Struct FBoxSphereBounds Path C++ Link /Script/CoreUObject.BoxSphereBounds 0x001C (28 B) align 4 /Script/CoreUObject 0x00x001C Members 3 OffsetSizeNameTypeFlags—0x0COriginFVector8 flags0x000C0x0CBoxExtentFVector8 flags0x00180x04SphereRadiusfloat8 flags Used by 8types with a member, parameter or interface of this type UEditableMeshUFoliageTypeUHierarchicalInstancedStaticMeshComponentUProceduralMeshComponentUSkeletalMeshUSkinnedMeshComponentUStaticMeshFStreamingTexturePrimitiveInfo // /Script/CoreUObject.BoxSphereBounds // size 0x001C (28), align 4 struct FBoxSphereBounds { public: FVector Origin; // ????(0x0C) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector BoxExtent; // 0x000C(0x0C) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float SphereRadius; // 0x0018(0x04) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };