| void TeleportActorToTransform(AActor* Actor, const FString& Key) | FinalNative+1 flags | | 0x18 |
| void SetVector(const FVector& Value, const FString& Key) | FinalNative+1 flags | | 0x20 |
| void SetTransformFromActor(AActor* Actor, const FString& Key) | FinalNative+1 flags | | 0x18 |
| void SetTransform(FTransform& NewTransform, const FString& Key) | FinalNative+1 flags | | 0x40 |
| void SetString(const FString& Value, const FString& Key) | FinalNative+1 flags | | 0x20 |
| void SetInteger(int32 Value, const FString& Key) | FinalNative+1 flags | | 0x18 |
| void SetFloat(float Value, const FString& Key) | FinalNative+1 flags | | 0x18 |
| void SetBool(bool Value, const FString& Key) | FinalNative+1 flags | | 0x18 |
| bool KeyExists(const FString& Key) | FinalNative+1 flags | | 0x11 |
| FVector GetVectorDefaulted(const FString& Key, const FVector& DefaultValue) | FinalNative+1 flags | | 0x28 |
| FVector GetVector(const FString& Key) | FinalNative+1 flags | | 0x1C |
| FTransform GetTransformDefaulted(const FString& Key, FTransform& DefaultValue) | FinalNative+1 flags | | 0x70 |
| FTransform GetTransform(const FString& Key) | FinalNative+1 flags | | 0x40 |
| FString GetStringDefaulted(const FString& Key, const FString& DefaultValue) | FinalNative+1 flags | | 0x30 |
| FString GetString(const FString& Key) | FinalNative+1 flags | | 0x20 |
| int32 GetIntegerDefaulted(const FString& Key, int32 DefaultValue) | FinalNative+1 flags | | 0x18 |
| int32 GetInteger(const FString& Key) | FinalNative+1 flags | | 0x14 |
| float GetFloatDefaulted(const FString& Key, float DefaultValue) | FinalNative+1 flags | | 0x18 |
| float GetFloat(const FString& Key) | FinalNative+1 flags | | 0x14 |
| bool GetBoolDefaulted(const FString& Key, bool DefaultValue) | FinalNative+1 flags | | 0x12 |
| bool GetBool(const FString& Key) | FinalNative+1 flags | | 0x11 |