0x0000PushFlow(Label_0B87);0x0005Unlocks = Array;0x0020LinesBox.ClearChildren();0x0044Temp_int_Loop_Counter_Variable = 0;0x005BTemp_int_Array_Index_Variable = 0;0x0072Label_0072:0x0072CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Unlocks);0x00ADCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00D3if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00DDTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00F8PushFlow(Label_06E1);0x00FD/Script/Engine.Default__KismetArrayLibrary.Array_Get(Unlocks, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0138Unlock = CallFunc_Array_Get_Item;0x014B/Script/Engine.Default__KismetArrayLibrary.Array_Get(Unlocks, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0186CallFunc_Conv_ObjectToText_ReturnValue = Conv_ObjectToText(CallFunc_Array_Get_Item);0x01ABText = CallFunc_Conv_ObjectToText_ReturnValue;0x01C6PushFlow(Label_072B);0x01CBK2Node_DynamicCast_AsSkin_Unlock = Cast<SkinUnlock>(Unlock);0x01EFK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsSkin_Unlock);0x020Cif (!(K2Node_DynamicCast_bSuccess_2)) goto Label_07DD;0x021ATemp_text_Variable = FText::FromStringTable("/Game/Game/Text/Vanity.Vanity", "FrameworkWeapon");0x0266Temp_text_Variable_1 = FText::FromStringTable("/Game/Game/Text/Vanity.Vanity", "PaintjobWeapon");0x02B1Temp_text_Variable_2 = FText::FromStringTable("/Game/Game/Text/Vanity.Vanity", "PaintjobBosco");0x02FBCallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(Item, /Game/Character/BoscoID.BoscoID);0x0321Temp_bool_Variable = CallFunc_EqualEqual_ObjectObject_ReturnValue;0x0334Temp_text_Variable_3 = FText::FromStringTable("/Game/Game/Text/Vanity.Vanity", "FrameworkBosco");0x037FCallFunc_GetSkinName_ReturnValue = K2Node_DynamicCast_AsSkin_Unlock.Skin.GetSkinName();0x03C7K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "name";0x03E8K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0405K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_GetSkinName_ReturnValue;0x0429K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x0449K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0469K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x0486CallFunc_GetSkinType_ReturnValue = K2Node_DynamicCast_AsSkin_Unlock.Skin.GetSkinType();0x04CETemp_byte_Variable_1 = CallFunc_GetSkinType_ReturnValue;0x04E9Temp_byte_Variable = CallFunc_GetSkinType_ReturnValue;0x0504K2Node_MakeStruct_FormatArgumentData_3.ArgumentName = "type";0x0525K2Node_MakeStruct_FormatArgumentData_3.ArgumentValueType = 4;0x0542K2Node_MakeStruct_FormatArgumentData_3.ArgumentValue = Switch(Temp_bool_Variable, false => Switch(Temp_byte_Variable, 0 => Temp_text_Variable_1, 1 => Temp_text_Variable, default => K2Node_Select_Default_1), true => Switch(Temp_byte_Variable_1, 0 => Temp_text_Variable_2, 1 => Temp_text_Variable_3, default => K2Node_Select_Default), default => K2Node_Select_Default_2);0x05EEK2Node_MakeStruct_FormatArgumentData_3.ArgumentValueInt = 0;0x060EK2Node_MakeStruct_FormatArgumentData_3.ArgumentValueFloat = 0f;0x062EK2Node_MakeStruct_FormatArgumentData_3.ArgumentValueGender = 0;0x064BK2Node_MakeArray_Array_2 = {K2Node_MakeStruct_FormatArgumentData_3, K2Node_MakeStruct_FormatArgumentData_1};0x0668CallFunc_Format_ReturnValue_2 = Format(NSLOCTEXT("3DA5BCD746B160E04DE1FCAD03B7DA29", "", "{type}: \"{name}\""), K2Node_MakeArray_Array_2);0x06C5Text = CallFunc_Format_ReturnValue_2;0x06E0PopFlow();0x06E1Label_06E1:0x06E1CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x070BTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0726goto Label_0072;0x072BLabel_072B:0x072BCallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x0743CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Menu_Loadout/UI_MasteryUnlockLine.UI_MasteryUnlockLine_C, CallFunc_GetOwningPlayer_ReturnValue);0x0780SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(Text), Text);0x07A9CallFunc_AddChildToVerticalBox_ReturnValue = LinesBox.AddChildToVerticalBox(CallFunc_Create_ReturnValue);0x07DCPopFlow();0x07DDLabel_07DD:0x07DDK2Node_DynamicCast_AsPermanent_Item_Upgrade_Reward = Cast<PermanentItemUpgradeReward>(Unlock);0x0801K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsPermanent_Item_Upgrade_Reward);0x081Eif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_099C;0x082CCallFunc_TextToUpper_ReturnValue_1 = TextToUpper(K2Node_DynamicCast_AsPermanent_Item_Upgrade_Reward.Upgrade.Name);0x087DK2Node_MakeStruct_FormatArgumentData_2.ArgumentName = "name";0x089EK2Node_MakeStruct_FormatArgumentData_2.ArgumentValueType = 4;0x08BBK2Node_MakeStruct_FormatArgumentData_2.ArgumentValue = CallFunc_TextToUpper_ReturnValue_1;0x08DFK2Node_MakeStruct_FormatArgumentData_2.ArgumentValueInt = 0;0x08FFK2Node_MakeStruct_FormatArgumentData_2.ArgumentValueFloat = 0f;0x091FK2Node_MakeStruct_FormatArgumentData_2.ArgumentValueGender = 0;0x093CK2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData_2};0x0950CallFunc_Format_ReturnValue_1 = Format(FText::AsCultureInvariant("+{name}"), K2Node_MakeArray_Array_1);0x0980Text = CallFunc_Format_ReturnValue_1;0x099BPopFlow();0x099CLabel_099C:0x099CK2Node_DynamicCast_AsVanity_Reward = Cast<VanityReward>(Unlock);0x09C0K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsVanity_Reward);0x09DDif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x09E7CallFunc_GetCraftableName_ReturnValue = K2Node_DynamicCast_AsVanity_Reward.VanityItem.GetCraftableName();0x0A33CallFunc_TextToUpper_ReturnValue = TextToUpper(CallFunc_GetCraftableName_ReturnValue);0x0A58K2Node_MakeStruct_FormatArgumentData.ArgumentName = "name";0x0A79K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0A96K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_TextToUpper_ReturnValue;0x0ABAK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0ADAK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0AFAK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0B17K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0B2BCallFunc_Format_ReturnValue = Format(FText::AsCultureInvariant("Armor Paintjob : {name}"), K2Node_MakeArray_Array);0x0B6BText = CallFunc_Format_ReturnValue;0x0B86PopFlow();0x0B87Label_0B87:0x0B87return;