& A) | FinalNative+2 flags | | 0x18 |
| FVector Vector_Forward() | FinalNative+2 flags | | 0x0C |
| FVector Vector_Down() | FinalNative+2 flags | | 0x0C |
| float Vector_DistanceSquared(const FVector& v1, const FVector& v2) | FinalNative+2 flags | | 0x1C |
| float Vector_Distance2DSquared(const FVector& v1, const FVector& v2) | FinalNative+2 flags | | 0x1C |
| float Vector_Distance2D(const FVector& v1, const FVector& v2) | FinalNative+2 flags | | 0x1C |
| float Vector_Distance(const FVector& v1, const FVector& v2) | FinalNative+2 flags | | 0x1C |
| float Vector_CosineAngle2D(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x1C |
| FVector Vector_ComponentMin(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x24 |
| FVector Vector_ComponentMax(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x24 |
| FVector Vector_ClampSizeMax2D(const FVector& A, float Max) | FinalNative+2 flags | | 0x1C |
| FVector Vector_ClampSizeMax(const FVector& A, float Max) | FinalNative+2 flags | | 0x1C |
| FVector Vector_ClampSize2D(const FVector& A, float Min, float Max) | FinalNative+2 flags | | 0x20 |
| FVector Vector_BoundedToCube(const FVector& InVect, float InRadius) | FinalNative+2 flags | | 0x1C |
| FVector Vector_BoundedToBox(const FVector& InVect, const FVector& InBoxMin, const FVector& InBoxMax) | FinalNative+2 flags | | 0x30 |
| FVector Vector_Backward() | FinalNative+2 flags | | 0x0C |
| void Vector_Assign(const FVector& A, const FVector& InVector) | FinalNative+2 flags | | 0x18 |
| void Vector_AddBounded(const FVector& A, const FVector& InAddVect, float InRadius) | FinalNative+2 flags | | 0x1C |
| FVector4 Vector4_Zero() | FinalNative+2 flags | | 0x10 |
| float Vector4_SizeSquared3(const FVector4& A) | FinalNative+2 flags | | 0x14 |
| float Vector4_SizeSquared(const FVector4& A) | FinalNative+2 flags | | 0x14 |
| float Vector4_Size3(const FVector4& A) | FinalNative+2 flags | | 0x14 |
| float Vector4_Size(const FVector4& A) | FinalNative+2 flags | | 0x14 |
| void Vector4_Set(const FVector4& A, float X, float Y, float Z, float W) | FinalNative+2 flags | | 0x20 |
| FVector4 Vector4_NormalUnsafe3(const FVector4& A) | FinalNative+2 flags | | 0x20 |
| void Vector4_Normalize3(const FVector4& A, float Tolerance) | FinalNative+2 flags | | 0x14 |
| FVector4 Vector4_Normal3(const FVector4& A, float Tolerance) | FinalNative+2 flags | | 0x30 |
| FVector4 Vector4_Negated(const FVector4& A) | FinalNative+2 flags | | 0x20 |
| FVector4 Vector4_MirrorByVector3(const FVector4& Direction, const FVector4& SurfaceNormal) | FinalNative+2 flags | | 0x30 |
| bool Vector4_IsZero(const FVector4& A) | FinalNative+2 flags | | 0x11 |
| bool Vector4_IsUnit3(const FVector4& A, float SquaredLenthTolerance) | FinalNative+2 flags | | 0x15 |
| bool Vector4_IsNormal3(const FVector4& A) | FinalNative+2 flags | | 0x11 |
| bool Vector4_IsNearlyZero3(const FVector4& A, float Tolerance) | FinalNative+2 flags | | 0x15 |
| bool Vector4_IsNAN(const FVector4& A) | FinalNative+2 flags | | 0x11 |
| float Vector4_DotProduct3(const FVector4& A, const FVector4& B) | FinalNative+2 flags | | 0x24 |
| float Vector4_DotProduct(const FVector4& A, const FVector4& B) | FinalNative+2 flags | | 0x24 |
| FVector4 Vector4_CrossProduct3(const FVector4& A, const FVector4& B) | FinalNative+2 flags | | 0x30 |
| void Vector4_Assign(const FVector4& A, const FVector4& InVector) | FinalNative+2 flags | | 0x20 |
| FVector2D Vector2DInterpTo_Constant(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x20 |
| FVector2D Vector2DInterpTo(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x20 |
| FVector2D Vector2D_Zero() | FinalNative+2 flags | | 0x08 |
| FVector2D Vector2D_Unit45Deg() | FinalNative+2 flags | | 0x08 |
| FVector2D Vector2D_One() | FinalNative+2 flags | | 0x08 |
| FVector VEase(const FVector& A, const FVector& B, float alpha, uint8 EasingFunc, float BlendExp, int32 Steps) | FinalNative+2 flags | | 0x34 |
| FDateTime UtcNow() | FinalNative+2 flags | | 0x08 |
| FVector4 TransformVector4(const FMatrix& Matrix, const FVector4& Vec4) | FinalNative+2 flags | | 0x60 |
| FRotator TransformRotation(FTransform& T, const FRotator& Rotation) | FinalNative+2 flags | | 0x48 |
| FVector TransformLocation(FTransform& T, const FVector& Location) | FinalNative+2 flags | | 0x48 |
| FVector TransformDirection(FTransform& T, const FVector& Direction) | FinalNative+2 flags | | 0x48 |
| float Transform_Determinant(FTransform& Transform) | FinalNative+2 flags | | 0x34 |
| FVector2D ToSign2D(const FVector2D& A) | FinalNative+2 flags | | 0x10 |
| FVector2D ToRounded2D(const FVector2D& A) | FinalNative+2 flags | | 0x10 |
| void ToDirectionAndLength2D(const FVector2D& A, const FVector2D& OutDir, const float& OutLength) | FinalNative+2 flags | | 0x14 |
| FDateTime Today() | FinalNative+2 flags | | 0x08 |
| FTransform TLerp(FTransform& A, FTransform& B, float alpha, uint8 InterpMode) | FinalNative+2 flags | | 0xA0 |
| FTransform TInterpTo(FTransform& Current, FTransform& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0xA0 |
| FTimespan TimespanZeroValue() | FinalNative+2 flags | | 0x08 |
| float TimespanRatio(const FTimespan& A, const FTimespan& B) | FinalNative+2 flags | | 0x14 |
| FTimespan TimespanMinValue() | FinalNative+2 flags | | 0x08 |
| FTimespan TimespanMaxValue() | FinalNative+2 flags | | 0x08 |
| bool TimespanFromString(const FString& TimespanString, const FTimespan& Result) | FinalNative+2 flags | | 0x19 |
| FTransform TEase(FTransform& A, FTransform& B, float alpha, uint8 EasingFunc, float BlendExp, int32 Steps) | FinalNative+2 flags | | 0xA0 |
| float Tan(float A) | FinalNative+2 flags | | 0x08 |
| FVector Subtract_VectorVector(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x24 |
| FVector Subtract_VectorInt(const FVector& A, int32 B) | FinalNative+2 flags | | 0x1C |
| FVector Subtract_VectorFloat(const FVector& A, float B) | FinalNative+2 flags | | 0x1C |
| FVector4 Subtract_Vector4Vector4(const FVector4& A, const FVector4& B) | FinalNative+2 flags | | 0x30 |
| FVector2D Subtract_Vector2DVector2D(const FVector2D& A, const FVector2D& B) | FinalNative+2 flags | | 0x18 |
| FVector2D Subtract_Vector2DFloat(const FVector2D& A, float B) | FinalNative+2 flags | | 0x14 |
| FTimespan Subtract_TimespanTimespan(const FTimespan& A, const FTimespan& B) | FinalNative+2 flags | | 0x18 |
| FQuat Subtract_QuatQuat(FQuat& A, FQuat& B) | FinalNative+2 flags | | 0x30 |
| FLinearColor Subtract_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B) | FinalNative+2 flags | | 0x30 |
| FIntPoint Subtract_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B) | FinalNative+2 flags | | 0x18 |
| FIntPoint Subtract_IntPointInt(const FIntPoint& A, int32 B) | FinalNative+2 flags | | 0x14 |
| int32 Subtract_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| int64 Subtract_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x18 |
| float Subtract_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x0C |
| FDateTime Subtract_DateTimeTimespan(const FDateTime& A, const FTimespan& B) | FinalNative+2 flags | | 0x18 |
| FTimespan Subtract_DateTimeDateTime(const FDateTime& A, const FDateTime& B) | FinalNative+2 flags | | 0x18 |
| uint8 Subtract_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| float Square(float A) | FinalNative+2 flags | | 0x08 |
| float Sqrt(float A) | FinalNative+2 flags | | 0x08 |
| FVector Spherical2DToUnitCartesian(const FVector2D& A) | FinalNative+2 flags | | 0x14 |
| float Sin(float A) | FinalNative+2 flags | | 0x08 |
| int64 SignOfInteger64(int64 A) | FinalNative+2 flags | | 0x10 |
| int32 SignOfInteger(int32 A) | FinalNative+2 flags | | 0x08 |
| float SignOfFloat(float A) | FinalNative+2 flags | | 0x08 |
| void SetRandomStreamSeed(const FRandomStream& Stream, int32 NewSeed) | FinalNative+2 flags | | 0x0C |
| void Set2D(const FVector2D& A, float X, float Y) | FinalNative+2 flags | | 0x10 |
| FVector SelectVector(const FVector& A, const FVector& B, bool bPickA) | FinalNative+2 flags | | 0x28 |
| FTransform SelectTransform(FTransform& A, FTransform& B, bool bPickA) | FinalNative+2 flags | | 0xA0 |
| FString SelectString(const FString& A, const FString& B, bool bPickA) | FinalNative+2 flags | | 0x38 |
| FRotator SelectRotator(const FRotator& A, const FRotator& B, bool bPickA) | FinalNative+2 flags | | 0x28 |
| UObject* SelectObject(UObject* A, UObject* B, bool bSelectA) | FinalNative+2 flags | | 0x20 |
| int32 SelectInt(int32 A, int32 B, bool bPickA) | FinalNative+2 flags | | 0x10 |
| float SelectFloat(float A, float B, bool bPickA) | FinalNative+2 flags | | 0x10 |
| FLinearColor SelectColor(const FLinearColor& A, const FLinearColor& B, bool bPickA) | FinalNative+2 flags | | 0x34 |
| TSubclassOf<UObject> SelectClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B, bool bSelectA) | FinalNative+2 flags | | 0x20 |
| void SeedRandomStream(const FRandomStream& Stream) | FinalNative+2 flags | | 0x08 |
| float SafeDivide(float A, float B) | FinalNative+2 flags | | 0x0C |
| int64 Round64(float A) | FinalNative+2 flags | | 0x10 |
| int32 Round(float A) | FinalNative+2 flags | | 0x08 |
| FRotator RotatorFromAxisAndAngle(const FVector& Axis, float Angle) | FinalNative+2 flags | | 0x1C |
| FVector RotateAngleAxis(const FVector& InVect, float AngleDeg, const FVector& Axis) | FinalNative+2 flags | | 0x28 |
| FRotator RLerp(const FRotator& A, const FRotator& B, float alpha, bool bShortestPath) | FinalNative+2 flags | | 0x2C |
| FRotator RInterpTo_Constant(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x2C |
| FRotator RInterpTo(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x2C |
| void RGBToHSV_Vector(const FLinearColor& RGB, const FLinearColor& HSV) | FinalNative+2 flags | | 0x20 |
| void RGBToHSV(const FLinearColor& InColor, const float& H, const float& S, const float& V, const float& A) | FinalNative+2 flags | | 0x20 |
| FLinearColor RGBLinearToHSV(const FLinearColor& RGB) | FinalNative+2 flags | | 0x20 |
| void ResetVectorSpringState(FVectorSpringState& SpringState) | FinalNative+2 flags | | 0x18 |
| void ResetRandomStream(const FRandomStream& Stream) | FinalNative+2 flags | | 0x08 |
| void ResetFloatSpringState(FFloatSpringState& SpringState) | FinalNative+2 flags | | 0x08 |
| FRotator REase(const FRotator& A, const FRotator& B, float alpha, bool bShortestPath, uint8 EasingFunc, float BlendExp, int32 Steps) | FinalNative+2 flags | | 0x34 |
| FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians, const FRandomStream& Stream) | FinalNative+2 flags | | 0x28 |
| FVector RandomUnitVectorInEllipticalConeInRadians(const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians) | FinalNative+2 flags | | 0x20 |
| FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees, const FRandomStream& Stream) | FinalNative+2 flags | | 0x28 |
| FVector RandomUnitVectorInEllipticalConeInDegrees(const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees) | FinalNative+2 flags | | 0x20 |
| FVector RandomUnitVectorInConeInRadiansFromStream(const FVector& ConeDir, float ConeHalfAngleInRadians, const FRandomStream& Stream) | FinalNative+2 flags | | 0x24 |
| FVector RandomUnitVectorInConeInRadians(const FVector& ConeDir, float ConeHalfAngleInRadians) | FinalNative+2 flags | | 0x1C |
| FVector RandomUnitVectorInConeInDegreesFromStream(const FVector& ConeDir, float ConeHalfAngleInDegrees, const FRandomStream& Stream) | FinalNative+2 flags | | 0x24 |
| FVector RandomUnitVectorInConeInDegrees(const FVector& ConeDir, float ConeHalfAngleInDegrees) | FinalNative+2 flags | | 0x1C |
| FVector RandomUnitVectorFromStream(const FRandomStream& Stream) | FinalNative+2 flags | | 0x14 |
| FVector RandomUnitVector() | FinalNative+2 flags | | 0x0C |
| FRotator RandomRotatorFromStream(bool bRoll, const FRandomStream& Stream) | FinalNative+2 flags | | 0x18 |
| FRotator RandomRotator(bool bRoll) | FinalNative+2 flags | | 0x10 |
| FVector RandomPointInBoundingBox(const FVector& Origin, const FVector& BoxExtent) | FinalNative+2 flags | | 0x24 |
| int32 RandomIntegerInRangeFromStream(int32 Min, int32 Max, const FRandomStream& Stream) | FinalNative+2 flags | | 0x14 |
| int32 RandomIntegerInRange(int32 Min, int32 Max) | FinalNative+2 flags | | 0x0C |
| int32 RandomIntegerFromStream(int32 Max, const FRandomStream& Stream) | FinalNative+2 flags | | 0x10 |
| int64 RandomInteger64InRange(int64 Min, int64 Max) | FinalNative+2 flags | | 0x18 |
| int64 RandomInteger64(int64 Max) | FinalNative+2 flags | | 0x10 |
| int32 RandomInteger(int32 Max) | FinalNative+2 flags | | 0x08 |
| float RandomFloatInRangeFromStream(float Min, float Max, const FRandomStream& Stream) | FinalNative+2 flags | | 0x14 |
| float RandomFloatInRange(float Min, float Max) | FinalNative+2 flags | | 0x0C |
| float RandomFloatFromStream(const FRandomStream& Stream) | FinalNative+2 flags | | 0x0C |
| float RandomFloat() | FinalNative+2 flags | | 0x04 |
| bool RandomBoolWithWeightFromStream(float Weight, const FRandomStream& RandomStream) | FinalNative+2 flags | | 0x0D |
| bool RandomBoolWithWeight(float Weight) | FinalNative+2 flags | | 0x05 |
| bool RandomBoolFromStream(const FRandomStream& Stream) | FinalNative+2 flags | | 0x09 |
| bool RandomBool() | FinalNative+2 flags | | 0x01 |
| float RadiansToDegrees(float A) | FinalNative+2 flags | | 0x08 |
| FVector Quat_VectorUp(FQuat& Q) | FinalNative+2 flags | | 0x1C |
| FVector Quat_VectorRight(FQuat& Q) | FinalNative+2 flags | | 0x1C |
| FVector Quat_VectorForward(FQuat& Q) | FinalNative+2 flags | | 0x1C |
| FVector Quat_UnrotateVector(FQuat& Q, const FVector& V) | FinalNative+2 flags | | 0x28 |
| float Quat_SizeSquared(FQuat& Q) | FinalNative+2 flags | | 0x14 |
| float Quat_Size(FQuat& Q) | FinalNative+2 flags | | 0x14 |
| void Quat_SetFromEuler(FQuat& Q, const FVector& Euler) | FinalNative+2 flags | | 0x1C |
| void Quat_SetComponents(FQuat& Q, float X, float Y, float Z, float W) | FinalNative+2 flags | | 0x20 |
| FRotator Quat_Rotator(FQuat& Q) | FinalNative+2 flags | | 0x1C |
| FVector Quat_RotateVector(FQuat& Q, const FVector& V) | FinalNative+2 flags | | 0x28 |
| FQuat Quat_Normalized(FQuat& Q, float Tolerance) | FinalNative+2 flags | | 0x30 |
| void Quat_Normalize(FQuat& Q, float Tolerance) | FinalNative+2 flags | | 0x14 |
| FQuat Quat_MakeFromEuler(const FVector& Euler) | FinalNative+2 flags | | 0x20 |
| FQuat Quat_Log(FQuat& Q) | FinalNative+2 flags | | 0x20 |
| bool Quat_IsNormalized(FQuat& Q) | FinalNative+2 flags | | 0x11 |
| bool Quat_IsNonFinite(FQuat& Q) | FinalNative+2 flags | | 0x11 |
| bool Quat_IsIdentity(FQuat& Q, float Tolerance) | FinalNative+2 flags | | 0x15 |
| bool Quat_IsFinite(FQuat& Q) | FinalNative+2 flags | | 0x11 |
| FQuat Quat_Inversed(FQuat& Q) | FinalNative+2 flags | | 0x20 |
| FQuat Quat_Identity() | FinalNative+2 flags | | 0x10 |
| FVector Quat_GetRotationAxis(FQuat& Q) | FinalNative+2 flags | | 0x1C |
| FVector Quat_GetAxisZ(FQuat& Q) | FinalNative+2 flags | | 0x1C |
| FVector Quat_GetAxisY(FQuat& Q) | FinalNative+2 flags | | 0x1C |
| FVector Quat_GetAxisX(FQuat& Q) | FinalNative+2 flags | | 0x1C |
| float Quat_GetAngle(FQuat& Q) | FinalNative+2 flags | | 0x14 |
| FQuat Quat_Exp(FQuat& Q) | FinalNative+2 flags | | 0x20 |
| FVector Quat_Euler(FQuat& Q) | FinalNative+2 flags | | 0x1C |
| void Quat_EnforceShortestArcWith(FQuat& A, FQuat& B) | FinalNative+2 flags | | 0x20 |
| float Quat_AngularDistance(FQuat& A, FQuat& B) | FinalNative+2 flags | | 0x24 |
| FVector ProjectVectorOnToVector(const FVector& V, const FVector& Target) | FinalNative+2 flags | | 0x24 |
| FVector ProjectVectorOnToPlane(const FVector& V, const FVector& PlaneNormal) | FinalNative+2 flags | | 0x24 |
| FVector ProjectPointOnToPlane(const FVector& Point, const FVector& PlaneBase, const FVector& PlaneNormal) | FinalNative+2 flags | | 0x30 |
| bool PointsAreCoplanar(const TArray<FVector>& Points, float Tolerance) | FinalNative+2 flags | | 0x15 |
| float PerlinNoise1D(float Value) | FinalNative+2 flags | | 0x08 |
| int32 Percent_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| float Percent_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x0C |
| uint8 Percent_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| int32 Or_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| int64 Or_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x18 |
| FDateTime Now() | FinalNative+2 flags | | 0x08 |
| bool NotEqualExactly_VectorVector(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x19 |
| bool NotEqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B) | FinalNative+2 flags | | 0x21 |
| bool NotEqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance) | FinalNative+2 flags | | 0x1D |
| bool NotEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance) | FinalNative+2 flags | | 0x25 |
| bool NotEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance) | FinalNative+2 flags | | 0x15 |
| bool NotEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance) | FinalNative+2 flags | | 0x1D |
| bool NotEqual_QuatQuat(FQuat& A, FQuat& B, float ErrorTolerance) | FinalNative+2 flags | | 0x25 |
| bool NotEqual_ObjectObject(UObject* A, UObject* B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual_NameName(const FName& A, const FName& B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance) | FinalNative+2 flags | | 0x85 |
| bool NotEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B) | FinalNative+2 flags | | 0x21 |
| bool NotEqual_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x09 |
| bool NotEqual_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x09 |
| bool NotEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| bool NotEqual_BoolBool(bool A, bool B) | FinalNative+2 flags | | 0x03 |
| bool Not_PreBool(bool A) | FinalNative+2 flags | | 0x02 |
| int64 Not_Int64(int64 A) | FinalNative+2 flags | | 0x10 |
| int32 Not_Int(int32 A) | FinalNative+2 flags | | 0x08 |
| FVector2D NormalSafe2D(const FVector2D& A, float Tolerance) | FinalNative+2 flags | | 0x14 |
| float NormalizeToRange(float Value, float RangeMin, float RangeMax) | FinalNative+2 flags | | 0x10 |
| FRotator NormalizedDeltaRotator(const FRotator& A, const FRotator& B) | FinalNative+2 flags | | 0x24 |
| float NormalizeAxis(float Angle) | FinalNative+2 flags | | 0x08 |
| void Normalize2D(const FVector2D& A, float Tolerance) | FinalNative+2 flags | | 0x0C |
| FVector2D Normal2D(const FVector2D& A) | FinalNative+2 flags | | 0x10 |
| FVector Normal(const FVector& A, float Tolerance) | FinalNative+2 flags | | 0x1C |
| FVector NegateVector(const FVector& A) | FinalNative+2 flags | | 0x18 |
| FRotator NegateRotator(const FRotator& A) | FinalNative+2 flags | | 0x18 |
| FVector2D Negated2D(const FVector2D& A) | FinalNative+2 flags | | 0x10 |
| bool NearlyEqual_TransformTransform(FTransform& A, FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance) | FinalNative+2 flags | | 0x6D |
| bool NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance) | FinalNative+2 flags | | 0x0D |
| float MultiplyMultiply_FloatFloat(float Base, float Exp) | FinalNative+2 flags | | 0x0C |
| float MultiplyByPi(float Value) | FinalNative+2 flags | | 0x08 |
| FVector Multiply_VectorVector(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x24 |
| FVector Multiply_VectorInt(const FVector& A, int32 B) | FinalNative+2 flags | | 0x1C |
| FVector Multiply_VectorFloat(const FVector& A, float B) | FinalNative+2 flags | | 0x1C |
| FVector4 Multiply_Vector4Vector4(const FVector4& A, const FVector4& B) | FinalNative+2 flags | | 0x30 |
| FVector2D Multiply_Vector2DVector2D(const FVector2D& A, const FVector2D& B) | FinalNative+2 flags | | 0x18 |
| FVector2D Multiply_Vector2DFloat(const FVector2D& A, float B) | FinalNative+2 flags | | 0x14 |
| FTimespan Multiply_TimespanFloat(const FTimespan& A, float Scalar) | FinalNative+2 flags | | 0x18 |
| FRotator Multiply_RotatorInt(const FRotator& A, int32 B) | FinalNative+2 flags | | 0x1C |
| FRotator Multiply_RotatorFloat(const FRotator& A, float B) | FinalNative+2 flags | | 0x1C |
| FQuat Multiply_QuatQuat(FQuat& A, FQuat& B) | FinalNative+2 flags | | 0x30 |
| FMatrix Multiply_MatrixMatrix(const FMatrix& A, const FMatrix& B) | FinalNative+2 flags | | 0xC0 |
| FMatrix Multiply_MatrixFloat(const FMatrix& A, float B) | FinalNative+2 flags | | 0x90 |
| FLinearColor Multiply_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B) | FinalNative+2 flags | | 0x30 |
| FLinearColor Multiply_LinearColorFloat(const FLinearColor& A, float B) | FinalNative+2 flags | | 0x24 |
| FIntPoint Multiply_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B) | FinalNative+2 flags | | 0x18 |
| FIntPoint Multiply_IntPointInt(const FIntPoint& A, int32 B) | FinalNative+2 flags | | 0x14 |
| int32 Multiply_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| float Multiply_IntFloat(int32 A, float B) | FinalNative+2 flags | | 0x0C |
| int64 Multiply_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x18 |
| float Multiply_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x0C |
| uint8 Multiply_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| FVector MirrorVectorByNormal(const FVector& InVect, const FVector& InNormal) | FinalNative+2 flags | | 0x24 |
| void MinOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMinValue, const int32& MinValue) | FinalNative+2 flags | | 0x18 |
| void MinOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMinValue, const float& MinValue) | FinalNative+2 flags | | 0x18 |
| void MinOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMinValue, const uint8& MinValue) | FinalNative+2 flags | | 0x15 |
| int64 MinInt64(int64 A, int64 B) | FinalNative+2 flags | | 0x18 |
| void MinimumAreaRectangle(UObject* WorldContextObject, const TArray<FVector>& InVerts, const FVector& SampleSurfaceNormal, const FVector& OutRectCenter, const FRotator& OutRectRotation, const float& OutSideLengthX, const float& OutSideLengthY, bool bDebugDraw) | FinalNative+2 flags | | 0x45 |
| int32 Min(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| void MaxOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMaxValue, const int32& MaxValue) | FinalNative+2 flags | | 0x18 |
| void MaxOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMaxValue, const float& MaxValue) | FinalNative+2 flags | | 0x18 |
| void MaxOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMaxValue, const uint8& MaxValue) | FinalNative+2 flags | | 0x15 |
| int64 MaxInt64(int64 A, int64 B) | FinalNative+2 flags | | 0x18 |
| int32 Max(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| FVector4 Matrix_TransformVector4(const FMatrix& M, const FVector4& V) | FinalNative+2 flags | | 0x60 |
| FVector4 Matrix_TransformVector(const FMatrix& M, const FVector& V) | FinalNative+2 flags | | 0x60 |
| FVector4 Matrix_TransformPosition(const FMatrix& M, const FVector& V) | FinalNative+2 flags | | 0x60 |
| FQuat Matrix_ToQuat(const FMatrix& M) | FinalNative+2 flags | | 0x50 |
| void Matrix_SetOrigin(const FMatrix& M, const FVector& NewOrigin) | FinalNative+2 flags | | 0x4C |
| void Matrix_SetColumn(const FMatrix& M, uint8 Column, const FVector& Value) | FinalNative+2 flags | | 0x50 |
| void Matrix_SetAxis(const FMatrix& M, uint8 Axis, const FVector& AxisVector) | FinalNative+2 flags | | 0x50 |
| FMatrix Matrix_ScaleTranslation(const FMatrix& M, const FVector& Scale3D) | FinalNative+2 flags | | 0x90 |
| FMatrix Matrix_RemoveTranslation(const FMatrix& M) | FinalNative+2 flags | | 0x80 |
| void Matrix_RemoveScaling(const FMatrix& M, float Tolerance) | FinalNative+2 flags | | 0x44 |
| FMatrix Matrix_Mirror(const FMatrix& M, uint8 MirrorAxis, uint8 FlipAxis) | FinalNative+2 flags | | 0x90 |
| FVector Matrix_InverseTransformVector(const FMatrix& M, const FVector& V) | FinalNative+2 flags | | 0x58 |
| FVector Matrix_InverseTransformPosition(const FMatrix& M, const FVector& V) | FinalNative+2 flags | | 0x58 |
| FMatrix Matrix_Identity() | FinalNative+2 flags | | 0x40 |
| FVector Matrix_GetUnitAxis(const FMatrix& M, uint8 Axis) | FinalNative+2 flags | | 0x50 |
| void Matrix_GetUnitAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z) | FinalNative+2 flags | | 0x64 |
| FMatrix Matrix_GetTransposed(const FMatrix& M) | FinalNative+2 flags | | 0x80 |
| FMatrix Matrix_GetTransposeAdjoint(const FMatrix& M) | FinalNative+2 flags | | 0x80 |
| FVector Matrix_GetScaleVector(const FMatrix& M, float Tolerance) | FinalNative+2 flags | | 0x50 |
| FVector Matrix_GetScaledAxis(const FMatrix& M, uint8 Axis) | FinalNative+2 flags | | 0x50 |
| void Matrix_GetScaledAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z) | FinalNative+2 flags | | 0x64 |
| float Matrix_GetRotDeterminant(const FMatrix& M) | FinalNative+2 flags | | 0x44 |
| FRotator Matrix_GetRotator(const FMatrix& M) | FinalNative+2 flags | | 0x4C |
| FVector Matrix_GetOrigin(const FMatrix& InMatrix) | FinalNative+2 flags | | 0x4C |
| float Matrix_GetMaximumAxisScale(const FMatrix& M) | FinalNative+2 flags | | 0x44 |
| FMatrix Matrix_GetMatrixWithoutScale(const FMatrix& M, float Tolerance) | FinalNative+2 flags | | 0x90 |
| FMatrix Matrix_GetInverse(const FMatrix& M) | FinalNative+2 flags | | 0x80 |
| bool Matrix_GetFrustumTopPlane(const FMatrix& M, const FPlane& OutPlane) | FinalNative+2 flags | | 0x51 |
| bool Matrix_GetFrustumRightPlane(const FMatrix& M, const FPlane& OutPlane) | FinalNative+2 flags | | 0x51 |
| bool Matrix_GetFrustumNearPlane(const FMatrix& M, const FPlane& OutPlane) | FinalNative+2 flags | | 0x51 |
| bool Matrix_GetFrustumLeftPlane(const FMatrix& M, const FPlane& OutPlane) | FinalNative+2 flags | | 0x51 |
| bool Matrix_GetFrustumFarPlane(const FMatrix& M, const FPlane& OutPlane) | FinalNative+2 flags | | 0x51 |
| bool Matrix_GetFrustumBottomPlane(const FMatrix& M, const FPlane& OutPlane) | FinalNative+2 flags | | 0x51 |
| float Matrix_GetDeterminant(const FMatrix& M) | FinalNative+2 flags | | 0x44 |
| FVector Matrix_GetColumn(const FMatrix& M, uint8 Column) | FinalNative+2 flags | | 0x50 |
| bool Matrix_ContainsNaN(const FMatrix& M) | FinalNative+2 flags | | 0x41 |
| FMatrix Matrix_ConcatenateTranslation(const FMatrix& M, const FVector& Translation) | FinalNative+2 flags | | 0x90 |
| FMatrix Matrix_ApplyScale(const FMatrix& M, float Scale) | FinalNative+2 flags | | 0x90 |
| float MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) | FinalNative+2 flags | | 0x18 |
| float MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) | FinalNative+2 flags | | 0x18 |
| FVector4 MakeVector4(float X, float Y, float Z, float W) | FinalNative+2 flags | | 0x20 |
| FVector2D MakeVector2D(float X, float Y) | FinalNative+2 flags | | 0x10 |
| FVector MakeVector(float X, float Y, float Z) | FinalNative+2 flags | | 0x18 |
| FTransform MakeTransform(const FVector& Location, const FRotator& Rotation, const FVector& Scale) | FinalNative+2 flags | | 0x60 |
| FTimespan MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano) | FinalNative+2 flags | | 0x20 |
| FTimespan MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds) | FinalNative+2 flags | | 0x20 |
| FRotator MakeRotFromZY(const FVector& Z, const FVector& Y) | FinalNative+2 flags | | 0x24 |
| FRotator MakeRotFromZX(const FVector& Z, const FVector& X) | FinalNative+2 flags | | 0x24 |
| FRotator MakeRotFromZ(const FVector& Z) | FinalNative+2 flags | | 0x18 |
| FRotator MakeRotFromYZ(const FVector& Y, const FVector& Z) | FinalNative+2 flags | | 0x24 |
| FRotator MakeRotFromYX(const FVector& Y, const FVector& X) | FinalNative+2 flags | | 0x24 |
| FRotator MakeRotFromY(const FVector& Y) | FinalNative+2 flags | | 0x18 |
| FRotator MakeRotFromXZ(const FVector& X, const FVector& Z) | FinalNative+2 flags | | 0x24 |
| FRotator MakeRotFromXY(const FVector& X, const FVector& Y) | FinalNative+2 flags | | 0x24 |
| FRotator MakeRotFromX(const FVector& X) | FinalNative+2 flags | | 0x18 |
| FRotator MakeRotator(float Roll, float Pitch, float Yaw) | FinalNative+2 flags | | 0x18 |
| FRotator MakeRotationFromAxes(const FVector& Forward, const FVector& Right, const FVector& Up) | FinalNative+2 flags | | 0x30 |
| FTransform MakeRelativeTransform(FTransform& A, FTransform& RelativeTo) | FinalNative+2 flags | | 0x90 |
| FRandomStream MakeRandomStream(int32 InitialSeed) | FinalNative+2 flags | | 0x0C |
| FQualifiedFrameTime MakeQualifiedFrameTime(const FFrameNumber& Frame, const FFrameRate& FrameRate, float SubFrame) | FinalNative+2 flags | | 0x20 |
| float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase) | FinalNative+2 flags | | 0x10 |
| FPlane MakePlaneFromPointAndNormal(const FVector& Point, const FVector& Normal) | FinalNative+2 flags | | 0x30 |
| FFrameRate MakeFrameRate(int32 Numerator, int32 Denominator) | FinalNative+2 flags | | 0x10 |
| FDateTime MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond) | FinalNative+2 flags | | 0x28 |
| FLinearColor MakeColor(float R, float G, float B, float A) | FinalNative+2 flags | | 0x20 |
| FBox2D MakeBox2D(const FVector2D& Min, const FVector2D& Max) | FinalNative+2 flags | | 0x24 |
| FBox MakeBox(const FVector& Min, const FVector& Max) | FinalNative+2 flags | | 0x34 |
| float Loge(float A) | FinalNative+2 flags | | 0x08 |
| float Log(float A, float Base) | FinalNative+2 flags | | 0x0C |
| bool LinePlaneIntersection_OriginNormal(const FVector& LineStart, const FVector& LineEnd, const FVector& PlaneOrigin, const FVector& PlaneNormal, const float& T, const FVector& Intersection) | FinalNative+2 flags | | 0x41 |
| bool LinePlaneIntersection(const FVector& LineStart, const FVector& LineEnd, const FPlane& APlane, const float& T, const FVector& Intersection) | FinalNative+2 flags | | 0x41 |
| FLinearColor LinearColorLerpUsingHSV(const FLinearColor& A, const FLinearColor& B, float alpha) | FinalNative+2 flags | | 0x34 |
| FLinearColor LinearColorLerp(const FLinearColor& A, const FLinearColor& B, float alpha) | FinalNative+2 flags | | 0x34 |
| FLinearColor LinearColor_Yellow() | FinalNative+2 flags | | 0x10 |
| FLinearColor LinearColor_White() | FinalNative+2 flags | | 0x10 |
| FLinearColor LinearColor_Transparent() | FinalNative+2 flags | | 0x10 |
| FColor LinearColor_ToRGBE(const FLinearColor& InLinearColor) | FinalNative+2 flags | | 0x14 |
| FLinearColor LinearColor_ToNewOpacity(const FLinearColor& InColor, float InOpacity) | FinalNative+2 flags | | 0x24 |
| void LinearColor_SetTemperature(const FLinearColor& InOutColor, float InTemperature) | FinalNative+2 flags | | 0x14 |
| void LinearColor_SetRGBA(const FLinearColor& InOutColor, float R, float G, float B, float A) | FinalNative+2 flags | | 0x20 |
| void LinearColor_SetRandomHue(const FLinearColor& InOutColor) | FinalNative+2 flags | | 0x10 |
| void LinearColor_SetFromSRGB(const FLinearColor& InOutColor, const FColor& InSRGB) | FinalNative+2 flags | | 0x14 |
| void LinearColor_SetFromPow22(const FLinearColor& InOutColor, const FColor& InColor) | FinalNative+2 flags | | 0x14 |
| void LinearColor_SetFromHSV(const FLinearColor& InOutColor, float H, float S, float V, float A) | FinalNative+2 flags | | 0x20 |
| void LinearColor_Set(const FLinearColor& InOutColor, const FLinearColor& InColor) | FinalNative+2 flags | | 0x20 |
| FLinearColor LinearColor_Red() | FinalNative+2 flags | | 0x10 |
| FColor LinearColor_QuantizeRound(const FLinearColor& InColor) | FinalNative+2 flags | | 0x14 |
| FColor LinearColor_Quantize(const FLinearColor& InColor) | FinalNative+2 flags | | 0x14 |
| bool LinearColor_IsNearEqual(const FLinearColor& A, const FLinearColor& B, float Tolerance) | FinalNative+2 flags | | 0x25 |
| FLinearColor LinearColor_Green() | FinalNative+2 flags | | 0x10 |
| FLinearColor LinearColor_Gray() | FinalNative+2 flags | | 0x10 |
| float LinearColor_GetMin(const FLinearColor& InColor) | FinalNative+2 flags | | 0x14 |
| float LinearColor_GetMax(const FLinearColor& InColor) | FinalNative+2 flags | | 0x14 |
| float LinearColor_GetLuminance(const FLinearColor& InColor) | FinalNative+2 flags | | 0x14 |
| float LinearColor_Distance(const FLinearColor& C1, const FLinearColor& C2) | FinalNative+2 flags | | 0x24 |
| FLinearColor LinearColor_Desaturated(const FLinearColor& InColor, float InDesaturation) | FinalNative+2 flags | | 0x24 |
| FLinearColor LinearColor_Blue() | FinalNative+2 flags | | 0x10 |
| FLinearColor LinearColor_Black() | FinalNative+2 flags | | 0x10 |
| FVector LessLess_VectorRotator(const FVector& A, const FRotator& B) | FinalNative+2 flags | | 0x24 |
| bool LessEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B) | FinalNative+2 flags | | 0x11 |
| bool LessEqual_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x09 |
| bool LessEqual_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x11 |
| bool LessEqual_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x09 |
| bool LessEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B) | FinalNative+2 flags | | 0x11 |
| bool LessEqual_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| bool Less_TimespanTimespan(const FTimespan& A, const FTimespan& B) | FinalNative+2 flags | | 0x11 |
| bool Less_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x09 |
| bool Less_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x11 |
| bool Less_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x09 |
| bool Less_DateTimeDateTime(const FDateTime& A, const FDateTime& B) | FinalNative+2 flags | | 0x11 |
| bool Less_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| float Lerp(float A, float B, float alpha) | FinalNative+2 flags | | 0x10 |
| bool IsZero2D(const FVector2D& A) | FinalNative+2 flags | | 0x09 |
| bool IsPointInBoxWithTransform(const FVector& Point, FTransform& BoxWorldTransform, const FVector& BoxExtent) | FinalNative+2 flags | | 0x4D |
| bool IsPointInBox(const FVector& Point, const FVector& BoxOrigin, const FVector& BoxExtent) | FinalNative+2 flags | | 0x25 |
| bool IsNearlyZero2D(const FVector2D& A, float Tolerance) | FinalNative+2 flags | | 0x0D |
| bool IsMorning(const FDateTime& A) | FinalNative+2 flags | | 0x09 |
| bool IsLeapYear(int32 Year) | FinalNative+2 flags | | 0x05 |
| bool IsAfternoon(const FDateTime& A) | FinalNative+2 flags | | 0x09 |
| FTransform InvertTransform(FTransform& T) | FinalNative+2 flags | | 0x60 |
| FRotator InverseTransformRotation(FTransform& T, const FRotator& Rotation) | FinalNative+2 flags | | 0x48 |
| FVector InverseTransformLocation(FTransform& T, const FVector& Location) | FinalNative+2 flags | | 0x48 |
| FVector InverseTransformDirection(FTransform& T, const FVector& Direction) | FinalNative+2 flags | | 0x48 |
| FIntPoint IntPoint_Zero() | FinalNative+2 flags | | 0x08 |
| FIntPoint IntPoint_Up() | FinalNative+2 flags | | 0x08 |
| FIntPoint IntPoint_Right() | FinalNative+2 flags | | 0x08 |
| FIntPoint IntPoint_One() | FinalNative+2 flags | | 0x08 |
| FIntPoint IntPoint_Left() | FinalNative+2 flags | | 0x08 |
| FIntPoint IntPoint_Down() | FinalNative+2 flags | | 0x08 |
| bool InRange_IntInt(int32 Value, int32 Min, int32 Max, bool InclusiveMin, bool InclusiveMax) | FinalNative+2 flags | | 0x0F |
| bool InRange_Int64Int64(int64 Value, int64 Min, int64 Max, bool InclusiveMin, bool InclusiveMax) | FinalNative+2 flags | | 0x1B |
| bool InRange_FloatFloat(float Value, float Min, float Max, bool InclusiveMin, bool InclusiveMax) | FinalNative+2 flags | | 0x0F |
| float Hypotenuse(float Width, float Height) | FinalNative+2 flags | | 0x0C |
| FLinearColor HSVToRGBLinear(const FLinearColor& HSV) | FinalNative+2 flags | | 0x20 |
| void HSVToRGB_Vector(const FLinearColor& HSV, const FLinearColor& RGB) | FinalNative+2 flags | | 0x20 |
| FLinearColor HSVToRGB(float H, float S, float V, float A) | FinalNative+2 flags | | 0x20 |
| float GridSnap_Float(float Location, float GridSize) | FinalNative+2 flags | | 0x0C |
| FVector GreaterGreater_VectorRotator(const FVector& A, const FRotator& B) | FinalNative+2 flags | | 0x24 |
| bool GreaterEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B) | FinalNative+2 flags | | 0x11 |
| bool GreaterEqual_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x09 |
| bool GreaterEqual_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x11 |
| bool GreaterEqual_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x09 |
| bool GreaterEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B) | FinalNative+2 flags | | 0x11 |
| bool GreaterEqual_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| bool Greater_TimespanTimespan(const FTimespan& A, const FTimespan& B) | FinalNative+2 flags | | 0x11 |
| bool Greater_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x09 |
| bool Greater_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x11 |
| bool Greater_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x09 |
| bool Greater_DateTimeDateTime(const FDateTime& A, const FDateTime& B) | FinalNative+2 flags | | 0x11 |
| bool Greater_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| int32 GetYear(const FDateTime& A) | FinalNative+2 flags | | 0x0C |
| void GetYawPitchFromVector(const FVector& InVec, const float& Yaw, const float& Pitch) | FinalNative+2 flags | | 0x14 |
| FVector GetVectorArrayAverage(const TArray<FVector>& Vectors) | FinalNative+2 flags | | 0x1C |
| FVector GetUpVector(const FRotator& InRot) | FinalNative+2 flags | | 0x18 |
| float GetTotalSeconds(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| float GetTotalMinutes(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| float GetTotalMilliseconds(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| float GetTotalHours(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| float GetTotalDays(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| FTimespan GetTimeOfDay(const FDateTime& A) | FinalNative+2 flags | | 0x10 |
| float GetTAU() | FinalNative+2 flags | | 0x04 |
| void GetSlopeDegreeAngles(const FVector& MyRightYAxis, const FVector& FloorNormal, const FVector& UpVector, const float& OutSlopePitchDegreeAngle, const float& OutSlopeRollDegreeAngle) | FinalNative+2 flags | | 0x2C |
| int32 GetSeconds(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| int32 GetSecond(const FDateTime& A) | FinalNative+2 flags | | 0x0C |
| FVector2D GetRotated2D(const FVector2D& A, float AngleDeg) | FinalNative+2 flags | | 0x14 |
| FVector GetRightVector(const FRotator& InRot) | FinalNative+2 flags | | 0x18 |
| FVector GetReflectionVector(const FVector& Direction, const FVector& SurfaceNormal) | FinalNative+2 flags | | 0x24 |
| float GetPointDistanceToSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd) | FinalNative+2 flags | | 0x28 |
| float GetPointDistanceToLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection) | FinalNative+2 flags | | 0x28 |
| float GetPI() | FinalNative+2 flags | | 0x04 |
| int32 GetMonth(const FDateTime& A) | FinalNative+2 flags | | 0x0C |
| int32 GetMinutes(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| int32 GetMinute(const FDateTime& A) | FinalNative+2 flags | | 0x0C |
| float GetMinElement(const FVector& A) | FinalNative+2 flags | | 0x10 |
| float GetMin2D(const FVector2D& A) | FinalNative+2 flags | | 0x0C |
| int32 GetMilliseconds(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| int32 GetMillisecond(const FDateTime& A) | FinalNative+2 flags | | 0x0C |
| float GetMaxElement(const FVector& A) | FinalNative+2 flags | | 0x10 |
| float GetMax2D(const FVector2D& A) | FinalNative+2 flags | | 0x0C |
| int32 GetHours(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| int32 GetHour12(const FDateTime& A) | FinalNative+2 flags | | 0x0C |
| int32 GetHour(const FDateTime& A) | FinalNative+2 flags | | 0x0C |
| FVector GetForwardVector(const FRotator& InRot) | FinalNative+2 flags | | 0x18 |
| FTimespan GetDuration(const FTimespan& A) | FinalNative+2 flags | | 0x10 |
| FVector GetDirectionUnitVector(const FVector& from, const FVector& to) | FinalNative+2 flags | | 0x24 |
| int32 GetDays(const FTimespan& A) | FinalNative+2 flags | | 0x0C |
| int32 GetDayOfYear(const FDateTime& A) | FinalNative+2 flags | | 0x0C |
| int32 GetDay(const FDateTime& A) | FinalNative+2 flags | | 0x0C |
| FDateTime GetDate(const FDateTime& A) | FinalNative+2 flags | | 0x10 |
| void GetAzimuthAndElevation(const FVector& InDirection, FTransform& ReferenceFrame, const float& azimuth, const float& elevation) | FinalNative+2 flags | | 0x48 |
| void GetAxes(const FRotator& A, const FVector& X, const FVector& Y, const FVector& Z) | FinalNative+2 flags | | 0x30 |
| float GetAbsMax2D(const FVector2D& A) | FinalNative+2 flags | | 0x0C |
| FVector2D GetAbs2D(const FVector2D& A) | FinalNative+2 flags | | 0x10 |
| float FWrap(float Value, float Min, float Max) | FinalNative+2 flags | | 0x10 |
| FIntVector FTruncVector(const FVector& InVector) | FinalNative+2 flags | | 0x18 |
| int64 FTrunc64(float A) | FinalNative+2 flags | | 0x10 |
| int32 FTrunc(float A) | FinalNative+2 flags | | 0x08 |
| FTimespan FromSeconds(float Seconds) | FinalNative+2 flags | | 0x10 |
| FTimespan FromMinutes(float Minutes) | FinalNative+2 flags | | 0x10 |
| FTimespan FromMilliseconds(float Milliseconds) | FinalNative+2 flags | | 0x10 |
| FTimespan FromHours(float Hours) | FinalNative+2 flags | | 0x10 |
| FTimespan FromDays(float Days) | FinalNative+2 flags | | 0x10 |
| float Fraction(float A) | FinalNative+2 flags | | 0x08 |
| int32 FMod(float Dividend, float Divisor, const float& Remainder) | FinalNative+2 flags | | 0x10 |
| float FMin(float A, float B) | FinalNative+2 flags | | 0x0C |
| float FMax(float A, float B) | FinalNative+2 flags | | 0x0C |
| float FloatSpringInterp(float Current, float Target, FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass) | FinalNative+2 flags | | 0x24 |
| float FixedTurn(float InCurrent, float InDesired, float InDeltaRate) | FinalNative+2 flags | | 0x10 |
| float FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x14 |
| float FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x14 |
| float FInterpEaseInOut(float A, float B, float alpha, float Exponent) | FinalNative+2 flags | | 0x14 |
| void FindNearestPointsOnLineSegments(const FVector& Segment1Start, const FVector& Segment1End, const FVector& Segment2Start, const FVector& Segment2End, const FVector& Segment1Point, const FVector& Segment2Point) | FinalNative+2 flags | | 0x48 |
| FRotator FindLookAtRotation(const FVector& Start, const FVector& Target) | FinalNative+2 flags | | 0x24 |
| FVector FindClosestPointOnSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd) | FinalNative+2 flags | | 0x30 |
| FVector FindClosestPointOnLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection) | FinalNative+2 flags | | 0x30 |
| int64 FFloor64(float A) | FinalNative+2 flags | | 0x10 |
| int32 FFloor(float A) | FinalNative+2 flags | | 0x08 |
| float FClamp(float Value, float Min, float Max) | FinalNative+2 flags | | 0x10 |
| int64 FCeil64(float A) | FinalNative+2 flags | | 0x10 |
| int32 FCeil(float A) | FinalNative+2 flags | | 0x08 |
| float Exp(float A) | FinalNative+2 flags | | 0x08 |
| bool EqualExactly_VectorVector(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x19 |
| bool EqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B) | FinalNative+2 flags | | 0x21 |
| bool EqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B) | FinalNative+2 flags | | 0x11 |
| bool EqualEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance) | FinalNative+2 flags | | 0x1D |
| bool EqualEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance) | FinalNative+2 flags | | 0x25 |
| bool EqualEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance) | FinalNative+2 flags | | 0x15 |
| bool EqualEqual_TransformTransform(FTransform& A, FTransform& B) | FinalNative+2 flags | | 0x61 |
| bool EqualEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B) | FinalNative+2 flags | | 0x11 |
| bool EqualEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance) | FinalNative+2 flags | | 0x1D |
| bool EqualEqual_QuatQuat(FQuat& A, FQuat& B, float Tolerance) | FinalNative+2 flags | | 0x25 |
| bool EqualEqual_ObjectObject(UObject* A, UObject* B) | FinalNative+2 flags | | 0x11 |
| bool EqualEqual_NameName(const FName& A, const FName& B) | FinalNative+2 flags | | 0x11 |
| bool EqualEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance) | FinalNative+2 flags | | 0x85 |
| bool EqualEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B) | FinalNative+2 flags | | 0x21 |
| bool EqualEqual_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x09 |
| bool EqualEqual_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x11 |
| bool EqualEqual_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x09 |
| bool EqualEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B) | FinalNative+2 flags | | 0x11 |
| bool EqualEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B) | FinalNative+2 flags | | 0x11 |
| bool EqualEqual_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| bool EqualEqual_BoolBool(bool A, bool B) | FinalNative+2 flags | | 0x03 |
| bool Equal_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B) | FinalNative+2 flags | | 0x11 |
| float Ease(float A, float B, float alpha, uint8 EasingFunc, float BlendExp, int32 Steps) | FinalNative+2 flags | | 0x1C |
| FVector DynamicWeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) | FinalNative+2 flags | | 0x30 |
| FRotator DynamicWeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) | FinalNative+2 flags | | 0x30 |
| float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) | FinalNative+2 flags | | 0x18 |
| float DotProduct2D(const FVector2D& A, const FVector2D& B) | FinalNative+2 flags | | 0x14 |
| float Dot_VectorVector(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x1C |
| FVector Divide_VectorVector(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x24 |
| FVector Divide_VectorInt(const FVector& A, int32 B) | FinalNative+2 flags | | 0x1C |
| FVector Divide_VectorFloat(const FVector& A, float B) | FinalNative+2 flags | | 0x1C |
| FVector4 Divide_Vector4Vector4(const FVector4& A, const FVector4& B) | FinalNative+2 flags | | 0x30 |
| FVector2D Divide_Vector2DVector2D(const FVector2D& A, const FVector2D& B) | FinalNative+2 flags | | 0x18 |
| FVector2D Divide_Vector2DFloat(const FVector2D& A, float B) | FinalNative+2 flags | | 0x14 |
| FTimespan Divide_TimespanFloat(const FTimespan& A, float Scalar) | FinalNative+2 flags | | 0x18 |
| FLinearColor Divide_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B) | FinalNative+2 flags | | 0x30 |
| FIntPoint Divide_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B) | FinalNative+2 flags | | 0x18 |
| FIntPoint Divide_IntPointInt(const FIntPoint& A, int32 B) | FinalNative+2 flags | | 0x14 |
| int32 Divide_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| int64 Divide_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x18 |
| float Divide_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x0C |
| uint8 Divide_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| float DistanceSquared2D(const FVector2D& v1, const FVector2D& v2) | FinalNative+2 flags | | 0x14 |
| float Distance2D(const FVector2D& v1, const FVector2D& v2) | FinalNative+2 flags | | 0x14 |
| float DegTan(float A) | FinalNative+2 flags | | 0x08 |
| float DegSin(float A) | FinalNative+2 flags | | 0x08 |
| float DegreesToRadians(float A) | FinalNative+2 flags | | 0x08 |
| float DegCos(float A) | FinalNative+2 flags | | 0x08 |
| float DegAtan2(float Y, float X) | FinalNative+2 flags | | 0x0C |
| float DegAtan(float A) | FinalNative+2 flags | | 0x08 |
| float DegAsin(float A) | FinalNative+2 flags | | 0x08 |
| float DegAcos(float A) | FinalNative+2 flags | | 0x08 |
| int32 DaysInYear(int32 Year) | FinalNative+2 flags | | 0x08 |
| int32 DaysInMonth(int32 Year, int32 Month) | FinalNative+2 flags | | 0x0C |
| FDateTime DateTimeMinValue() | FinalNative+2 flags | | 0x08 |
| FDateTime DateTimeMaxValue() | FinalNative+2 flags | | 0x08 |
| bool DateTimeFromString(const FString& DateTimeString, const FDateTime& Result) | FinalNative+2 flags | | 0x19 |
| bool DateTimeFromIsoString(const FString& IsoString, const FDateTime& Result) | FinalNative+2 flags | | 0x19 |
| float CrossProduct2D(const FVector2D& A, const FVector2D& B) | FinalNative+2 flags | | 0x14 |
| FVector Cross_VectorVector(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x24 |
| FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length) | FinalNative+2 flags | | 0x18 |
| float Cos(float A) | FinalNative+2 flags | | 0x08 |
| FTransform ConvertTransformToRelative(FTransform& Transform, FTransform& ParentTransform) | FinalNative+2 flags | | 0x90 |
| FVector2D Conv_VectorToVector2D(const FVector& InVector) | FinalNative+2 flags | | 0x14 |
| FTransform Conv_VectorToTransform(const FVector& InLocation) | FinalNative+2 flags | | 0x40 |
| FRotator Conv_VectorToRotator(const FVector& InVec) | FinalNative+2 flags | | 0x18 |
| FQuat Conv_VectorToQuaternion(const FVector& InVec) | FinalNative+2 flags | | 0x20 |
| FLinearColor Conv_VectorToLinearColor(const FVector& InVec) | FinalNative+2 flags | | 0x1C |
| FVector Conv_Vector4ToVector(const FVector4& InVector4) | FinalNative+2 flags | | 0x1C |
| FRotator Conv_Vector4ToRotator(const FVector4& InVec) | FinalNative+2 flags | | 0x1C |
| FQuat Conv_Vector4ToQuaternion(const FVector4& InVec) | FinalNative+2 flags | | 0x20 |
| FVector Conv_Vector2DToVector(const FVector2D& InVector2D, float Z) | FinalNative+2 flags | | 0x18 |
| FIntPoint Conv_Vector2DToIntPoint(const FVector2D& InVector2D) | FinalNative+2 flags | | 0x10 |
| FMatrix Conv_TransformToMatrix(FTransform& Transform) | FinalNative+2 flags | | 0x70 |
| FVector Conv_RotatorToVector(const FRotator& InRot) | FinalNative+2 flags | | 0x18 |
| FTransform Conv_RotatorToTransform(const FRotator& InRotator) | FinalNative+2 flags | | 0x40 |
| FTransform Conv_MatrixToTransform(const FMatrix& InMatrix) | FinalNative+2 flags | | 0x70 |
| FRotator Conv_MatrixToRotator(const FMatrix& InMatrix) | FinalNative+2 flags | | 0x4C |
| FVector Conv_LinearColorToVector(const FLinearColor& InLinearColor) | FinalNative+2 flags | | 0x1C |
| FColor Conv_LinearColorToColor(const FLinearColor& InLinearColor, bool InUseSRGB) | FinalNative+2 flags | | 0x18 |
| FVector Conv_IntVectorToVector(const FIntVector& InIntVector) | FinalNative+2 flags | | 0x18 |
| FIntVector Conv_IntToIntVector(int32 inInt) | FinalNative+2 flags | | 0x10 |
| int64 Conv_IntToInt64(int32 inInt) | FinalNative+2 flags | | 0x10 |
| float Conv_IntToFloat(int32 inInt) | FinalNative+2 flags | | 0x08 |
| uint8 Conv_IntToByte(int32 inInt) | FinalNative+2 flags | | 0x05 |
| bool Conv_IntToBool(int32 inInt) | FinalNative+2 flags | | 0x05 |
| FVector2D Conv_IntPointToVector2D(const FIntPoint& InIntPoint) | FinalNative+2 flags | | 0x10 |
| int32 Conv_Int64ToInt(int64 inInt) | FinalNative+2 flags | | 0x0C |
| uint8 Conv_Int64ToByte(int64 inInt) | FinalNative+2 flags | | 0x09 |
| FVector Conv_FloatToVector(float InFloat) | FinalNative+2 flags | | 0x10 |
| FLinearColor Conv_FloatToLinearColor(float InFloat) | FinalNative+2 flags | | 0x14 |
| FLinearColor Conv_ColorToLinearColor(const FColor& InColor) | FinalNative+2 flags | | 0x14 |
| int32 Conv_ByteToInt(uint8 InByte) | FinalNative+2 flags | | 0x08 |
| float Conv_ByteToFloat(uint8 InByte) | FinalNative+2 flags | | 0x08 |
| int32 Conv_BoolToInt(bool InBool) | FinalNative+2 flags | | 0x08 |
| float Conv_BoolToFloat(bool InBool) | FinalNative+2 flags | | 0x08 |
| uint8 Conv_BoolToByte(bool InBool) | FinalNative+2 flags | | 0x02 |
| FTransform ComposeTransforms(FTransform& A, FTransform& B) | FinalNative+2 flags | | 0x90 |
| FRotator ComposeRotators(const FRotator& A, const FRotator& B) | FinalNative+2 flags | | 0x24 |
| bool ClassIsChildOf(TSubclassOf<UObject> TestClass, TSubclassOf<UObject> ParentClass) | FinalNative+2 flags | | 0x11 |
| FVector ClampVectorSize(const FVector& A, float Min, float Max) | FinalNative+2 flags | | 0x20 |
| int64 ClampInt64(int64 Value, int64 Min, int64 Max) | FinalNative+2 flags | | 0x20 |
| float ClampAxis(float Angle) | FinalNative+2 flags | | 0x08 |
| FVector2D ClampAxes2D(const FVector2D& A, float MinAxisVal, float MaxAxisVal) | FinalNative+2 flags | | 0x18 |
| float ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees) | FinalNative+2 flags | | 0x10 |
| int32 Clamp(int32 Value, int32 Min, int32 Max) | FinalNative+2 flags | | 0x10 |
| FLinearColor CInterpTo(const FLinearColor& Current, const FLinearColor& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x38 |
| void BreakVector4(const FVector4& InVec, const float& X, const float& Y, const float& Z, const float& W) | FinalNative+2 flags | | 0x20 |
| void BreakVector2D(const FVector2D& InVec, const float& X, const float& Y) | FinalNative+2 flags | | 0x10 |
| void BreakVector(const FVector& InVec, const float& X, const float& Y, const float& Z) | FinalNative+2 flags | | 0x18 |
| void BreakTransform(FTransform& InTransform, const FVector& Location, const FRotator& Rotation, const FVector& Scale) | FinalNative+2 flags | | 0x54 |
| void BreakTimespan2(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& FractionNano) | FinalNative+2 flags | | 0x1C |
| void BreakTimespan(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& Milliseconds) | FinalNative+2 flags | | 0x1C |
| void BreakRotIntoAxes(const FRotator& InRot, const FVector& X, const FVector& Y, const FVector& Z) | FinalNative+2 flags | | 0x30 |
| void BreakRotator(const FRotator& InRot, const float& Roll, const float& Pitch, const float& Yaw) | FinalNative+2 flags | | 0x18 |
| void BreakRandomStream(const FRandomStream& InRandomStream, const int32& InitialSeed) | FinalNative+2 flags | | 0x0C |
| void BreakQualifiedFrameTime(FQualifiedFrameTime& InFrameTime, FFrameNumber& Frame, const FFrameRate& FrameRate, const float& SubFrame) | FinalNative+2 flags | | 0x20 |
| void BreakFrameRate(const FFrameRate& InFrameRate, const int32& Numerator, const int32& Denominator) | FinalNative+2 flags | | 0x10 |
| void BreakDateTime(const FDateTime& InDateTime, const int32& Year, const int32& Month, const int32& Day, const int32& Hour, const int32& Minute, const int32& Second, const int32& Millisecond) | FinalNative+2 flags | | 0x24 |
| void BreakColor(const FLinearColor& InColor, const float& R, const float& G, const float& B, const float& A) | FinalNative+2 flags | | 0x20 |
| bool BooleanXOR(bool A, bool B) | FinalNative+2 flags | | 0x03 |
| bool BooleanOR(bool A, bool B) | FinalNative+2 flags | | 0x03 |
| bool BooleanNOR(bool A, bool B) | FinalNative+2 flags | | 0x03 |
| bool BooleanNAND(bool A, bool B) | FinalNative+2 flags | | 0x03 |
| bool BooleanAND(bool A, bool B) | FinalNative+2 flags | | 0x03 |
| uint8 BMin(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| uint8 BMax(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| float Atan2(float Y, float X) | FinalNative+2 flags | | 0x0C |
| float Atan(float A) | FinalNative+2 flags | | 0x08 |
| float Asin(float A) | FinalNative+2 flags | | 0x08 |
| int32 And_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| int64 And_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x18 |
| FVector Add_VectorVector(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x24 |
| FVector Add_VectorInt(const FVector& A, int32 B) | FinalNative+2 flags | | 0x1C |
| FVector Add_VectorFloat(const FVector& A, float B) | FinalNative+2 flags | | 0x1C |
| FVector4 Add_Vector4Vector4(const FVector4& A, const FVector4& B) | FinalNative+2 flags | | 0x30 |
| FVector2D Add_Vector2DVector2D(const FVector2D& A, const FVector2D& B) | FinalNative+2 flags | | 0x18 |
| FVector2D Add_Vector2DFloat(const FVector2D& A, float B) | FinalNative+2 flags | | 0x14 |
| FTimespan Add_TimespanTimespan(const FTimespan& A, const FTimespan& B) | FinalNative+2 flags | | 0x18 |
| FQuat Add_QuatQuat(FQuat& A, FQuat& B) | FinalNative+2 flags | | 0x30 |
| FMatrix Add_MatrixMatrix(const FMatrix& A, const FMatrix& B) | FinalNative+2 flags | | 0xC0 |
| FLinearColor Add_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B) | FinalNative+2 flags | | 0x30 |
| FIntPoint Add_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B) | FinalNative+2 flags | | 0x18 |
| FIntPoint Add_IntPointInt(const FIntPoint& A, int32 B) | FinalNative+2 flags | | 0x14 |
| int32 Add_IntInt(int32 A, int32 B) | FinalNative+2 flags | | 0x0C |
| int64 Add_Int64Int64(int64 A, int64 B) | FinalNative+2 flags | | 0x18 |
| float Add_FloatFloat(float A, float B) | FinalNative+2 flags | | 0x0C |
| FDateTime Add_DateTimeTimespan(const FDateTime& A, const FTimespan& B) | FinalNative+2 flags | | 0x18 |
| FDateTime Add_DateTimeDateTime(const FDateTime& A, const FDateTime& B) | FinalNative+2 flags | | 0x18 |
| uint8 Add_ByteByte(uint8 A, uint8 B) | FinalNative+2 flags | | 0x03 |
| float Acos(float A) | FinalNative+2 flags | | 0x08 |
| int64 Abs_Int64(int64 A) | FinalNative+2 flags | | 0x10 |
| int32 Abs_Int(int32 A) | FinalNative+2 flags | | 0x08 |
| float Abs(float A) | FinalNative+2 flags | | 0x08 |