Zdexby TheHolyOneZ
2,759 classes
Class

UWID_BP_NewGame_C

: UAtlasMenuWidget : UAtlasWidget : UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menus/MenuWidgets/WID_BP_NewGame.WID_BP_NewGame_C 0x0318 (792 B) align 8 inherited 0x02A0 14 scripted vtable /Game/UI/Menus/MenuWidgets/WID_BP_NewGame
0x00x0318

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08GoBackHintUWID_BP_AtlasFormattableText_C*9 flagsnullptr
0x08LoadGameButtonTextUAtlasTextBlock*9 flagsnullptr
0x08NewDLCGameUAtlasMenuButton*9 flagsnullptr
0x08NewMainGameUAtlasMenuButton*9 flagsnullptr
0x08SelectHintUWID_BP_AtlasFormattableText_C*9 flagsnullptr
0x08LastFocusedWidgetUAtlasMenuButton*8 flagsnullptr
0x10NewMainGamePressedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10NewDlcGamePressedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08BP_CharacterSelectABP_CharacterSelect_C*8 flagsnullptr
0x08FadeToBlackUWID_BP_FadeToBlackWidget_C*8 flagsnullptr
0x10TransitionToMainMenuFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from UAtlasMenuWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bIsCreditsbool9 flagsfalse
0x01bIsControllerDisconnectbool9 flagsfalse
Inherited from UAtlasWidget 3
OffsetSizeNameTypeFlagsDefault
0x10OnFadingEndedEventFMulticastScriptDelegate4 flags<delegate>
0x04FadeInDurationfloatProtected+7 flags0
0x04FadeOutDurationfloatProtected+7 flags0
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01CursorEMouseCursor9 flagsDefault
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 14

SignatureFlagsNativeParams
void FadeOutMenu()
Script17 statements · 481 bytes of bytecode
0x0000CallFunc_GetUISystem_ReturnValue = GetUISystem(this);0x0015CallFunc_GetMenuLayer_ReturnValue = CallFunc_GetUISystem_ReturnValue.GetMenuLayer();0x003FCallFunc_CreateMenuWidget_ReturnValue = CallFunc_GetMenuLayer_ReturnValue.CreateMenuWidget(/Game/UI/Menus/MenuWidgets/WID_BP_FadeToBlackWidget.WID_BP_FadeToBlackWidget_C);0x0072K2Node_DynamicCast_AsWID_BP_Fade_to_Black_Widget = Cast<WID_BP_FadeToBlackWidget_C>(CallFunc_CreateMenuWidget_ReturnValue);0x0096K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsWID_BP_Fade_to_Black_Widget);0x00B3if (!(K2Node_DynamicCast_bSuccess)) goto Label_01DE;0x00C1FadeToBlack = K2Node_DynamicCast_AsWID_BP_Fade_to_Black_Widget;0x00D4FadeToBlack.Initialize(2f, false);0x00FEK2Node_CreateDelegate_OutputDelegate.Bind(this, OnFadeOutCompleted);0x0115FadeToBlack.FadingFinished += K2Node_CreateDelegate_OutputDelegate;0x013ECallFunc_GetUISystem_ReturnValue_1 = GetUISystem(this);0x0153CallFunc_GetMenuLayer_ReturnValue_1 = CallFunc_GetUISystem_ReturnValue_1.GetMenuLayer();0x017DCallFunc_PushWithFading_ReturnValue = CallFunc_GetMenuLayer_ReturnValue_1.PushWithFading(FadeToBlack, true, true, true, 1);0x01B5BP_CharacterSelect.SetActivePlayerIndex(-1);0x01DELabel_01DE:0x01DEreturn;0x01E0// end of script
Public0x00
void OnFadeOutCompleted()
Script17 statements · 285 bytes of bytecode
0x0000PushFlow(Label_011A);0x0005PushFlow(Label_006F);0x000ABP_CharacterSelect.DeactivateCamera();0x002EK2Node_CreateDelegate_OutputDelegate.Bind(this, OnFadeOutCompleted);0x0045FadeToBlack.FadingFinished -= K2Node_CreateDelegate_OutputDelegate;0x006EPopFlow();0x006FLabel_006F:0x006FCallFunc_GetMenuManager_ReturnValue_1 = GetMenuManager();0x0083CallFunc_GetMenuManager_ReturnValue_1.PopPrevious();0x00A3FadeToBlack.SetFadeOutDuration(1f);0x00C8CallFunc_GetMenuManager_ReturnValue = GetMenuManager();0x00DCCallFunc_PopWithFading_ReturnValue = CallFunc_GetMenuManager_ReturnValue.PopWithFading();0x0106TransitionToMainMenu.Broadcast();0x0119PopFlow();0x011ALabel_011A:0x011Areturn;0x011C// end of script
Public0x00
FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
Script14 statements · 292 bytes of bytecode
0x0000CallFunc_GetKey_ReturnValue = GetKey(InKeyEvent);0x0025CallFunc_IsKeyAction_ReturnValue = IsKeyAction(2, CallFunc_GetKey_ReturnValue);0x0044if (!(CallFunc_IsKeyAction_ReturnValue)) goto Label_00E2;0x0052CallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/Audio/SoundEffects/UI/MainMenu/CUE_ui_main_menu_back.CUE_ui_main_menu_back, 1f, 1f, 0f, nullptr, false, true);0x0098FadeOutMenu();0x00A6CallFunc_Handled_ReturnValue = Handled();0x00C2ReturnValue = CallFunc_Handled_ReturnValue;0x00DDgoto Label_0119;0x00E2Label_00E2:0x00E2CallFunc_Unhandled_ReturnValue = Unhandled();0x00FEReturnValue = CallFunc_Unhandled_ReturnValue;0x0119Label_0119:0x0119return ReturnValue;0x0123// end of script
EventPublic0x138
FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent)
Script20 statements · 213 bytes of bytecode
0x0000PushFlow(Label_00CA);0x0005PushFlow(Label_007A);0x000APushFlow(Label_003B);0x000FCallFunc_IsValid_ReturnValue = IsValid(LastFocusedWidget);0x002Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_00B6;0x003APopFlow();0x003BLabel_003B:0x003BCallFunc_GetRelevantPlayerController_ReturnValue = GetRelevantPlayerController(this);0x0050LastFocusedWidget.SetUserFocus(CallFunc_GetRelevantPlayerController_ReturnValue);0x0079PopFlow();0x007ALabel_007A:0x007ACallFunc_Handled_ReturnValue = Handled();0x0096ReturnValue = CallFunc_Handled_ReturnValue;0x00B1goto Label_00CA;0x00B6Label_00B6:0x00B6LastFocusedWidget = NewMainGame;0x00C9PopFlow();0x00CALabel_00CA:0x00CAreturn ReturnValue;0x00D4// end of script
EventPublic0x100
void BndEvt__NewMainGame_K2Node_ComponentBoundEvent_86_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_NewGame(10);0x000Freturn;0x0011// end of script
0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_NewGame(34);0x000Freturn;0x0011// end of script
EventPublic0x00
void Destruct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_NewGame(443);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__NewMainGame_K2Node_ComponentBoundEvent_0_OnAtlasMenuButtonGainedFocus__DelegateSignature(UAtlasMenuButton* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_button_1 = Button;0x0012ExecuteUbergraph_WID_BP_NewGame(448);0x0021return;0x0023// end of script
0x08
void BndEvt__NewDlcGame_K2Node_ComponentBoundEvent_21_OnAtlasMenuButtonGainedFocus__DelegateSignature(UAtlasMenuButton* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_button = Button;0x0012ExecuteUbergraph_WID_BP_NewGame(513);0x0021return;0x0023// end of script
0x08
void BndEvt__NewDlcGame_K2Node_ComponentBoundEvent_111_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_NewGame(578);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WID_BP_NewGame(int32 EntryPoint)
Script30 statements · 586 bytes of bytecode
0x0000goto [EntryPoint];0x000ANewMainGamePressed.Broadcast();0x001Dgoto Label_0247;0x0022CallFunc_IsDLCSelectionAvailable_ReturnValue = IsDLCSelectionAvailable();0x0036Temp_byte_Variable = 0;0x004ATemp_byte_Variable_1 = 2;0x005ETemp_bool_Variable = CallFunc_IsDLCSelectionAvailable_ReturnValue;0x0071NewDLCGame.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x00CACallFunc_GetAllActorsOfClass_OutActors = {};0x00D5GetAllActorsOfClass(this, /Game/Levels/MainLevels/Menus/CharacterSelect/BP_CharacterSelect.BP_CharacterSelect_C, CallFunc_GetAllActorsOfClass_OutActors);0x00F2/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item);0x0129CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x0146if (!(CallFunc_IsValid_ReturnValue)) goto Label_0247;0x0154/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item);0x018BBP_CharacterSelect = CallFunc_Array_Get_Item;0x019Egoto Label_0247;0x01A3Label_01A3:0x01A3NewDlcGamePressed.Broadcast();0x01B6goto Label_0247;0x01BBgoto Label_0247;0x01C0BP_CharacterSelect.SetActivePlayerIndex(0);0x01E9LastFocusedWidget = NewMainGame;0x01FCgoto Label_0247;0x0201BP_CharacterSelect.SetActivePlayerIndex(1);0x022ALastFocusedWidget = NewDLCGame;0x023Dgoto Label_0247;0x0242goto Label_01A3;0x0247Label_0247:0x0247return;0x0249// end of script
Final0x04
void TransitionToMainMenu__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void NewDlcGamePressed__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void NewMainGamePressed__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type