Zdexby TheHolyOneZ
4,841 classes
Class

ACompressPendulum_C

: AActor : UObject
/Game/Blueprints/Traps/Compress/CompressPendulum.CompressPendulum_C 0x03A2 (930 B) align 8 inherited 0x02B0 32 scripted vtable /Game/Blueprints/Traps/Compress/CompressPendulum
0x00x03A2

Members 35

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CompressLoopUAudioComponent*6 flagsnullptr
0x08Compress_NSUNiagaraComponent*6 flagsnullptr
0x08CableRootUSphereComponent*6 flagsnullptr
0x08LeftUStaticMeshComponent*6 flagsnullptr
0x08RightUStaticMeshComponent*6 flagsnullptr
0x08EndpointUSphereComponent*6 flagsnullptr
0x08MidpointUSphereComponent*6 flagsnullptr
0x08CompressRootUSphereComponent*6 flagsnullptr
0x08PendulumUSphereComponent*6 flagsnullptr
0x08CylinderUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04ParryTL_NewTrack_0_6ECBC63046BA4C1A5A9297883471359Efloat4 flags0
0x01ParryTL__Direction_6ECBC63046BA4C1A5A9297883471359EETimelineDirection4 flagsForward
0x03150x03padding / unreflected
0x08ParryTLUTimelineComponent*5 flagsnullptr
0x04TL_NewTrack_2_D438B4BF49ED46036DE4B8A63FEC526Afloat4 flags0
0x04TL_NewTrack_0_D438B4BF49ED46036DE4B8A63FEC526Afloat4 flags0
0x01TL__Direction_D438B4BF49ED46036DE4B8A63FEC526AETimelineDirection4 flagsForward
0x03290x07padding / unreflected
0x08TLUTimelineComponent*5 flagsnullptr
0x08Heightdouble6 flags50
0x08Widthdouble6 flags12
0x08Angledouble6 flags30
0x18LocationFVector7 flags{X=0, Y=0, Z=0}
0x08Speeddouble6 flags6
0x08Sizedouble6 flags6
0x01Hittingbool7 flagsfalse
0x03790x07padding / unreflected
0x08OffsetRotdouble6 flags6
0x01Activebool7 flagsfalse
0x01AutoActivebool6 flagsfalse
0x01HittingActiveNSbool7 flagsfalse
0x038B0x01padding / unreflected
0x04DelayStartfloat6 flags0
0x01flipflopsweepbool7 flagsfalse
0x03910x07padding / unreflected
0x08HitInterpdouble6 flags5
0x01Parrybool7 flagsfalse
0x01FwdFlipflopbool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 32

SignatureFlagsNativeParams
void UserConstructionScript()
Script31 statements · 1,363 bytes of bytecode
0x0000CallFunc_Multiply_DoubleDouble_ReturnValue_4 = Multiply_DoubleDouble(Height, 100);0x002ECallFunc_MakeVector_ReturnValue_5 = MakeVector(0, 0, CallFunc_Multiply_DoubleDouble_ReturnValue_4);0x0065Pendulum.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_5, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x0099CallFunc_MakeVector_ReturnValue_4 = MakeVector(1, 1, Height);0x00D0Pendulum.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_4);0x00F9CallFunc_MakeVector_ReturnValue_3 = MakeVector(1, 1, Height);0x0130CableRoot.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_3);0x0159CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(Size, 2);0x017FCylinder.SetGenerateOverlapEvents(CallFunc_Greater_DoubleDouble_ReturnValue);0x01A8CallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(Width, 50);0x01D6CallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_2, 5);0x0204CallFunc_MakeVector_ReturnValue_1 = MakeVector(0, CallFunc_Add_DoubleDouble_ReturnValue_1, 0);0x023BRight.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x026FCallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(Width, 50);0x029DCallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_2, 5);0x02CBCallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_Add_DoubleDouble_ReturnValue_1, -1);0x02F9CallFunc_MakeVector_ReturnValue_2 = MakeVector(0, CallFunc_Multiply_DoubleDouble_ReturnValue_3, 0);0x0330Left.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0364CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(Size, 6);0x0392CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(Width, 12);0x03C0CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Divide_DoubleDouble_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue_1, CallFunc_Divide_DoubleDouble_ReturnValue);0x03F7Cylinder.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x0420CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(Width, 100);0x044ECallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, 300);0x047CCallFunc_SetVariableFloat_InValue_ImplicitCast_1 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x0499Compress_NS.SetVariableFloat(FName(SizeY), CallFunc_SetVariableFloat_InValue_ImplicitCast_1);0x04CFCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Width, 3);0x04FDCallFunc_SetVariableFloat_InValue_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x051ACompress_NS.SetVariableFloat(FName(SpawnAmount), CallFunc_SetVariableFloat_InValue_ImplicitCast);0x0550return;0x0552// end of script
EventPublic0x00
void TL__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(7920);0x000Freturn;0x0011// end of script
0x00
void TL__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(7914);0x000Freturn;0x0011// end of script
0x00
void ParryTL__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(6455);0x000Freturn;0x0011// end of script
0x00
void ParryTL__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(6208);0x000Freturn;0x0011// end of script
0x00
void TutorialMessage(AActor* ActorCall)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_ActorCall = ActorCall;0x0012ExecuteUbergraph_CompressPendulum(240);0x0021return;0x0023// end of script
Public0x08
void ExplosionEnvironment()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(241);0x000Freturn;0x0011// end of script
Public0x00
void DoorBash(const FVector& Loc)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Loc_1 = Loc;0x0012ExecuteUbergraph_CompressPendulum(242);0x0021return;0x0023// end of script
Public0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(243);0x000Freturn;0x0011// end of script
EventProtected0x00
void PendulumEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(528);0x000Freturn;0x0011// end of script
0x00
void HitCapsuleResult()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(2707);0x000Freturn;0x0011// end of script
Public0x00
void NoiseCallAttention()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(2708);0x000Freturn;0x0011// end of script
Public0x00
void CementSulk(const FHitResult& Hit, AMainChar_C* Player)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Hit = Hit;0x0012PersistentFrame.K2Node_Event_Player = Player;0x0024ExecuteUbergraph_CompressPendulum(2709);0x0033return;0x0035// end of script
Public0x108
void StartEvent(bool Start)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_CompressPendulum(2710);0x0021return;0x0023// end of script
0x01
void Lerp(float InputPin)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_InputPin = InputPin;0x0012ExecuteUbergraph_CompressPendulum(2744);0x0021return;0x0023// end of script
0x04
void BlinkSlacking(double NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_NewParam = NewParam;0x0012ExecuteUbergraph_CompressPendulum(6145);0x0021return;0x0023// end of script
Public0x08
void ForceDashEnemyOnPath()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(6146);0x000Freturn;0x0011// end of script
Public0x00
void DroneChangePath(int32 ID)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_ID = ID;0x0012ExecuteUbergraph_CompressPendulum(6147);0x0021return;0x0023// end of script
Public0x04
void EnvironmentalDestroy(const FVector& Loc, const FVector& Dir, AActor* Destroyer)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Loc = Loc;0x0012PersistentFrame.K2Node_Event_Dir = Dir;0x0024PersistentFrame.K2Node_Event_Destroyer = Destroyer;0x0036ExecuteUbergraph_CompressPendulum(6148);0x0045return;0x0047// end of script
Public0x38
void AwakeEnemy(const FVector& Location)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Location_1 = Location;0x0012ExecuteUbergraph_CompressPendulum(6206);0x0021return;0x0023// end of script
Public0x18
void StuntActivation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(6207);0x000Freturn;0x0011// end of script
Public0x00
void Death()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(6467);0x000Freturn;0x0011// end of script
0x00
void ReturnDeath0()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(6468);0x000Freturn;0x0011// end of script
0x00
void PhysDestroyCastToDestroyer()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(6488);0x000Freturn;0x0011// end of script
Public0x00
void PhysDestroyTentacle(APhysicsDestroyEnemy_C* Phys, USkeletalMeshComponent* Mesh, int32 Index)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Phys = Phys;0x0012PersistentFrame.K2Node_Event_Mesh = Mesh;0x0024PersistentFrame.K2Node_Event_Index = Index;0x0036ExecuteUbergraph_CompressPendulum(6489);0x0045return;0x0047// end of script
Public0x14
void PhysDestroySnapshot()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(6490);0x000Freturn;0x0011// end of script
Public0x00
void PhysDestroyClone(AActor* Owner)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Owner = Owner;0x0012ExecuteUbergraph_CompressPendulum(6491);0x0021return;0x0023// end of script
Public0x08
void ShootCastBack()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CompressPendulum(6492);0x000Freturn;0x0011// end of script
Public0x00
void ParryTrap(AMainChar_C* P)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_P = P;0x0012ExecuteUbergraph_CompressPendulum(6493);0x0021return;0x0023// end of script
Public0x08
void ParryCompress(AMainChar_C* P)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_P = P;0x0012ExecuteUbergraph_CompressPendulum(6517);0x0021return;0x0023// end of script
0x08
void MineActivation(const FVector& Location, AActor* Mine)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Location = Location;0x0012PersistentFrame.K2Node_Event_Mine = Mine;0x0024ExecuteUbergraph_CompressPendulum(7919);0x0033return;0x0035// end of script
Public0x20
void ExecuteUbergraph_CompressPendulum(int32 EntryPoint)
Script265 statements · 7,928 bytes of bytecode
0x0000PushFlow(Label_1EF5);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FLerp(0f);0x0022if (!(AutoActive)) PopFlow();0x002CDelay(this, DelayStart, LatentActionInfo{0x67, -327402181, FName(ExecuteUbergraph_CompressPendulum), this});0x0066PopFlow();0x0067StartEvent(true);0x0076PopFlow();0x0077CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(1, Speed);0x00A5CallFunc_SetPlayRate_NewRate_ImplicitCast_1 = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue_1);0x00C2TL.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast_1);0x00EBgoto Label_000F;0x00F0PopFlow();0x00F1PopFlow();0x00F2PopFlow();0x00F3PushFlow(Label_012F);0x00F8Delay(this, 1f, LatentActionInfo{0x77, 1982852156, FName(ExecuteUbergraph_CompressPendulum), this});0x012EPopFlow();0x012FLabel_012F:0x012FCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0144K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0168K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0185if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x018FK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Death);0x01A6K2Node_DynamicCast_AsMy_Game_Mode.InstantDeath += K2Node_CreateDelegate_OutputDelegate_1;0x01CFK2Node_CreateDelegate_OutputDelegate.Bind(this, ReturnDeath0);0x01E6K2Node_DynamicCast_AsMy_Game_Mode.RespawnWorld += K2Node_CreateDelegate_OutputDelegate;0x020FPopFlow();0x0210Lerp(0f);0x0223CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0, 2);0x0251CallFunc_Play_StartTime_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x026ECompressLoop.Play(CallFunc_Play_StartTime_ImplicitCast);0x029Bif (!(Active)) PopFlow();0x02A5if (!(FwdFlipflop)) goto Label_02D4;0x02B3TL.ReverseFromEnd();0x02D3PopFlow();0x02D4Label_02D4:0x02D4TL.PlayFromStart();0x02F4PopFlow();0x02F5Label_02F5:0x02F5PendulumEvent();0x0303PopFlow();0x0304Label_0304:0x0304PendulumEvent();0x0312PopFlow();0x0313Label_0313:0x0313CallFunc_K2_GetComponentRotation_ReturnValue = Endpoint.K2_GetComponentRotation();0x0345CompressRoot.K2_SetWorldRotation(CallFunc_K2_GetComponentRotation_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x0379CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x0396CallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(Hitting);0x03BBCallFunc_Lerp_ReturnValue = Lerp(1, 3, CallFunc_Conv_BoolToDouble_ReturnValue);0x03F2CallFunc_FInterpTo_Target_ImplicitCast = Cast<4>(K2Node_CustomEvent_InputPin);0x040FCallFunc_FInterpTo_ReturnValue = FInterpTo(OffsetRot, CallFunc_FInterpTo_Target_ImplicitCast, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, CallFunc_Lerp_ReturnValue);0x044FOffsetRot = CallFunc_FInterpTo_ReturnValue;0x046ACallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(-180);0x048FCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(OffsetRot, CallFunc_MakeLiteralDouble_ReturnValue);0x04BDCallFunc_MakeRotator_Pitch_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x04DACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, CallFunc_MakeRotator_Pitch_ImplicitCast, 0f);0x0509Cylinder.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, true, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x053DCallFunc_SelectFloat_ReturnValue = SelectFloat(1, -1, flipflopsweep);0x0574CallFunc_MakeVector_ReturnValue_2 = MakeVector(0, 0, CallFunc_SelectFloat_ReturnValue);0x05ABCylinder.K2_AddRelativeLocation(CallFunc_MakeVector_ReturnValue_2, true, CallFunc_K2_AddRelativeLocation_SweepHitResult, false);0x05DFCallFunc_Not_PreBool_ReturnValue = Not_PreBool(flipflopsweep);0x05FCflipflopsweep = CallFunc_Not_PreBool_ReturnValue;0x060FCallFunc_K2_GetComponentLocation_ReturnValue_2 = Pendulum.K2_GetComponentLocation();0x0641CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetComponentLocation_ReturnValue_2, Location);0x066FCallFunc_Divide_DoubleDouble_ReturnValue_2 = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 100);0x069DCallFunc_MakeVector_ReturnValue = MakeVector(1, 1, CallFunc_Divide_DoubleDouble_ReturnValue_2);0x06D4CableRoot.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x06FDCallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x0717K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x073BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0758if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0762CallFunc_Abs_A_ImplicitCast_2 = Cast<4>(K2Node_CustomEvent_InputPin);0x077FCallFunc_Abs_ReturnValue = abs(CallFunc_Abs_A_ImplicitCast_2);0x07A4CallFunc_Lerp_ReturnValue_1 = Lerp(1, 0, CallFunc_Abs_ReturnValue);0x07DBCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x07F5GetComponentBounds(Cylinder, CallFunc_GetComponentBounds_Origin, CallFunc_GetComponentBounds_BoxExtent, CallFunc_GetComponentBounds_SphereRadius);0x0823CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x083DCallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetComponentBounds_SphereRadius);0x085ACallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 2);0x0888CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x08BACallFunc_Vector_Distance_ReturnValue_1 = Vector_Distance(CallFunc_GetComponentBounds_Origin, CallFunc_K2_GetActorLocation_ReturnValue);0x08E8CallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(CallFunc_Vector_Distance_ReturnValue_1, CallFunc_Multiply_DoubleDouble_ReturnValue_3);0x0916CallFunc_Divide_DoubleDouble_ReturnValue_3 = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue_1, CallFunc_Multiply_DoubleDouble_ReturnValue_3);0x0944CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue_3, 0, 1);0x097BCallFunc_Lerp_ReturnValue_6 = Lerp(1, 0, CallFunc_FClamp_ReturnValue_1);0x09B2CallFunc_Multiply_DoubleDouble_ReturnValue_4 = Multiply_DoubleDouble(CallFunc_Lerp_ReturnValue_6, CallFunc_Lerp_ReturnValue_1);0x09E0CallFunc_Multiply_DoubleDouble_ReturnValue_5 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_4, K2Node_DynamicCast_AsMain_Char.Camera Shake Multiply);0x0A24CallFunc_ClientStartCameraShake_Scale_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_5);0x0A41CallFunc_GetPlayerController_ReturnValue.ClientStartCameraShake(/Game/Blueprints/Traps/CameraShakeTrap.CameraShakeTrap_C, CallFunc_ClientStartCameraShake_Scale_ImplicitCast, 0, FRotator(0, 0, 0));0x0A92PopFlow();0x0A93PopFlow();0x0A94PopFlow();0x0A95PopFlow();0x0A96Active = K2Node_CustomEvent_Start;0x0AA9if (!(Active)) PopFlow();0x0AB3goto Label_02F5;0x0AB8CallFunc_Lerp_Alpha_ImplicitCast_1 = Cast<4>(K2Node_CustomEvent_InputPin);0x0AD5CallFunc_Lerp_ReturnValue_4 = Lerp(0, Angle, CallFunc_Lerp_Alpha_ImplicitCast_1);0x0B0CCallFunc_MakeRotator_Pitch_ImplicitCast_1 = Cast<3>(CallFunc_Lerp_ReturnValue_4);0x0B29CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, CallFunc_MakeRotator_Pitch_ImplicitCast_1, 0f);0x0B58Pendulum.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x0B8CCallFunc_K2_GetComponentLocation_ReturnValue = Midpoint.K2_GetComponentLocation();0x0BBECallFunc_K2_GetComponentLocation_ReturnValue_1 = Endpoint.K2_GetComponentLocation();0x0BF0CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Width, 50);0x0C1ECallFunc_GetUpVector_ReturnValue_1 = Endpoint.GetUpVector();0x0C50CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, 25);0x0C7ECallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(50);0x0CA3CallFunc_GetUpVector_ReturnValue_2 = Pendulum.GetUpVector();0x0CD5CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetUpVector_ReturnValue_2);0x0CFACallFunc_Multiply_DoubleDouble_ReturnValue_6 = Multiply_DoubleDouble(Size, 50);0x0D28CallFunc_Multiply_DoubleDouble_ReturnValue_7 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_6, -1);0x0D56CallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(CallFunc_Multiply_DoubleDouble_ReturnValue_7);0x0D7BCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetUpVector_ReturnValue_1, CallFunc_Conv_DoubleToVector_ReturnValue_1);0x0DA9CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue_1);0x0DD7CallFunc_Divide_DoubleDouble_ReturnValue_4 = Divide_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_6, 2);0x0E05CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_MakeLiteralDouble_ReturnValue_1, CallFunc_Subtract_DoubleDouble_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue_4);0x0E3CCallFunc_BoxTraceSingle_ReturnValue = BoxTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_MakeVector_ReturnValue_1, CallFunc_Conv_VectorToRotator_ReturnValue, 0, false, Temp_object_Variable, 0, CallFunc_BoxTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0ED6BreakHitResult(CallFunc_BoxTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0F8BHitting = CallFunc_BreakHitResult_bBlockingHit;0x0F9Eif (!(Hitting)) goto Label_1424;0x0FACBreakHitResult(CallFunc_BoxTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x1061Location = CallFunc_BreakHitResult_Location;0x107CLabel_107C:0x107CPushFlow(Label_1581);0x1081PushFlow(Label_14F9);0x1086CallFunc_GetUpVector_ReturnValue = Endpoint.GetUpVector();0x10B8CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x10D5CallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(50);0x10FACallFunc_Abs_A_ImplicitCast_1 = Cast<4>(K2Node_CustomEvent_InputPin);0x1117CallFunc_Abs_ReturnValue_1 = abs(CallFunc_Abs_A_ImplicitCast_1);0x113CCallFunc_Lerp_ReturnValue_2 = Lerp(2, 1, CallFunc_Abs_ReturnValue_1);0x1173CallFunc_GetTransform_ReturnValue = GetTransform();0x118FCallFunc_Multiply_DoubleDouble_ReturnValue_6 = Multiply_DoubleDouble(Size, 50);0x11BDCallFunc_Subtract_DoubleDouble_ReturnValue_2 = Subtract_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_6, CallFunc_MakeLiteralDouble_ReturnValue_1);0x11EBCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Subtract_DoubleDouble_ReturnValue_2);0x1210CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetUpVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x123ECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(Location, CallFunc_Multiply_VectorVector_ReturnValue);0x126CCallFunc_InverseTransformLocation_ReturnValue = InverseTransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x129ABreakVector(CallFunc_InverseTransformLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x12C8CallFunc_Multiply_DoubleDouble_ReturnValue_8 = Multiply_DoubleDouble(CallFunc_Lerp_ReturnValue_2, HitInterp);0x12F6CallFunc_VInterpTo_DeltaTime_ImplicitCast = Cast<3>(CallFunc_GetWorldDeltaSeconds_ReturnValue);0x1313CallFunc_VInterpTo_InterpSpeed_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_8);0x1330CallFunc_VInterpTo_ReturnValue = VInterpTo(CompressRoot.RelativeLocation, CallFunc_InverseTransformLocation_ReturnValue, CallFunc_VInterpTo_DeltaTime_ImplicitCast, CallFunc_VInterpTo_InterpSpeed_ImplicitCast);0x1386BreakVector(CallFunc_VInterpTo_ReturnValue, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x13B4CallFunc_MakeVector_ReturnValue_3 = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z_1);0x13EBCompressRoot.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_3, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x141Fgoto Label_0313;0x1424Label_1424:0x1424BreakHitResult(CallFunc_BoxTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x14D9Location = CallFunc_BreakHitResult_TraceEnd;0x14F4goto Label_107C;0x14F9Label_14F9:0x14F9if (!(Hitting)) goto Label_1547;0x1507if (!(HittingActiveNS)) goto Label_1516;0x1515PopFlow();0x1516Label_1516:0x1516HittingActiveNS = true;0x1521Compress_NS.Activate(false);0x1546PopFlow();0x1547Label_1547:0x1547if (!(HittingActiveNS)) PopFlow();0x1551HittingActiveNS = false;0x155CCompress_NS.Deactivate();0x1580PopFlow();0x1581Label_1581:0x1581CallFunc_Abs_A_ImplicitCast = Cast<4>(K2Node_CustomEvent_InputPin);0x159ECallFunc_Abs_ReturnValue_2 = abs(CallFunc_Abs_A_ImplicitCast);0x15C3CallFunc_Lerp_ReturnValue_3 = Lerp(1, 0, CallFunc_Abs_ReturnValue_2);0x15FACallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Lerp_ReturnValue_3, 1.5);0x1628CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_DoubleDouble_ReturnValue_2, 0, 1);0x165FCallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue);0x167CCompressLoop.SetVolumeMultiplier(CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast);0x16A5CallFunc_Abs_A_ImplicitCast = Cast<4>(K2Node_CustomEvent_InputPin);0x16C2CallFunc_Abs_ReturnValue_2 = abs(CallFunc_Abs_A_ImplicitCast);0x16E7CallFunc_Lerp_ReturnValue_3 = Lerp(1, 0, CallFunc_Abs_ReturnValue_2);0x171ECallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Lerp_ReturnValue_3, 1.5);0x174CCallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_DoubleDouble_ReturnValue_2, 0, 1);0x1783CallFunc_Lerp_ReturnValue_5 = Lerp(1.5, 1, CallFunc_FClamp_ReturnValue);0x17BACallFunc_SetPitchMultiplier_NewPitchMultiplier_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue_5);0x17D7CompressLoop.SetPitchMultiplier(CallFunc_SetPitchMultiplier_NewPitchMultiplier_ImplicitCast);0x1800PopFlow();0x1801PopFlow();0x1802PopFlow();0x1803PopFlow();0x1804PopFlow();0x1805Label_1805:0x1805Lerp(TL_NewTrack_0_D438B4BF49ED46036DE4B8A63FEC526A);0x181CPopFlow();0x181DLabel_181D:0x181DParryTL.PlayFromStart();0x183DPopFlow();0x183EPopFlow();0x183FPopFlow();0x1840CallFunc_Multiply_DoubleDouble_ReturnValue_9 = Multiply_DoubleDouble(Speed, 2);0x186ECallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(ParryTL_NewTrack_0_6ECBC63046BA4C1A5A9297883471359E);0x188BCallFunc_Lerp_ReturnValue_7 = Lerp(CallFunc_Multiply_DoubleDouble_ReturnValue_9, Speed, CallFunc_Lerp_Alpha_ImplicitCast);0x18C2CallFunc_Divide_DoubleDouble_ReturnValue_5 = Divide_DoubleDouble(1, CallFunc_Lerp_ReturnValue_7);0x18F0CallFunc_SetPlayRate_NewRate_ImplicitCast_2 = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue_5);0x190DTL.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast_2);0x1936PopFlow();0x1937Parry = false;0x1942PopFlow();0x1943PopFlow();0x1944Lerp(0f);0x1957PopFlow();0x1958PopFlow();0x1959PopFlow();0x195APopFlow();0x195BPopFlow();0x195CPopFlow();0x195DParryCompress(K2Node_Event_P);0x1974PopFlow();0x1975if (!(Parry)) goto Label_1984;0x1983PopFlow();0x1984Label_1984:0x1984Parry = true;0x198FPushFlow(Label_1A29);0x1994PushFlow(Label_1E71);0x1999CallFunc_IsReversing_ReturnValue = TL.IsReversing();0x19C3if (!(CallFunc_IsReversing_ReturnValue)) goto Label_19FD;0x19D1TL.Play();0x19F1FwdFlipflop = false;0x19FCPopFlow();0x19FDLabel_19FD:0x19FDTL.Reverse();0x1A1DFwdFlipflop = true;0x1A28PopFlow();0x1A29Label_1A29:0x1A29K2Node_CustomEvent_P.ParryTrapEffectEvent(2f);0x1A52CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_CustomEvent_P.K2_GetActorLocation();0x1A84CallFunc_K2_GetComponentLocation_ReturnValue_3 = Cylinder.K2_GetComponentLocation();0x1AB6CallFunc_K2_GetComponentLocation_ReturnValue_4 = CompressRoot.K2_GetComponentLocation();0x1AE8CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue_3, CallFunc_K2_GetActorLocation_ReturnValue_1);0x1B16CallFunc_K2_GetComponentRotation_ReturnValue_1 = CompressRoot.K2_GetComponentRotation();0x1B48BreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x1B76BreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue_1, CallFunc_BreakRotator_Roll_1, CallFunc_BreakRotator_Pitch_1, CallFunc_BreakRotator_Yaw_1);0x1BA4CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x1BD3CallFunc_MakeRotator_ReturnValue_3 = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw_1);0x1C02CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue_2);0x1C27CallFunc_GetForwardVector_ReturnValue_1 = GetForwardVector(CallFunc_K2_GetComponentRotation_ReturnValue_1);0x1C4CCallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue_1);0x1C7ACallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Dot_VectorVector_ReturnValue, 0);0x1CA0CallFunc_SelectFloat_ReturnValue_1 = SelectFloat(0, 180, CallFunc_Less_DoubleDouble_ReturnValue);0x1CD7CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue_1);0x1CF4CallFunc_MakeRotator_ReturnValue_4 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x1D23CallFunc_ComposeRotators_ReturnValue = ComposeRotators(CallFunc_MakeRotator_ReturnValue_3, CallFunc_MakeRotator_ReturnValue_4);0x1D51CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Blueprints/Enemy/BerserkTank/vfx/BerserWallImpact_NS.BerserWallImpact_NS, CallFunc_K2_GetComponentLocation_ReturnValue_4, CallFunc_ComposeRotators_ReturnValue, FVector(1, 1, 1), true, true, 0, true);0x1D9FCallFunc_K2_GetComponentRotation_ReturnValue_1 = CompressRoot.K2_GetComponentRotation();0x1DD1CallFunc_GetForwardVector_ReturnValue_1 = GetForwardVector(CallFunc_K2_GetComponentRotation_ReturnValue_1);0x1DF6K2Node_CustomEvent_P.DrawLineTraceDebugDirection(CallFunc_GetForwardVector_ReturnValue_1, 300, 5, LinearColor{1f, 0f, 0f, 1f}, FVector(0, 0, 0));0x1E70PopFlow();0x1E71Label_1E71:0x1E71CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(1, 3);0x1E9FCallFunc_SetPlayRate_NewRate_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x1EBCParryTL.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast);0x1EE5goto Label_181D;0x1EEAgoto Label_1805;0x1EEFPopFlow();0x1EF0goto Label_0304;0x1EF5Label_1EF5:0x1EF5return;0x1EF7// end of script
Final0x04