Zdexby TheHolyOneZ
5,372 classes
/Game/UI/Global_UI_Elements/UI_BlackOverlay.UI_BlackOverlay_C 0x02A8 (680 B) align 8 inherited 0x0260 4 scripted vtable /Game/UI/Global_UI_Elements/UI_BlackOverlay
0x00x02A8

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08FullscreenImageUImage*9 flagsnullptr
0x08LoaderTextUUI_AdvancedLabel_C*9 flagsnullptr
0x08PlayersSpeakingUUI_PlayerSpeaking_List_C*9 flagsnullptr
0x08ScaledImageUImage*9 flagsnullptr
0x08ShadowUImage*9 flagsnullptr
0x08TextOverlayUOverlay*9 flagsnullptr
0x04fadefloat6 flags1
0x01ToSpaceRigbool5 flagsfalse
0x029D0x03padding / unreflected
0x08LoadingImageUTexture*Transient+6 flagsnullptr
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 4

SignatureFlagsNativeParams
void SetProgress(float InFade, bool InToSpacerig, UTexture* InLoadingImage)
Script41 statements · 1,363 bytes of bytecode
0x0000fade = InFade;0x001BToSpaceRig = InToSpacerig;0x002ELoadingImage = InLoadingImage;0x0041Temp_byte_Variable = 3;0x0055Temp_byte_Variable_1 = 1;0x0069Temp_bool_Variable = ToSpaceRig;0x007CTextOverlay.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x00D5CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(fade, 0.5f, 1f, 0f, 1f);0x010EPlayersSpeaking.SetRenderOpacity(CallFunc_MapRangeClamped_ReturnValue);0x0137K2Node_MakeStruct_LinearColor.R = 0f;0x0157K2Node_MakeStruct_LinearColor.G = 0f;0x0177K2Node_MakeStruct_LinearColor.B = 0f;0x0197K2Node_MakeStruct_LinearColor.A = fade;0x01BB/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndTint(FullscreenImage, nullptr, false, K2Node_MakeStruct_LinearColor, this);0x01F4CallFunc_IsValid_ReturnValue = IsValid(LoadingImage);0x0211CallFunc_BooleanAND_ReturnValue = BooleanAND(ToSpaceRig, CallFunc_IsValid_ReturnValue);0x0237if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0493;0x0245CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(fade, 0.55f);0x026FCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Subtract_FloatFloat_ReturnValue, 2.23f);0x0299CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f, 1f);0x02C8TextOverlay.SetRenderOpacity(CallFunc_FClamp_ReturnValue_1);0x02F1CallFunc_GetRenderOpacity_ReturnValue = TextOverlay.GetRenderOpacity();0x0323K2Node_DynamicCast_AsTexture_2D = Cast<Texture2D>(LoadingImage);0x0347K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsTexture_2D);0x0364CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(fade, 2.23f);0x038ECallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_FloatFloat_ReturnValue, 0f, 1f);0x03BDK2Node_MakeStruct_LinearColor_2.R = CallFunc_GetRenderOpacity_ReturnValue;0x03E1K2Node_MakeStruct_LinearColor_2.G = CallFunc_GetRenderOpacity_ReturnValue;0x0405K2Node_MakeStruct_LinearColor_2.B = CallFunc_GetRenderOpacity_ReturnValue;0x0429K2Node_MakeStruct_LinearColor_2.A = CallFunc_FClamp_ReturnValue;0x044D/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndTint(ScaledImage, K2Node_DynamicCast_AsTexture_2D, false, K2Node_MakeStruct_LinearColor_2, this);0x048Egoto Label_0550;0x0493Label_0493:0x0493K2Node_MakeStruct_LinearColor_1.R = 0f;0x04B3K2Node_MakeStruct_LinearColor_1.G = 0f;0x04D3K2Node_MakeStruct_LinearColor_1.B = 0f;0x04F3K2Node_MakeStruct_LinearColor_1.A = fade;0x0517/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndTint(ScaledImage, nullptr, false, K2Node_MakeStruct_LinearColor_1, this);0x0550Label_0550:0x0550return;0x0552// end of script
Public0x10
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_UI_BlackOverlay(10);0x0021return;0x0023// end of script
EventPublic0x01
void SetFadeProgress(float fade, bool ToSpaceRig, UTexture* LoadingImage)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_fade = fade;0x0012PersistentFrame.K2Node_Event_toSpaceRig = ToSpaceRig;0x0024PersistentFrame.K2Node_Event_loadingImage = LoadingImage;0x0036ExecuteUbergraph_UI_BlackOverlay(56);0x0045return;0x0047// end of script
EventPublic0x10
void ExecuteUbergraph_UI_BlackOverlay(int32 EntryPoint)
Script7 statements · 100 bytes of bytecode
0x0000goto [EntryPoint];0x000ASetProgress(fade, ToSpaceRig, LoadingImage);0x0033goto Label_0061;0x0038SetProgress(K2Node_Event_fade, K2Node_Event_toSpaceRig, K2Node_Event_loadingImage);0x0061Label_0061:0x0061return;0x0063// end of script
Final0x04