0x00x0330
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Camera | UCameraComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x02A8 | 0x08 | padding / unreflected | |||
| 0x60 | PlayerLocation | FTransform | 6 flags | {Rotation={X=0, Y=-0, Z=0.766044437509598, W=0.642787616371… | |
| 0x08 | ShinjiRef | ABP_ShinjiPlayer_C* | 7 flags | nullptr | |
| 0x08 | LevelRef | ABP_Level_C* | 6 flags | nullptr | |
| 0x08 | PeepholeRef | ABP_Peephole_C* | 6 flags | nullptr | |
| 0x08 | TVRef | ABP_TV_C* | 6 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void Awaken()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Sleep(1845);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Sleep(2442);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_BP_Sleep(int32 EntryPoint)Script80 statements · 2,450 bytes of bytecode0x0000PushFlow(Label_098F);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 1f, LatentActionInfo{0x46, 1281248851, FName(ExecuteUbergraph_BP_Sleep), this});0x0045PopFlow();0x0046ShinjiRef.EyesToStab = 7;0x0073LevelRef.DarkAmbient.Play(0f);0x00B2LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA96.JA96, 4);0x00E8Delay(this, 4.5f, LatentActionInfo{0x11F, -85617222, FName(ExecuteUbergraph_BP_Sleep), this});0x011EPopFlow();0x011FLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA97.JA97, 4.5);0x0155Delay(this, 4.5f, LatentActionInfo{0x18C, 515652536, FName(ExecuteUbergraph_BP_Sleep), this});0x018BPopFlow();0x018CShinjiRef.CanPause = true;0x01ADShinjiRef.EquipKnife();0x01D1ShinjiRef.Capacitate();0x01F5PopFlow();0x01F6LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA26.JA26, 3);0x022CDelay(this, 3f, LatentActionInfo{0x263, 2099106701, FName(ExecuteUbergraph_BP_Sleep), this});0x0262PopFlow();0x0263CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x027DCallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(ShinjiRef, 4f, 1, 0f, false);0x02B7Delay(this, 4f, LatentActionInfo{0x2EE, -117878536, FName(ExecuteUbergraph_BP_Sleep), this});0x02EDPopFlow();0x02EEShinjiRef.Capacitate();0x0312ShinjiRef.CanPause = true;0x0333PopFlow();0x0334LevelRef.Awaken();0x0358Delay(this, 2f, LatentActionInfo{0x1F6, 57778012, FName(ExecuteUbergraph_BP_Sleep), this});0x038EPopFlow();0x038FCallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x03A9CallFunc_GetPlayerController_ReturnValue_2.SetViewTargetWithBlend(ShinjiRef, 4f, 1, 0f, false);0x03E3Delay(this, 5f, LatentActionInfo{0x41A, -716468173, FName(ExecuteUbergraph_BP_Sleep), this});0x0419PopFlow();0x041A/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/PowerOff.PowerOff, 1f, 1f, 0f, nullptr, nullptr, true);0x0456LevelRef.LightsOff();0x047ADelay(this, 1.5f, LatentActionInfo{0x4B1, 1917154804, FName(ExecuteUbergraph_BP_Sleep), this});0x04B0PopFlow();0x04B1ShinjiRef.PhoneLightOn(false);0x04D6Delay(this, 0.3f, LatentActionInfo{0x50D, 1956603861, FName(ExecuteUbergraph_BP_Sleep), this});0x050CPopFlow();0x050DShinjiRef.IncapacitateMovement();0x0531goto Label_000F;0x0536LevelRef.SubtitlesOnly(/Game/0Audio/Dialogue/JA90.JA90, 4, 0);0x0571/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/JunkoDream1.JunkoDream1, 1f, 1f, 0f, nullptr, nullptr, true);0x05ADDelay(this, 5f, LatentActionInfo{0x5E4, 1609669759, FName(ExecuteUbergraph_BP_Sleep), this});0x05E3PopFlow();0x05E4LevelRef.SubtitlesOnly(/Game/0Audio/Dialogue/JA128.JA128, 4, 0);0x061F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/JunkoDream2.JunkoDream2, 1f, 1f, 0f, nullptr, nullptr, true);0x065BDelay(this, 4f, LatentActionInfo{0x692, -1086717405, FName(ExecuteUbergraph_BP_Sleep), this});0x0691PopFlow();0x0692LevelRef.Awaken();0x06B6LevelRef.ShowAllEyes();0x06DALevelRef.LightsNight();0x06FEDelay(this, 3f, LatentActionInfo{0x38F, 110164309, FName(ExecuteUbergraph_BP_Sleep), this});0x0734PopFlow();0x0735TVRef.TurnOff();0x0759ShinjiRef.CapsuleComponent.K2_SetWorldTransform(PlayerLocation, false, CallFunc_K2_SetWorldTransform_SweepHitResult, false);0x07A3CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, 90f);0x07CECallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x07E8CallFunc_GetPlayerController_ReturnValue_1.SetControlRotation(CallFunc_MakeRotator_ReturnValue);0x0815if (!(LevelRef.Demo)) goto Label_08B6;0x0839LevelRef.Ambiance.FadeOut(20f, 0f, 0);0x087FDelay(this, 2f, LatentActionInfo{0x536, 1798352146, FName(ExecuteUbergraph_BP_Sleep), this});0x08B5PopFlow();0x08B6Label_08B6:0x08B6PeepholeRef.RingDoorbell();0x08DADelay(this, 1f, LatentActionInfo{0x334, -768337706, FName(ExecuteUbergraph_BP_Sleep), this});0x0910PopFlow();0x0911Label_0911:0x0911CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x092BK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x094FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x096Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0976ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x0989PopFlow();0x098Agoto Label_0911;0x098FLabel_098F:0x098Freturn;0x0991// end of script | Final | 0x04 |