Zdexby TheHolyOneZ
4,275 classes
Class

ABP_Sleep_C

: AActor : UObject
/Game/0Blueprint/Level/BP_Sleep.BP_Sleep_C 0x0330 (816 B) align 16 inherited 0x0290 3 scripted vtable /Game/0Blueprint/Level/BP_Sleep
0x00x0330

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CameraUCameraComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x02A80x08padding / unreflected
0x60PlayerLocationFTransform6 flags{Rotation={X=0, Y=-0, Z=0.766044437509598, W=0.642787616371…
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
0x08PeepholeRefABP_Peephole_C*6 flagsnullptr
0x08TVRefABP_TV_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void Awaken()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sleep(1845);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sleep(2442);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_Sleep(int32 EntryPoint)
Script80 statements · 2,450 bytes of bytecode
0x0000PushFlow(Label_098F);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 1f, LatentActionInfo{0x46, 1281248851, FName(ExecuteUbergraph_BP_Sleep), this});0x0045PopFlow();0x0046ShinjiRef.EyesToStab = 7;0x0073LevelRef.DarkAmbient.Play(0f);0x00B2LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA96.JA96, 4);0x00E8Delay(this, 4.5f, LatentActionInfo{0x11F, -85617222, FName(ExecuteUbergraph_BP_Sleep), this});0x011EPopFlow();0x011FLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA97.JA97, 4.5);0x0155Delay(this, 4.5f, LatentActionInfo{0x18C, 515652536, FName(ExecuteUbergraph_BP_Sleep), this});0x018BPopFlow();0x018CShinjiRef.CanPause = true;0x01ADShinjiRef.EquipKnife();0x01D1ShinjiRef.Capacitate();0x01F5PopFlow();0x01F6LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA26.JA26, 3);0x022CDelay(this, 3f, LatentActionInfo{0x263, 2099106701, FName(ExecuteUbergraph_BP_Sleep), this});0x0262PopFlow();0x0263CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x027DCallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(ShinjiRef, 4f, 1, 0f, false);0x02B7Delay(this, 4f, LatentActionInfo{0x2EE, -117878536, FName(ExecuteUbergraph_BP_Sleep), this});0x02EDPopFlow();0x02EEShinjiRef.Capacitate();0x0312ShinjiRef.CanPause = true;0x0333PopFlow();0x0334LevelRef.Awaken();0x0358Delay(this, 2f, LatentActionInfo{0x1F6, 57778012, FName(ExecuteUbergraph_BP_Sleep), this});0x038EPopFlow();0x038FCallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x03A9CallFunc_GetPlayerController_ReturnValue_2.SetViewTargetWithBlend(ShinjiRef, 4f, 1, 0f, false);0x03E3Delay(this, 5f, LatentActionInfo{0x41A, -716468173, FName(ExecuteUbergraph_BP_Sleep), this});0x0419PopFlow();0x041A/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/PowerOff.PowerOff, 1f, 1f, 0f, nullptr, nullptr, true);0x0456LevelRef.LightsOff();0x047ADelay(this, 1.5f, LatentActionInfo{0x4B1, 1917154804, FName(ExecuteUbergraph_BP_Sleep), this});0x04B0PopFlow();0x04B1ShinjiRef.PhoneLightOn(false);0x04D6Delay(this, 0.3f, LatentActionInfo{0x50D, 1956603861, FName(ExecuteUbergraph_BP_Sleep), this});0x050CPopFlow();0x050DShinjiRef.IncapacitateMovement();0x0531goto Label_000F;0x0536LevelRef.SubtitlesOnly(/Game/0Audio/Dialogue/JA90.JA90, 4, 0);0x0571/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/JunkoDream1.JunkoDream1, 1f, 1f, 0f, nullptr, nullptr, true);0x05ADDelay(this, 5f, LatentActionInfo{0x5E4, 1609669759, FName(ExecuteUbergraph_BP_Sleep), this});0x05E3PopFlow();0x05E4LevelRef.SubtitlesOnly(/Game/0Audio/Dialogue/JA128.JA128, 4, 0);0x061F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/JunkoDream2.JunkoDream2, 1f, 1f, 0f, nullptr, nullptr, true);0x065BDelay(this, 4f, LatentActionInfo{0x692, -1086717405, FName(ExecuteUbergraph_BP_Sleep), this});0x0691PopFlow();0x0692LevelRef.Awaken();0x06B6LevelRef.ShowAllEyes();0x06DALevelRef.LightsNight();0x06FEDelay(this, 3f, LatentActionInfo{0x38F, 110164309, FName(ExecuteUbergraph_BP_Sleep), this});0x0734PopFlow();0x0735TVRef.TurnOff();0x0759ShinjiRef.CapsuleComponent.K2_SetWorldTransform(PlayerLocation, false, CallFunc_K2_SetWorldTransform_SweepHitResult, false);0x07A3CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, 90f);0x07CECallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x07E8CallFunc_GetPlayerController_ReturnValue_1.SetControlRotation(CallFunc_MakeRotator_ReturnValue);0x0815if (!(LevelRef.Demo)) goto Label_08B6;0x0839LevelRef.Ambiance.FadeOut(20f, 0f, 0);0x087FDelay(this, 2f, LatentActionInfo{0x536, 1798352146, FName(ExecuteUbergraph_BP_Sleep), this});0x08B5PopFlow();0x08B6Label_08B6:0x08B6PeepholeRef.RingDoorbell();0x08DADelay(this, 1f, LatentActionInfo{0x334, -768337706, FName(ExecuteUbergraph_BP_Sleep), this});0x0910PopFlow();0x0911Label_0911:0x0911CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x092BK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x094FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x096Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0976ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x0989PopFlow();0x098Agoto Label_0911;0x098FLabel_098F:0x098Freturn;0x0991// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type