| int32 ToRestoreParts(const FName& keyword) | FinalNative+1 flags | | 0x0C |
| void ToRepairWithHPPercent(const FName& charaPartsSpecName, const FName& meshLabelName, float HPPercent) | FinalNative+1 flags | | 0x14 |
| int32 ToDestructionParts(const FName& keyword) | FinalNative+1 flags | | 0x0C |
| bool ToChangeParts(const FName& MeshName, const FName& MeshLabel) | FinalNative+1 flags | | 0x11 |
| void ToBreak(const FName& charaPartsSpecName) | FinalNative+1 flags | | 0x08 |
| void TemporaryWithdrawalGroup(const FName& InGroupId) | FinalNative+1 flags | | 0x08 |
| void StopAITimer(const FName& ID) | FinalNative+1 flags | | 0x08 |
| bool StartBurst(bool Force) | FinalNative+1 flags | | 0x02 |
| void StartAITimer(const FName& ID, float Time) | FinalNative+1 flags | | 0x0C |
| void SetTopPriorityActionConditionResult(const FName& TopPriorityActionId, int32 Priority, bool bResult) | FinalNative+1 flags | | 0x0D |
| void SetReserveWarpDefinitionTargetPointNames(const TArray<void>& TargetPointNames) | FinalNative+1 flags | | 0x10 |
| void SetReserveWarpDefinitionTargetLocations(const TArray<void>& Locations) | FinalNative+1 flags | | 0x10 |
| void SetReserveMoveToMultiPointDefinitionTargetLocations(const TArray<void>& Locations) | FinalNative+1 flags | | 0x10 |
| void SetOverrideBattleCharaSpec(const FName& BattleCharaSpecID) | FinalNative+1 flags | | 0x08 |
| void SetOverrideBattleCharaPartsSpec(const FName& BaseID, const FName& OverrideId, bool bChangeHP) | FinalNative+1 flags | | 0x11 |
| void SetNextWarpPosition(const FVector& WarpPosition) | FinalNative+1 flags | | 0x0C |
| void SetLockTargetBP(AEndCharacter* Target, bool bImmediate) | FinalNative+1 flags | | 0x09 |
| void SetIgnoreRightToAttack(bool bIgnore) | FinalNative+1 flags | | 0x01 |
| void SetHPMinLimitPercent(int32 InPercent) | FinalNative+1 flags | | 0x04 |
| void SetDisableTargetPoint(const FName& SocketName, bool bDisable) | FinalNative+1 flags | | 0x09 |
| void SetDisableBurst(bool Disable) | FinalNative+1 flags | | 0x01 |
| void SetDisableBPDamage(bool Disable) | FinalNative+1 flags | | 0x01 |
| void SetDefinitionLockTargetResult(const FName& LockTargetTag, AEndCharacter* Target) | FinalNative+1 flags | | 0x10 |
| void SetBurstForceAerial(bool Flag) | FinalNative+1 flags | | 0x01 |
| void SetBPPercent(float Value) | FinalNative+1 flags | | 0x04 |
| void SetBPDamageCoefficient(float Coefficient) | FinalNative+1 flags | | 0x04 |
| void SetBPAttackChance(bool Enable) | FinalNative+1 flags | | 0x01 |
| void SetBP(float Value) | FinalNative+1 flags | | 0x04 |
| void SetBodyDummyParts(const FName& PartsID) | FinalNative+1 flags | | 0x08 |
| void SetBGFAStatus(const FName& AccessorID, const FName& StateId) | FinalNative+1 flags | | 0x10 |
| void SetAngleRangeTargetPoint(const FName& SocketName, float baseAngle, float angleRange) | FinalNative+1 flags | | 0x10 |
| void SetAIActionStatusRecastTime(const TArray<float>& ActionDefClassList, float RecastTime) | FinalNative+1 flags | | 0x14 |
| void SendGroupMessage(const FName& Message, const EEndAIBattleGroupNotify& NotifyType, const FName& GroupId, const FName& IndividualTag) | FinalNative+1 flags | | 0x1C |
| void SelfDisappear(bool drawPause) | FinalNative+1 flags | | 0x01 |
| void RewriteAttackInterval(const EEndAIIntervalType& IntervalType, float Interval, float IntervalWidth) | FinalNative+1 flags | | 0x0C |
| void ReturnGroup(const FName& InGroupId) | FinalNative+1 flags | | 0x08 |
| void RestartAttackIntervalAll() | FinalNative+1 flags | | 0x00 |
| void RestartAttackInterval(const EEndAIIntervalType& IntervalType) | FinalNative+1 flags | | 0x01 |
| bool RestartAITimer(const FName& ID) | FinalNative+1 flags | | 0x09 |
| void ResetOverrideBattleCharaSpec() | FinalNative+1 flags | | 0x00 |
| void ResetOverrideBattleCharaPartsSpec(const FName& BaseID) | FinalNative+1 flags | | 0x08 |
| void ResetLockTargetBP() | FinalNative+1 flags | | 0x00 |
| void ResetDefaultAttackInterval() | FinalNative+1 flags | | 0x00 |
| void ResetAttackIntervalElapsedTime(const EEndAIIntervalType& IntervalType) | FinalNative+1 flags | | 0x01 |
| void ResetAngleRangeTargetPoint(const FName& SocketName) | FinalNative+1 flags | | 0x08 |
| void ResetAIActionStatus(const TArray<bool>& ActionDefClassList, bool bTrialCount, bool TrialStraightCount, bool bRecastTime) | FinalNative+1 flags | | 0x13 |
| bool RequestStartCombinationTopPriority(TSubclassOf<UEndAIActionDefinitionBase> CombinationDefinitionClass, AEndCharacter* Target, const FName& TopPriorityActionId) | FinalNative+1 flags | | 0x19 |
| bool RequestStartCombination(TSubclassOf<UEndAIActionDefinitionBase> CombinationDefinitionClass, AEndCharacter* Target) | FinalNative+1 flags | | 0x11 |
| void RequestShowPreloadedWaveReinforcement(const FName& territoryID, const FName& reinforcementActorName, const FTransform& reinforcementStartPoint) | FinalNative+1 flags | | 0x40 |
| bool RequestNotificationComboAbilityInterrupt(TSubclassOf<UEndAIAbilityDefinition> AbilityDefinitionClass) | FinalNative+1 flags | | 0x09 |
| bool RequestConnectActivatedAbilityCombo(TSubclassOf<UEndAIComboDefinition> ComboDefinitionClass, const FName& AbilityId) | FinalNative+1 flags | | 0x11 |
| bool RequestCombinationCombo(TSubclassOf<UEndAIMoveDefinition> MoveDefinitionClass, TSubclassOf<UEndAIComboDefinition> ComboDefinitionClass, bool bLast) | FinalNative+1 flags | | 0x12 |
| bool RequestCombination(TSubclassOf<UEndAIMoveDefinition> MoveDefinitionClass, TSubclassOf<UEndAIAbilityDefinition> AbilityDefinitionClass, bool bLast) | FinalNative+1 flags | | 0x12 |
| bool RequestActionTopPriority(TSubclassOf<UEndAIMoveDefinition> MoveDefinitionClass, TSubclassOf<UEndAIActionDefinitionBase> ActionDefinitionClass, const FName& TopPriorityActionId) | FinalNative+1 flags | | 0x19 |
| void PauseAttackIntervalAll() | FinalNative+1 flags | | 0x00 |
| void PauseAttackInterval(const EEndAIIntervalType& IntervalType) | FinalNative+1 flags | | 0x01 |
| bool PauseAITimer(const FName& ID) | FinalNative+1 flags | | 0x09 |
| void OnTransInvoke(const FName& PrevTransId, const FName& NextTransId) | EventProtected | | 0x10 |
| void OnStartMoveDefinitionInvoke(const FName& MoveDefTag) | EventProtected | | 0x08 |
| void OnStartAICombinationInvoke(const FName& CombinationId) | EventProtected | | 0x08 |
| void OnStartActionRestrictionInvoke() | EventProtected | | 0x00 |
| void OnStartActionDefinitionInvoke(const FName& ActionDefTag) | EventProtected | | 0x08 |
| void OnShowPreloadedWaveReinforcement(const FName& reinforcementActorName) | EventProtected | | 0x08 |
| void OnRemoveTrans_ReturnHomeInvoke(const FName& CurrentTransId) | EventProtected | | 0x08 |
| void OnRemoveTrans_EndBattleInvoke(const FName& CurrentTransId) | EventProtected | | 0x08 |
| void OnReactionAvoidCancelInvoke(const FName& AvoidDefTag) | EventProtected | | 0x08 |
| void OnProwlInvoke(const EEndAIProwlCallType& CallType) | EventProtected | | 0x01 |
| void OnPreExecutWarpDefinitionInvoke(const FName& WarpDefTag) | EventProtected | | 0x08 |
| void OnNotificationDefinitionComboInvoke(const FName& ComboDefTag, const FName& ActionDefTag) | EventProtected | | 0x10 |
| void OnMoveTimeOutInvoke(const EEndAIActionMoveTimeOut& TimeOutType, const FName& MoveDefTag, const FName& ActionDefTag, const FName& ComboDefTag) | EventProtected | | 0x1C |
| void OnGroupMessageInvoke(const FEndAIBattleGroupNotifyInfo& NotifyInfo) | EventProtected | | 0x20 |
| void OnFailPreActionCancelInvoke(const FName& ActionTag) | EventProtected | | 0x08 |
| void OnExecutWarpDefinitionInvoke(const FName& WarpDefTag) | EventProtected | | 0x08 |
| void OnEndMoveDefinitionInvoke(const FName& MoveDefTag, bool bSuspendSummonCutScene) | EventProtected | | 0x09 |
| void OnEndAICombinationInvoke(const FName& CombinationId) | EventProtected | | 0x08 |
| void OnEndActionRestrictionInvoke() | EventProtected | | 0x00 |
| void OnEndActionDefinitionInvoke(const FName& ActionDefTag, const FName& SuspendAbilityId, bool bSuspendSummonCutScene) | EventProtected | | 0x11 |
| void OnDefinitionLockTargetInvoke(const FName& LockTargetTag) | EventProtected | | 0x08 |
| void OnAITimerInvoke(const FName& ID) | EventPublic | | 0x08 |
| void OnAICombinationInvoke(const EEndAIEnemyCombinationNotify& NotifyType, const FName& CombinationId, int32 Count) | EventProtected | | 0x10 |
| void OnActionTopPriorityInvoke(const FName& TopPriorityActionId) | EventProtected | | 0x08 |
| void OnActionInvoke(const EEndAIIntervalType& IntervalType, const FName& ExtraIntervalId) | EventProtected | | 0x0C |
| void OnActionInterruptInvoke(const FName& ActionTag) | EventProtected | | 0x08 |
| void OnActionChildInvoke(const FName& ChildActionId) | EventProtected | | 0x08 |
| void NotifyAbilitySuccessToTargetSystem_EN2219(AEndCharacter* Target, const EEndBattleAbilityActionCategory& ActionCategory) | FinalNative+1 flags | | 0x09 |
| bool IsPlayingAICombination() | FinalNative+1 flags | | 0x01 |
| bool IsInHateLock() | FinalNative+1 flags | | 0x01 |
| bool IsInBattleArea() | FinalNative+1 flags | | 0x01 |
| bool IsGroupLeader(const FName& GroupId) | FinalNative+1 flags | | 0x09 |
| bool IsDifficultyHard() | FinalNative+1 flags | | 0x01 |
| bool IsDestruction(const FName& keyword) | FinalNative+1 flags | | 0x09 |
| bool IsBurst() | FinalNative+1 flags | | 0x01 |
| bool IsBPAttackChance() | FinalNative+1 flags | | 0x01 |
| bool IsBGFAStatusBP(const FName& AccessorID, const FName& StateId) | FinalNative+1 flags | | 0x11 |
| bool IsAIActionStatusRecastForId(const FName& AIActionStatusId) | FinalNative+1 flags | | 0x09 |
| bool IsAIActionStatusRecast(const TArray<bool>& ActionDefClassList) | FinalNative+1 flags | | 0x11 |
| bool IsAffiliatedGroup(AEndCharacter* Chara, const FName& GroupId) | FinalNative+1 flags | | 0x11 |
| bool IsActiveAITimer(const FName& ID) | FinalNative+1 flags | | 0x09 |
| FName GetTransID() | FinalNative+1 flags | | 0x08 |
| int32 GetPhase() | FinalNative+1 flags | | 0x04 |
| int32 GetPartsHPPercent(const FName& PartsID) | FinalNative+1 flags | | 0x0C |
| FName GetOwnerTerritoryIdBP() | FinalNative+1 flags | | 0x08 |
| FVector GetNextWarpPosition() | FinalNative+1 flags | | 0x0C |
| FName GetMoveToMultiTargetName() | FinalNative+1 flags | | 0x08 |
| int32 GetGroupMembersNum(const FName& GroupId, bool bIgnoreLeader) | FinalNative+1 flags | | 0x10 |
| TArray<void> GetGroupMembers(const FName& GroupId, bool bIgnoreLeader) | FinalNative+1 flags | | 0x20 |
| AEndCharacter* GetGroupIndividualMember(const FName& GroupId, const FName& IndividualTag) | FinalNative+1 flags | | 0x18 |
| FEndAIDefinitionReturnTag GetCurrentAIDefinitionTagToChara(AEndCharacter* InChara) | FinalNative+1 flags | | 0x28 |
| FEndAIDefinitionReturnTag GetCurrentAIDefinitionTag() | FinalNative+1 flags | | 0x20 |
| void GetComboCount(const int32& Count, const int32& NextCount) | FinalNative+1 flags | | 0x08 |
| float GetBPPercent() | FinalNative+1 flags | | 0x04 |
| float GetBP() | FinalNative+1 flags | | 0x04 |
| float GetAttackIntervalElapsedTime(const EEndAIIntervalType& IntervalType) | FinalNative+1 flags | | 0x08 |
| float GetAITimerRemainingTime(const FName& ID) | FinalNative+1 flags | | 0x0C |
| EActorMoveMode GetAIMoveMode() | FinalNative+1 flags | | 0x01 |
| EEndAIActionState GetAIActionState() | FinalNative+1 flags | | 0x01 |
| void ForceTakeDamegeHitReactionToParent(const FName& ReactionID) | FinalNative+1 flags | | 0x08 |
| void ForceEndCombination() | FinalNative+1 flags | | 0x00 |
| void EndGuardDefinition() | FinalNative+1 flags | | 0x00 |
| void EndBurstInstant() | FinalNative+1 flags | | 0x00 |
| void DisableLastHitAIPC(bool bDisable) | FinalNative+1 flags | | 0x01 |
| void ClearTopPriorityActionConditionAll() | FinalNative+1 flags | | 0x00 |
| void ClearTopPriorityActionCondition(const FName& TopPriorityActionId) | FinalNative+1 flags | | 0x08 |
| void ClearHPMinLimit() | FinalNative+1 flags | | 0x00 |
| void ClearBPDamageCoefficient() | FinalNative+1 flags | | 0x00 |
| void CheckAIActionStatus(TSubclassOf<UEndAIActionDefinition> ActionDefClass, const bool& bResult, const float& CoolTime, const int32& TrialCount, const int32& TrialStraightCount) | FinalNative+1 flags | | 0x18 |
| void ChangeCombinationTarget(AEndCharacter* InTarget) | FinalNative+1 flags | | 0x08 |
| void AsyncCheckConditionInvoke() | EventProtected | | 0x00 |
| int32 AddDestructionPartsName(const FName& keyword, const FName& MeshName, const FName& destructionPartsLabelName, const FName& restorePartsLabelName) | FinalNative+1 flags | | 0x24 |