Zdexby TheHolyOneZ
5,372 classes
Class

ALVL_Loading_StartMission01_C

: ALevelScriptActor : AActor : UObject
/Game/Maps/UILevels/LVL_Loading_StartMission01.LVL_Loading_StartMission01_C 0x0240 (576 B) align 8 inherited 0x0228 7 scripted vtable /Game/Maps/UILevels/LVL_Loading_StartMission01
0x00x0240

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PlayerULevelSequencePlayer*7 flagsnullptr
0x08P_E3trailer_DropPod_Exhaust_4_ExecuteUbergraph_LVL_Loading_StartMission01_RefPropertyAEmitter*4 flags/Game/Maps/UILevels/LVL_Loading_StartMission01.LVL_Loading_…
Inherited from ALevelScriptActor 1
OffsetSizeNameTypeFlagsDefault
0x01bInputEnabled : 1bit 0bool3 flagstrue
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 7

SignatureFlagsNativeParams
void OnFinshed()
Script4 statements · 57 bytes of bytecode
0x0000CallFunc_GetFSDGameInstance_ReturnValue = GetFSDGameInstance(this);0x0015CallFunc_GetFSDGameInstance_ReturnValue.LoaderSequencePlaying = false;0x0036return;0x0038// end of script
Public0x00
void StopPlayer()
Script8 statements · 162 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(Player);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_009F;0x002BPrintString(this, "LoaderSequence STOP", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 10f);0x0074Player.Stop();0x0094Player = nullptr;0x009FLabel_009F:0x009Freturn;0x00A1// end of script
Public0x00
void StartPlayer(ULevelSequence* LevelSequence)
Script26 statements · 710 bytes of bytecode
0x0000StopPlayer();0x000ECallFunc_GetPathName_ReturnValue = GetPathName(LevelSequence);0x0033CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("LoaderSequence normal START: ", CallFunc_GetPathName_ReturnValue);0x0077PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 10f);0x00B4K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bAutoPlay = false;0x00C8K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.LoopCount = MovieSceneSequenceLoopCount{0};0x00F6K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.PlayRate = 1f;0x0116K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.StartTime = 0f;0x0136K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRandomStartTime = true;0x014AK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRandomStartTime = false;0x015EK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRestoreState = false;0x0172K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableMovementInput = false;0x0186K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableLookAtInput = false;0x019AK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bHidePlayer = false;0x01AEK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bHideHud = false;0x01C2K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableCameraCuts = false;0x01D6K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bPauseAtEnd = true;0x01EACallFunc_CreateLevelSequencePlayer_ReturnValue = CreateLevelSequencePlayer(this, LevelSequence, K2Node_MakeStruct_MovieSceneSequencePlaybackSettings, CallFunc_CreateLevelSequencePlayer_OutActor);0x021APlayer = CallFunc_CreateLevelSequencePlayer_ReturnValue;0x022DK2Node_CreateDelegate_OutputDelegate.Bind(this, OnFinshed);0x0244Player.OnFinished += K2Node_CreateDelegate_OutputDelegate;0x026DPlayer.Play();0x028DCallFunc_GetFSDGameInstance_ReturnValue = GetFSDGameInstance(this);0x02A2CallFunc_GetFSDGameInstance_ReturnValue.LoaderSequencePlaying = true;0x02C3return;0x02C5// end of script
Public0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LVL_Loading_StartMission01(129);0x000Freturn;0x0011// end of script
EventProtected0x00
void PlayerStart(ULevelSequence* LoaderLevelSequence)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_LoaderLevelSequence = LoaderLevelSequence;0x0012ExecuteUbergraph_LVL_Loading_StartMission01(360);0x0021return;0x0023// end of script
0x08
void PlayerStop()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LVL_Loading_StartMission01(365);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_LVL_Loading_StartMission01(int32 EntryPoint)
Script30 statements · 472 bytes of bytecode
0x0000PushFlow(Label_01D5);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FP_E3trailer_DropPod_Exhaust_4_ExecuteUbergraph_LVL_Loading_StartMission01_RefProperty.ParticleSystemComponent.Activate(true);0x004ACallFunc_IsWorldTickEnabled_ReturnValue_1 = IsWorldTickEnabled(this);0x005Fif (!(CallFunc_IsWorldTickEnabled_ReturnValue_1)) PopFlow();0x0069StartPlayer(K2Node_CustomEvent_LoaderLevelSequence);0x0080PopFlow();0x0081PushFlow(Label_0131);0x0086K2Node_CreateDelegate_OutputDelegate.Bind(this, PlayerStart);0x009DCallFunc_GetFSDGameInstance_ReturnValue = GetFSDGameInstance(this);0x00B2CallFunc_GetFSDGameInstance_ReturnValue.OnLoaderStart += K2Node_CreateDelegate_OutputDelegate;0x00DBK2Node_CreateDelegate_OutputDelegate_1.Bind(this, PlayerStop);0x00F2CallFunc_GetFSDGameInstance_ReturnValue_1 = GetFSDGameInstance(this);0x0107CallFunc_GetFSDGameInstance_ReturnValue_1.OnLoaderStop += K2Node_CreateDelegate_OutputDelegate_1;0x0130PopFlow();0x0131Label_0131:0x0131CallFunc_IsPlayInEditor_ReturnValue = IsPlayInEditor(this);0x0146if (!(CallFunc_IsPlayInEditor_ReturnValue)) PopFlow();0x0150StartPlayer(/Game/Maps/UILevels/Sequences/SQ_Load_District_1_A.SQ_Load_District_1_A);0x0167PopFlow();0x0168goto Label_000F;0x016DP_E3trailer_DropPod_Exhaust_4_ExecuteUbergraph_LVL_Loading_StartMission01_RefProperty.ParticleSystemComponent.Deactivate();0x01A7CallFunc_IsWorldTickEnabled_ReturnValue = IsWorldTickEnabled(this);0x01BCif (!(CallFunc_IsWorldTickEnabled_ReturnValue)) PopFlow();0x01C6StopPlayer();0x01D4PopFlow();0x01D5Label_01D5:0x01D5return;0x01D7// end of script
Final0x04