Zdexby TheHolyOneZ
6,272 classes
/Script/Engine.LightComponent 0x0620 (1,568 B) align 16 inherited 0x0220 vtable /Script/Engine
0x00x0620

Members 38

OffsetSizeNameTypeFlagsDefault
0x04MaxDrawDistancefloat6 flags0
0x04MaxDistanceFadeRangefloat6 flags0
0x04MaxDrawShadowDistancefloat6 flags0
0x04MaxDistanceStaticShadowMapfloat6 flags1e+05
0x01bUseTemperature : 1bit 0bool3 flagsfalse
0x02310x03padding / unreflected
0x01ColorTemperatureWhitePointFColorTemperatureWhitePoint8 flagsD50
0x02350x03padding / unreflected
0x04Temperaturefloat9 flags5000
0x04ShadowMapChannelint32Deprecated+5 flags0
0x02400x04padding / unreflected
0x04MinRoughnessfloatDeprecated+5 flags0
0x04SpecularScalefloat5 flags1
0x04ShadowResolutionScalefloat10 flags1
0x04ShadowBiasLimitationfloat10 flags10
0x04ShadowBiasfloat10 flags0
0x04ShadowSlopeBiasfloat5 flags0
0x04ShadowSharpenfloat10 flags1
0x04ContactShadowLengthfloat5 flags0
0x01ContactShadowLengthInWS : 1bit 0bool3 flagstrue
0x01InverseSquaredFalloff : 1bit 1boolDeprecated+3 flagsfalse
0x01CastTranslucentShadows : 1bit 2bool3 flagsfalse
0x01bCastShadowsFromCinematicObjectsOnly : 1bit 3bool3 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 4bool3 flagsfalse
0x01bForceCachedShadowsForMovablePrimitives : 1bit 5bool3 flagsfalse
0x02650x03padding / unreflected
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02690x07padding / unreflected
0x08LightFunctionMaterialUMaterialInterface*5 flagsnullptr
0x0CLightFunctionScaleFVector5 flags{X=1024, Y=1024, Z=1024}
0x02840x04padding / unreflected
0x08IESTextureUTextureLightProfile*5 flagsnullptr
0x01bUseIESBrightness : 1bit 0bool3 flagsfalse
0x02910x03padding / unreflected
0x04IESBrightnessScalefloat5 flags1
0x04LightFunctionFadeDistancefloat5 flags1e+05
0x04DisabledBrightnessfloat5 flags0
0x01bEnableLightShaftBloom : 1bit 0bool3 flagsfalse
0x02A10x03padding / unreflected
0x04BloomScalefloat5 flags0.2
0x04BloomThresholdfloat5 flags0
0x04BloomMaxBrightnessfloat5 flags100
0x04BloomTintFColor5 flags{B=255, G=255, R=255, A=255}
0x01bUseRayTracedDistanceFieldShadowsbool8 flagsfalse
0x02B50x03padding / unreflected
0x04RayStartOffsetDepthScalefloat9 flags0.003
0x01bExposureCondition : 1bit 0bool6 flagsfalse
0x02BD0x363unreflected bytes to end of ULightComponent
Inherited from ULightComponentBase 20
OffsetSizeNameTypeFlagsDefault
0x10LightGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x04BrightnessfloatDeprecated+5 flags3.1415927
0x04Intensityfloat9 flags3.1415927
0x04LightColorFColor9 flags{B=255, G=255, R=255, A=255}
0x01bAffectsWorld : 1bit 0bool6 flagstrue
0x01CastShadows : 1bit 1bool6 flagstrue
0x01CastStaticShadows : 1bit 2bool7 flagstrue
0x01CastDynamicShadows : 1bit 3bool7 flagstrue
0x01bAffectTranslucentLighting : 1bit 4bool3 flagsfalse
0x01bTransmission : 1bit 5bool3 flagsfalse
0x01bCastVolumetricShadow : 1bit 6bool7 flagsfalse
0x01bCastDeepShadow : 1bit 7bool3 flagsfalse
0x01bCastRaytracedShadow : 1bit 0bool3 flagsfalse
0x01bAffectReflection : 1bit 1bool3 flagsfalse
0x01bAffectGlobalIllumination : 1bit 2bool3 flagsfalse
0x01bRegisteredVisibility : 1bit 3bool3 flagsfalse
0x020E0x02padding / unreflected
0x04DeepShadowLayerDistributionfloat5 flags0.5
0x04IndirectLightingIntensityfloat5 flags0
0x04VolumetricScatteringIntensityfloat9 flags1
0x04SamplesPerPixelint328 flags0
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+9 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x10UCSModifiedPropertiesTArray<void>2 flags[]

Functions 29

SignatureFlagsNativeParams
void SetVolumetricScatteringIntensity(float NewIntensity)FinalNative+1 flags0x04
void SetUseTemperature(bool bUseTemperature_)FinalNative+1 flags0x01
void SetUseIESBrightness(bool bNewValue)FinalNative+1 flags0x01
void SetTransmission(bool bNewValue)FinalNative+1 flags0x01
void SetTemperature(float NewTemperature)FinalNative+1 flags0x04
void SetSpecularScale(float NewValue)FinalNative+1 flags0x04
void SetShadowSlopeBias(float NewValue)FinalNative+1 flags0x04
void SetShadowBiasLimitation(float NewValue)FinalNative+1 flags0x04
void SetShadowBias(float NewValue)FinalNative+1 flags0x04
void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2)FinalNative+1 flags0x03
void SetLightFunctionScale(const FVector& NewLightFunctionScale)FinalNative+1 flags0x0C
void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial)FinalNative+1 flags0x08
void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance)FinalNative+1 flags0x04
void SetLightFunctionDisabledBrightness(float NewValue)FinalNative+1 flags0x04
void SetLightColor(const FLinearColor& NewLightColor, bool bSRGB)FinalNative+1 flags0x11
void SetIntensity(float NewIntensity)FinalNative+1 flags0x04
void SetIndirectLightingIntensity(float NewIntensity)FinalNative+1 flags0x04
void SetIESTexture(UTextureLightProfile* NewValue)FinalNative+1 flags0x08
void SetIESBrightnessScale(float NewValue)FinalNative+1 flags0x04
void SetForceCachedShadowsForMovablePrimitives(bool bNewValue)FinalNative+1 flags0x01
void SetExposureCondition(bool bNewValue)FinalNative+1 flags0x01
void SetEnableLightShaftBloom(bool bNewValue)FinalNative+1 flags0x01
void SetColorTemperatureWhitePoint(uint8 ColorTemperatureWhitePoint_)FinalNative+1 flags0x01
void SetBloomTint(const FColor& NewValue)FinalNative+1 flags0x04
void SetBloomThreshold(float NewValue)FinalNative+1 flags0x04
void SetBloomScale(float NewValue)FinalNative+1 flags0x04
void SetBloomMaxBrightness(float NewValue)FinalNative+1 flags0x04
void SetAffectTranslucentLighting(bool bNewValue)FinalNative+1 flags0x01
void SetAffectDynamicIndirectLighting(bool bNewValue)FinalNative+1 flags0x01

Subclasses 2

Used by 1

types with a member, parameter or interface of this type