Zdexby TheHolyOneZ
4,841 classes
Class

IEnvironmentalInterface_C

: IInterface : UObject
/Game/Blueprints/MainCharacter/Interfaces/EnvironmentalInterface.EnvironmentalInterface_C 0x0028 (40 B) align 8 inherited 0x0028 19 scripted vtable /Game/Blueprints/MainCharacter/Interfaces/EnvironmentalInterface
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void DoorBash(const FVector& Loc)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18
void ExplosionEnvironment()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void TutorialMessage(AActor* ActorCall)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void CementSulk(const FHitResult& Hit, AMainChar_C* Player)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x108
void HitCapsuleResult()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void ParryTrap(AMainChar_C* P)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void NoiseCallAttention()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void BlinkSlacking(double NewParam)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void ForceDashEnemyOnPath()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void DroneChangePath(int32 ID)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x04
void EnvironmentalDestroy(const FVector& Loc, const FVector& Dir, AActor* Destroyer)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x38
void AwakeEnemy(const FVector& Location)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18
void PhysDestroyCastToDestroyer()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void PhysDestroyTentacle(APhysicsDestroyEnemy_C* Phys, USkeletalMeshComponent* Mesh, int32 Index)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x14
void PhysDestroySnapshot()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void PhysDestroyClone(AActor* Owner)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void ShootCastBack()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void MineActivation(const FVector& Location, AActor* Mine)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x20
void StuntActivation()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 13

types with a member, parameter or interface of this type