Zdexby TheHolyOneZ
6,272 classes
Class

UDirectionalLightComponent

: ULightComponent : ULightComponentBase : USceneComponent : UActorComponent : UObject
/Script/Engine.DirectionalLightComponent 0x06F0 (1,776 B) align 16 inherited 0x0620 vtable /Script/Engine
0x00x06F0

Members 43

OffsetSizeNameTypeFlagsDefault
0x04ShadowCascadeBiasDistributionfloat5 flags1
0x01bEnableLightShaftOcclusion : 1bit 0bool3 flagsfalse
0x06250x03padding / unreflected
0x04OcclusionMaskDarknessfloat5 flags0.05
0x04OcclusionDepthRangefloat5 flags1e+05
0x0CLightShaftOverrideDirectionFVector5 flags{X=0, Y=0, Z=0}
0x04WholeSceneDynamicShadowRadiusfloatDeprecated+5 flags20000
0x04DynamicShadowDistanceMovableLightfloat8 flags20000
0x04DynamicShadowDistanceStationaryLightfloat8 flags0
0x04DynamicShadowCascadesint328 flags2
0x04CascadeDistributionExponentfloat5 flags3
0x04CascadeDistance0float8 flags500
0x04CascadeDistance1float8 flags2000
0x04CascadeDistance2float8 flags6500
0x04CascadeTransitionFractionfloat8 flags0.1
0x04ShadowDistanceFadeoutFractionfloat8 flags0.1
0x01bUseInsetShadowsForMovableObjects : 1bit 0bool7 flagstrue
0x06650x03padding / unreflected
0x04FarShadowCascadeCountint325 flags0
0x04FarShadowDistancefloat5 flags3e+05
0x04DistanceFieldShadowDistancefloat5 flags30000
0x04LightSourceAnglefloat5 flags0.5357
0x04LightSourceSoftAnglefloat5 flags0
0x04ShadowSourceAngleFactorfloat8 flags1
0x04TraceDistancefloat9 flags10000
0x01bUsedAsAtmosphereSunLight : 1bit 0bool6 flagsfalse
0x06850x03padding / unreflected
0x04AtmosphereSunLightIndexint329 flags0
0x10AtmosphereSunDiskColorScaleFLinearColor9 flags{R=1, G=1, B=1, A=1}
0x01bPerPixelAtmosphereTransmittance : 1bit 0bool7 flagsfalse
0x01bCastShadowsOnClouds : 1bit 1bool6 flagsfalse
0x01bCastShadowsOnAtmosphere : 1bit 2bool6 flagsfalse
0x01bCastCloudShadows : 1bit 3bool6 flagsfalse
0x069D0x03padding / unreflected
0x04CloudShadowStrengthfloat9 flags1
0x04CloudShadowOnAtmosphereStrengthfloat9 flags1
0x04CloudShadowOnSurfaceStrengthfloat9 flags1
0x04CloudShadowDepthBiasfloat9 flags0
0x04CloudShadowExtentfloat9 flags150
0x04CloudShadowMapResolutionScalefloat9 flags1
0x04CloudShadowRaySampleCountScalefloat9 flags1
0x10CloudScatteredLuminanceScaleFLinearColor9 flags{R=1, G=1, B=1, A=1}
0x10LightmassSettingsFLightmassDirectionalLightSettings3 flags{LightSourceAngle=1}
0x01bCastModulatedShadows : 1bit 0bool3 flagsfalse
0x06DD0x03padding / unreflected
0x04ModulatedShadowColorFColor5 flags{B=128, G=128, R=128, A=255}
0x04ShadowAmountfloat5 flags1
0x08SourceTextureUTexture*9 flagsnullptr
Inherited from ULightComponent 38
OffsetSizeNameTypeFlagsDefault
0x04MaxDrawDistancefloat6 flags0
0x04MaxDistanceFadeRangefloat6 flags0
0x04MaxDrawShadowDistancefloat6 flags0
0x04MaxDistanceStaticShadowMapfloat6 flags1e+05
0x01bUseTemperature : 1bit 0bool3 flagsfalse
0x02310x03padding / unreflected
0x01ColorTemperatureWhitePointFColorTemperatureWhitePoint8 flagsD50
0x02350x03padding / unreflected
0x04Temperaturefloat9 flags5000
0x04ShadowMapChannelint32Deprecated+5 flags0
0x02400x04padding / unreflected
0x04MinRoughnessfloatDeprecated+5 flags0
0x04SpecularScalefloat5 flags1
0x04ShadowResolutionScalefloat10 flags1
0x04ShadowBiasLimitationfloat10 flags10
0x04ShadowBiasfloat10 flags0
0x04ShadowSlopeBiasfloat5 flags0
0x04ShadowSharpenfloat10 flags1
0x04ContactShadowLengthfloat5 flags0
0x01ContactShadowLengthInWS : 1bit 0bool3 flagstrue
0x01InverseSquaredFalloff : 1bit 1boolDeprecated+3 flagsfalse
0x01CastTranslucentShadows : 1bit 2bool3 flagsfalse
0x01bCastShadowsFromCinematicObjectsOnly : 1bit 3bool3 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 4bool3 flagsfalse
0x01bForceCachedShadowsForMovablePrimitives : 1bit 5bool3 flagsfalse
0x02650x03padding / unreflected
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02690x07padding / unreflected
0x08LightFunctionMaterialUMaterialInterface*5 flagsnullptr
0x0CLightFunctionScaleFVector5 flags{X=1024, Y=1024, Z=1024}
0x02840x04padding / unreflected
0x08IESTextureUTextureLightProfile*5 flagsnullptr
0x01bUseIESBrightness : 1bit 0bool3 flagsfalse
0x02910x03padding / unreflected
0x04IESBrightnessScalefloat5 flags1
0x04LightFunctionFadeDistancefloat5 flags1e+05
0x04DisabledBrightnessfloat5 flags0
0x01bEnableLightShaftBloom : 1bit 0bool3 flagsfalse
0x02A10x03padding / unreflected
0x04BloomScalefloat5 flags0.2
0x04BloomThresholdfloat5 flags0
0x04BloomMaxBrightnessfloat5 flags100
0x04BloomTintFColor5 flags{B=255, G=255, R=255, A=255}
0x01bUseRayTracedDistanceFieldShadowsbool8 flagsfalse
0x02B50x03padding / unreflected
0x04RayStartOffsetDepthScalefloat9 flags0.003
0x01bExposureCondition : 1bit 0bool6 flagsfalse
Inherited from ULightComponentBase 20
OffsetSizeNameTypeFlagsDefault
0x10LightGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x04BrightnessfloatDeprecated+5 flags3.1415927
0x04Intensityfloat9 flags3.1415927
0x04LightColorFColor9 flags{B=255, G=255, R=255, A=255}
0x01bAffectsWorld : 1bit 0bool6 flagstrue
0x01CastShadows : 1bit 1bool6 flagstrue
0x01CastStaticShadows : 1bit 2bool7 flagstrue
0x01CastDynamicShadows : 1bit 3bool7 flagstrue
0x01bAffectTranslucentLighting : 1bit 4bool3 flagsfalse
0x01bTransmission : 1bit 5bool3 flagsfalse
0x01bCastVolumetricShadow : 1bit 6bool7 flagsfalse
0x01bCastDeepShadow : 1bit 7bool3 flagsfalse
0x01bCastRaytracedShadow : 1bit 0bool3 flagsfalse
0x01bAffectReflection : 1bit 1bool3 flagsfalse
0x01bAffectGlobalIllumination : 1bit 2bool3 flagsfalse
0x01bRegisteredVisibility : 1bit 3bool3 flagsfalse
0x020E0x02padding / unreflected
0x04DeepShadowLayerDistributionfloat5 flags0.5
0x04IndirectLightingIntensityfloat5 flags0
0x04VolumetricScatteringIntensityfloat9 flags1
0x04SamplesPerPixelint328 flags0
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+9 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x10UCSModifiedPropertiesTArray<void>2 flags[]

Functions 16

SignatureFlagsNativeParams
void SetSourceTexture(UTexture* bNewValue)FinalNative+1 flags0x08
void SetShadowDistanceFadeoutFraction(float NewValue)FinalNative+1 flags0x04
void SetShadowAmount(float NewValue)FinalNative+1 flags0x04
void SetOcclusionMaskDarkness(float NewValue)FinalNative+1 flags0x04
void SetLightShaftOverrideDirection(const FVector& NewValue)FinalNative+1 flags0x0C
void SetEnableLightShaftOcclusion(bool bNewValue)FinalNative+1 flags0x01
void SetDynamicShadowDistanceStationaryLight(float NewValue)FinalNative+1 flags0x04
void SetDynamicShadowDistanceMovableLight(float NewValue)FinalNative+1 flags0x04
void SetDynamicShadowCascades(int32 NewValue)FinalNative+1 flags0x04
void SetCascadeTransitionFraction(float NewValue)FinalNative+1 flags0x04
void SetCascadeDistributionExponent(float NewValue)FinalNative+1 flags0x04
void SetCascadeDistance2(float NewValue)FinalNative+1 flags0x04
void SetCascadeDistance1(float NewValue)FinalNative+1 flags0x04
void SetCascadeDistance0(float NewValue)FinalNative+1 flags0x04
void SetAtmosphereSunLightIndex(int32 NewValue)FinalNative+1 flags0x04
void SetAtmosphereSunLight(bool bNewValue)FinalNative+1 flags0x01