Class
UUI_BlackOverlay_C
: UFSDLevelLoadingPersistentWidget : UUserWidget : UWidget : UVisual : UObject0x00x02A8
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | FullscreenImage | UImage* | 9 flags | nullptr | |
| 0x08 | LoaderText | UUI_AdvancedLabel_C* | 9 flags | nullptr | |
| 0x08 | PlayersSpeaking | UUI_PlayerSpeaking_List_C* | 9 flags | nullptr | |
| 0x08 | ScaledImage | UImage* | 9 flags | nullptr | |
| 0x08 | Shadow | UImage* | 9 flags | nullptr | |
| 0x08 | TextOverlay | UOverlay* | 9 flags | nullptr | |
| 0x04 | fade | float | 6 flags | 1 | |
| 0x01 | ToSpaceRig | bool | 5 flags | false | |
| 0x029D | 0x03 | padding / unreflected | |||
| 0x08 | LoadingImage | UTexture* | Transient+6 flags | nullptr | |
Inherited from UUserWidget 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 8 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x28 | ForegroundColor | FSlateColor | 4 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2} | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0178 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 7 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x04 | Priority | int32 | 8 flags | 0 | |
| 0x01 | bSupportsKeyboardFocus : 1bit 0 | bool | Deprecated+3 flags | true | |
| 0x01 | bIsFocusable : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bHasScriptImplementedTick : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 4 | bool | 3 flags | true | |
| 0x01E5 | 0x0B | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x01F1 | 0x07 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 4 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 12 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x1C | RenderTransform | FWidgetTransform | 5 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x08 | RenderTransformPivot | FVector2D | 8 flags | {X=0.5, Y=0.5} | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x00B5 | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x01 | bIsVolatile : 1bit 0 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | uint8 | 9 flags | 1 | |
| 0x01 | Clipping | EWidgetClipping | 6 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 6 flags | Visible | |
| 0x04 | RenderOpacity | float | 6 flags | 1 | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 6 flags | Inherit | |
| 0x00D1 | 0x27 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+2 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetProgress(float InFade, bool InToSpacerig, UTexture* InLoadingImage)Script41 statements · 1,363 bytes of bytecode0x0000fade = InFade;0x001BToSpaceRig = InToSpacerig;0x002ELoadingImage = InLoadingImage;0x0041Temp_byte_Variable = 3;0x0055Temp_byte_Variable_1 = 1;0x0069Temp_bool_Variable = ToSpaceRig;0x007CTextOverlay.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x00D5CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(fade, 0.5f, 1f, 0f, 1f);0x010EPlayersSpeaking.SetRenderOpacity(CallFunc_MapRangeClamped_ReturnValue);0x0137K2Node_MakeStruct_LinearColor.R = 0f;0x0157K2Node_MakeStruct_LinearColor.G = 0f;0x0177K2Node_MakeStruct_LinearColor.B = 0f;0x0197K2Node_MakeStruct_LinearColor.A = fade;0x01BB/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndTint(FullscreenImage, nullptr, false, K2Node_MakeStruct_LinearColor, this);0x01F4CallFunc_IsValid_ReturnValue = IsValid(LoadingImage);0x0211CallFunc_BooleanAND_ReturnValue = BooleanAND(ToSpaceRig, CallFunc_IsValid_ReturnValue);0x0237if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0493;0x0245CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(fade, 0.55f);0x026FCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Subtract_FloatFloat_ReturnValue, 2.23f);0x0299CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f, 1f);0x02C8TextOverlay.SetRenderOpacity(CallFunc_FClamp_ReturnValue_1);0x02F1CallFunc_GetRenderOpacity_ReturnValue = TextOverlay.GetRenderOpacity();0x0323K2Node_DynamicCast_AsTexture_2D = Cast<Texture2D>(LoadingImage);0x0347K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsTexture_2D);0x0364CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(fade, 2.23f);0x038ECallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_FloatFloat_ReturnValue, 0f, 1f);0x03BDK2Node_MakeStruct_LinearColor_2.R = CallFunc_GetRenderOpacity_ReturnValue;0x03E1K2Node_MakeStruct_LinearColor_2.G = CallFunc_GetRenderOpacity_ReturnValue;0x0405K2Node_MakeStruct_LinearColor_2.B = CallFunc_GetRenderOpacity_ReturnValue;0x0429K2Node_MakeStruct_LinearColor_2.A = CallFunc_FClamp_ReturnValue;0x044D/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndTint(ScaledImage, K2Node_DynamicCast_AsTexture_2D, false, K2Node_MakeStruct_LinearColor_2, this);0x048Egoto Label_0550;0x0493Label_0493:0x0493K2Node_MakeStruct_LinearColor_1.R = 0f;0x04B3K2Node_MakeStruct_LinearColor_1.G = 0f;0x04D3K2Node_MakeStruct_LinearColor_1.B = 0f;0x04F3K2Node_MakeStruct_LinearColor_1.A = fade;0x0517/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndTint(ScaledImage, nullptr, false, K2Node_MakeStruct_LinearColor_1, this);0x0550Label_0550:0x0550return;0x0552// end of script | Public | 0x10 | |
void PreConstruct(bool IsDesignTime)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_UI_BlackOverlay(10);0x0021return;0x0023// end of script | EventPublic | 0x01 | |
void SetFadeProgress(float fade, bool ToSpaceRig, UTexture* LoadingImage)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_fade = fade;0x0012PersistentFrame.K2Node_Event_toSpaceRig = ToSpaceRig;0x0024PersistentFrame.K2Node_Event_loadingImage = LoadingImage;0x0036ExecuteUbergraph_UI_BlackOverlay(56);0x0045return;0x0047// end of script | EventPublic | 0x10 | |
void ExecuteUbergraph_UI_BlackOverlay(int32 EntryPoint)Script7 statements · 100 bytes of bytecode0x0000goto [EntryPoint];0x000ASetProgress(fade, ToSpaceRig, LoadingImage);0x0033goto Label_0061;0x0038SetProgress(K2Node_Event_fade, K2Node_Event_toSpaceRig, K2Node_Event_loadingImage);0x0061Label_0061:0x0061return;0x0063// end of script | Final | 0x04 |