Struct FAnimNode_BikSaveBoneTransform : FAnimNode_Base Path C++ Link /Script/BIKRig.AnimNode_BikSaveBoneTransform 0x0028 (40 B) align 8 inherited 0x0010 /Script/BIKRig 0x00x0028 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00100x10InPoseFPoseLink4 flags0x00200x08PoseNameFName7 flags Used by 2types with a member, parameter or interface of this type UANIM_BP_DLCPlayer_CUANIM_BP_Player_C // /Script/BIKRig.AnimNode_BikSaveBoneTransform // size 0x0028 (40), inherited 0x0010, align 8 struct FAnimNode_BikSaveBoneTransform : public FAnimNode_Base { public: FPoseLink InPose; // 0x0010(0x10) Edit BlueprintVisible NoDestructor NativeAccessSpecifierPublic FName PoseName; // 0x0020(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };