Zdexby TheHolyOneZ
4,275 classes
Class

ABP_PS1Shinji_C

: ACharacter : APawn : AActor : UObject
/Game/0Blueprint/PS1/BP_PS1Shinji.BP_PS1Shinji_C 0x0769 (1,897 B) align 16 inherited 0x0670 48 scripted vtable /Game/0Blueprint/PS1/BP_PS1Shinji
implements IBPI_Interact_C
0x00x0769

Members 34

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StationaryCameraUCameraComponent*6 flagsnullptr
0x08ArrowStepUArrowComponent*6 flagsnullptr
0x04HealTimeline_Heal_D747EAF34DC2CC744E39F28F5BBFE6EDfloat4 flags0
0x01HealTimeline__Direction_D747EAF34DC2CC744E39F28F5BBFE6EDETimelineDirection4 flagsForward
0x068D0x03padding / unreflected
0x08HealTimelineUTimelineComponent*5 flagsnullptr
0x04RedFlashTimeline_Flash_F2CA38BF4FFFCC1EBCEC6CAE3EA10F1Cfloat4 flags0
0x01RedFlashTimeline__Direction_F2CA38BF4FFFCC1EBCEC6CAE3EA10F1CETimelineDirection4 flagsForward
0x069D0x03padding / unreflected
0x08RedFlashTimelineUTimelineComponent*5 flagsnullptr
0x04Deltafloat7 flags0
0x01Sprintingbool7 flagsfalse
0x06AD0x03padding / unreflected
0x08WalkSpeeddouble7 flags85
0x08SprintSpeeddouble7 flags360
0x01CanLookbool7 flagstrue
0x01CanMovebool7 flagstrue
0x06C20x06padding / unreflected
0x08LevelRefABP_Level_C*7 flagsnullptr
0x01CanSprintbool7 flagstrue
0x06D10x07padding / unreflected
0x08SprintSlowSpeeddouble7 flags90
0x08Sensitivitydouble7 flags1
0x01Pausedbool7 flagsfalse
0x06E90x07padding / unreflected
0x08FastSprintSpeeddouble7 flags250
0x01CanPausebool7 flagsfalse
0x01Invertbool7 flagsfalse
0x06FA0x06padding / unreflected
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x18TempVectorFVector7 flags{X=-18243.180366, Y=-8897.673594, Z=3130.000879}
0x01CurrentAreaEnum_PS1Areas7 flagsNewEnumerator3
0x07210x07padding / unreflected
0x08HUDUW_PS1DontWatch_C*7 flagsnullptr
0x08LookTimerFTimerHandle5 flags{Handle=0}
0x04Healthint327 flags5
0x073C0x04padding / unreflected
0x18CenterLocationFVector7 flags{X=-12610.82384, Y=3221.399698, Z=-258.32273}
0x04Deathsint327 flags0
0x01NoDamagebool7 flagstrue
0x075D0x03padding / unreflected
0x08MonsterRefABP_PS1Monster_C*6 flagsnullptr
0x01IsGamepadbool7 flagsfalse
Inherited from ACharacter 40
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*12 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*12 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*12 flags/Script/Engine.Default__Character.CollisionCylinder
0x50BasedMovementFBasedMovementInfoProtected+3 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x50ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x03D40x04padding / unreflected
0x18BaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x20BaseRotationOffsetFQuatProtected+4 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x04190x07padding / unreflected
0x18ReplicatedGravityDirectionFVector_NetQuantizeNormalNetProtected+3 flags{}
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x04390x1Fpadding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x045E0x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x047C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x10LandedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x48SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x05080x08padding / unreflected
0x70ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0xD8RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, Animation=nullptr, position=0, Location={…
Inherited from APawn 19
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02990x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02A30x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x02D80x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02DE0x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 48

SignatureFlagsNativeParams
void HealTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(15);0x000Freturn;0x0011// end of script
0x00
void HealTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(9984);0x000Freturn;0x0011// end of script
0x00
void RedFlashTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(9983);0x000Freturn;0x0011// end of script
0x00
void RedFlashTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(9978);0x000Freturn;0x0011// end of script
0x00
void InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_5(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_5 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_5 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_5 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_5 = SourceAction;0x0048ExecuteUbergraph_BP_PS1Shinji(9773);0x0057return;0x0059// end of script
0x30
void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_4(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_4 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_4 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_4 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_4 = SourceAction;0x0048ExecuteUbergraph_BP_PS1Shinji(8888);0x0057return;0x0059// end of script
0x30
void InpActEvt_IA_Sprint_K2Node_EnhancedInputActionEvent_3(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_3 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_3 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_3 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_3 = SourceAction;0x0048ExecuteUbergraph_BP_PS1Shinji(8504);0x0057return;0x0059// end of script
0x30
void InpActEvt_IA_Sprint_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_2 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_2 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_2 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_2 = SourceAction;0x0048ExecuteUbergraph_BP_PS1Shinji(8320);0x0057return;0x0059// end of script
0x30
void InpActEvt_L_K2Node_InputDebugKeyEvent_8(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key_8 = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue_8 = ActionValue;0x0024ExecuteUbergraph_BP_PS1Shinji(8315);0x0033return;0x0035// end of script
0x38
void InpActEvt_O_K2Node_InputDebugKeyEvent_7(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key_7 = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue_7 = ActionValue;0x0024ExecuteUbergraph_BP_PS1Shinji(8310);0x0033return;0x0035// end of script
0x38
void InpActEvt_IA_Pause_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_1 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_1 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_1 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_1 = SourceAction;0x0048ExecuteUbergraph_BP_PS1Shinji(8053);0x0057return;0x0059// end of script
0x30
void InpActEvt_One_K2Node_InputDebugKeyEvent_6(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key_6 = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue_6 = ActionValue;0x0024ExecuteUbergraph_BP_PS1Shinji(7224);0x0033return;0x0035// end of script
0x38
void InpActEvt_Two_K2Node_InputDebugKeyEvent_5(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key_5 = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue_5 = ActionValue;0x0024ExecuteUbergraph_BP_PS1Shinji(7219);0x0033return;0x0035// end of script
0x38
void InpActEvt_Three_K2Node_InputDebugKeyEvent_4(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key_4 = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue_4 = ActionValue;0x0024ExecuteUbergraph_BP_PS1Shinji(7214);0x0033return;0x0035// end of script
0x38
void InpActEvt_M_K2Node_InputDebugKeyEvent_3(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key_3 = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue_3 = ActionValue;0x0024ExecuteUbergraph_BP_PS1Shinji(6664);0x0033return;0x0035// end of script
0x38
void InpActEvt_Four_K2Node_InputDebugKeyEvent_2(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key_2 = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue_2 = ActionValue;0x0024ExecuteUbergraph_BP_PS1Shinji(6388);0x0033return;0x0035// end of script
0x38
void InpActEvt_Five_K2Node_InputDebugKeyEvent_1(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key_1 = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue_1 = ActionValue;0x0024ExecuteUbergraph_BP_PS1Shinji(5969);0x0033return;0x0035// end of script
0x38
void InpActEvt_Six_K2Node_InputDebugKeyEvent_0(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue = ActionValue;0x0024ExecuteUbergraph_BP_PS1Shinji(5882);0x0033return;0x0035// end of script
0x38
void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputKeyEvent_Key = Key;0x0012ExecuteUbergraph_BP_PS1Shinji(4844);0x0021return;0x0023// end of script
0x18
void InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_PS1Shinji(8688);0x0057return;0x0059// end of script
0x30
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(769);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_PS1Shinji(1009);0x0021return;0x0023// end of script
EventPublic0x04
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(1258);0x000Freturn;0x0011// end of script
Public0x00
void Incapacitate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(1259);0x000Freturn;0x0011// end of script
0x00
void Capacitate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(1282);0x000Freturn;0x0011// end of script
0x00
void Kill()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(1892);0x000Freturn;0x0011// end of script
0x00
void FastSprint()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(2581);0x000Freturn;0x0011// end of script
0x00
void SlowSprint()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(2623);0x000Freturn;0x0011// end of script
0x00
void NoSprint()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(2651);0x000Freturn;0x0011// end of script
0x00
void StepCheck()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(2679);0x000Freturn;0x0011// end of script
0x00
void PauseGame()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(3901);0x000Freturn;0x0011// end of script
0x00
void UnpauseGame()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(3949);0x000Freturn;0x0011// end of script
0x00
void IncapacitateMovement()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(3997);0x000Freturn;0x0011// end of script
0x00
void SpawnHouse()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(4009);0x000Freturn;0x0011// end of script
0x00
void SpawnForest()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(4103);0x000Freturn;0x0011// end of script
0x00
void SpawnHallway()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(4185);0x000Freturn;0x0011// end of script
0x00
void Injure()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(4312);0x000Freturn;0x0011// end of script
0x00
void ShowHUD()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(4749);0x000Freturn;0x0011// end of script
0x00
void HideHUD()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(4787);0x000Freturn;0x0011// end of script
0x00
void LookCheck()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(4893);0x000Freturn;0x0011// end of script
0x00
void StopAllMovement()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(5749);0x000Freturn;0x0011// end of script
0x00
void CheckExit()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(6041);0x000Freturn;0x0011// end of script
0x00
void ForceSkipPS1()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(6046);0x000Freturn;0x0011// end of script
0x00
void SpawnForest2()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(6403);0x000Freturn;0x0011// end of script
0x00
void SpawnHouse2()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(6500);0x000Freturn;0x0011// end of script
0x00
void SpawnHallway2()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(6582);0x000Freturn;0x0011// end of script
0x00
void ResetGate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Shinji(9973);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_PS1Shinji(int32 EntryPoint)
Script424 statements · 9,988 bytes of bytecode
0x0000PushFlow(Label_2701);0x0005goto [EntryPoint];0x000FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Health, 1);0x0039CallFunc_Clamp_ReturnValue = clamp(CallFunc_Add_IntInt_ReturnValue, 0, 5);0x0068Health = CallFunc_Clamp_ReturnValue;0x0083PopFlow();0x0084Capacitate();0x0092PopFlow();0x0093CallFunc_K2_SetActorLocationAndRotation_ReturnValue_3 = K2_SetActorLocationAndRotation(CenterLocation, FRotator(0, -180, 0), false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_3, false);0x00D4CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, -180f);0x00FFCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0119CallFunc_GetPlayerController_ReturnValue.SetControlRotation(CallFunc_MakeRotator_ReturnValue);0x0146Health = 5;0x015DDelay(this, 3.5f, LatentActionInfo{0x84, 1498575657, FName(ExecuteUbergraph_BP_PS1Shinji), this});0x0193PopFlow();0x0194ShinjiRef.PCRef.JunkoCall4();0x01CEPopFlow();0x01CFLabel_01CF:0x01CFSetScalarParameterValue(this, /Game/0Material/MPC_Main.MPC_Main, FName(RedBlend), RedFlashTimeline_Flash_F2CA38BF4FFFCC1EBCEC6CAE3EA10F1C);0x01F9PopFlow();0x01FALabel_01FA:0x01FACallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/0Blueprint/Widget/Menu/W_LeavePS1.W_LeavePS1_C, nullptr);0x022FCallFunc_Create_ReturnValue.ParentRef = this;0x0250CallFunc_Create_ReturnValue.AddToViewport(0);0x0275CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x028F/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameAndUIEx(CallFunc_GetPlayerController_ReturnValue_1, CallFunc_Create_ReturnValue, 0, true, false);0x02C5CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x02DFCallFunc_GetPlayerController_ReturnValue_1.bShowMouseCursor = true;0x0300PopFlow();0x0301CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x031FLevelRef = CallFunc_GetActorOfClass_ReturnValue_1;0x0332IncapacitateMovement();0x0340CallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/0Blueprint/PS1/W_PS1DontWatch.W_PS1DontWatch_C, nullptr);0x0375HUD = CallFunc_Create_ReturnValue_1;0x0388K2Node_CreateDelegate_OutputDelegate.Bind(this, LookCheck);0x039FCallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.1f, true, false, 0f, 0f);0x03D5LookTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x03F0PopFlow();0x03F1Delta = K2Node_Event_DeltaSeconds;0x040CCallFunc_SelectFloat_ReturnValue_1 = SelectFloat(SprintSpeed, WalkSpeed, Sprinting);0x0443K2Node_VariableSet_MaxWalkSpeed_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue_1);0x0460CharacterMovement.MaxWalkSpeed = K2Node_VariableSet_MaxWalkSpeed_ImplicitCast;0x0491PopFlow();0x0492Label_0492:0x0492if (!(Temp_bool_IsClosed_Variable)) goto Label_04A1;0x04A0PopFlow();0x04A1Label_04A1:0x04A1Temp_bool_IsClosed_Variable = true;0x04ACLevelRef.UnlockAchievement(FName(ACH_DIE5B));0x04DDPopFlow();0x04DELabel_04DE:0x04DETemp_bool_IsClosed_Variable = true;0x04E9PopFlow();0x04EAPopFlow();0x04EBCanLook = false;0x04F6CanMove = false;0x0501PopFlow();0x0502CanLook = true;0x050DCanMove = true;0x0518CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x0532CallFunc_GetPlayerCameraManager_ReturnValue.ViewPitchMin = -60f;0x055FCallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x0579CallFunc_GetPlayerCameraManager_ReturnValue.ViewPitchMax = 80f;0x05A6CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x05C0CallFunc_GetPlayerCameraManager_ReturnValue.ViewYawMin = 0f;0x05EDCallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x0607CallFunc_GetPlayerCameraManager_ReturnValue.ViewYawMax = 359f;0x0634PopFlow();0x0635Label_0635:0x0635if (!(false)) PopFlow();0x0637Temp_bool_IsClosed_Variable_1 = true;0x0642PopFlow();0x0643Label_0643:0x0643SetGlobalTimeDilation(this, 10f);0x0653PopFlow();0x0654Label_0654:0x0654PushFlow(Label_0668);0x0659if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0743;0x0667PopFlow();0x0668Label_0668:0x0668if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0677;0x0676PopFlow();0x0677Label_0677:0x0677Temp_bool_IsClosed_Variable_1 = true;0x0682NoDamage = false;0x068DCallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot("save1", 0);0x06ADK2Node_DynamicCast_AsBP_Save_Game = Cast<BP_SaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x06D1K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Save_Game);0x06EEif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06F8K2Node_DynamicCast_AsBP_Save_Game.PS1NoDamage = false;0x0719CallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(K2Node_DynamicCast_AsBP_Save_Game, "save1", 0);0x0742PopFlow();0x0743Label_0743:0x0743Temp_bool_Has_Been_Initd_Variable = true;0x074Egoto Label_0635;0x0753Label_0753:0x0753SetGlobalTimeDilation(this, 1f);0x0763PopFlow();0x0764PushFlow(Label_0898);0x0769Incapacitate();0x0777HUD.RedDeathFade();0x079BHUD.FadeToBlack();0x07BFHUD.DeathSplatAnimation();0x07E3/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/PS1/BloodSpray.BloodSpray, 1f, 1f, 0f, nullptr, nullptr, true);0x081FCallFunc_GetActorOfClass_ReturnValue_2 = GetActorOfClass(this, /Game/0Blueprint/PS1/BP_PS1Monster.BP_PS1Monster_C);0x083DCallFunc_GetActorOfClass_ReturnValue_2.ResetMusic();0x0861Delay(this, 1f, LatentActionInfo{0x93, -1389485528, FName(ExecuteUbergraph_BP_PS1Shinji), this});0x0897PopFlow();0x0898Label_0898:0x0898CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Deaths, 1);0x08C2Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x08DDDeaths = Temp_int_Variable;0x08F8PushFlow(Label_094F);0x08FDCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Temp_int_Variable, 5);0x091Fif (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x0929PushFlow(Label_0492);0x092Eif (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_093D;0x093CPopFlow();0x093DLabel_093D:0x093DTemp_bool_Has_Been_Initd_Variable_2 = true;0x0948if (!(false)) PopFlow();0x094Agoto Label_04DE;0x094FLabel_094F:0x094FCallFunc_LoadGameFromSlot_ReturnValue_1 = LoadGameFromSlot("save1", 0);0x096FK2Node_DynamicCast_AsBP_Save_Game_1 = Cast<BP_SaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue_1);0x0993K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_Save_Game_1);0x09B0if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x09BAK2Node_DynamicCast_AsBP_Save_Game_1.PS1Deaths = Temp_int_Variable;0x09EBCallFunc_SaveGameToSlot_ReturnValue_1 = SaveGameToSlot(K2Node_DynamicCast_AsBP_Save_Game_1, "save1", 0);0x0A14PopFlow();0x0A15SprintSpeed = FastSprintSpeed;0x0A30PopFlow();0x0A31Label_0A31:0x0A31if (!(false)) PopFlow();0x0A33Temp_bool_IsClosed_Variable_2 = true;0x0A3EPopFlow();0x0A3FSprintSpeed = SprintSlowSpeed;0x0A5APopFlow();0x0A5BSprintSpeed = WalkSpeed;0x0A76PopFlow();0x0A77if (!(CanMove)) PopFlow();0x0A81CallFunc_GetForwardVector_ReturnValue_2 = ArrowStep.GetForwardVector();0x0AB3CallFunc_K2_GetComponentLocation_ReturnValue_1 = ArrowStep.K2_GetComponentLocation();0x0AE5CallFunc_Conv_DoubleToVector_ReturnValue_2 = Conv_DoubleToVector(100);0x0B0ACallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue_2, CallFunc_Conv_DoubleToVector_ReturnValue_2);0x0B38CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue_1);0x0B66CallFunc_LineTraceSingle_ReturnValue_1 = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_Add_VectorVector_ReturnValue_1, 0, false, Temp_object_Variable_1, 0, CallFunc_LineTraceSingle_OutHit_1, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0BEETemp_object_Variable_2 = /Game/0Audio/PS1/PS1WalkHard.PS1WalkHard;0x0C01Temp_object_Variable_3 = /Game/0Audio/PS1/PS1RunHard.PS1RunHard;0x0C14Temp_object_Variable_4 = /Game/0Audio/PS1/PS1WalkGrass.PS1WalkGrass;0x0C27Temp_object_Variable_5 = /Game/0Audio/PS1/PS1RunGrass.PS1RunGrass;0x0C3ATemp_object_Variable_7 = /Game/0Audio/PS1/PS1WalkWet.PS1WalkWet;0x0C4DTemp_object_Variable_8 = /Game/0Audio/PS1/PS1RunWet.PS1RunWet;0x0C60CallFunc_Greater_DoubleDouble_A_ImplicitCast = Cast<4>(CharacterMovement.MaxWalkSpeed);0x0C93CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_Greater_DoubleDouble_A_ImplicitCast, 120);0x0CB9Temp_bool_Variable_6 = CallFunc_Greater_DoubleDouble_ReturnValue;0x0CCCTemp_bool_Variable_4 = CallFunc_Greater_DoubleDouble_ReturnValue;0x0CDFTemp_bool_Variable_2 = CallFunc_Greater_DoubleDouble_ReturnValue;0x0CF2CallFunc_GetSurfaceType_ReturnValue = GetSurfaceType(CallFunc_LineTraceSingle_OutHit_1);0x0D17Temp_byte_Variable = CallFunc_GetSurfaceType_ReturnValue;0x0D32/Script/Engine.Default__GameplayStatics.PlaySound2D(this, Switch(Temp_byte_Variable, 0 => Switch(Temp_bool_Variable_2, false => Temp_object_Variable_2, true => Temp_object_Variable_3, default => K2Node_Select_Default_3), 1 => Switch(Temp_bool_Variable_2, false => Temp_object_Variable_2, true => Temp_object_Variable_3, default => K2Node_Select_Default_3), 2 => Switch(Temp_bool_Variable_4, false => Temp_object_Variable_4, true => Temp_object_Variable_5, default => K2Node_Select_Default_2), 3 => Switch(Temp_bool_Variable_6, false => Temp_object_Variable_7, true => Temp_object_Variable_8, default => K2Node_Select_Default_1), 4 => Switch(Temp_bool_Variable_2, false => Temp_object_Variable_2, true => Temp_object_Variable_3, default => K2Node_Select_Default_3), 5 => Switch(Temp_bool_Variable_2, false => Temp_object_Variable_2, true => Temp_object_Variable_3, default => K2Node_Select_Default_3), default => K2Node_Select_Default_4), 0.5f, 1f, 0f, nullptr, nullptr, true);0x0EE0PopFlow();0x0EE1Label_0EE1:0x0EE1PushFlow(Label_0F05);0x0EE6if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0EF5;0x0EF4PopFlow();0x0EF5Label_0EF5:0x0EF5Temp_bool_Has_Been_Initd_Variable_1 = true;0x0F00goto Label_0A31;0x0F05Label_0F05:0x0F05if (!(Temp_bool_IsClosed_Variable_2)) goto Label_0F14;0x0F13PopFlow();0x0F14Label_0F14:0x0F14Temp_bool_IsClosed_Variable_2 = true;0x0F1FIncapacitate();0x0F2DCanPause = false;0x0F38goto Label_01FA;0x0F3DPaused = true;0x0F48LevelRef.PauseGame();0x0F6CPopFlow();0x0F6DPaused = false;0x0F78LevelRef.UnpauseGame();0x0F9CPopFlow();0x0F9DCanMove = false;0x0FA8PopFlow();0x0FA9CallFunc_K2_SetActorLocationAndRotation_ReturnValue_2 = K2_SetActorLocationAndRotation(FVector(-19760, -6461, 2929), FRotator(0, 180, 0), false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_2, false);0x0FFAPopFlow();0x0FFBLabel_0FFB:0x0FFBTemp_bool_Has_Been_Initd_Variable_1 = true;0x1006PopFlow();0x1007CallFunc_K2_SetActorLocationAndRotation_ReturnValue = K2_SetActorLocationAndRotation(FVector(-10871, 17785, 140), FRotator(0, 75, 0), false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, false);0x1058PopFlow();0x1059CallFunc_K2_SetActorLocationAndRotation_ReturnValue_1 = K2_SetActorLocationAndRotation(FVector(-25602, 7975, 706), FRotator(0, 180, 0), false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_1, false);0x10AAPopFlow();0x10ABLabel_10AB:0x10ABSpawnForest();0x10B9PopFlow();0x10BALabel_10BA:0x10BASpawnHallway();0x10C8PopFlow();0x10C9Label_10C9:0x10C9SpawnHouse();0x10D7PopFlow();0x10D8/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/PS1/Injure.Injure, 1f, 1f, 0f, nullptr, nullptr, true);0x1114CallFunc_K2_GetComponentLocation_ReturnValue_2 = StationaryCamera.K2_GetComponentLocation();0x1146PlayWorldCameraShake(this, /Game/0Blueprint/CS_Injure.CS_Injure_C, CallFunc_K2_GetComponentLocation_ReturnValue_2, 1000f, 0f, 1f, false);0x1173PushFlow(Label_0654);0x1178PushFlow(Label_119E);0x117DRedFlashTimeline.PlayFromStart();0x119DPopFlow();0x119ELabel_119E:0x119ECallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Health, 1);0x11C8Temp_int_Variable_1 = CallFunc_Subtract_IntInt_ReturnValue;0x11E3Health = Temp_int_Variable_1;0x11FECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Variable_1, 1);0x1220if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_125D;0x122EKill();0x123CHealTimeline.Stop();0x125CPopFlow();0x125DLabel_125D:0x125DHealTimeline.PlayFromStart();0x127DPopFlow();0x127ELabel_127E:0x127EInjure();0x128CPopFlow();0x128DHUD.AddToViewport(0);0x12B2PopFlow();0x12B3HUD.RemoveFromParent();0x12D7K2_ClearAndInvalidateTimerHandle(this, LookTimer);0x12EBPopFlow();0x12ECCallFunc_Key_IsGamepadKey_ReturnValue = Key_IsGamepadKey(K2Node_InputKeyEvent_Key);0x1309IsGamepad = CallFunc_Key_IsGamepadKey_ReturnValue;0x131CPopFlow();0x131DCallFunc_MakeLiteralDouble_ReturnValue_2 = MakeLiteralDouble(100);0x1342CallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(CallFunc_MakeLiteralDouble_ReturnValue_2);0x1367CallFunc_GetForwardVector_ReturnValue_3 = StationaryCamera.GetForwardVector();0x1399CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue_3, CallFunc_Conv_DoubleToVector_ReturnValue_1);0x13C7CallFunc_K2_GetComponentLocation_ReturnValue_3 = StationaryCamera.K2_GetComponentLocation();0x13F9CallFunc_Add_VectorVector_ReturnValue_2 = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_3, CallFunc_Multiply_VectorVector_ReturnValue_2);0x1427CallFunc_LineTraceSingle_ReturnValue_2 = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue_3, CallFunc_Add_VectorVector_ReturnValue_2, 2, false, Temp_object_Variable, 0, CallFunc_LineTraceSingle_OutHit_2, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x14AFif (!(CallFunc_LineTraceSingle_ReturnValue_2)) goto Label_15B7;0x14BDBreakHitResult(CallFunc_LineTraceSingle_OutHit_2, CallFunc_BreakHitResult_bBlockingHit_1, CallFunc_BreakHitResult_bInitialOverlap_1, CallFunc_BreakHitResult_Time_1, CallFunc_BreakHitResult_Distance_1, CallFunc_BreakHitResult_Location_1, CallFunc_BreakHitResult_ImpactPoint_1, CallFunc_BreakHitResult_Normal_1, CallFunc_BreakHitResult_ImpactNormal_1, CallFunc_BreakHitResult_PhysMat_1, CallFunc_BreakHitResult_HitActor_1, CallFunc_BreakHitResult_HitComponent_1, CallFunc_BreakHitResult_HitBoneName_1, CallFunc_BreakHitResult_BoneName_1, CallFunc_BreakHitResult_HitItem_1, CallFunc_BreakHitResult_ElementIndex_1, CallFunc_BreakHitResult_FaceIndex_1, CallFunc_BreakHitResult_TraceStart_1, CallFunc_BreakHitResult_TraceEnd_1);0x1572CallFunc_ActorHasTag_ReturnValue = CallFunc_BreakHitResult_HitActor_1.ActorHasTag(FName(Ignore));0x15A9if (!(CallFunc_ActorHasTag_ReturnValue)) goto Label_15F3;0x15B7Label_15B7:0x15B7HUD.Crosshair.SetRenderOpacity(0f);0x15F2PopFlow();0x15F3Label_15F3:0x15F3CallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(CallFunc_LineTraceSingle_ReturnValue_2);0x1618CallFunc_SetRenderOpacity_InOpacity_ImplicitCast = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue);0x1635HUD.Crosshair.SetRenderOpacity(CallFunc_SetRenderOpacity_InOpacity_ImplicitCast);0x1674PopFlow();0x1675CanMove = false;0x1680CanLook = false;0x168BWalkSpeed = 0;0x16A6SprintSpeed = 0;0x16C1CharacterMovement.MaxWalkSpeed = 0f;0x16EECanPause = false;0x16F9PopFlow();0x16FASpawnHouse2();0x1708PopFlow();0x1709Label_1709:0x1709if (!(Temp_bool_Variable_1)) goto Label_0753;0x1717goto Label_0643;0x171CLabel_171C:0x171CCallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable_1);0x1739Temp_bool_Variable_1 = CallFunc_Not_PreBool_ReturnValue;0x174Cgoto Label_1709;0x1751goto Label_10C9;0x1756Label_1756:0x1756CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/PS1/BP_PS1Door.BP_PS1Door_C);0x1774CallFunc_GetActorOfClass_ReturnValue.RevealDoor();0x1798PopFlow();0x1799goto Label_0EE1;0x179ECallFunc_LoadGameFromSlot_ReturnValue_2 = LoadGameFromSlot("save1", 0);0x17BEK2Node_DynamicCast_AsBP_Save_Game_2 = Cast<BP_SaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue_2);0x17E2K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_Save_Game_2);0x17FFif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x1809K2Node_DynamicCast_AsBP_Save_Game_2.Bad = true;0x182ACallFunc_SaveGameToSlot_ReturnValue_2 = SaveGameToSlot(K2Node_DynamicCast_AsBP_Save_Game_2, "save1", 0);0x1853ShinjiRef.TransitionReality();0x1877MonsterRef.JunkyardMusic.FadeOut(0.1f, 0f, 0);0x18BDDelay(this, 1f, LatentActionInfo{0x194, -921499661, FName(ExecuteUbergraph_BP_PS1Shinji), this});0x18F3PopFlow();0x18F4SpawnHallway2();0x1902PopFlow();0x1903CallFunc_K2_SetActorLocationAndRotation_ReturnValue_4 = K2_SetActorLocationAndRotation(FVector(-17238, 14897, 153), FRotator(0, 75, 0), false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_4, false);0x1954PopFlow();0x1955Label_1955:0x1955SpawnForest2();0x1963PopFlow();0x1964CallFunc_K2_SetActorLocationAndRotation_ReturnValue_6 = K2_SetActorLocationAndRotation(FVector(-18243, -8897, 3130), FRotator(0, 180, 0), false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_6, false);0x19B5PopFlow();0x19B6CallFunc_K2_SetActorLocationAndRotation_ReturnValue_5 = K2_SetActorLocationAndRotation(FVector(-23891, 2554, 706), FRotator(0, 180, 0), false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_5, false);0x1A07PopFlow();0x1A08goto Label_1756;0x1A0DLabel_1A0D:0x1A0Dif (!(CanMove)) PopFlow();0x1A17CallFunc_GetControlRotation_ReturnValue = GetControlRotation();0x1A33BreakRotator(CallFunc_GetControlRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x1A61CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(CallFunc_BreakRotator_Roll, 0f, CallFunc_BreakRotator_Yaw);0x1A94CallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_MakeRotator_ReturnValue_1);0x1AB9BreakVector2D(Temp_struct_Variable, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x1ADECallFunc_AddMovementInput_ScaleValue_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_X);0x1AFBAddMovementInput(CallFunc_GetRightVector_ReturnValue, CallFunc_AddMovementInput_ScaleValue_ImplicitCast, false);0x1B1CCallFunc_GetControlRotation_ReturnValue_1 = GetControlRotation();0x1B38BreakRotator(CallFunc_GetControlRotation_ReturnValue_1, CallFunc_BreakRotator_Roll_1, CallFunc_BreakRotator_Pitch_1, CallFunc_BreakRotator_Yaw_1);0x1B66CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw_1);0x1B95CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue_2);0x1BBABreakVector2D(Temp_struct_Variable, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x1BDFCallFunc_AddMovementInput_ScaleValue_ImplicitCast_1 = Cast<3>(CallFunc_BreakVector2D_Y);0x1BFCAddMovementInput(CallFunc_GetForwardVector_ReturnValue, CallFunc_AddMovementInput_ScaleValue_ImplicitCast_1, false);0x1C1DPopFlow();0x1C1ELabel_1C1E:0x1C1ETemp_bool_IsClosed_Variable_2 = false;0x1C29goto Label_0FFB;0x1C2Egoto Label_10BA;0x1C33goto Label_1955;0x1C38goto Label_10AB;0x1C3DLabel_1C3D:0x1C3Dif (!(CanLook)) PopFlow();0x1C47CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(0.5);0x1C6CTemp_bool_Variable = IsGamepad;0x1C7FCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x1C9CCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_GetWorldDeltaSeconds_ReturnValue, 60);0x1CCABreakVector2D(Temp_struct_Variable_1, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x1CEFCallFunc_Multiply_DoubleDouble_ReturnValue_4 = Multiply_DoubleDouble(Sensitivity, CallFunc_BreakVector2D_X_1);0x1D1DCallFunc_Multiply_DoubleDouble_ReturnValue_5 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_4, Switch(Temp_bool_Variable, false => CallFunc_MakeLiteralDouble_ReturnValue, true => CallFunc_Multiply_DoubleDouble_ReturnValue, default => K2Node_Select_Default));0x1D77CallFunc_AddControllerYawInput_Val_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_5);0x1D94AddControllerYawInput(CallFunc_AddControllerYawInput_Val_ImplicitCast);0x1DABCallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(0.5);0x1DD0Temp_bool_Variable = IsGamepad;0x1DE3CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x1E00CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_GetWorldDeltaSeconds_ReturnValue, 60);0x1E2ECallFunc_SelectFloat_ReturnValue = SelectFloat(-1, 1, Invert);0x1E65BreakVector2D(Temp_struct_Variable_1, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x1E8ACallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(Sensitivity, CallFunc_BreakVector2D_Y_1);0x1EB8CallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, Switch(Temp_bool_Variable, false => CallFunc_MakeLiteralDouble_ReturnValue, true => CallFunc_Multiply_DoubleDouble_ReturnValue, default => K2Node_Select_Default));0x1F12CallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_2, CallFunc_SelectFloat_ReturnValue);0x1F40CallFunc_AddControllerPitchInput_Val_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_3);0x1F5DAddControllerPitchInput(CallFunc_AddControllerPitchInput_Val_ImplicitCast);0x1F74PopFlow();0x1F75CallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_1);0x1F92Temp_bool_Variable_3 = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x1FA5Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_1);0x1FC2Temp_real_Variable = Temp_real_Variable;0x1FDDTemp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_1);0x1FFATemp_real_Variable_1 = Temp_real_Variable_1;0x2015Temp_object_Variable_6 = K2Node_EnhancedInputActionEvent_SourceAction_1;0x2028if (!(CanPause)) PopFlow();0x2032if (!(Paused)) goto Label_204F;0x2040UnpauseGame();0x204EPopFlow();0x204FLabel_204F:0x204FPauseGame();0x205DPopFlow();0x205ELabel_205E:0x205ESprinting = false;0x2069PopFlow();0x206ALabel_206A:0x206ASprinting = true;0x2075PopFlow();0x2076goto Label_171C;0x207Bgoto Label_127E;0x2080CallFunc_Conv_InputActionValueToBool_ReturnValue_1 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_2);0x209DTemp_bool_Variable_5 = CallFunc_Conv_InputActionValueToBool_ReturnValue_1;0x20B0Temp_real_Variable_2 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_2);0x20CDTemp_real_Variable_2 = Temp_real_Variable_2;0x20E8Temp_real_Variable_3 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_2);0x2105Temp_real_Variable_3 = Temp_real_Variable_3;0x2120Temp_object_Variable_9 = K2Node_EnhancedInputActionEvent_SourceAction_2;0x2133goto Label_206A;0x2138CallFunc_Conv_InputActionValueToBool_ReturnValue_2 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_3);0x2155Temp_bool_Variable_5 = CallFunc_Conv_InputActionValueToBool_ReturnValue_2;0x2168Temp_real_Variable_2 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_3);0x2185Temp_real_Variable_2 = Temp_real_Variable_2;0x21A0Temp_real_Variable_3 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_3);0x21BDTemp_real_Variable_3 = Temp_real_Variable_3;0x21D8Temp_object_Variable_9 = K2Node_EnhancedInputActionEvent_SourceAction_3;0x21EBgoto Label_205E;0x21F0CallFunc_Conv_InputActionValueToAxis2D_ReturnValue = Conv_InputActionValueToAxis2D(K2Node_EnhancedInputActionEvent_ActionValue);0x2215Temp_struct_Variable = CallFunc_Conv_InputActionValueToAxis2D_ReturnValue;0x2230Temp_real_Variable_4 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x224DTemp_real_Variable_4 = Temp_real_Variable_4;0x2268Temp_real_Variable_5 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x2285Temp_real_Variable_5 = Temp_real_Variable_5;0x22A0Temp_object_Variable_10 = K2Node_EnhancedInputActionEvent_SourceAction;0x22B3goto Label_1A0D;0x22B8CallFunc_Conv_InputActionValueToBool_ReturnValue_3 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_4);0x22D5Temp_bool_Variable_7 = CallFunc_Conv_InputActionValueToBool_ReturnValue_3;0x22E8Temp_real_Variable_6 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_4);0x2305Temp_real_Variable_6 = Temp_real_Variable_6;0x2320Temp_real_Variable_7 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_4);0x233DTemp_real_Variable_7 = Temp_real_Variable_7;0x2358Temp_object_Variable_11 = K2Node_EnhancedInputActionEvent_SourceAction_4;0x236BCallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(100);0x2390CallFunc_GetForwardVector_ReturnValue_1 = StationaryCamera.GetForwardVector();0x23C2CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_MakeLiteralDouble_ReturnValue_1);0x23E7CallFunc_K2_GetComponentLocation_ReturnValue = StationaryCamera.K2_GetComponentLocation();0x2419CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue_1, CallFunc_Conv_DoubleToVector_ReturnValue);0x2447CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x2475CallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue, 2, false, Temp_object_Variable_12, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x24FDif (!(CallFunc_LineTraceSingle_ReturnValue)) PopFlow();0x2507BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x25BCK2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(CallFunc_BreakHitResult_HitActor);0x25E0K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x25FDif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x2607K2Node_DynamicCast_AsBPI_Interact.Interact();0x262CPopFlow();0x262DCallFunc_Conv_InputActionValueToAxis2D_ReturnValue_1 = Conv_InputActionValueToAxis2D(K2Node_EnhancedInputActionEvent_ActionValue_5);0x2652Temp_struct_Variable_1 = CallFunc_Conv_InputActionValueToAxis2D_ReturnValue_1;0x266DTemp_real_Variable_8 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_5);0x268ATemp_real_Variable_8 = Temp_real_Variable_8;0x26A5Temp_real_Variable_9 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_5);0x26C2Temp_real_Variable_9 = Temp_real_Variable_9;0x26DDTemp_object_Variable_13 = K2Node_EnhancedInputActionEvent_SourceAction_5;0x26F0goto Label_1C3D;0x26F5goto Label_1C1E;0x26FAgoto Label_01CF;0x26FFPopFlow();0x2700PopFlow();0x2701Label_2701:0x2701return;0x2703// end of script
Final0x04

Used by 5

types with a member, parameter or interface of this type