Zdexby TheHolyOneZ
5,372 classes
Class

UUI_InputIcon_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/_GlobalAssets/UI_InputIcon.UI_InputIcon_C 0x02A8 (680 B) align 8 inherited 0x0260 9 scripted vtable /Game/UI/_GlobalAssets/UI_InputIcon
0x00x02A8

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08IconUImage*9 flagsnullptr
0x08RootOverlayUOverlay*9 flagsnullptr
0x01Is Design Timebool6 flagstrue
0x02790x03padding / unreflected
0x2CSettingsFStruct_InputIcon6 flags{Action_2_18DE6B2C4B7152A00812FFB408DD90FF=None, GamepadAct…
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 9

SignatureFlagsNativeParams
void GetBrushTint(bool IsTintable, const FLinearColor& OutputColor)
Script4 statements · 105 bytes of bytecode
0x0000/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.SelectMenuColor(8, Settings.IconTint_7_63D2D68D4B4BA68CE1D6A18E819C9CFA, IsTintable, this, CallFunc_SelectMenuColor_OutputColor);0x004BOutputColor = CallFunc_SelectMenuColor_OutputColor;0x0066return;0x0068// end of script
Private0x14
void GetIconSize(UTexture2D* InTexture, const FVector2D& OutSize)
Script18 statements · 632 bytes of bytecode
0x0000Size = Vector2D{0f, 0f};0x002AHeight = 0f;0x0041CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(Settings.IconHeight_22_69995C3348E89CA4F960C4AEBF7A724B);0x006FCallFunc_FMax_ReturnValue = FMax(CallFunc_Conv_IntToFloat_ReturnValue, 1f);0x0099Height = CallFunc_FMax_ReturnValue;0x00B4CallFunc_Blueprint_GetSizeY_ReturnValue = InTexture.Blueprint_GetSizeY();0x00E6CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(CallFunc_Blueprint_GetSizeY_ReturnValue);0x010BCallFunc_Blueprint_GetSizeX_ReturnValue = InTexture.Blueprint_GetSizeX();0x013DCallFunc_Conv_IntToFloat_ReturnValue_2 = Conv_IntToFloat(CallFunc_Blueprint_GetSizeX_ReturnValue);0x0162CallFunc_MakeVector2D_ReturnValue_1 = MakeVector2D(CallFunc_Conv_IntToFloat_ReturnValue_2, CallFunc_Conv_IntToFloat_ReturnValue_1);0x0190Size = CallFunc_MakeVector2D_ReturnValue_1;0x01ABBreakVector2D(Size, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x01D0CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(Height, CallFunc_BreakVector2D_Y);0x01FECallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_BreakVector2D_X, CallFunc_Divide_FloatFloat_ReturnValue);0x022CCallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_Multiply_FloatFloat_ReturnValue, Height);0x025AOutSize = CallFunc_MakeVector2D_ReturnValue;0x0275return;0x0277// end of script
Private0x10
void Refresh()
Script24 statements · 822 bytes of bytecode
0x0000CallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x0018CallFunc_GetCurrentMenuAction_ReturnValue = GetCurrentMenuAction(CallFunc_GetCurrentMenuAction_OutSource);0x0041CallFunc_FindInputDisplay_ReturnValue = FindInputDisplay(CallFunc_GetOwningPlayer_ReturnValue, CallFunc_GetCurrentMenuAction_ReturnValue, CallFunc_GetCurrentMenuAction_OutSource, 0, CallFunc_FindInputDisplay_OutInputDisplay);0x007EDisplay = CallFunc_FindInputDisplay_OutInputDisplay;0x0099CallFunc_IsValid_ReturnValue = IsValid(Display.Icon);0x00BF/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(Icon, 1, 3, CallFunc_IsValid_ReturnValue, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x0115if (!(CallFunc_SelectVisibility_IsVisible)) goto Label_0333;0x0123GetBrushTint(Display.IconTintable, CallFunc_GetBrushTint_OutputColor);0x014CK2Node_MakeStruct_SlateColor.SpecifiedColor = CallFunc_GetBrushTint_OutputColor;0x0170K2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x018DGetIconSize(Display.Icon, CallFunc_GetIconSize_OutSize);0x01B6K2Node_MakeStruct_SlateBrush.ImageSize = CallFunc_GetIconSize_OutSize;0x01DAK2Node_MakeStruct_SlateBrush.Margin = Margin{0f, 0f, 0f, 0f};0x0217K2Node_MakeStruct_SlateBrush.TintColor = K2Node_MakeStruct_SlateColor;0x023BK2Node_MakeStruct_SlateBrush.ResourceObject = Display.Icon;0x0260K2Node_MakeStruct_SlateBrush.DrawAs = 3;0x027DK2Node_MakeStruct_SlateBrush.Tiling = 0;0x029AK2Node_MakeStruct_SlateBrush.Mirroring = 0;0x02B7Icon.SetBrush(K2Node_MakeStruct_SlateBrush);0x02E4CallFunc_SlotAsOverlaySlot_ReturnValue = SlotAsOverlaySlot(Icon);0x0301CallFunc_SlotAsOverlaySlot_ReturnValue.SetPadding(Settings.IconPadding_20_921157974B7BEE7DAB93AB9BF719A7C8);0x0333Label_0333:0x0333return;0x0335// end of script
Private0x00
void SetSettings(const FStruct_InputIcon& InSettings)
Script4 statements · 44 bytes of bytecode
0x0000Settings = InSettings;0x001BRefresh();0x0029return;0x002B// end of script
Public0x2C
FName GetCurrentMenuAction(const EFSDInputSource& OutSource)
Script14 statements · 472 bytes of bytecode
0x0000Source = 0;0x0014CallFunc_GetInputSource_ReturnValue = GetInputSource();0x0030CallFunc_IsPlayInEditor_ReturnValue = IsPlayInEditor(this);0x0045CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(Is Design Time, CallFunc_IsPlayInEditor_ReturnValue);0x006BTemp_bool_Variable_1 = CallFunc_BooleanAND_ReturnValue_1;0x007ESource = Switch(Temp_bool_Variable_1, false => CallFunc_GetInputSource_ReturnValue, true => Settings.PreviewInputSource_21_EE6A438F456325BDCB3C1EBDD85DEB6A, default => K2Node_Select_Default_1);0x00CECallFunc_NotEqual_NameName_ReturnValue = NotEqual_NameName(Settings.GamepadActionOverride_19_9663246D469BAB01173E3094A6F4F630, FName(None));0x0101CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(Source, 2);0x0120CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_ByteByte_ReturnValue, CallFunc_NotEqual_NameName_ReturnValue);0x0146Temp_bool_Variable = CallFunc_BooleanAND_ReturnValue;0x0159ReturnValue = Switch(Temp_bool_Variable, false => Settings.Action_2_18DE6B2C4B7152A00812FFB408DD90FF, true => Settings.GamepadActionOverride_19_9663246D469BAB01173E3094A6F4F630, default => K2Node_Select_Default);0x01B2OutSource = Source;0x01CDreturn ReturnValue;0x01D7// end of script
Private0x09
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_UI_InputIcon(29);0x0021return;0x0023// end of script
EventPublic0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_UI_InputIcon(67);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnInputSourceChanged(const EFSDInputSource& InputSource)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_InputSource = InputSource;0x0012ExecuteUbergraph_UI_InputIcon(156);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_UI_InputIcon(int32 EntryPoint)
Script15 statements · 164 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ARefresh();0x0018goto Label_00A1;0x001DIs Design Time = K2Node_Event_IsDesignTime;0x0030Refresh();0x003Egoto Label_00A1;0x0043K2Node_CreateDelegate_OutputDelegate.Bind(this, OnInputSourceChanged);0x005ACallFunc_GetFSDGameUserSettings_ReturnValue = GetFSDGameUserSettings();0x006ECallFunc_GetFSDGameUserSettings_ReturnValue.OnInputSourceChanged += K2Node_CreateDelegate_OutputDelegate;0x0097goto Label_00A1;0x009Cgoto Label_000A;0x00A1Label_00A1:0x00A1return;0x00A3// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type