Class
AEndCardGame3DCardHand
: AEndEnvironmentSkeletalMeshActor : AEndSkeletalMeshActorBase : ASkeletalMeshActor : AActor : UObject0x00x0868
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | CardIndex | int32 | 5 flags | 0 | |
| 0x04 | MPC_CardHandFront | uint32 | 5 flags | 0 | |
| 0x04 | MPC_CardHandBack | uint32 | 5 flags | 0 | |
| 0x04 | ScreenAngle | float | 6 flags | 0 | |
| 0x04 | ScreenScale | float | 6 flags | 1 | |
| 0x08 | ScreenPosition | FVector2D | 6 flags | {X=960, Y=850} | |
| 0x04 | ScreenDistance | float | 6 flags | 1000 | |
| 0x04 | ScreenDistanceOffset | float | 5 flags | 0 | |
| 0x01 | bChooseableVisible | bool | 5 flags | false | |
| 0x0855 | 0x03 | padding / unreflected | |||
| 0x04 | ChooseableEffect | FEndEffectHandle | 3 flags | {} | |
| 0x04 | ChooseableTutorialEffect | FEndEffectHandle | 3 flags | {} | |
| 0x01 | bCursorVisible | bool | 5 flags | false | |
| 0x0861 | 0x03 | padding / unreflected | |||
| 0x04 | CursorEffect | FEndEffectHandle | 3 flags | {} | |
Inherited from AEndEnvironmentSkeletalMeshActor 28
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | LoopAnimationName | FName | 6 flags | None | |
| 0x01 | bHiddenUpdatedLoopAnimation | bool | 6 flags | false | |
| 0x01 | bHighPriorityLocationAssetUserDataAnimation | bool | 6 flags | false | |
| 0x03D2 | 0x06 | padding / unreflected | |||
| 0x10 | AssetUserData | TArray<TArray<USoundBase*>> | 3 flags | [] | |
| 0x10 | LocationAssetUserData | TArray<USoundBase*> | 4 flags | [] | |
| 0x08 | SoundBank | USoundBase* | 6 flags | nullptr | |
| 0x01 | bActiveOverlap | bool | 7 flags | false | |
| 0x01 | bInitAsPhysicsObject | bool | 6 flags | false | |
| 0x01 | bAutoResetPlacement | bool | 6 flags | false | |
| 0x0403 | 0x01 | padding / unreflected | |||
| 0x01 | PhysicsObjectCollisionPresetType | EEndPhysicsStaticMeshCollisionPresetType | 8 flags | AffectCharacterMove | |
| 0x01 | NearFadeType | EEndEnvironmentNearFadeType | 6 flags | DisableFade | |
| 0x0406 | 0x02 | padding / unreflected | |||
| 0x04 | OverwriteNearFadeDistance | float | 6 flags | -1 | |
| 0x04 | OverwriteNearFadeDistanceOnBattle | float | 6 flags | -1 | |
| 0x01 | bCanSkillCameraDitherFade | bool | 6 flags | false | |
| 0x0411 | 0x07 | padding / unreflected | |||
| 0x10 | SkillCameraDitherFadeRelatedActorDataList | TArray<TArray<TMap<FName, UObject*>>> | 3 flags | [] | |
| 0x10 | AnimationAssets | TArray<TMap<FName, UObject*>> | Transient+4 flags | [] | |
| 0x50 | Resources | TMap<FName, UObject*> | Transient+3 flags | <TMap> | |
| 0xC0 | SeSetting | FEndPhysicsSeSetting | 3 flags | {bEnable=false, HitSEKey={SoundRef=<SoftObjectProperty>, So… | |
| 0x08 | PrecomputedLightEnvironmentBlendBoneName | FName | 6 flags | None | |
| 0x01 | PrecomputedLightEnvironmentBlendBoneType | EEndEnvironmentPrecomputedLightEnvironmentBlendBoneType | 6 flags | Rotation | |
| 0x0551 | 0x03 | padding / unreflected | |||
| 0x0C | PrecomputedLightEnvironmentBlendBoneAxis | FVector | 6 flags | {X=0, Y=0, Z=0} | |
| 0x08 | PrecomputedLightEnvironmentBlendBoneAxisRange | FVector2D | 6 flags | {X=0, Y=0} | |
| 0x01 | bUsePrecomputedLightEnvironmentBlendBoneAxisRangeSwing | bool | 6 flags | false | |
| 0x0569 | 0x03 | padding / unreflected | |||
| 0x08 | PrecomputedLightEnvironmentBlendBoneAxisRangeSwing | FVector2D | 6 flags | {X=0, Y=0} | |
| 0x08 | PrecomputedLightEnvironmentBlendAccessId0 | FName | 6 flags | None | |
| 0x08 | PrecomputedLightEnvironmentBlendAccessId1 | FName | 6 flags | None | |
| 0x0584 | 0x04 | padding / unreflected | |||
| 0x10 | AffectedPolysCacheRef | TArray<FNavPriorRegistInfo> | Protected+2 flags | [] | |
| 0x28 | NavPriorInfo | FNavPriorRegistInfo | Protected+1 flags | {NavUniqueId=65535, AffectedPolyCenters=[], AffectedObjId=[… | |
Inherited from AEndSkeletalMeshActorBase 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | MaterialPack | UEndMaterialPack* | 8 flags | nullptr | |
| 0x08 | EmissiveColorComponent | UEndEmissiveColorComponent* | 11 flags | nullptr | |
| 0x08 | OverrideEmissiveColorSettings | UEndEmissiveColorSettings* | 9 flags | nullptr | |
| 0x08 | LightAnimationComponent | UEndLightAnimationComponent* | 11 flags | nullptr | |
| 0x08 | CoordinateAnimationComponent | UEndCoordinateAnimationComponent* | 11 flags | nullptr | |
| 0x08 | FlowMapAnimationComponent | UEndFlowMapAnimationComponent* | 11 flags | nullptr | |
| 0x08 | DeformMesh | UStaticMesh* | 8 flags | nullptr | |
| 0x08 | DeformAnimationComponent | UEndDeformAnimationComponent* | 11 flags | nullptr | |
| 0x08 | DeformMeshComponent | UStaticMeshComponent* | 11 flags | nullptr | |
| 0x10 | ResidentEffects | TArray<bool> | 6 flags | [] | |
| 0x0318 | 0x78 | padding / unreflected | |||
| 0x01 | bSteeringObstacle | bool | Protected+6 flags | false | |
| 0x0391 | 0x03 | padding / unreflected | |||
| 0x0C | SteeringOverridObstacleExtent | FVector | Protected+6 flags | {X=0, Y=0, Z=0} | |
| 0x0C | SteeringOverrideObstacleOffset | FVector | Protected+6 flags | {X=0, Y=0, Z=0} | |
| 0x08 | SteeringOverrideParamTableId | FName | Protected+6 flags | None | |
Inherited from ASkeletalMeshActor 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldDoAnimNotifies : 1bit 0 | bool | 6 flags | true | |
| 0x01 | bWakeOnLevelStart : 1bit 1 | bool | Deprecated+3 flags | false | |
| 0x0231 | 0x07 | padding / unreflected | |||
| 0x08 | SkeletalMeshComponent | USkeletalMeshComponent* | 11 flags | /Script/Engine.Default__SkeletalMeshActor.SkeletalMeshCompo… | |
| 0x08 | ReplicatedMesh | USkeletalMesh* | NetTransient+6 flags | nullptr | |
| 0x08 | ReplicatedPhysAsset | UPhysicsAsset* | NetTransient+6 flags | nullptr | |
| 0x08 | ReplicatedMaterial0 | UMaterialInterface* | NetRepNotify+5 flags | nullptr | |
| 0x08 | ReplicatedMaterial1 | UMaterialInterface* | NetRepNotify+5 flags | nullptr | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bShowImmediatelyRegardlessOfFrameLimit : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 6 | bool | Transient+4 flags | false | |
| 0x005D | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A0 | 0x04 | padding / unreflected | |||
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x00FC | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x011C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0150 | 0x08 | padding / unreflected | |||
| 0x10 | layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0198 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 0
| Signature | Flags | Native | Params |
|---|---|---|---|
| No reflected functions. | |||