0x00x0A70
Members 70
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04F0 | 0x04 | padding / unreflected | |||
| 0x01 | bIgnorePlayer | bool | 8 flags | false | |
| 0x04F5 | 0x03 | padding / unreflected | |||
| 0x04 | DirectionToPlayer | float | 7 flags | 0 | |
| 0x04 | DistanceToPlayer | float | 7 flags | 0 | |
| 0x04 | ExtraDetectionTime | float | 7 flags | 2 | |
| 0x04 | TimeAfterPlayerThrownStillReacts | float | 7 flags | 5 | |
| 0x1C | PlayerIgnoreData | FIgnorePlayerPositionData | 6 flags | {Time=15, Distance=200} | |
| 0x0524 | 0x04 | padding / unreflected | |||
| 0x10 | AttachBoneNames | TArray<FAttachBoneData> | 6 flags | [] | |
| 0x08 | AnimationListenerComponent | UTarAnimationListenerComponent* | 11 flags | /Script/Atlas.Default__AtlasAICharacter.AnimationListener | |
| 0x04 | DefaultTeleportSpeed | float | 7 flags | 100 | |
| 0x04 | DefaultTeleportRotationSpeed | float | 7 flags | 50 | |
| 0x04 | TimeItTakesToTurn | float | 9 flags | 1 | |
| 0x04 | ObstacleSearchRadius | float | 9 flags | 1000 | |
| 0x04 | AvoidancePredictionDistance | float | 9 flags | 500 | |
| 0x04 | AvoidanceWeight | float | 9 flags | 0.95 | |
| 0x28 | GrabParameters | FGrabParameters | 6 flags | {GrabRange=420, MaxGrabHeight=360, GrabAttachLerpTime=0.2, … | |
| 0x01 | bRelaxGrabRequirements | bool | 7 flags | false | |
| 0x0581 | 0x03 | padding / unreflected | |||
| 0x0C | OverridePursuitLocation | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x3C | SearchBehaviorParameters | FAISearchBehaviorParameters | 6 flags | {MinSearchRadius=1000, MaxSearchRadius=2000, MinPlayerAware… | |
| 0x3C | HostileSearchBehaviorParameters | FAISearchBehaviorParameters | 6 flags | {MinSearchRadius=1000, MaxSearchRadius=2000, MinPlayerAware… | |
| 0x04 | HostileSearchRange | float | 9 flags | 1000 | |
| 0x060C | 0x04 | padding / unreflected | |||
| 0x28 | PursuitBehaviorParameters | FAIPursuitBehaviorParameters | 6 flags | {TimeToTire=15, MaxPredictionAngle=120, TurnWeightCoefficen… | |
| 0x04 | AlertReactionTime | float | 8 flags | 2 | |
| 0x04 | LastAlertReactionTime | float | 8 flags | 2 | |
| 0x14 | AlertedStateData | FAIAlertedData | 6 flags | {AntiBounceDistance=300, AntiBounceStrength=0.8, MinimumTim… | |
| 0x04 | AntiBounceLedgeLength | float | 9 flags | 50 | |
| 0x28 | OnTopData | FAIOnSurfaceData | 6 flags | {AnimationStartDistance=275, DistanceFromLedge=200, TimeToT… | |
| 0x04 | TimeSearchingUnderTable | float | 9 flags | 10 | |
| 0x04 | ExtraTimeInBelowSurface | float | 9 flags | 1.5 | |
| 0x04 | TimeBeforeAllowedToEnterAlertedAgain | float | 9 flags | 2 | |
| 0x01 | CurrentDoorState | EDoorState | 7 flags | Done | |
| 0x068D | 0x07 | padding / unreflected | |||
| 0x01 | CurrentDoorInteraction | EDoorInteractionType | 7 flags | None | |
| 0x0695 | 0x03 | padding / unreflected | |||
| 0x10 | DoorInteractionParameters | TArray<FDoorInteractionParameters> | 4 flags | [] | |
| 0x04 | DoorPositionAccuracy | float | 7 flags | 40 | |
| 0x04 | DoorAngleAccuracy | float | 7 flags | 20 | |
| 0x04 | DistanceToSearchForDoors | float | 7 flags | 700 | |
| 0x06B4 | 0x04 | padding / unreflected | |||
| 0x08 | InvestigateAnimation | UAnimSequence* | 7 flags | nullptr | |
| 0x24 | HearingParameters | FHearingParameters | 5 flags | {HearingSensitivity=1, ListenSensitivityModifier=1.1, Liste… | |
| 0x04 | HearingSensitivityModifier | float | 7 flags | 1 | |
| 0x18 | SoundData | FSoundData | 4 flags | {PathDistanceToSix=3.4028235e+38, PathDistanceFromGoalToSix… | |
| 0x04 | PathfindingWeight | float | 9 flags | 1 | |
| 0x0704 | 0x04 | padding / unreflected | |||
| 0x08 | StartingQuest | AAtlasAIQuest* | 7 flags | nullptr | |
| 0x04 | SmoothTeleportAccuracy | float | 7 flags | 0.01 | |
| 0x0714 | 0x04 | padding / unreflected | |||
| 0x10 | KillAnimations | TArray<FKillAnimationData> | 4 flags | [] | |
| 0x04 | DistanceToIgnoreDeathQuests | float | 7 flags | 1000 | |
| 0x04 | FallbackDeathTime | float | 7 flags | 10 | |
| 0x04 | FallbackDeathTimeWithQuest | float | 7 flags | 30 | |
| 0x04 | HorizontalDetectionDistance | float | 9 flags | 40 | |
| 0x04 | VerticalDetectionDistance | float | 9 flags | 20 | |
| 0x34 | VisionParameters | FVisionParameters | 4 flags | {VisionSocketName=Socket_VisionCone, SightDistance=1000, Pe… | |
| 0x0C | RotationToPointOfInterest | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | PointOfInterest | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bPlayerIsInLineOfSight | bool | 7 flags | false | |
| 0x01 | bUseDynamicAlertedTimer | bool | 8 flags | false | |
| 0x078A | 0x06 | padding / unreflected | |||
| 0x10 | OnHasReachedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x07A0 | 0x164 | padding / unreflected | |||
| 0x08 | QuestTag | FName | Protected+7 flags | None | |
| 0x090C | 0x04 | padding / unreflected | |||
| 0x08 | BikRetargetingComponent | UBikRetargetingComponent* | Protected+11 flags | /Script/Atlas.Default__AtlasAICharacter.IKRetargeting | |
| 0x08 | HostileData | FAIHostileData | Protected+6 flags | {HostileTime=15} | |
| 0x08 | AIController | AAIController* | TransientProtected+5 flags | nullptr | |
| 0x08 | Player | AAtlasPlayer* | TransientProtected+5 flags | nullptr | |
| 0x08 | SearchBehavior | UAtlasAISearchBehavior* | Protected+5 flags | nullptr | |
| 0x08 | PursuitBehavior | UAtlasAIPursuitBehavior* | Protected+5 flags | nullptr | |
| 0x08 | InvestigateBehavior | UAtlasAIInvestigateBehavior* | Protected+5 flags | nullptr | |
| 0x08 | BeyondReachBehavior | UAtlasAIBeyondReachBehavior* | Protected+5 flags | nullptr | |
| 0x08 | HostileSearchBehavior | UAtlasAIHostileSearchBehavior* | Protected+5 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | Protected+7 flags | /Script/Atlas.Default__AtlasAICharacter.Perception | |
| 0x08 | HandsPhysicsHandle | UPhysicsHandleComponent* | Protected+7 flags | /Script/Atlas.Default__AtlasAICharacter.HandsPhysicsHandle | |
| 0x08 | GrabbedActor | AActor* | TransientProtected+5 flags | nullptr | |
| 0x08 | grabbedComponent | USceneComponent* | TransientProtected+7 flags | nullptr | |
| 0x10 | QuestStack | TArray<AAtlasAIQuest*> | TransientProtected+2 flags | [] | |
| 0x08 | AnimationInstance | UAtlasAIAnimInstance* | TransientProtected+5 flags | nullptr | |
| 0x0990 | 0xE0 | unreflected bytes to end of AAtlasAICharacter | |||
Inherited from ACharacter 38
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 11 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x30 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x30 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x0C | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0338 | 0x08 | padding / unreflected | |||
| 0x10 | BaseRotationOffset | FQuat | Protected+3 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x01 | bInBaseReplication | bool | Protected+5 flags | false | |
| 0x035A | 0x02 | padding / unreflected | |||
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bIsCrouched : 1bit 0 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 3 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 0 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 2 | bool | Transient+8 flags | false | |
| 0x0362 | 0x02 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x04 | JumpCurrentCountPreJump | int32 | 10 flags | 0 | |
| 0x0380 | 0x08 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0398 | 0x10 | padding / unreflected | |||
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x38 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bHas… | |
| 0x40 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FSimulatedRootMotionReplicatedMove> | Transient+3 flags | [] | |
| 0x98 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {bIsActive=false, AnimMontage=nullptr, Position=0, Location… | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0259 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0263 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0290 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorTickChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0191 | 0x67 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x0208 | 0x10 | padding / unreflected | |||
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x0228 | 0x10 | padding / unreflected | |||
| 0x18 | CachedActorValues | FAtlasOptimizationVolumeActor | Transient+2 flags | {ReferencedComponents=[]} | |
Functions 92
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UseDoor(UAnimSequence* Animation, AActor* doorActor, const EAtlasAILimb& Door, bool bSmoothTeleport, FTransform& DesiredTransform, bool bEnterAndExit) | FinalNative+1 flags | 0x51 | |
| void StopSmoothTeleport() | NativePublic | 0x00 | |
| void StopRotation() | FinalNative+1 flags | 0x00 | |
| void StopPursuing() | FinalNative+1 flags | 0x00 | |
| void StopDoorInteraction() | FinalNative+1 flags | 0x00 | |
| void StopCurrentQuest() | FinalNative+1 flags | 0x00 | |
| void StopAnimation(bool bFinishAnimation) | FinalNative+1 flags | 0x01 | |
| void StartOverlap(AActor* OverlappedActor, AActor* OtherActor) | FinalNative+1 flags | 0x10 | |
| void StartedListening() | FinalNative+1 flags | 0x00 | |
| void SmoothTeleportToTransform(FTransform& Transform, float TeleportSpeed, float RotationSpeed, bool bOverrideAnimations) | FinalNative+1 flags | 0x39 | |
| void SmoothRotateTowardsPlayer(float Duration, bool bOverrideAnimations) | FinalNative+1 flags | 0x05 | |
| void SkipStopAnimation() | FinalNative+1 flags | 0x00 | |
| void SetVisionDistance(float StandardVisionDistance, float ExtraVisionDistance) | FinalNative+1 flags | 0x08 | |
| void SetQuestAudioState(const FName& NameOfState) | FinalNative+1 flags | 0x08 | |
| void SetPermanentDetectionEnabled(bool Enabled, bool bClearDetection) | FinalNative+1 flags | 0x02 | |
| void SetMovementModifier(float Modifier) | FinalNative+1 flags | 0x04 | |
| void SetMaxHostileTime(float HotileTime) | FinalNative+1 flags | 0x04 | |
| void SetIKEnabled(bool Enabled) | FinalNative+1 flags | 0x01 | |
| void SetIgnorePlayer(bool Ignore) | FinalNative+1 flags | 0x01 | |
| void SetAnimationEndsInMovement(bool bEndsInMovement) | FinalNative+1 flags | 0x01 | |
| void SetAllowedToChangeLedge(bool Allowed) | FinalNative+1 flags | 0x01 | |
| void SetAIToPursuit() | FinalNative+1 flags | 0x00 | |
| void SetAIToHostileSearch(float HostileSearchRadius, float HostileSearchTime) | FinalNative+1 flags | 0x08 | |
| void SaveCurrentGrabAngle(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void RotateCharacterToFaceOrientation(const FRotator& OrientationToFace, bool ResetStopMovement) | FinalNative+1 flags | 0x0D | |
| void RotateCharacterToFaceLocation(const FVector& Location) | FinalNative+1 flags | 0x0C | |
| void RotateCharacter(float AngleToRotate) | FinalNative+1 flags | 0x04 | |
| void RemoveAllQuests() | FinalNative+1 flags | 0x00 | |
| void PlayAnimationWithCustomBlend(UAnimSequence* Animation, float BlendTime, bool bLoop, bool bEndInMovement) | FinalNative+1 flags | 0x0E | |
| void PlayAnimation(UAnimSequence* Animation, bool bLoop, bool bEndInMovement) | FinalNative+1 flags | 0x0A | |
| void OnStateChange(const EAtlasAIState& NewState, const EAtlasAIState& PreviousState) | EventPublic | 0x02 | |
| void OnSetAudioState(const FName& NameOfState) | EventPublic | 0x08 | |
| void OnPlayerSpawn(AAtlasPlayer* playerPawn) | FinalNative+1 flags | 0x08 | |
| void OnMissedGrab() | EventPublic | 0x00 | |
| void OnHit(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit) | NativeProtected | 0xA4 | |
| void OnHasReachedDestination() | FinalNative+1 flags | 0x00 | |
| void OnGrabbedPlayer() | EventPublic | 0x00 | |
| void OnFlavourAnimationStopped() | EventPublic | 0x00 | |
| void OnFlavourAnimationStarted(const FName& NameOfAnimation) | EventPublic | 0x08 | |
| void OnDetectPlayer() | EventPublic | 0x00 | |
| void NotifySnapshotMovementData(const FName& NotifyName) | NativeProtected | 0x08 | |
| void NotifyRestartGame(const FName& NotifyName) | NativeProtected | 0x08 | |
| void NotifyMissedGrab(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyLeftTired(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyLeftStopMovement(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyLeftCustomAnimation(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyLeftAlerted(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyFullyBlendedStopMovement(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyFullyBlendedIntoDoorInteraction(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyFinishedAlerted(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyEnteredTired(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyEnteredStartMovement(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyEnteredQuickTurn(const FName& NotifyName) | NativeProtected | 0x08 | |
| void NotifyEnteredGrab(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyEnteredBelowSurfaceLoop(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyEnteredAlerted(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyAlertedPOIUpdate(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| bool MoveToNode(AAtlasAINode* ReferenceToNode) | FinalNative+1 flags | 0x09 | |
| bool MoveToLocation(const FVector& Location) | FinalNative+1 flags | 0x0D | |
| void MissedGrab() | NativePublic | 0x00 | |
| void ListenAnimationDone() | FinalNative+1 flags | 0x00 | |
| bool IsPursuing() | FinalNative+1 flags | 0x01 | |
| bool IsPlayingAnimation() | FinalNative+1 flags | 0x01 | |
| bool IsHoldingSomething() | FinalNative+1 flags | 0x01 | |
| bool IsGrabbing() | FinalNative+1 flags | 0x01 | |
| bool IsAlerted() | FinalNative+1 flags | 0x01 | |
| void InvestigateSoundSource(const FVector& Position, float Strength, float Accuracy) | FinalNative+1 flags | 0x14 | |
| bool HasPointOfInterest() | FinalNative+1 flags | 0x01 | |
| void HandleSoundNormally() | FinalNative+1 flags | 0x00 | |
| void HandIntersectsWithActor(AActor* Actor, const EAtlasAILimb& OverlappingLimb) | NativePublic | 0x09 | |
| void GrabActor(AActor* Actor, const EAtlasAILimb& GrabbingHand, const FName& CustomAttachBoneName, bool IsSocket, const FName& SkinnedBoneName) | NativePublic | 0x20 | |
| float GetTargetAngle() | NativePublic | 0x04 | |
| EPlayerSurfaceState GetPlayerSurfaceState() | FinalNative+1 flags | 0x01 | |
| AAtlasPlayer* GetPlayer() | FinalNative+1 flags | 0x08 | |
| EAtlasAIInterest GetInterestLevel() | FinalNative+1 flags | 0x01 | |
| AActor* GetGrabbedActor() | FinalNative+1 flags | 0x08 | |
| float GetFixedTargetAngle(float currentFixedAngle, float TurnAngleThreshold) | FinalNative+1 flags | 0x0C | |
| EAtlasAIState GetCurrentState() | FinalNative+1 flags | 0x01 | |
| float GetCurrentSpeed() | FinalNative+1 flags | 0x04 | |
| AAtlasAIQuest* GetCurrentQuest() | FinalNative+1 flags | 0x08 | |
| float GetAngleToLocation(const FVector& Location) | FinalNative+1 flags | 0x10 | |
| void FinishedUsingDoor() | FinalNative+1 flags | 0x00 | |
| bool ExistsPathToLocation(const FVector& Location) | FinalNative+1 flags | 0x0D | |
| void EndOverlap(AActor* OverlappedActor, AActor* OtherActor) | FinalNative+1 flags | 0x10 | |
| void EndAnimationInMovement() | FinalNative+1 flags | 0x00 | |
| void DropOrTPActor() | FinalNative+1 flags | 0x00 | |
| void DropActor() | FinalNative+1 flags | 0x00 | |
| void DetectPlayer() | FinalNative+1 flags | 0x00 | |
| void CancelPath() | FinalNative+1 flags | 0x00 | |
| void AtlasAttachActor(AActor* Actor, const EAtlasAILimb& GrabbingHand, const FName& CustomAttachBoneName, bool IsSocket, const FName& SkinnedBoneName) | NativePublic | 0x20 | |
| void AlertAI(UAnimSequence* CustomAlertedAnimation) | FinalNative+1 flags | 0x08 | |
| void AddQuest(AAtlasAIQuest* Quest, bool bForceState) | NativePublic | 0x09 |