Zdexby TheHolyOneZ
1,879 classes
Class

USkeletalMesh

: UObject
/Script/Engine.SkeletalMesh 0x0350 (848 B) align 1 inherited 0x0028 vtable /Script/Engine
0x00x0350

Members 26

OffsetSizeNameTypeFlagsDefault
0x00280x20padding / unreflected
0x08SkeletonUSkeleton*10 flagsnullptr
0x1CImportedBoundsFBoxSphereBoundsTransient+5 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x1CExtendedBoundsFBoxSphereBoundsTransient+5 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x0CPositiveBoundsExtensionFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x0CNegativeBoundsExtensionFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x10MaterialsTArray<FSkeletalMaterial>Transient+6 flags[]
0x10SkelMirrorTableTArray<FBoneMirrorInfo>4 flags[]
0x10LODInfoTArray<FSkeletalMeshLODInfo>4 flags[]
0x00D00x50padding / unreflected
0x04MinLODFPerPlatformInt3 flags{Default=0}
0x01SkelMirrorAxisEAxis6 flagsX
0x01SkelMirrorFlipAxisEAxis6 flagsZ
0x01bUseFullPrecisionUVs : 1bit 0bool4 flagsfalse
0x01bUseHighPrecisionTangentBasis : 1bit 1bool4 flagsfalse
0x01bHasBeenSimplified : 1bit 2bool3 flagsfalse
0x01bHasVertexColors : 1bit 3bool3 flagsfalse
0x01bEnablePerPolyCollision : 1bit 5bool4 flagsfalse
0x01270x01padding / unreflected
0x08BodySetupUBodySetup*Transient+5 flagsnullptr
0x08PhysicsAssetUPhysicsAsset*9 flagsnullptr
0x08ShadowPhysicsAssetUPhysicsAsset*9 flagsnullptr
0x10NodeMappingDataTArray<UNodeMappingContainer*>6 flags[]
0x10MorphTargetsTArray<UMorphTarget*>3 flags[]
0x01600x178padding / unreflected
0x08PostProcessAnimBlueprintTSubclassOf<UAnimInstance>9 flagsnullptr
0x10MeshClothingAssetsTArray<UClothingAssetBase*>6 flags[]
0x30SamplingInfoFSkeletalMeshSamplingInfoProtected+2 flags{Regions=[], BuiltData={WholeMeshBuiltData=[], RegionBuiltD…
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x10SocketsTArray<USkeletalMeshSocket*>2 flags[]
0x03400x10unreflected bytes to end of USkeletalMesh

Functions 10

SignatureFlagsNativeParams
void SetLODSettings(USkeletalMeshLODSettings* InLODSettings)FinalNative+1 flags0x08
int32 NumSockets()FinalNative+1 flags0x04
bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections)FinalNative+1 flags0x06
USkeletalMeshSocket* GetSocketByIndex(int32 Index)FinalNative+1 flags0x10
UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset)FinalNative+1 flags0x10
FBoxSphereBounds GetImportedBounds()FinalNative+1 flags0x1C
FBoxSphereBounds GetBounds()FinalNative+1 flags0x1C
USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex)FinalNative+1 flags0x50
USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex)FinalNative+1 flags0x18
USkeletalMeshSocket* FindSocket(const FName& InSocketName)FinalNative+1 flags0x10

Subclasses 1

Used by 5

types with a member, parameter or interface of this type