0x00x02A8
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Icon | UImage* | 9 flags | nullptr | |
| 0x08 | RootOverlay | UOverlay* | 9 flags | nullptr | |
| 0x01 | Is Design Time | bool | 6 flags | true | |
| 0x0279 | 0x03 | padding / unreflected | |||
| 0x2C | Settings | FStruct_InputIcon | 6 flags | {Action_2_18DE6B2C4B7152A00812FFB408DD90FF=None, GamepadAct… | |
Inherited from UUserWidget 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 8 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x28 | ForegroundColor | FSlateColor | 4 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2} | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0178 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 7 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x04 | Priority | int32 | 8 flags | 0 | |
| 0x01 | bSupportsKeyboardFocus : 1bit 0 | bool | Deprecated+3 flags | true | |
| 0x01 | bIsFocusable : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bHasScriptImplementedTick : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 4 | bool | 3 flags | true | |
| 0x01E5 | 0x0B | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x01F1 | 0x07 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 4 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 12 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x1C | RenderTransform | FWidgetTransform | 5 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x08 | RenderTransformPivot | FVector2D | 8 flags | {X=0.5, Y=0.5} | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x00B5 | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x01 | bIsVolatile : 1bit 0 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | uint8 | 9 flags | 1 | |
| 0x01 | Clipping | EWidgetClipping | 6 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 6 flags | Visible | |
| 0x04 | RenderOpacity | float | 6 flags | 1 | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 6 flags | Inherit | |
| 0x00D1 | 0x27 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+2 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetBrushTint(bool IsTintable, const FLinearColor& OutputColor)Script4 statements · 105 bytes of bytecode0x0000/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.SelectMenuColor(8, Settings.IconTint_7_63D2D68D4B4BA68CE1D6A18E819C9CFA, IsTintable, this, CallFunc_SelectMenuColor_OutputColor);0x004BOutputColor = CallFunc_SelectMenuColor_OutputColor;0x0066return;0x0068// end of script | Private | 0x14 | |
void GetIconSize(UTexture2D* InTexture, const FVector2D& OutSize)Script18 statements · 632 bytes of bytecode0x0000Size = Vector2D{0f, 0f};0x002AHeight = 0f;0x0041CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(Settings.IconHeight_22_69995C3348E89CA4F960C4AEBF7A724B);0x006FCallFunc_FMax_ReturnValue = FMax(CallFunc_Conv_IntToFloat_ReturnValue, 1f);0x0099Height = CallFunc_FMax_ReturnValue;0x00B4CallFunc_Blueprint_GetSizeY_ReturnValue = InTexture.Blueprint_GetSizeY();0x00E6CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(CallFunc_Blueprint_GetSizeY_ReturnValue);0x010BCallFunc_Blueprint_GetSizeX_ReturnValue = InTexture.Blueprint_GetSizeX();0x013DCallFunc_Conv_IntToFloat_ReturnValue_2 = Conv_IntToFloat(CallFunc_Blueprint_GetSizeX_ReturnValue);0x0162CallFunc_MakeVector2D_ReturnValue_1 = MakeVector2D(CallFunc_Conv_IntToFloat_ReturnValue_2, CallFunc_Conv_IntToFloat_ReturnValue_1);0x0190Size = CallFunc_MakeVector2D_ReturnValue_1;0x01ABBreakVector2D(Size, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x01D0CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(Height, CallFunc_BreakVector2D_Y);0x01FECallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_BreakVector2D_X, CallFunc_Divide_FloatFloat_ReturnValue);0x022CCallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_Multiply_FloatFloat_ReturnValue, Height);0x025AOutSize = CallFunc_MakeVector2D_ReturnValue;0x0275return;0x0277// end of script | Private | 0x10 | |
void Refresh()Script24 statements · 822 bytes of bytecode0x0000CallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x0018CallFunc_GetCurrentMenuAction_ReturnValue = GetCurrentMenuAction(CallFunc_GetCurrentMenuAction_OutSource);0x0041CallFunc_FindInputDisplay_ReturnValue = FindInputDisplay(CallFunc_GetOwningPlayer_ReturnValue, CallFunc_GetCurrentMenuAction_ReturnValue, CallFunc_GetCurrentMenuAction_OutSource, 0, CallFunc_FindInputDisplay_OutInputDisplay);0x007EDisplay = CallFunc_FindInputDisplay_OutInputDisplay;0x0099CallFunc_IsValid_ReturnValue = IsValid(Display.Icon);0x00BF/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(Icon, 1, 3, CallFunc_IsValid_ReturnValue, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x0115if (!(CallFunc_SelectVisibility_IsVisible)) goto Label_0333;0x0123GetBrushTint(Display.IconTintable, CallFunc_GetBrushTint_OutputColor);0x014CK2Node_MakeStruct_SlateColor.SpecifiedColor = CallFunc_GetBrushTint_OutputColor;0x0170K2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x018DGetIconSize(Display.Icon, CallFunc_GetIconSize_OutSize);0x01B6K2Node_MakeStruct_SlateBrush.ImageSize = CallFunc_GetIconSize_OutSize;0x01DAK2Node_MakeStruct_SlateBrush.Margin = Margin{0f, 0f, 0f, 0f};0x0217K2Node_MakeStruct_SlateBrush.TintColor = K2Node_MakeStruct_SlateColor;0x023BK2Node_MakeStruct_SlateBrush.ResourceObject = Display.Icon;0x0260K2Node_MakeStruct_SlateBrush.DrawAs = 3;0x027DK2Node_MakeStruct_SlateBrush.Tiling = 0;0x029AK2Node_MakeStruct_SlateBrush.Mirroring = 0;0x02B7Icon.SetBrush(K2Node_MakeStruct_SlateBrush);0x02E4CallFunc_SlotAsOverlaySlot_ReturnValue = SlotAsOverlaySlot(Icon);0x0301CallFunc_SlotAsOverlaySlot_ReturnValue.SetPadding(Settings.IconPadding_20_921157974B7BEE7DAB93AB9BF719A7C8);0x0333Label_0333:0x0333return;0x0335// end of script | Private | 0x00 | |
void SetSettings(const FStruct_InputIcon& InSettings)Script4 statements · 44 bytes of bytecode0x0000Settings = InSettings;0x001BRefresh();0x0029return;0x002B// end of script | Public | 0x2C | |
FName GetCurrentMenuAction(const EFSDInputSource& OutSource)Script14 statements · 472 bytes of bytecode0x0000Source = 0;0x0014CallFunc_GetInputSource_ReturnValue = GetInputSource();0x0030CallFunc_IsPlayInEditor_ReturnValue = IsPlayInEditor(this);0x0045CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(Is Design Time, CallFunc_IsPlayInEditor_ReturnValue);0x006BTemp_bool_Variable_1 = CallFunc_BooleanAND_ReturnValue_1;0x007ESource = Switch(Temp_bool_Variable_1, false => CallFunc_GetInputSource_ReturnValue, true => Settings.PreviewInputSource_21_EE6A438F456325BDCB3C1EBDD85DEB6A, default => K2Node_Select_Default_1);0x00CECallFunc_NotEqual_NameName_ReturnValue = NotEqual_NameName(Settings.GamepadActionOverride_19_9663246D469BAB01173E3094A6F4F630, FName(None));0x0101CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(Source, 2);0x0120CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_ByteByte_ReturnValue, CallFunc_NotEqual_NameName_ReturnValue);0x0146Temp_bool_Variable = CallFunc_BooleanAND_ReturnValue;0x0159ReturnValue = Switch(Temp_bool_Variable, false => Settings.Action_2_18DE6B2C4B7152A00812FFB408DD90FF, true => Settings.GamepadActionOverride_19_9663246D469BAB01173E3094A6F4F630, default => K2Node_Select_Default);0x01B2OutSource = Source;0x01CDreturn ReturnValue;0x01D7// end of script | Private | 0x09 | |
void PreConstruct(bool IsDesignTime)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_UI_InputIcon(29);0x0021return;0x0023// end of script | EventPublic | 0x01 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_UI_InputIcon(67);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void OnInputSourceChanged(const EFSDInputSource& InputSource)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_InputSource = InputSource;0x0012ExecuteUbergraph_UI_InputIcon(156);0x0021return;0x0023// end of script | 0x01 | ||
void ExecuteUbergraph_UI_InputIcon(int32 EntryPoint)Script15 statements · 164 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ARefresh();0x0018goto Label_00A1;0x001DIs Design Time = K2Node_Event_IsDesignTime;0x0030Refresh();0x003Egoto Label_00A1;0x0043K2Node_CreateDelegate_OutputDelegate.Bind(this, OnInputSourceChanged);0x005ACallFunc_GetFSDGameUserSettings_ReturnValue = GetFSDGameUserSettings();0x006ECallFunc_GetFSDGameUserSettings_ReturnValue.OnInputSourceChanged += K2Node_CreateDelegate_OutputDelegate;0x0097goto Label_00A1;0x009Cgoto Label_000A;0x00A1Label_00A1:0x00A1return;0x00A3// end of script | Final | 0x04 |