Zdexby TheHolyOneZ
5,372 classes
Class

UITM_TopBar_PlayerCounter_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu_TopBar/ITM_TopBar_PlayerCounter.ITM_TopBar_PlayerCounter_C 0x0274 (628 B) align 8 inherited 0x0260 4 scripted vtable /Game/UI/Menu_TopBar/ITM_TopBar_PlayerCounter
0x00x0274

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ClassIconUImage*9 flagsnullptr
0x04Indexint326 flags0
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 4

SignatureFlagsNativeParams
void GetPlayerClass(const UPlayerCharacterID*& OutPlayerCharacter)
Script41 statements · 956 bytes of bytecode
0x0000PushFlow(Label_03B9);0x0005Counter = -1;0x001CPushFlow(Label_035F);0x0021Temp_int_Loop_Counter_Variable = 0;0x0038Temp_int_Array_Index_Variable = 0;0x004FLabel_004F:0x004FCallFunc_GetGameState_ReturnValue = GetGameState(this);0x0064CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetGameState_ReturnValue.PlayerArray);0x00B5CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00DBif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00E5Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0100PushFlow(Label_036F);0x0105CallFunc_GetGameState_ReturnValue = GetGameState(this);0x011A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x016BK2Node_DynamicCast_AsFSDPlayer_State = Cast<FSDPlayerState>(CallFunc_Array_Get_Item);0x018FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State);0x01ACif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01B6PlayerState = K2Node_DynamicCast_AsFSDPlayer_State;0x01C9CallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x01E1CallFunc_GetGameState_ReturnValue = GetGameState(this);0x01F6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0247CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_Array_Get_Item, CallFunc_GetOwningPlayer_ReturnValue.PlayerState);0x0283if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x028DCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Counter, 1);0x02B7Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x02D2Counter = Temp_int_Variable;0x02EDCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Variable, Index);0x0313if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x031DCallFunc_GetSelectedCharacterID_ReturnValue = PlayerState.GetSelectedCharacterID();0x0347OutPlayerCharacter = CallFunc_GetSelectedCharacterID_ReturnValue;0x035Agoto Label_03B9;0x035FLabel_035F:0x035FOutPlayerCharacter = nullptr;0x036Agoto Label_03B9;0x036FLabel_036F:0x036FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0399Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03B4goto Label_004F;0x03B9Label_03B9:0x03B9return;0x03BB// end of script
Private0x08
void Refresh()
Script25 statements · 564 bytes of bytecode
0x0000PushFlow(Label_0231);0x0005Icon = /Game/UI/Art/Icons/Icons_Server/ClassIcons_Negative/Class_Icon_Empty_Negative.Class_Icon_Empty_Negative;0x0018GetPlayerClass(CallFunc_GetPlayerClass_OutPlayerCharacter);0x002FplayerClass = CallFunc_GetPlayerClass_OutPlayerCharacter;0x0042/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(2, this, CallFunc_MenuColors_OutputColor);0x0072IconTint = CallFunc_MenuColors_OutputColor;0x008DPushFlow(Label_0198);0x0092CallFunc_IsValid_ReturnValue = IsValid(playerClass);0x00AFif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00B9CallFunc_GetCharacterData_ReturnValue_1 = playerClass.GetCharacterData();0x00E3CallFunc_GetIcon_ReturnValue = CallFunc_GetCharacterData_ReturnValue_1.GetIcon();0x010DIcon = CallFunc_GetIcon_ReturnValue;0x0120CallFunc_GetCharacterData_ReturnValue = playerClass.GetCharacterData();0x014ACallFunc_GetColor_ReturnValue = CallFunc_GetCharacterData_ReturnValue.GetColor();0x017CIconTint = CallFunc_GetColor_ReturnValue;0x0197PopFlow();0x0198Label_0198:0x0198ClassIcon.SetBrushFromTexture(Icon, false);0x01C6K2Node_MakeStruct_SlateColor.SpecifiedColor = IconTint;0x01EAK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x0207ClassIcon.SetBrushTintColor(K2Node_MakeStruct_SlateColor);0x0230PopFlow();0x0231Label_0231:0x0231return;0x0233// end of script
Public0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_TopBar_PlayerCounter(29);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_ITM_TopBar_PlayerCounter(int32 EntryPoint)
Script8 statements · 37 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ARefresh();0x0018goto Label_0022;0x001Dgoto Label_000A;0x0022Label_0022:0x0022return;0x0024// end of script
Final0x04