Struct FEulerTransform Path C++ Link /Script/AnimationCore.EulerTransform 0x0024 (36 B) align 4 /Script/AnimationCore 0x00x0024 Members 3 OffsetSizeNameTypeFlags—0x0CLocationFVector7 flags0x000C0x0CRotationFRotator6 flags0x00180x0CScaleFVector7 flags // /Script/AnimationCore.EulerTransform // size 0x0024 (36), align 4 struct FEulerTransform { public: FVector Location; // ????(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FRotator Rotation; // 0x000C(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic FVector Scale; // 0x0018(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };