0x00x02A8
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Image_Driller | UImage* | 9 flags | nullptr | |
| 0x08 | Image_Engineer | UImage* | 9 flags | nullptr | |
| 0x08 | Image_Gunner | UImage* | 9 flags | nullptr | |
| 0x08 | Image_Scout | UImage* | 9 flags | nullptr | |
| 0x08 | DrillerID | UPlayerCharacterID* | 7 flags | /Game/Character/DrillerID.DrillerID | |
| 0x08 | ScoutID | UPlayerCharacterID* | 7 flags | /Game/Character/ScoutID.ScoutID | |
| 0x08 | GunnerID | UPlayerCharacterID* | 7 flags | /Game/Character/GunnerID.GunnerID | |
| 0x08 | EngineerID | UPlayerCharacterID* | 7 flags | /Game/Character/EngineerID.EngineerID |
Inherited from UUserWidget 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 8 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x28 | ForegroundColor | FSlateColor | 4 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2} | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0178 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 7 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x04 | Priority | int32 | 8 flags | 0 | |
| 0x01 | bSupportsKeyboardFocus : 1bit 0 | bool | Deprecated+3 flags | true | |
| 0x01 | bIsFocusable : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bHasScriptImplementedTick : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 4 | bool | 3 flags | true | |
| 0x01E5 | 0x0B | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x01F1 | 0x07 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 4 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 12 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x1C | RenderTransform | FWidgetTransform | 5 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x08 | RenderTransformPivot | FVector2D | 8 flags | {X=0.5, Y=0.5} | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x00B5 | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x01 | bIsVolatile : 1bit 0 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | uint8 | 9 flags | 1 | |
| 0x01 | Clipping | EWidgetClipping | 6 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 6 flags | Visible | |
| 0x04 | RenderOpacity | float | 6 flags | 1 | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 6 flags | Inherit | |
| 0x00D1 | 0x27 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+2 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetData(UPlayerCharacterID* characterID, bool ShowIcon)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_CharacterID = characterID;0x0012PersistentFrame.K2Node_CustomEvent_ShowIcon = ShowIcon;0x0024ExecuteUbergraph_ITM_Season_CharacterIcon(825);0x0033return;0x0035// end of script | 0x09 | ||
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ITM_Season_CharacterIcon(1741);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void PreConstruct(bool IsDesignTime)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_ITM_Season_CharacterIcon(10);0x0021return;0x0023// end of script | EventPublic | 0x01 | |
void ExecuteUbergraph_ITM_Season_CharacterIcon(int32 EntryPoint)Script53 statements · 1,749 bytes of bytecode0x0000goto [EntryPoint];0x000Aif (!(K2Node_Event_IsDesignTime)) goto Label_06D2;0x0018Label_0018:0x0018CallFunc_GetCharacterData_ReturnValue = DrillerID.GetCharacterData();0x0042CallFunc_GetColor_ReturnValue = CallFunc_GetCharacterData_ReturnValue.GetColor();0x0074CallFunc_GetSmallIcon_ReturnValue = CallFunc_GetCharacterData_ReturnValue.GetSmallIcon();0x009E/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndColor(Image_Driller, CallFunc_GetSmallIcon_ReturnValue, false, CallFunc_GetColor_ReturnValue, this);0x00DFCallFunc_GetCharacterData_ReturnValue_1 = EngineerID.GetCharacterData();0x0109CallFunc_GetColor_ReturnValue_1 = CallFunc_GetCharacterData_ReturnValue_1.GetColor();0x013BCallFunc_GetSmallIcon_ReturnValue_1 = CallFunc_GetCharacterData_ReturnValue_1.GetSmallIcon();0x0165/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndColor(Image_Engineer, CallFunc_GetSmallIcon_ReturnValue_1, false, CallFunc_GetColor_ReturnValue_1, this);0x01A6CallFunc_GetCharacterData_ReturnValue_2 = GunnerID.GetCharacterData();0x01D0CallFunc_GetColor_ReturnValue_2 = CallFunc_GetCharacterData_ReturnValue_2.GetColor();0x0202CallFunc_GetSmallIcon_ReturnValue_2 = CallFunc_GetCharacterData_ReturnValue_2.GetSmallIcon();0x022C/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndColor(Image_Gunner, CallFunc_GetSmallIcon_ReturnValue_2, false, CallFunc_GetColor_ReturnValue_2, this);0x026DCallFunc_GetCharacterData_ReturnValue_3 = ScoutID.GetCharacterData();0x0297CallFunc_GetColor_ReturnValue_3 = CallFunc_GetCharacterData_ReturnValue_3.GetColor();0x02C9CallFunc_GetSmallIcon_ReturnValue_3 = CallFunc_GetCharacterData_ReturnValue_3.GetSmallIcon();0x02F3/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndColor(Image_Scout, CallFunc_GetSmallIcon_ReturnValue_3, false, CallFunc_GetColor_ReturnValue_3, this);0x0334goto Label_06D2;0x0339/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(this, 1, 4, K2Node_CustomEvent_ShowIcon, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x0387if (!(CallFunc_SelectVisibility_IsVisible)) goto Label_06D2;0x0395CallFunc_IsValid_ReturnValue = IsValid(K2Node_CustomEvent_CharacterID);0x03B2Temp_byte_Variable = 4;0x03C6Temp_byte_Variable_1 = 1;0x03DATemp_bool_Variable = CallFunc_IsValid_ReturnValue;0x03EDImage_Driller.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable, true => Temp_byte_Variable_1, default => K2Node_Select_Default));0x0446Image_Scout.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable, true => Temp_byte_Variable_1, default => K2Node_Select_Default));0x049FImage_Gunner.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable, true => Temp_byte_Variable_1, default => K2Node_Select_Default));0x04F8Image_Engineer.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable, true => Temp_byte_Variable_1, default => K2Node_Select_Default));0x0551CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(DrillerID, K2Node_CustomEvent_CharacterID);0x0577if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_05B0;0x0585Image_Driller.SetVisibility(0);0x05ABgoto Label_06D2;0x05B0Label_05B0:0x05B0CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(ScoutID, K2Node_CustomEvent_CharacterID);0x05D6if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) goto Label_060F;0x05E4Image_Scout.SetVisibility(0);0x060Agoto Label_06D2;0x060FLabel_060F:0x060FCallFunc_EqualEqual_ObjectObject_ReturnValue_2 = EqualEqual_ObjectObject(GunnerID, K2Node_CustomEvent_CharacterID);0x0635if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_2)) goto Label_066E;0x0643Image_Gunner.SetVisibility(0);0x0669goto Label_06D2;0x066ELabel_066E:0x066ECallFunc_EqualEqual_ObjectObject_ReturnValue_3 = EqualEqual_ObjectObject(EngineerID, K2Node_CustomEvent_CharacterID);0x0694if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_3)) goto Label_06D2;0x06A2Image_Engineer.SetVisibility(0);0x06C8goto Label_06D2;0x06CDgoto Label_0018;0x06D2Label_06D2:0x06D2return;0x06D4// end of script | Final | 0x04 |