Zdexby TheHolyOneZ
2,759 classes
Class

ABP_CharacterSelect_C

: AActor : UObject
/Game/Levels/MainLevels/Menus/CharacterSelect/BP_CharacterSelect.BP_CharacterSelect_C 0x0310 (784 B) align 8 inherited 0x0250 5 scripted vtable /Game/Levels/MainLevels/Menus/CharacterSelect/BP_CharacterSelect
0x00x0310

Members 9

OffsetSizeNameTypeFlagsDefault
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08PlayerASkeletalMeshActor*7 flagsnullptr
0x04ActivePlayerIndexint327 flags0
0x02640x04padding / unreflected
0x08DLC PlayerASkeletalMeshActor*7 flagsnullptr
0x08CameraACameraActor*7 flagsnullptr
0x08LoopingCameraACameraActor*7 flagsnullptr
0x44World FogFAtlasRoomVolumeFogSettings3 flags{FogDensity=0.02, FogInscatteringColor={R=0.447, G=0.638, B…
0x44Room FogFAtlasRoomVolumeFogSettings3 flags{FogDensity=0.02, FogInscatteringColor={R=0.447, G=0.638, B…
0x08ExpHeightFogAExponentialHeightFog*7 flagsnullptr
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 5

SignatureFlagsNativeParams
void SetActivePlayerIndex(int32 Player Index)
Script5 statements · 91 bytes of bytecode
0x0000CallFunc_Clamp_ReturnValue = Clamp(Player Index, -1, 1);0x002FActivePlayerIndex = CallFunc_Clamp_ReturnValue;0x004AUpdateAnimations();0x0058return;0x005A// end of script
Public0x04
void DeactivateCamera()
Script9 statements · 178 bytes of bytecode
0x0000CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x001AK2Node_DynamicCast_AsAtlas_Player_Camera_Manager = Cast<AtlasPlayerCameraManager>(CallFunc_GetPlayerCameraManager_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsAtlas_Player_Camera_Manager);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00AF;0x0069K2Node_DynamicCast_AsAtlas_Player_Camera_Manager.SetExternal(LoopingCamera, false);0x0093ApplyFog(ExpHeightFog, World Fog);0x00AFLabel_00AF:0x00AFreturn;0x00B1// end of script
Public0x00
void ActivateCamera()
Script9 statements · 178 bytes of bytecode
0x0000CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x001AK2Node_DynamicCast_AsAtlas_Player_Camera_Manager = Cast<AtlasPlayerCameraManager>(CallFunc_GetPlayerCameraManager_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsAtlas_Player_Camera_Manager);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00AF;0x0069K2Node_DynamicCast_AsAtlas_Player_Camera_Manager.SetExternal(Camera, false);0x0093ApplyFog(ExpHeightFog, Room Fog);0x00AFLabel_00AF:0x00AFreturn;0x00B1// end of script
Public0x00
void UpdateAnimations()
Script20 statements · 443 bytes of bytecode
0x0000PushFlow(Label_01B8);0x0005PushFlow(Label_00E1);0x000ACallFunc_GetAnimInstance_ReturnValue_1 = Player.SkeletalMeshComponent.GetAnimInstance();0x004AK2Node_DynamicCast_AsANIM_BP_Player_Menu_1 = Cast<ANIM_BP_PlayerMenu_C>(CallFunc_GetAnimInstance_ReturnValue_1);0x006EK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsANIM_BP_Player_Menu_1);0x008Bif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0095CallFunc_NotEqual_IntInt_ReturnValue_1 = NotEqual_IntInt(ActivePlayerIndex, 0);0x00B7K2Node_DynamicCast_AsANIM_BP_Player_Menu_1.Idle = CallFunc_NotEqual_IntInt_ReturnValue_1;0x00E0PopFlow();0x00E1Label_00E1:0x00E1CallFunc_GetAnimInstance_ReturnValue = DLC Player.SkeletalMeshComponent.GetAnimInstance();0x0121K2Node_DynamicCast_AsANIM_BP_Player_Menu = Cast<ANIM_BP_PlayerMenu_C>(CallFunc_GetAnimInstance_ReturnValue);0x0145K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsANIM_BP_Player_Menu);0x0162if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x016CCallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(ActivePlayerIndex, 1);0x018EK2Node_DynamicCast_AsANIM_BP_Player_Menu.Idle = CallFunc_NotEqual_IntInt_ReturnValue;0x01B7PopFlow();0x01B8Label_01B8:0x01B8return;0x01BA// end of script
Public0x00
void ToggleAnimDebug()
Script6 statements · 128 bytes of bytecode
0x0000CallFunc_Add_IntInt_ReturnValue = Add_IntInt(ActivePlayerIndex, 1);0x002ACallFunc_Percent_IntInt_ReturnValue = Percent_IntInt(CallFunc_Add_IntInt_ReturnValue, 2);0x0054ActivePlayerIndex = CallFunc_Percent_IntInt_ReturnValue;0x006FUpdateAnimations();0x007Dreturn;0x007F// end of script
Public0x00

Used by 2

types with a member, parameter or interface of this type