0x00x0274
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | ClassIcon | UImage* | 9 flags | nullptr | |
| 0x04 | Index | int32 | 6 flags | 0 |
Inherited from UUserWidget 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 8 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x28 | ForegroundColor | FSlateColor | 4 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2} | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0178 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 7 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x04 | Priority | int32 | 8 flags | 0 | |
| 0x01 | bSupportsKeyboardFocus : 1bit 0 | bool | Deprecated+3 flags | true | |
| 0x01 | bIsFocusable : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bHasScriptImplementedTick : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 4 | bool | 3 flags | true | |
| 0x01E5 | 0x0B | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x01F1 | 0x07 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 4 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 12 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x1C | RenderTransform | FWidgetTransform | 5 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x08 | RenderTransformPivot | FVector2D | 8 flags | {X=0.5, Y=0.5} | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x00B5 | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x01 | bIsVolatile : 1bit 0 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | uint8 | 9 flags | 1 | |
| 0x01 | Clipping | EWidgetClipping | 6 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 6 flags | Visible | |
| 0x04 | RenderOpacity | float | 6 flags | 1 | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 6 flags | Inherit | |
| 0x00D1 | 0x27 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+2 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetPlayerClass(const UPlayerCharacterID*& OutPlayerCharacter)Script41 statements · 956 bytes of bytecode0x0000PushFlow(Label_03B9);0x0005Counter = -1;0x001CPushFlow(Label_035F);0x0021Temp_int_Loop_Counter_Variable = 0;0x0038Temp_int_Array_Index_Variable = 0;0x004FLabel_004F:0x004FCallFunc_GetGameState_ReturnValue = GetGameState(this);0x0064CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetGameState_ReturnValue.PlayerArray);0x00B5CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00DBif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00E5Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0100PushFlow(Label_036F);0x0105CallFunc_GetGameState_ReturnValue = GetGameState(this);0x011A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x016BK2Node_DynamicCast_AsFSDPlayer_State = Cast<FSDPlayerState>(CallFunc_Array_Get_Item);0x018FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State);0x01ACif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01B6PlayerState = K2Node_DynamicCast_AsFSDPlayer_State;0x01C9CallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x01E1CallFunc_GetGameState_ReturnValue = GetGameState(this);0x01F6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0247CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_Array_Get_Item, CallFunc_GetOwningPlayer_ReturnValue.PlayerState);0x0283if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x028DCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Counter, 1);0x02B7Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x02D2Counter = Temp_int_Variable;0x02EDCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Variable, Index);0x0313if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x031DCallFunc_GetSelectedCharacterID_ReturnValue = PlayerState.GetSelectedCharacterID();0x0347OutPlayerCharacter = CallFunc_GetSelectedCharacterID_ReturnValue;0x035Agoto Label_03B9;0x035FLabel_035F:0x035FOutPlayerCharacter = nullptr;0x036Agoto Label_03B9;0x036FLabel_036F:0x036FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0399Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03B4goto Label_004F;0x03B9Label_03B9:0x03B9return;0x03BB// end of script | Private | 0x08 | |
void Refresh()Script25 statements · 564 bytes of bytecode0x0000PushFlow(Label_0231);0x0005Icon = /Game/UI/Art/Icons/Icons_Server/ClassIcons_Negative/Class_Icon_Empty_Negative.Class_Icon_Empty_Negative;0x0018GetPlayerClass(CallFunc_GetPlayerClass_OutPlayerCharacter);0x002FplayerClass = CallFunc_GetPlayerClass_OutPlayerCharacter;0x0042/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(2, this, CallFunc_MenuColors_OutputColor);0x0072IconTint = CallFunc_MenuColors_OutputColor;0x008DPushFlow(Label_0198);0x0092CallFunc_IsValid_ReturnValue = IsValid(playerClass);0x00AFif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00B9CallFunc_GetCharacterData_ReturnValue_1 = playerClass.GetCharacterData();0x00E3CallFunc_GetIcon_ReturnValue = CallFunc_GetCharacterData_ReturnValue_1.GetIcon();0x010DIcon = CallFunc_GetIcon_ReturnValue;0x0120CallFunc_GetCharacterData_ReturnValue = playerClass.GetCharacterData();0x014ACallFunc_GetColor_ReturnValue = CallFunc_GetCharacterData_ReturnValue.GetColor();0x017CIconTint = CallFunc_GetColor_ReturnValue;0x0197PopFlow();0x0198Label_0198:0x0198ClassIcon.SetBrushFromTexture(Icon, false);0x01C6K2Node_MakeStruct_SlateColor.SpecifiedColor = IconTint;0x01EAK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x0207ClassIcon.SetBrushTintColor(K2Node_MakeStruct_SlateColor);0x0230PopFlow();0x0231Label_0231:0x0231return;0x0233// end of script | Public | 0x00 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ITM_TopBar_PlayerCounter(29);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_ITM_TopBar_PlayerCounter(int32 EntryPoint)Script8 statements · 37 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ARefresh();0x0018goto Label_0022;0x001Dgoto Label_000A;0x0022Label_0022:0x0022return;0x0024// end of script | Final | 0x04 |