Zdexby TheHolyOneZ
2,759 classes
Class

AAtlasGameState_C

: AGameState : AGameStateBase : AInfo : AActor : UObject
/Game/GameplayLogic/AtlasGameState/AtlasGameState.AtlasGameState_C 0x037A (890 B) align 8 inherited 0x02C0 17 scripted vtable /Game/GameplayLogic/AtlasGameState/AtlasGameState
0x00x037A

Members 38

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AtlasStateUAtlasStateComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x10UpdateAtlasGameStateFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Prison_ElectricityDisabledbool7 flagsfalse
0x01Prison_HasLighterbool7 flagsfalse
0x01Prison_PlayCutscenebool7 flagsfalse
0x02EB0x01padding / unreflected
0x04ActiveAmbienceRoomsint32Transient+7 flags0
0x01KitchenKeyDiscoveredbool7 flagsfalse
0x01KitchenDisableChefStartbool7 flagsfalse
0x01Lair_PlayerCaughtbool7 flagsfalse
0x01KitchenReachedPantrybool7 flagsfalse
0x01Prison_TutorialSwitchbool7 flagsfalse
0x01CheckpointMusicStateENUM_LevelMusicStates8 flagsNewEnumerator10
0x02F60x02padding / unreflected
0x10TriggerGlobalMusicFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01GlobalMusicStateLevelENUM_LevelMusicStates7 flagsNewEnumerator10
0x01GlobalMusicStingerENUM_MusicStingers7 flagsNewEnumerator10
0x030A0x06padding / unreflected
0x10AIAudioStateDispatchFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01LadySecondPhasebool7 flagsfalse
0x03210x07padding / unreflected
0x10AIAudioStatesTArray<FSTRUCT_AiAudioStates>3 flags[]
0x10GlobalAmbienceDispatchFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x04GlobalAmbienceVolumefloat6 flags0
0x04GlobalAmbienceDurationfloat6 flags0
0x10BroadcastEventIDFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01KitchenChefRespawnedbool7 flagsfalse
0x01KitchenDisableOriginalTriggersbool7 flagsfalse
0x01KitchenChefMusicIdleSuspensebool7 flagsfalse
0x01HidawayLookingGlassbool7 flagsfalse
0x01LadyLeftLoungebool7 flagsfalse
0x01ClearedHubShadowKidsbool7 flagsfalse
0x03660x02padding / unreflected
0x04ShadowKidDeflectDirfloat7 flags-1
0x01RetrievedEyeStatuebool7 flagsfalse
0x01PlayHubCamerabool7 flagstrue
0x01SpawnSecondHubKidsbool7 flagsfalse
0x036F0x01padding / unreflected
0x04LoungeRespawnCountint328 flags0
0x04DarkLibraryRespawnCountint328 flags0
0x01FoundLadySecretbool7 flagsfalse
0x01WorkshopFinishedbool7 flagsfalse
Inherited from AGameState 3
OffsetSizeNameTypeFlagsDefault
0x08MatchStateFNameNetRepNotify+11 flagsEnteringMap
0x08PreviousMatchStateFNameProtected+10 flagsEnteringMap
0x04ElapsedTimeint32NetRepNotify+7 flags0
Inherited from AGameStateBase 8
OffsetSizeNameTypeFlagsDefault
0x08GameModeClassTSubclassOf<AGameModeBase>NetTransient+9 flagsnullptr
0x08AuthorityGameModeAGameModeBase*Transient+7 flagsnullptr
0x08SpectatorClassTSubclassOf<ASpectatorPawn>NetTransient+9 flagsnullptr
0x10PlayerArrayTArray<APlayerState*>Transient+4 flags[]
0x01bReplicatedHasBegunPlayboolNetTransient+7 flagsfalse
0x02790x03padding / unreflected
0x04ReplicatedWorldTimeSecondsfloatNetTransient+7 flags0
0x04ServerWorldTimeSecondsDeltafloatTransientProtected+5 flags0
0x04ServerWorldTimeSecondsUpdateFrequencyfloatProtected+7 flags0.1
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 17

SignatureFlagsNativeParams
void ResetKitchenArea()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AtlasGameState(26);0x000Freturn;0x0011// end of script
0x00
void ResetLairDefaults()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AtlasGameState(97);0x000Freturn;0x0011// end of script
0x00
void EventTriggerGlobalMusic(const ENUM_MusicType& Music Type)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Music_Type = Music Type;0x0012ExecuteUbergraph_AtlasGameState(129);0x0021return;0x0023// end of script
0x01
void AIAudioState(const FSTRUCT_AiAudioStates& AI Audio State Struct)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_AI_Audio_State_Struct = AI Audio State Struct;0x0012ExecuteUbergraph_AtlasGameState(178);0x0021return;0x0023// end of script
0x10
void ResetLadyDefaults()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AtlasGameState(227);0x000Freturn;0x0011// end of script
0x00
void GlobalAmbience(float Volume, float Duration)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Volume = Volume;0x0012PersistentFrame.K2Node_CustomEvent_Duration = Duration;0x0024ExecuteUbergraph_AtlasGameState(259);0x0033return;0x0035// end of script
0x08
void ResetPrisonArea()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AtlasGameState(301);0x000Freturn;0x0011// end of script
0x00
void EventBroadcastEventID(const FName& EventNameID)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_EventNameID = EventNameID;0x0012ExecuteUbergraph_AtlasGameState(306);0x0021return;0x0023// end of script
0x08
void ResetHideaway()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AtlasGameState(363);0x000Freturn;0x0011// end of script
0x00
void EventUpdateGameState()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AtlasGameState(379);0x000Freturn;0x0011// end of script
0x00
void ResetEyrie()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AtlasGameState(384);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_AtlasGameState(int32 EntryPoint)
Script53 statements · 499 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AWorkshopFinished = false;0x0015goto Label_01F0;0x001AKitchenKeyDiscovered = false;0x0025KitchenDisableChefStart = false;0x0030KitchenReachedPantry = false;0x003BKitchenChefRespawned = false;0x0046KitchenDisableOriginalTriggers = false;0x0051KitchenChefMusicIdleSuspense = false;0x005Cgoto Label_01F0;0x0061Lair_PlayerCaught = false;0x006Cgoto Label_01F0;0x0071Label_0071:0x0071Prison_TutorialSwitch = false;0x007Cgoto Label_01F0;0x0081TriggerGlobalMusic.Broadcast(K2Node_CustomEvent_Music_Type);0x009Dgoto Label_01F0;0x00A2Label_00A2:0x00A2Prison_PlayCutscene = true;0x00ADgoto Label_0071;0x00B2AIAudioStateDispatch.Broadcast(K2Node_CustomEvent_AI_Audio_State_Struct);0x00CEgoto Label_01F0;0x00D3Label_00D3:0x00D3Prison_HasLighter = false;0x00DEgoto Label_00A2;0x00E3LadySecondPhase = false;0x00EEgoto Label_01F0;0x00F3Label_00F3:0x00F3Prison_ElectricityDisabled = false;0x00FEgoto Label_00D3;0x0103GlobalAmbienceDispatch.Broadcast(K2Node_CustomEvent_Volume, K2Node_CustomEvent_Duration);0x0128goto Label_01F0;0x012Dgoto Label_00F3;0x0132BroadcastEventID.Broadcast(K2Node_CustomEvent_EventNameID);0x014Egoto Label_01F0;0x0153Label_0153:0x0153UpdateAtlasGameState.Broadcast();0x0166goto Label_01F0;0x016BHidawayLookingGlass = false;0x0176goto Label_000A;0x017Bgoto Label_0153;0x0180LadyLeftLounge = false;0x018BClearedHubShadowKids = false;0x0196RetrievedEyeStatue = false;0x01A1PlayHubCamera = true;0x01ACSpawnSecondHubKids = false;0x01B7LoungeRespawnCount = 0;0x01CEDarkLibraryRespawnCount = 0;0x01E5FoundLadySecret = false;0x01F0Label_01F0:0x01F0return;0x01F2// end of script
Final0x04
void BroadcastEventID__DelegateSignature(const FName& EventNameID)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void GlobalAmbienceDispatch__DelegateSignature(float Volume, float Duration)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void AIAudioStateDispatch__DelegateSignature(const FSTRUCT_AiAudioStates& AI Audio State Struct)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10
void TriggerGlobalMusic__DelegateSignature(const ENUM_MusicType& Music Type)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void UpdateAtlasGameState__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 2

types with a member, parameter or interface of this type