Class
AEndAIControllerBossBase
: AEndAIControllerEnemyBase : AEndAIControllerBluePrintBase : AEndAIController : AAIController : AController : AActor : UObject0x00x1060
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | m_BattlePhaseInfos | TArray<FName> | 5 flags | [] | |
| 0x08 | m_PhaseNumberLocationWorkName | FName | 8 flags | None | |
| 0x08 | m_PhaseChangeGroupId | FName | 8 flags | None | |
| 0x08 | m_PhaseChangeGroupIndividualTag | FName | 8 flags | None | |
| 0x01 | m_bPhaseChangeShareBase | bool | 8 flags | false | |
| 0x01 | m_bPhaseChangeAnyOneReaction | bool | 8 flags | false | |
| 0x01 | bUseOverrideAbilityTimeRate | bool | 6 flags | false | |
| 0x0FB3 | 0x01 | padding / unreflected | |||
| 0x04 | OverrideAbilityTimeRate | float | 8 flags | 0 | |
| 0x01 | bUseOverrideDamageTimeRate | bool | 6 flags | false | |
| 0x0FB9 | 0x03 | padding / unreflected | |||
| 0x04 | OverrideDamageTimeRate | float | 8 flags | 1 | |
| 0x01 | bUseOverrideActionRestrictionTimeRate | bool | 6 flags | false | |
| 0x0FC1 | 0x03 | padding / unreflected | |||
| 0x04 | OverrideActionRestrictionTimeRate | float | 8 flags | 0 | |
| 0x50 | ReplaceCombinationCounterExecuteAbilityIDMap | TMap<FName, FEndBattleReplaceCombinationCounterExecuteAbilityIDParam> | 4 flags | <TMap> | |
| 0x1018 | 0x48 | unreflected bytes to end of AEndAIControllerBossBase | |||
Inherited from AEndAIControllerEnemyBase 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | LightAttackInterval | float | Protected+8 flags | 3 | |
| 0x04 | LightAttackIntervalWidth | float | Protected+8 flags | 0 | |
| 0x04 | HardAttackInterval | float | Protected+8 flags | 15 | |
| 0x04 | HardAttackIntervalWidth | float | Protected+8 flags | 0 | |
| 0x10 | ExtraIntervals | TArray<bool> | Protected+5 flags | [] | |
| 0x01 | bDisableReturnToBattleArea | bool | Protected+8 flags | false | |
| 0x0B09 | 0x07 | padding / unreflected | |||
| 0x38 | m_CautionSetting | FEndAIEnemyCautionSetting | Protected+3 flags | {MoveSetting={MoveApproachLeave={MoveType=RUN, bStrafe=fals… | |
| 0x08 | m_ReturnHomeMoveDefinitionClass | TSubclassOf<UEndAIMoveDefinition> | Protected+8 flags | nullptr | |
| 0x10 | GroupSettings | TArray<FName> | Protected+4 flags | [] | |
| 0x08 | GroupIndividualTag | FName | Protected+8 flags | None | |
| 0x50 | TargetSelectConditions | TMap<EEndAIEnemyTargetSelectConditionCategory, FEndAIBattleEnemyTargetSelectConditionData> | Protected+4 flags | <TMap> | |
| 0x01 | bNotUseFieldDefinition | bool | Protected+8 flags | false | |
| 0x0BB9 | 0x07 | padding / unreflected | |||
| 0x10 | DefaultFieldSettings | TArray<TSubclassOf<UEndAIFieldDefinitionBase>> | Protected+5 flags | [] | |
| 0x08 | DefaultReturnFieldDefinitionClass | TSubclassOf<UEndAIFieldDefinitionBase> | Protected+9 flags | nullptr | |
| 0x10 | TerritoryFieldSettings | TArray<bool> | Protected+5 flags | [] | |
| 0x01 | bUseFieldEQSTerritoryFilter | bool | Protected+8 flags | true | |
| 0x0BE9 | 0x03 | padding / unreflected | |||
| 0x08 | drawThinkPoint | FName | Protected+8 flags | None | |
| 0x01 | bActiveAITimerToDebugMode | bool | Protected+8 flags | false | |
| 0x01 | bDisableBattleAreaErrorLog | bool | Protected+8 flags | false | |
Inherited from AEndAIControllerBluePrintBase 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | FollowTeleportEQS | UEnvQuery* | 7 flags | nullptr | |
| 0x08 | FollowTeleportEQS_BuggyGetOff | UEnvQuery* | 7 flags | nullptr | |
| 0x08 | FollowTeleportEQS_SequencerPv | UEnvQuery* | 7 flags | nullptr | |
| 0x08 | FollowTeleportEQS_FastTravel | UEnvQuery* | 7 flags | nullptr | |
| 0x04 | FollowMoveRateDash | float | Protected+7 flags | 1 | |
| 0x04 | FollowMoveRateRun | float | Protected+7 flags | 1 | |
| 0x04 | FollowMoveRateJog | float | Protected+7 flags | 1 | |
| 0x04 | FollowMoveRateWalk | float | Protected+7 flags | 1 |
Inherited from AEndAIController 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_BehaviorTreeAsset | UBehaviorTree* | Protected+7 flags | nullptr | |
| 0x01 | m_DefaultAIStateID | EEndAIState | Protected+7 flags | EMPTY | |
| 0x0F | m_DefaultExAIStateSetting | FEndExtensionAIStateSetting | Protected+4 flags | {DoNothing=NONE, ConnectEncount=NONE, Battle=NONE, Stay=NON… | |
| 0x08 | m_AIParam | FEndAIParam | Protected+3 flags | {bCanLookAt=true, bCanTurn=true, bCanWaitAutoTurn=true, bCa… | |
| 0x01 | m_StartInFlyMode | bool | Protected+6 flags | false | |
| 0x01 | m_TickForceOnGameThread | bool | Protected+7 flags | false | |
| 0x01 | m_bUseFieldNavNotOnBattleNav | bool | Protected+7 flags | false | |
| 0x035B | 0x1CD | padding / unreflected | |||
| 0x08 | AIMoveComponent | UEndAIMoveComponent* | Protected+10 flags | /Script/EndGame.Default__EndAIController.EndAIMoveComponent | |
| 0x08 | AIActionComponent | UEndAIActionComponent* | Protected+10 flags | /Script/EndGame.Default__EndAIController.EndAIActionCompone… | |
Inherited from AAIController 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bStartAILogicOnPossess : 1bit 0 | bool | Protected+5 flags | false | |
| 0x01 | bStopAILogicOnUnposses : 1bit 1 | bool | Protected+5 flags | true | |
| 0x01 | bLOSflag : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bSkipExtraLOSChecks : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bAllowStrafe : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bWantsPlayerState : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bSetControlRotationFromPawnOrientation : 1bit 6 | bool | 5 flags | true | |
| 0x02D9 | 0x07 | padding / unreflected | |||
| 0x08 | PathFollowingComponent | UPathFollowingComponent* | 10 flags | /Script/AIModule.Default__AIController.PathFollowingCompone… | |
| 0x08 | BrainComponent | UBrainComponent* | 8 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | 10 flags | nullptr | |
| 0x08 | ActionsComp | UPawnActionsComponent* | 9 flags | /Script/AIModule.Default__AIController.ActionsComp | |
| 0x08 | Blackboard | UBlackboardComponent* | Protected+9 flags | nullptr | |
| 0x08 | CachedGameplayTasksComponent | UGameplayTasksComponent* | Protected+7 flags | nullptr | |
| 0x08 | DefaultNavigationFilterClass | TSubclassOf<UNavigationQueryFilter> | Protected+8 flags | nullptr | |
| 0x10 | ReceiveMoveCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from AController 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0238 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x0260 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0278 | 0x18 | padding / unreflected | |||
| 0x0C | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bShowImmediatelyRegardlessOfFrameLimit : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 6 | bool | Transient+4 flags | false | |
| 0x005D | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A0 | 0x04 | padding / unreflected | |||
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x00FC | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x011C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0150 | 0x08 | padding / unreflected | |||
| 0x10 | layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0198 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 33
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SwitchWallMove_EN0007() | FinalNative+1 flags | 0x00 | |
| void StopEnvironmentFeelerTornade(const FName& LevelName, const FName& AccessID, bool bDetach, bool bUseFade, float BlendTime) | FinalNative+1 flags | 0x18 | |
| void StopEnvironmentFeelerLaser(const FName& LevelName, const FName& AccessID, bool bDetach, bool bUseFade, float BlendTime) | FinalNative+1 flags | 0x18 | |
| void StopEnvironmentFeeler(const FName& LevelName, const FName& AccessID, bool bUseFade, float BlendTime) | FinalNative+1 flags | 0x18 | |
| void SetDebugChangePhase(int32 Phase) | FinalNative+1 flags | 0x04 | |
| void RestoreStalactite_EB2000() | FinalNative+1 flags | 0x00 | |
| bool RequestPhaseChangeAbility(const FName& AbilityId) | FinalNative+1 flags | 0x09 | |
| void RequestManualPhaseChange(float Delay, bool CanPhaseChangeToDisableReaction) | FinalNative+1 flags | 0x05 | |
| void RemoveWallMoveSettings_EN0007() | FinalNative+1 flags | 0x00 | |
| void PlayEnvironmentFeelerTornade(const FName& LevelName, const FName& AccessID, const FName& DamageSourceID, bool bUseFade, float BlendTime) | FinalNative+1 flags | 0x20 | |
| void PlayEnvironmentFeelerLaser(const FName& LevelName, const FName& AccessID, const FName& AttachName, bool bUseFade, float BlendTime) | FinalNative+1 flags | 0x20 | |
| void PlayEnvironmentFeeler(const FName& LevelName, const FName& AccessID, bool bUseFade, float BlendTime) | FinalNative+1 flags | 0x18 | |
| void OnWarpFromCliffInvoke_EB2020() | EventProtected | 0x00 | |
| void OnWallMoveToWallInvoke_EN0007() | EventProtected | 0x00 | |
| void OnWallMoveToGroundInvoke_EN0007() | EventProtected | 0x00 | |
| void OnTakeDamagePhaseChangeHpLineInvoke(int32 Phase) | EventProtected | 0x04 | |
| void OnStartWallPhaseInvoke_EB2000() | EventProtected | 0x00 | |
| void OnStartCeilingPhaseInvoke_EB2000() | EventProtected | 0x00 | |
| void OnFastDashTimingInvoke_EB2160(const EEndAIMoveDefinitionFastDashEventTiming& Timing, int32 Index, const FName& MoveDefTag) | EventProtected | 0x10 | |
| void OnFastDashArrivalInvoke_EB0016(const FName& Tag, bool bSuccessAction) | EventProtected | 0x09 | |
| void OnEnemyCombinationFinishInvoke(const EEndBattleEnemyCombinationAbilityFinishResult& FinishedResult, int32 FinishedOnAbility) | EventProtected | 0x08 | |
| void OnChangePhaseReadyInvoke(int32 PrevPhase, int32 NextPhase) | EventProtected | 0x08 | |
| void OnChangePhaseReactionAfterInvoke(int32 NextPhase, const FName& HitReactionID) | EventProtected | 0x0C | |
| void OnChangePhaseFinishInvoke(int32 PrevPhase, int32 NextPhase) | EventProtected | 0x08 | |
| void OnBeginFallFromCliffInvoke_EB2020() | EventProtected | 0x00 | |
| void OnBattleEventInvoke(const FName& EventName) | EventProtected | 0x08 | |
| void NotifyAbilitySuccessToTargetSystem(AEndCharacter* Target, const EEndBattleAbilityActionCategory& ActionCategory) | FinalNative+1 flags | 0x09 | |
| bool IsChangingPhase() | FinalNative+1 flags | 0x01 | |
| int32 GetTotalStalactiteNum_EB2000() | FinalNative+1 flags | 0x04 | |
| void ForceStopEnemyCombinationAbility() | FinalNative+1 flags | 0x00 | |
| bool ForceRequestAction(TSubclassOf<UEndAIMoveDefinition> MoveDefinitionClass, TSubclassOf<UEndAIActionDefinitionBase> ActionDefinitionClass) | FinalNative+1 flags | 0x11 | |
| void FallStalactite_EB2000() | FinalNative+1 flags | 0x00 | |
| void ChangeWallMoveType_EN0007(const EEndAiMoveType& MoveType) | FinalNative+1 flags | 0x01 |