Class
UWID_BP_NewGame_C
: UAtlasMenuWidget : UAtlasWidget : UUserWidget : UWidget : UVisual : UObject0x00x0318
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | GoBackHint | UWID_BP_AtlasFormattableText_C* | 9 flags | nullptr | |
| 0x08 | LoadGameButtonText | UAtlasTextBlock* | 9 flags | nullptr | |
| 0x08 | NewDLCGame | UAtlasMenuButton* | 9 flags | nullptr | |
| 0x08 | NewMainGame | UAtlasMenuButton* | 9 flags | nullptr | |
| 0x08 | SelectHint | UWID_BP_AtlasFormattableText_C* | 9 flags | nullptr | |
| 0x08 | LastFocusedWidget | UAtlasMenuButton* | 8 flags | nullptr | |
| 0x10 | NewMainGamePressed | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | NewDlcGamePressed | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x08 | BP_CharacterSelect | ABP_CharacterSelect_C* | 8 flags | nullptr | |
| 0x08 | FadeToBlack | UWID_BP_FadeToBlackWidget_C* | 8 flags | nullptr | |
| 0x10 | TransitionToMainMenu | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> |
Inherited from UAtlasMenuWidget 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bIsCredits | bool | 9 flags | false | |
| 0x01 | bIsControllerDisconnect | bool | 9 flags | false |
Inherited from UAtlasWidget 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnFadingEndedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | FadeInDuration | float | Protected+7 flags | 0 | |
| 0x04 | FadeOutDuration | float | Protected+7 flags | 0 |
Inherited from UUserWidget 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 8 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x28 | ForegroundColor | FSlateColor | 4 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0178 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 7 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x04 | Priority | int32 | 8 flags | 0 | |
| 0x01 | bSupportsKeyboardFocus : 1bit 0 | bool | Deprecated+3 flags | true | |
| 0x01 | bIsFocusable : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bHasScriptImplementedTick : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 4 | bool | 3 flags | true | |
| 0x01E5 | 0x0B | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x01F1 | 0x07 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 4 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 12 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x1C | RenderTransform | FWidgetTransform | 5 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x08 | RenderTransformPivot | FVector2D | 8 flags | {X=0.5, Y=0.5} | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x00B5 | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x01 | bIsVolatile : 1bit 0 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 9 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 6 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 6 flags | Visible | |
| 0x04 | RenderOpacity | float | 6 flags | 1 | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 6 flags | Inherit | |
| 0x00D1 | 0x27 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+2 flags | [] | |
Functions 14
| Signature | Flags | Native | Params |
|---|---|---|---|
void FadeOutMenu()Script17 statements · 481 bytes of bytecode0x0000CallFunc_GetUISystem_ReturnValue = GetUISystem(this);0x0015CallFunc_GetMenuLayer_ReturnValue = CallFunc_GetUISystem_ReturnValue.GetMenuLayer();0x003FCallFunc_CreateMenuWidget_ReturnValue = CallFunc_GetMenuLayer_ReturnValue.CreateMenuWidget(/Game/UI/Menus/MenuWidgets/WID_BP_FadeToBlackWidget.WID_BP_FadeToBlackWidget_C);0x0072K2Node_DynamicCast_AsWID_BP_Fade_to_Black_Widget = Cast<WID_BP_FadeToBlackWidget_C>(CallFunc_CreateMenuWidget_ReturnValue);0x0096K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsWID_BP_Fade_to_Black_Widget);0x00B3if (!(K2Node_DynamicCast_bSuccess)) goto Label_01DE;0x00C1FadeToBlack = K2Node_DynamicCast_AsWID_BP_Fade_to_Black_Widget;0x00D4FadeToBlack.Initialize(2f, false);0x00FEK2Node_CreateDelegate_OutputDelegate.Bind(this, OnFadeOutCompleted);0x0115FadeToBlack.FadingFinished += K2Node_CreateDelegate_OutputDelegate;0x013ECallFunc_GetUISystem_ReturnValue_1 = GetUISystem(this);0x0153CallFunc_GetMenuLayer_ReturnValue_1 = CallFunc_GetUISystem_ReturnValue_1.GetMenuLayer();0x017DCallFunc_PushWithFading_ReturnValue = CallFunc_GetMenuLayer_ReturnValue_1.PushWithFading(FadeToBlack, true, true, true, 1);0x01B5BP_CharacterSelect.SetActivePlayerIndex(-1);0x01DELabel_01DE:0x01DEreturn;0x01E0// end of script | Public | 0x00 | |
void OnFadeOutCompleted()Script17 statements · 285 bytes of bytecode0x0000PushFlow(Label_011A);0x0005PushFlow(Label_006F);0x000ABP_CharacterSelect.DeactivateCamera();0x002EK2Node_CreateDelegate_OutputDelegate.Bind(this, OnFadeOutCompleted);0x0045FadeToBlack.FadingFinished -= K2Node_CreateDelegate_OutputDelegate;0x006EPopFlow();0x006FLabel_006F:0x006FCallFunc_GetMenuManager_ReturnValue_1 = GetMenuManager();0x0083CallFunc_GetMenuManager_ReturnValue_1.PopPrevious();0x00A3FadeToBlack.SetFadeOutDuration(1f);0x00C8CallFunc_GetMenuManager_ReturnValue = GetMenuManager();0x00DCCallFunc_PopWithFading_ReturnValue = CallFunc_GetMenuManager_ReturnValue.PopWithFading();0x0106TransitionToMainMenu.Broadcast();0x0119PopFlow();0x011ALabel_011A:0x011Areturn;0x011C// end of script | Public | 0x00 | |
FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)Script14 statements · 292 bytes of bytecode0x0000CallFunc_GetKey_ReturnValue = GetKey(InKeyEvent);0x0025CallFunc_IsKeyAction_ReturnValue = IsKeyAction(2, CallFunc_GetKey_ReturnValue);0x0044if (!(CallFunc_IsKeyAction_ReturnValue)) goto Label_00E2;0x0052CallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/Audio/SoundEffects/UI/MainMenu/CUE_ui_main_menu_back.CUE_ui_main_menu_back, 1f, 1f, 0f, nullptr, false, true);0x0098FadeOutMenu();0x00A6CallFunc_Handled_ReturnValue = Handled();0x00C2ReturnValue = CallFunc_Handled_ReturnValue;0x00DDgoto Label_0119;0x00E2Label_00E2:0x00E2CallFunc_Unhandled_ReturnValue = Unhandled();0x00FEReturnValue = CallFunc_Unhandled_ReturnValue;0x0119Label_0119:0x0119return ReturnValue;0x0123// end of script | EventPublic | 0x138 | |
FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent)Script20 statements · 213 bytes of bytecode0x0000PushFlow(Label_00CA);0x0005PushFlow(Label_007A);0x000APushFlow(Label_003B);0x000FCallFunc_IsValid_ReturnValue = IsValid(LastFocusedWidget);0x002Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_00B6;0x003APopFlow();0x003BLabel_003B:0x003BCallFunc_GetRelevantPlayerController_ReturnValue = GetRelevantPlayerController(this);0x0050LastFocusedWidget.SetUserFocus(CallFunc_GetRelevantPlayerController_ReturnValue);0x0079PopFlow();0x007ALabel_007A:0x007ACallFunc_Handled_ReturnValue = Handled();0x0096ReturnValue = CallFunc_Handled_ReturnValue;0x00B1goto Label_00CA;0x00B6Label_00B6:0x00B6LastFocusedWidget = NewMainGame;0x00C9PopFlow();0x00CALabel_00CA:0x00CAreturn ReturnValue;0x00D4// end of script | EventPublic | 0x100 | |
void BndEvt__NewMainGame_K2Node_ComponentBoundEvent_86_OnButtonClickedEvent__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WID_BP_NewGame(10);0x000Freturn;0x0011// end of script | 0x00 | ||
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WID_BP_NewGame(34);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void Destruct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WID_BP_NewGame(443);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void BndEvt__NewMainGame_K2Node_ComponentBoundEvent_0_OnAtlasMenuButtonGainedFocus__DelegateSignature(UAtlasMenuButton* Button)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_button_1 = Button;0x0012ExecuteUbergraph_WID_BP_NewGame(448);0x0021return;0x0023// end of script | 0x08 | ||
void BndEvt__NewDlcGame_K2Node_ComponentBoundEvent_21_OnAtlasMenuButtonGainedFocus__DelegateSignature(UAtlasMenuButton* Button)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_button = Button;0x0012ExecuteUbergraph_WID_BP_NewGame(513);0x0021return;0x0023// end of script | 0x08 | ||
void BndEvt__NewDlcGame_K2Node_ComponentBoundEvent_111_OnButtonClickedEvent__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WID_BP_NewGame(578);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_WID_BP_NewGame(int32 EntryPoint)Script30 statements · 586 bytes of bytecode0x0000goto [EntryPoint];0x000ANewMainGamePressed.Broadcast();0x001Dgoto Label_0247;0x0022CallFunc_IsDLCSelectionAvailable_ReturnValue = IsDLCSelectionAvailable();0x0036Temp_byte_Variable = 0;0x004ATemp_byte_Variable_1 = 2;0x005ETemp_bool_Variable = CallFunc_IsDLCSelectionAvailable_ReturnValue;0x0071NewDLCGame.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x00CACallFunc_GetAllActorsOfClass_OutActors = {};0x00D5GetAllActorsOfClass(this, /Game/Levels/MainLevels/Menus/CharacterSelect/BP_CharacterSelect.BP_CharacterSelect_C, CallFunc_GetAllActorsOfClass_OutActors);0x00F2/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item);0x0129CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x0146if (!(CallFunc_IsValid_ReturnValue)) goto Label_0247;0x0154/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item);0x018BBP_CharacterSelect = CallFunc_Array_Get_Item;0x019Egoto Label_0247;0x01A3Label_01A3:0x01A3NewDlcGamePressed.Broadcast();0x01B6goto Label_0247;0x01BBgoto Label_0247;0x01C0BP_CharacterSelect.SetActivePlayerIndex(0);0x01E9LastFocusedWidget = NewMainGame;0x01FCgoto Label_0247;0x0201BP_CharacterSelect.SetActivePlayerIndex(1);0x022ALastFocusedWidget = NewDLCGame;0x023Dgoto Label_0247;0x0242goto Label_01A3;0x0247Label_0247:0x0247return;0x0249// end of script | Final | 0x04 | |
void TransitionToMainMenu__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void NewDlcGamePressed__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void NewMainGamePressed__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |