0x00x0260
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Player | ULevelSequencePlayer* | 7 flags | nullptr | |
| 0x08 | switcher | ACharacterSelectionSwitcher_C* | 8 flags | /Game/Maps/UILevels/LVL_CharacterSelection.LVL_CharacterSel… | |
| 0x10 | CharViewerList | TArray<FCharacterViewInfo> | 3 flags | [] | |
| 0x08 | CharacterSelectionSwitcher_186_ExecuteUbergraph_LVL_CharacterSelection_RefProperty | ACharacterSelectionSwitcher_C* | 4 flags | /Game/Maps/UILevels/LVL_CharacterSelection.LVL_CharacterSel… | |
| 0x08 | CameraActor_1_ExecuteUbergraph_LVL_CharacterSelection_RefProperty | ACameraActor* | 4 flags | /Game/Maps/UILevels/LVL_CharacterSelection.LVL_CharacterSel… |
Inherited from ALevelScriptActor 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bInputEnabled : 1bit 0 | bool | 3 flags | true |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
void MakeVanity(bool UseSleves, FEquippedVanity& UseSleveless)Script6 statements · 207 bytes of bytecode0x0000Sleved = EquippedVanity{{/Game/Character/Vanity2/Armor/InUse/VAN_ArmorDriller_MK1.VAN_ArmorDriller_MK1}, nullptr, true};0x0039Unsleved = EquippedVanity{{/Game/Character/Vanity2/Armor/InUse/VAN_ArmorDriller_MK1.VAN_ArmorDriller_MK1}, nullptr, false};0x0072Temp_bool_Variable = UseSleves;0x0085UseSleveless = Switch(Temp_bool_Variable, false => Unsleved, true => Sleved, default => K2Node_Select_Default);0x00CCreturn;0x00CE// end of script | Public | 0x28 | |
void PlaySpecificSequence(ULevelSequence* LevelSequence)Script24 statements · 474 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(LevelSequence);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_01C9;0x002BK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bAutoPlay = false;0x003FK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.LoopCount = MovieSceneSequenceLoopCount{0};0x006DK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.PlayRate = 1f;0x008DK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.StartTime = 0f;0x00ADK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRandomStartTime = true;0x00C1K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRandomStartTime = false;0x00D5K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRestoreState = false;0x00E9K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableMovementInput = false;0x00FDK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableLookAtInput = false;0x0111K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bHidePlayer = false;0x0125K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bHideHud = false;0x0139K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableCameraCuts = false;0x014DK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bPauseAtEnd = true;0x0161CallFunc_CreateLevelSequencePlayer_ReturnValue = CreateLevelSequencePlayer(this, LevelSequence, K2Node_MakeStruct_MovieSceneSequencePlaybackSettings, CallFunc_CreateLevelSequencePlayer_OutActor);0x0191CallFunc_CreateLevelSequencePlayer_ReturnValue.Play();0x01B1Player = CallFunc_CreateLevelSequencePlayer_ReturnValue;0x01C4goto Label_01D7;0x01C9Label_01C9:0x01C9StopPlayer();0x01D7Label_01D7:0x01D7return;0x01D9// end of script | Public | 0x08 | |
void StopPlayer()Script6 statements · 78 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(Player);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_004B;0x002BPlayer.Stop();0x004BLabel_004B:0x004Breturn;0x004D// end of script | Public | 0x00 | |
void StartPlayer(const ECharselectionCameraLocation& CamSetting)Script34 statements · 845 bytes of bytecode0x0000CallFunc_GetFSDGameInstance_ReturnValue = GetFSDGameInstance(this);0x0015CallFunc_IsCharacterSelectionWorldVisible_ReturnValue = CallFunc_GetFSDGameInstance_ReturnValue.IsCharacterSelectionWorldVisible();0x003Fif (!(CallFunc_IsCharacterSelectionWorldVisible_ReturnValue)) goto Label_034A;0x004DCallFunc_IsValid_ReturnValue = IsValid(Player);0x006Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_0098;0x0078Player.Stop();0x0098Label_0098:0x0098Temp_object_Variable = /Game/Maps/UILevels/CharSelectionSequence.CharSelectionSequence;0x00ABTemp_object_Variable_1 = /Game/Maps/UILevels/Forge_Idle.Forge_Idle;0x00BETemp_object_Variable_2 = /Game/Maps/UILevels/EndScreenSequence.EndScreenSequence;0x00D1Temp_object_Variable_3 = /Game/Maps/UILevels/CharSelectionSequence.CharSelectionSequence;0x00E4Temp_object_Variable_4 = /Game/Maps/UILevels/CharSelectionSequence.CharSelectionSequence;0x00F7Temp_object_Variable_5 = /Game/Maps/UILevels/CharSelectionSequence.CharSelectionSequence;0x010ATemp_object_Variable_6 = /Game/Maps/UILevels/CharSelectionSequence.CharSelectionSequence;0x011DK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bAutoPlay = false;0x0131K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.LoopCount = MovieSceneSequenceLoopCount{0};0x015FK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.PlayRate = 1f;0x017FK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.StartTime = 0f;0x019FK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRandomStartTime = true;0x01B3K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRandomStartTime = false;0x01C7K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRestoreState = false;0x01DBK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableMovementInput = false;0x01EFK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableLookAtInput = false;0x0203K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bHidePlayer = false;0x0217K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bHideHud = false;0x022BK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableCameraCuts = false;0x023FK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bPauseAtEnd = true;0x0253Temp_byte_Variable = CamSetting;0x026ECallFunc_CreateLevelSequencePlayer_ReturnValue = CreateLevelSequencePlayer(this, Switch(Temp_byte_Variable, 0 => Temp_object_Variable_6, 1 => Temp_object_Variable_5, 2 => Temp_object_Variable_4, 3 => Temp_object_Variable_3, 4 => Temp_object_Variable_2, 5 => Temp_object_Variable_1, 6 => Temp_object_Variable, default => K2Node_Select_Default), K2Node_MakeStruct_MovieSceneSequencePlaybackSettings, CallFunc_CreateLevelSequencePlayer_OutActor);0x0317CallFunc_CreateLevelSequencePlayer_ReturnValue.Play();0x0337Player = CallFunc_CreateLevelSequencePlayer_ReturnValue;0x034ALabel_034A:0x034Areturn;0x034C// end of script | Public | 0x01 | |
void StopPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_LVL_CharacterSelection(1270);0x000Freturn;0x0011// end of script | 0x00 | ||
void StartPlay(const ECharselectionCameraLocation& selectionLocation)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_selectionLocation = selectionLocation;0x0012ExecuteUbergraph_LVL_CharacterSelection(1275);0x0021return;0x0023// end of script | 0x01 | ||
void StartLevelSeq(ULevelSequence* CharacterLevelSequence)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_CharacterLevelSequence = CharacterLevelSequence;0x0012ExecuteUbergraph_LVL_CharacterSelection(1540);0x0021return;0x0023// end of script | 0x08 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_LVL_CharacterSelection(1564);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveDestroyed()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_LVL_CharacterSelection(1569);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_LVL_CharacterSelection(int32 EntryPoint)Script82 statements · 1,711 bytes of bytecode0x0000PushFlow(Label_06AC);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsPlayInEditor_ReturnValue = IsPlayInEditor(this);0x0024if (!(CallFunc_IsPlayInEditor_ReturnValue)) goto Label_0042;0x0032StartPlayer(4);0x0042Label_0042:0x0042K2Node_CreateDelegate_OutputDelegate.Bind(this, StartPlay);0x0059CallFunc_GetFSDGameInstance_ReturnValue_2 = GetFSDGameInstance(this);0x006ECallFunc_GetFSDGameInstance_ReturnValue_2.OnCharacterSelectionStart += K2Node_CreateDelegate_OutputDelegate;0x0097K2Node_CreateDelegate_OutputDelegate_1.Bind(this, StartLevelSeq);0x00AECallFunc_GetFSDGameInstance_ReturnValue_1 = GetFSDGameInstance(this);0x00C3CallFunc_GetFSDGameInstance_ReturnValue_1.OnPlayLevelSequenceInCharacterWorld += K2Node_CreateDelegate_OutputDelegate_1;0x00ECK2Node_CreateDelegate_OutputDelegate_2.Bind(this, StopPlay);0x0103CallFunc_GetFSDGameInstance_ReturnValue = GetFSDGameInstance(this);0x0118CallFunc_GetFSDGameInstance_ReturnValue.OnCharacterSelectionStop += K2Node_CreateDelegate_OutputDelegate_2;0x0141CallFunc_IsPlayInEditor_ReturnValue_1 = IsPlayInEditor(this);0x0156if (!(CallFunc_IsPlayInEditor_ReturnValue_1)) PopFlow();0x0160CameraActor_1_ExecuteUbergraph_LVL_CharacterSelection_RefProperty.CameraComponent.SetFieldOfView(45f);0x019FPushFlow(Label_0481);0x01A4PushFlow(Label_0319);0x01A9PushFlow(Label_01B3);0x01AEPushFlow(Label_0319);0x01B3Label_01B3:0x01B3CallFunc_LoadClass_ReturnValue = LoadClass(SoftObject("/Game/Character/BP_GunnerCharacter.BP_GunnerCharacter_C"));0x0201K2Node_ClassDynamicCast_AsPlayer_Character = Cast<PlayerCharacter>(CallFunc_LoadClass_ReturnValue);0x0225K2Node_ClassDynamicCast_bSuccess = Cast<71>(K2Node_ClassDynamicCast_AsPlayer_Character);0x0242if (!(K2Node_ClassDynamicCast_bSuccess)) PopFlow();0x024CMakeVanity(true, CallFunc_MakeVanity_UseSleveless);0x0264K2Node_MakeStruct_CharacterViewInfo.CharacterClass = K2Node_ClassDynamicCast_AsPlayer_Character;0x0280K2Node_MakeStruct_CharacterViewInfo.EquippedVanity = CallFunc_MakeVanity_UseSleveless;0x02A4K2Node_MakeStruct_CharacterViewInfo.SurvivedInPod = true;0x02B8K2Node_MakeStruct_CharacterViewInfo.VictoryPose = /Game/Character/Vanity2/VictoryPoses/Released/VP_PickaxeServe_S5.VP_PickaxeServe_S5;0x02D4CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CharViewerList, K2Node_MakeStruct_CharacterViewInfo);0x0318PopFlow();0x0319Label_0319:0x0319CallFunc_LoadClass_ReturnValue_1 = LoadClass(SoftObject("/Game/Character/BP_DrillerCharacter.BP_DrillerCharacter_C"));0x0369K2Node_ClassDynamicCast_AsPlayer_Character_1 = Cast<PlayerCharacter>(CallFunc_LoadClass_ReturnValue_1);0x038DK2Node_ClassDynamicCast_bSuccess_1 = Cast<71>(K2Node_ClassDynamicCast_AsPlayer_Character_1);0x03AAif (!(K2Node_ClassDynamicCast_bSuccess_1)) PopFlow();0x03B4MakeVanity(false, CallFunc_MakeVanity_UseSleveless_1);0x03CCK2Node_MakeStruct_CharacterViewInfo_1.CharacterClass = K2Node_ClassDynamicCast_AsPlayer_Character_1;0x03E8K2Node_MakeStruct_CharacterViewInfo_1.EquippedVanity = CallFunc_MakeVanity_UseSleveless_1;0x040CK2Node_MakeStruct_CharacterViewInfo_1.SurvivedInPod = true;0x0420K2Node_MakeStruct_CharacterViewInfo_1.VictoryPose = /Game/Character/Vanity2/VictoryPoses/Released/VP_PickAxePlay_S01.VP_PickAxePlay_S01;0x043CCallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CharViewerList, K2Node_MakeStruct_CharacterViewInfo_1);0x0480PopFlow();0x0481Label_0481:0x0481K2Node_MakeStruct_CharacterViewScene.Characters = CharViewerList;0x04A5K2Node_MakeStruct_CharacterViewScene.MissionSuccess = true;0x04B9CharacterSelectionSwitcher_186_ExecuteUbergraph_LVL_CharacterSelection_RefProperty.ShowEndScreen(K2Node_MakeStruct_CharacterViewScene);0x04E6PopFlow();0x04E7Label_04E7:0x04E7StopPlayer();0x04F5PopFlow();0x04F6goto Label_04E7;0x04FBPushFlow(Label_05EC);0x0500Temp_bool_Variable = true;0x050BTemp_bool_Variable_1 = true;0x0516Temp_bool_Variable_2 = false;0x0521Temp_bool_Variable_3 = false;0x052CTemp_bool_Variable_4 = true;0x0537Temp_bool_Variable_5 = true;0x0542Temp_bool_Variable_6 = true;0x054DTemp_byte_Variable = K2Node_CustomEvent_selectionLocation;0x0568if (!(Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_6, 1 => Temp_bool_Variable_5, 2 => Temp_bool_Variable_4, 3 => Temp_bool_Variable_3, 4 => Temp_bool_Variable_2, 5 => Temp_bool_Variable_1, 6 => Temp_bool_Variable, default => K2Node_Select_Default))) PopFlow();0x05EBPopFlow();0x05ECLabel_05EC:0x05ECStartPlayer(K2Node_CustomEvent_selectionLocation);0x0603PopFlow();0x0604PlaySpecificSequence(K2Node_CustomEvent_CharacterLevelSequence);0x061BPopFlow();0x061Cgoto Label_000F;0x0621StopPlayer();0x062FPlayer = nullptr;0x063A/Script/Engine.Default__KismetArrayLibrary.Array_Clear(CharViewerList);0x0663switcher.CleanActors();0x0687switcher.CleanVictoryPoseStuff();0x06ABPopFlow();0x06ACLabel_06AC:0x06ACreturn;0x06AE// end of script | Final | 0x04 |