Zdexby TheHolyOneZ
5,372 classes
Class

UScreenOverlay_Fire_C

: UPlayerAfflictionOverlayWidget : UUserWidget : UWidget : UVisual : UObject
/Game/UI/ScreenOverlays/ScreenOverlay_Fire.ScreenOverlay_Fire_C 0x029C (668 B) align 8 inherited 0x0270 6 scripted vtable /Game/UI/ScreenOverlays/ScreenOverlay_Fire
0x00x029C

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AnimJitterUWidgetAnimation*Transient+7 flagsnullptr
0x08AnimPulseUWidgetAnimation*Transient+7 flagsnullptr
0x08AnimFadingUWidgetAnimation*Transient+7 flagsnullptr
0x08AfflictionImageUImage*9 flagsnullptr
0x04FadeDurationfloat7 flags0.5
Inherited from UPlayerAfflictionOverlayWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bOverlayActiveboolProtected+7 flagsfalse
0x02610x07padding / unreflected
0x08OverlayUPlayerAfflictionOverlay*Protected+7 flagsnullptr
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 6

SignatureFlagsNativeParams
void Play Fade(uint8 PlayMode)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayMode = PlayMode;0x0012ExecuteUbergraph_ScreenOverlay_Fire(87);0x0021return;0x0023// end of script
0x01
void OnAnimFadingFinished()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ScreenOverlay_Fire(430);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginOverlay(UTexture2D* InTexture, const FLinearColor& InTint)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_InTexture = InTexture;0x0012PersistentFrame.K2Node_Event_InTint = InTint;0x0024ExecuteUbergraph_ScreenOverlay_Fire(435);0x0033return;0x0035// end of script
EventProtected0x18
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ScreenOverlay_Fire(440);0x000Freturn;0x0011// end of script
EventPublic0x00
void ReceiveEndOverlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ScreenOverlay_Fire(445);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_ScreenOverlay_Fire(int32 EntryPoint)
Script31 statements · 453 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetVisibility(4);0x001APlay Fade(0);0x002Agoto Label_01C2;0x002FLabel_002F:0x002FSetVisibility(1);0x003Fgoto Label_01C2;0x0044Label_0044:0x0044if (!(bOverlayActive)) goto Label_002F;0x0052goto Label_01C2;0x0057CallFunc_GetAnimationCurrentTime_ReturnValue = GetAnimationCurrentTime(AnimFading);0x007CCallFunc_FMax_ReturnValue = FMax(FadeDuration, 0.1f);0x00A6CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(1f, CallFunc_FMax_ReturnValue);0x00D0CallFunc_PlayAnimation_ReturnValue = PlayAnimation(AnimFading, CallFunc_GetAnimationCurrentTime_ReturnValue, 1, K2Node_CustomEvent_PlayMode, CallFunc_Divide_FloatFloat_ReturnValue, false);0x010Egoto Label_01C2;0x0113Label_0113:0x0113Play Fade(1);0x0123goto Label_01C2;0x0128Label_0128:0x0128/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(this, 1, 4, bOverlayActive, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x0176K2Node_CreateDelegate_OutputDelegate.Bind(this, OnAnimFadingFinished);0x018DBindToAnimationFinished(AnimFading, K2Node_CreateDelegate_OutputDelegate);0x01A9goto Label_01C2;0x01AEgoto Label_0044;0x01B3goto Label_000A;0x01B8goto Label_0128;0x01BDgoto Label_0113;0x01C2Label_01C2:0x01C2return;0x01C4// end of script
Final0x04