| 0x01 | bUseIKinema | bool | 9 flags | false |
| 0x02B9 | 0x03 | padding / unreflected |
| 0x0C | LookAtTarget | FVector | 9 flags | {X=0, Y=0, Z=0} |
| 0x20 | MovementSnapshotData | FMovementSnapshotData | 6 flags | {Angle=0, Speed=0, SnapshotAIState=Search, DistanceToPlayer… |
| 0x01 | bIsPursuing | bool | 9 flags | false |
| 0x01 | bIsTurning | bool | 9 flags | false |
| 0x01 | bHasLostPlayer | bool | 8 flags | false |
| 0x01 | bWasTired | bool | 8 flags | false |
| 0x01 | bWasPursuing | bool | 8 flags | false |
| 0x02ED | 0x03 | padding / unreflected |
| 0x04 | MovementSpeedThreshold | float | 9 flags | 0.05 |
| 0x04 | TurnAngleThreshold | float | 9 flags | 5 |
| 0x04 | PursuitArmBlendDistance | float | 9 flags | 650 |
| 0x04 | CurrentMovementSpeed | float | 9 flags | 0 |
| 0x04 | TargetAngle | float | 9 flags | 0 |
| 0x01 | bIsHostile | bool | 9 flags | false |
| 0x01 | bIsGrabbing | bool | 9 flags | false |
| 0x0306 | 0x02 | padding / unreflected |
| 0x04 | DirectionToPlayer | float | 9 flags | 0 |
| 0x04 | LockedGrabAngle | float | 9 flags | 0 |
| 0x08 | GrabbedActor | AActor* | 9 flags | nullptr |
| 0x01 | bIsPursuingOnSurface | bool | 9 flags | false |
| 0x01 | bPlayerIsOnAIHead | bool | 9 flags | false |
| 0x01 | CurrentPlayerSurfaceState | EPlayerSurfaceState | 9 flags | Normal |
| 0x01 | OverlappingHand | EAtlasAILimb | 9 flags | None |
| 0x01 | GrabExitCondition | EGrabExitCondition | 8 flags | None |
| 0x01 | bChangingLedge | bool | 9 flags | false |
| 0x01 | bFailedRoaming | bool | 9 flags | false |
| 0x01 | bIsKillingPlayer | bool | 9 flags | false |
| 0x01 | bHasPointOfInterest | bool | 9 flags | false |
| 0x0321 | 0x03 | padding / unreflected |
| 0x0C | RotationToPointOfInterest | FRotator | 8 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x10 | AnimationData | TArray<FAnimationData> | 4 flags | [6 items] |
| 0x28 | CustomAnimation | FAnimationData | 6 flags | {Animation=nullptr, bLoop=false, bIsPlaying=false, bIsMonta… |
| 0x04 | AmountOfCustomAnimationBanks | int32 | 7 flags | 5 |
| 0x036C | 0x04 | padding / unreflected |
| 0x28 | CustomAlertedAnimation | FAnimationData | 4 flags | {Animation=nullptr, bLoop=false, bIsPlaying=false, bIsMonta… |
| 0x01 | CurrentAIState | EAtlasAIState | 9 flags | Search |
| 0x01 | bIsListening | bool | 9 flags | false |
| 0x01 | bEndInMovement | bool | 9 flags | false |
| 0x01 | bPlayHitAnimation | bool | 9 flags | false |
| 0x04 | StopMovementBlendTime | float | 9 flags | 0.2 |
| 0x04 | CustomAnimationBlendtime | float | 9 flags | 10 |
| 0x01 | CurrentDoorInteraction | EDoorInteractionType | 8 flags | None |
| 0x01 | CurrentDoorState | EDoorState | 8 flags | Done |
| 0x03A6 | 0x02 | padding / unreflected |
| 0x10 | IdleAnimations | TArray<FAtlasAIAnimIdleData> | 4 flags | [] |
| 0x01 | bShouldPlayIdleAnimation | bool | 7 flags | false |
| 0x03B9 | 0x03 | padding / unreflected |
| 0x04 | MinTimeBetweenIdleAnimations | float | 7 flags | 20 |
| 0x04 | MaxTimeBetweenIdleAnimations | float | 7 flags | 40 |
| 0x01 | bStartedIdleAnimation | bool | 7 flags | false |
| 0x03C5 | 0x03 | padding / unreflected |
| 0x04 | UpsetAmount | float | 7 flags | 0 |
| 0x01 | bIsUpset | bool | 7 flags | false |
| 0x01 | BeyondReachState | EBeyondReachState | 7 flags | GetInPosition |
| 0x01 | bSmoothTeleporting | bool | 7 flags | false |
| 0x03CF | 0x01 | padding / unreflected |
| 0x04 | SmoothTeleportingWeight | float | 7 flags | 0 |
| 0x04 | SmoothTeleportBlendOut | float | 9 flags | 0.4 |
| 0x20 | StopMovementData | FStopMovementData | 4 flags | {Angle=0, Distance=0, bAllowedToSkip=false} |