Zdexby TheHolyOneZ
4,841 classes
Class

USentinel01Anim_C

: UAnimInstance : UObject
/Game/Blueprints/Enemy/SentinelDrone/01/Sentinel01Anim.Sentinel01Anim_C 0x183C (6,204 B) align 16 inherited 0x03F0 29 scripted vtable /Game/Blueprints/Enemy/SentinelDrone/01/Sentinel01Anim
0x00x183C

Members 57

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x24__AnimBlueprintMutablesFAnimBlueprintGeneratedMutableData4 flags{__FloatProperty=1, __FloatProperty_0=0, __FloatProperty_1=…
0x041C0x04padding / unreflected
0x08AnimBlueprintExtension_PropertyAccessFAnimSubsystemInstance{}
0x08AnimBlueprintExtension_BaseFAnimSubsystemInstance{}
0x28AnimGraphNode_TransitionResult_5FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_4FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_3FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_2FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_1FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResultFAnimNode_TransitionResult{bCanEnterTransition=false}
0x158AnimGraphNode_CopyPoseFromMeshFAnimNode_CopyPoseFromMesh1 flags{SourceMeshComponent=nullptr, bUseAttachedParent=false, bCo…
0x20AnimGraphNode_StateResult_4FAnimNode_StateResult{}
0x48AnimGraphNode_SequencePlayer_1FAnimNode_SequencePlayer{Sequence=/Game/Blueprints/Enemy/SentinelDrone/01/Anim/Stun…
0x20AnimGraphNode_StateResult_3FAnimNode_StateResult{}
0x90AnimGraphNode_PoseSnapshotFAnimNode_PoseSnapshot{SnapshotName=DeathSnapshot, Snapshot={LocalTransforms=[], …
0x20AnimGraphNode_StateResult_2FAnimNode_StateResult{}
0x70AnimGraphNode_BlendSpacePlayerFAnimNode_BlendSpacePlayer{BlendSpace=/Game/Blueprints/Enemy/SentinelDrone/01/Anim/ID…
0x20AnimGraphNode_StateResult_1FAnimNode_StateResult{}
0xD8AnimGraphNode_StateMachine_1FAnimNode_StateMachine{StateMachineIndexInClass=1, MaxTransitionsPerFrame=3, MaxT…
0x20AnimGraphNode_LocalToComponentSpaceFAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x20AnimGraphNode_ComponentToLocalSpaceFAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0xD0AnimGraphNode_ApplyMeshSpaceAdditiveFAnimNode_ApplyMeshSpaceAdditive{base={}, Additive={}, bRootSpaceAdditive=false, AlphaInput…
0x48AnimGraphNode_SequencePlayerFAnimNode_SequencePlayer{Sequence=/Game/Blueprints/Enemy/SentinelDrone/01/Anim/Tent…
0x28AnimGraphNode_UseCachedPose_1FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=MovementCache}
0x20AnimGraphNode_StateResultFAnimNode_StateResult{}
0xD8AnimGraphNode_StateMachineFAnimNode_StateMachine{StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, MaxT…
0x80AnimGraphNode_SaveCachedPose_1FAnimNode_SaveCachedPose{Pose={}, CachePoseName=MovementCache}
0x80AnimGraphNode_SaveCachedPoseFAnimNode_SaveCachedPose{Pose={}, CachePoseName=AdditiveCache}
0x28AnimGraphNode_UseCachedPoseFAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=AdditiveCache}
0x20AnimGraphNode_RootFAnimNode_Root{Result={}}
0x0CD80x08padding / unreflected
0x550AnimGraphNode_InertializationFAnimNode_Inertialization{Source={}, DefaultBlendProfile=nullptr, FilteredCurves=[],…
0x48AnimGraphNode_MirrorFAnimNode_Mirror{}
0x48AnimGraphNode_Slot_1FAnimNode_Slot{Source={}, SlotName=DefaultSlot, bAlwaysUpdateSourcePose=f…
0x250AnimGraphNode_LookAt_1FAnimNode_LookAt{BoneToModify={BoneName=EyeBody}, LookAtTarget={bUseSocket=…
0x250AnimGraphNode_LookAtFAnimNode_LookAt{BoneToModify={BoneName=EyeBase}, LookAtTarget={bUseSocket=…
0x48AnimGraphNode_SlotFAnimNode_Slot{Source={}, SlotName=ExtraSlot, bAlwaysUpdateSourcePose=fal…
0x04RandomIDLEint326 flags0
0x17AC0x04padding / unreflected
0x08As Sentinel DroneASentinelDrone_C*6 flagsnullptr
0x04Start Positionfloat7 flags0
0x04Play Ratefloat7 flags1
0x01isDashingbool7 flagsfalse
0x01Mirrorbool6 flagsfalse
0x17C20x06padding / unreflected
0x08MirrorBlenddouble6 flags0
0x18RotationEyeFRotator6 flags{Pitch=0, Yaw=-38.682204, Roll=0}
0x18EyeLookTargetLocationFVector7 flags{X=300, Y=0, Z=-200}
0x08TentacleRatedouble7 flags1
0x08TentacleStartdouble7 flags0
0x08OverTimeRatedouble7 flags0
0x04OverTimeRandomfloat7 flags0
0x04OverTimeSpeedfloat7 flags0
0x01isStuntbool7 flagsfalse
0x01isDeadbool7 flagsfalse
0x01ClonePosebool7 flagsfalse
0x18230x05padding / unreflected
0x08CopyMeshUSkeletalMeshComponent*8 flagsnullptr
0x04LookEyeBlendfloat7 flags1
0x04AdditiveBlendfloat7 flags1
0x04AntennaBlendfloat7 flags1
Inherited from UAnimInstance 18
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+6 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bUseMainInstanceMontageEvaluationData : 1bit 6bool5 flagsfalse
0x00320x01padding / unreflected
0x01bQueueMontageEvents : 1bit 0boolTransient+3 flagsfalse
0x00340x04padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageBlendedInFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageSectionChangedFMulticastScriptDelegate4 flags<delegate>
0x00980xB0padding / unreflected
0x50SlotGroupInertializationRequestDataMapTMap<FName, FInertializationRequest>TransientProtected+1 flags<TMap>
0x01980x48padding / unreflected
0x78NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>, Wor…
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]
0x10ActiveAnimNotifyEventReferenceTArray<FAnimNotifyEventReference>Transient+2 flags[]

Functions 29

SignatureFlagsNativeParams
void AnimGraph(FPoseLink& AnimGraph)
Script3 statements · 40 bytes of bytecode
0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script
0x10
void CancelAnim(float InBlendOutTime)
Script4 statements · 51 bytes of bytecode
0x0000CallFunc_GetCurrentActiveMontage_ReturnValue = GetCurrentActiveMontage();0x0014Montage_Stop(InBlendOutTime, CallFunc_GetCurrentActiveMontage_ReturnValue);0x0030return;0x0032// end of script
Public0x04
void MirrorMode(bool isMirror, double Blend)
Script6 statements · 160 bytes of bytecode
0x0000Mirror = isMirror;0x0013MirrorBlend = Blend;0x002ECallFunc_Conv_BoolToString_ReturnValue = Conv_BoolToString(Mirror);0x0053PrintString(this, CallFunc_Conv_BoolToString_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x009Dreturn;0x009F// end of script
Public0x10
void MineActivation(const FVector& Location, AActor* Mine)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Location_1 = Location;0x0012PersistentFrame.K2Node_Event_Mine = Mine;0x0024ExecuteUbergraph_Sentinel01Anim(556);0x0033return;0x0035// end of script
Public0x20
void DoorBash(const FVector& Loc)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Loc_1 = Loc;0x0012ExecuteUbergraph_Sentinel01Anim(490);0x0021return;0x0023// end of script
Public0x18
void ExplosionEnvironment()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(1487);0x000Freturn;0x0011// end of script
Public0x00
void StuntActivation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(1486);0x000Freturn;0x0011// end of script
Public0x00
void TutorialMessage(AActor* ActorCall)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_ActorCall = ActorCall;0x0012ExecuteUbergraph_Sentinel01Anim(618);0x0021return;0x0023// end of script
Public0x08
void CementSulk(const FHitResult& Hit, AMainChar_C* Player)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Hit = Hit;0x0012PersistentFrame.K2Node_Event_Player = Player;0x0024ExecuteUbergraph_Sentinel01Anim(617);0x0033return;0x0035// end of script
Public0x108
void HitCapsuleResult()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(557);0x000Freturn;0x0011// end of script
Public0x00
void ParryTrap(AMainChar_C* P)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_P = P;0x0012ExecuteUbergraph_Sentinel01Anim(555);0x0021return;0x0023// end of script
Public0x08
void NoiseCallAttention()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(312);0x000Freturn;0x0011// end of script
Public0x00
void BlinkSlacking(double NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_NewParam = NewParam;0x0012ExecuteUbergraph_Sentinel01Anim(78);0x0021return;0x0023// end of script
Public0x08
void ForceDashEnemyOnPath()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(79);0x000Freturn;0x0011// end of script
Public0x00
void DroneChangePath(int32 ID)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_ID = ID;0x0012ExecuteUbergraph_Sentinel01Anim(80);0x0021return;0x0023// end of script
Public0x04
void EnvironmentalDestroy(const FVector& Loc, const FVector& Dir, AActor* Destroyer)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Loc = Loc;0x0012PersistentFrame.K2Node_Event_Dir = Dir;0x0024PersistentFrame.K2Node_Event_Destroyer = Destroyer;0x0036ExecuteUbergraph_Sentinel01Anim(81);0x0045return;0x0047// end of script
Public0x38
void AwakeEnemy(const FVector& Location)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Location = Location;0x0012ExecuteUbergraph_Sentinel01Anim(82);0x0021return;0x0023// end of script
Public0x18
void PhysDestroyCastToDestroyer()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(83);0x000Freturn;0x0011// end of script
Public0x00
void PhysDestroyTentacle(APhysicsDestroyEnemy_C* Phys, USkeletalMeshComponent* Mesh, int32 Index)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Phys = Phys;0x0012PersistentFrame.K2Node_Event_Mesh = Mesh;0x0024PersistentFrame.K2Node_Event_Index = Index;0x0036ExecuteUbergraph_Sentinel01Anim(84);0x0045return;0x0047// end of script
Public0x14
void ShootCastBack()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(260);0x000Freturn;0x0011// end of script
Public0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_Sentinel01Anim_AnimGraphNode_SequencePlayer_88AE85E24BC442B58E1136AA77233919()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(313);0x000Freturn;0x0011// end of script
0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_Sentinel01Anim_AnimGraphNode_BlendSpacePlayer_9EC86690410CE0DEA5BCA4BC05CB5E1B()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(491);0x000Freturn;0x0011// end of script
0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_Sentinel01Anim_AnimGraphNode_TransitionResult_82BB694D4D493E9903B9CA905030C32E()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(496);0x000Freturn;0x0011// end of script
0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_Sentinel01Anim_AnimGraphNode_TransitionResult_FAE886B742636DD2C782A6AAFFEF9CCA()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(558);0x000Freturn;0x0011// end of script
0x00
void BlueprintInitializeAnimation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(619);0x000Freturn;0x0011// end of script
EventPublic0x00
void BlueprintUpdateAnimation(float DeltaTimeX)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_Sentinel01Anim(1488);0x0021return;0x0023// end of script
EventPublic0x04
void PhysDestroyClone(AActor* Owner)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Owner = Owner;0x0012ExecuteUbergraph_Sentinel01Anim(1923);0x0021return;0x0023// end of script
Public0x08
void PhysDestroySnapshot()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Sentinel01Anim(2089);0x000Freturn;0x0011// end of script
Public0x00
void ExecuteUbergraph_Sentinel01Anim(int32 EntryPoint)
Script101 statements · 2,097 bytes of bytecode
0x0000PushFlow(Label_082E);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FClonePose = false;0x001APopFlow();0x001BStart Position = 0f;0x0032TentacleStart = 0;0x004DPopFlow();0x004EPopFlow();0x004FPopFlow();0x0050PopFlow();0x0051PopFlow();0x0052PopFlow();0x0053PopFlow();0x0054PopFlow();0x0055Label_0055:0x0055CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(RandomIDLE);0x007A__AnimBlueprintMutables.__FloatProperty_0 = Start Position;0x009E__AnimBlueprintMutables.__FloatProperty_1 = Play Rate;0x00C2K2Node_StructMemberSet___FloatProperty_2_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue);0x00DF__AnimBlueprintMutables.__FloatProperty_2 = K2Node_StructMemberSet___FloatProperty_2_ImplicitCast;0x0103PopFlow();0x0104PopFlow();0x0105Label_0105:0x0105LookEyeBlend = AdditiveBlend;0x0120AntennaBlend = 0f;0x0137PopFlow();0x0138PopFlow();0x0139CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(TentacleRate, OverTimeRate);0x0167K2Node_StructMemberSet___FloatProperty_3_ImplicitCast = Cast<3>(TentacleStart);0x0184__AnimBlueprintMutables.__FloatProperty_3 = K2Node_StructMemberSet___FloatProperty_3_ImplicitCast;0x01A8K2Node_StructMemberSet___FloatProperty_4_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x01C5__AnimBlueprintMutables.__FloatProperty_4 = K2Node_StructMemberSet___FloatProperty_4_ImplicitCast;0x01E9PopFlow();0x01EAPopFlow();0x01EBgoto Label_0055;0x01F0CallFunc_EqualEqual_BoolBool_ReturnValue_1 = EqualEqual_BoolBool(isStunt, false);0x020EAnimGraphNode_TransitionResult_3.bCanEnterTransition = CallFunc_EqualEqual_BoolBool_ReturnValue_1;0x022APopFlow();0x022BPopFlow();0x022CPopFlow();0x022DPopFlow();0x022ECallFunc_EqualEqual_BoolBool_ReturnValue = EqualEqual_BoolBool(ClonePose, false);0x024CAnimGraphNode_TransitionResult_5.bCanEnterTransition = CallFunc_EqualEqual_BoolBool_ReturnValue;0x0268PopFlow();0x0269PopFlow();0x026APopFlow();0x026BCallFunc_GetOwningActor_ReturnValue = GetOwningActor();0x027FK2Node_DynamicCast_AsSentinel_Drone = Cast<SentinelDrone_C>(CallFunc_GetOwningActor_ReturnValue);0x02A3K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSentinel_Drone);0x02C0if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x02CAAs Sentinel Drone = K2Node_DynamicCast_AsSentinel_Drone;0x02DDCallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 2);0x0303RandomIDLE = CallFunc_RandomIntegerInRange_ReturnValue;0x031ECallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(0, 2);0x034CK2Node_VariableSet_Start_Position_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_1);0x0369Start Position = K2Node_VariableSet_Start_Position_ImplicitCast;0x0384CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(0.75, 1.15);0x03B2K2Node_VariableSet_Play_Rate_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_2);0x03CFPlay Rate = K2Node_VariableSet_Play_Rate_ImplicitCast;0x03EACallFunc_RandomFloatInRange_ReturnValue_3 = RandomFloatInRange(0, 2);0x0418TentacleStart = CallFunc_RandomFloatInRange_ReturnValue_3;0x0433CallFunc_RandomFloatInRange_ReturnValue_4 = RandomFloatInRange(0.25, 1.5);0x0461TentacleRate = CallFunc_RandomFloatInRange_ReturnValue_4;0x047CCallFunc_RandomFloatInRange_ReturnValue_5 = RandomFloatInRange(0, 1);0x04AAK2Node_VariableSet_OverTimeRandom_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_5);0x04C7OverTimeRandom = K2Node_VariableSet_OverTimeRandom_ImplicitCast;0x04E2CallFunc_RandomFloatInRange_ReturnValue_6 = RandomFloatInRange(0.1, 1);0x0510K2Node_VariableSet_OverTimeSpeed_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_6);0x052DOverTimeSpeed = K2Node_VariableSet_OverTimeSpeed_ImplicitCast;0x0548CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0.1, 0.2);0x0576CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x0593Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x1B, -48040755, FName(ExecuteUbergraph_Sentinel01Anim), this});0x05CDPopFlow();0x05CEPopFlow();0x05CFPopFlow();0x05D0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x05EDCallFunc_GetOwningActor_ReturnValue_1 = GetOwningActor();0x0601CallFunc_GetGameTimeSinceCreation_ReturnValue = CallFunc_GetOwningActor_ReturnValue_1.GetGameTimeSinceCreation();0x0633CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetGameTimeSinceCreation_ReturnValue);0x0650CallFunc_Add_DoubleDouble_B_ImplicitCast = Cast<4>(OverTimeRandom);0x066DCallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_Add_DoubleDouble_B_ImplicitCast);0x069BCallFunc_Multiply_DoubleDouble_B_ImplicitCast = Cast<4>(OverTimeSpeed);0x06B8CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Add_DoubleDouble_ReturnValue_1, CallFunc_Multiply_DoubleDouble_B_ImplicitCast);0x06E6CallFunc_Cos_ReturnValue = cos(CallFunc_Multiply_DoubleDouble_ReturnValue);0x070BCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Cos_ReturnValue, 20);0x0739CallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, CallFunc_GetWorldDeltaSeconds_ReturnValue);0x0767OverTimeRate = CallFunc_Multiply_DoubleDouble_ReturnValue_2;0x0782PopFlow();0x0783K2Node_DynamicCast_AsSentinel_Drone_1 = Cast<SentinelDrone_C>(K2Node_Event_Owner);0x07A7K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsSentinel_Drone_1);0x07C4if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x07CECopyMesh = K2Node_DynamicCast_AsSentinel_Drone_1.Mesh;0x07F7ClonePose = true;0x0802isDead = true;0x080DAdditiveBlend = 0f;0x0824goto Label_0105;0x0829goto Label_000F;0x082ELabel_082E:0x082Ereturn;0x0830// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type