Zdexby TheHolyOneZ
4,275 classes
Class

ABP_Hyakume_C

: ACharacter : APawn : AActor : UObject
/Game/0Blueprint/Character/BP_Hyakume.BP_Hyakume_C 0x0828 (2,088 B) align 16 inherited 0x0670 49 scripted vtable /Game/0Blueprint/Character/BP_Hyakume
implements IBPI_Interact_C
0x00x0828

Members 68

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ElevatorBoxUBoxComponent*6 flagsnullptr
0x08PainLoopUAudioComponent*6 flagsnullptr
0x08MouthLightUPointLightComponent*6 flagsnullptr
0x08DieCameraUCameraComponent*6 flagsnullptr
0x08BreathingSlowUAudioComponent*6 flagsnullptr
0x08BreathingFastUAudioComponent*6 flagsnullptr
0x08BloodPoolUDecalComponent*6 flagsnullptr
0x08MeltUSkeletalMeshComponent*6 flagsnullptr
0x08Arrow1UArrowComponent*6 flagsnullptr
0x08HairUGroomComponent*6 flagsnullptr
0x04InjureTimeline_Injure_F30C5F5D42471959C8850CB50B545AF9float4 flags0
0x01InjureTimeline__Direction_F30C5F5D42471959C8850CB50B545AF9ETimelineDirection4 flagsForward
0x06CD0x03padding / unreflected
0x08InjureTimelineUTimelineComponent*5 flagsnullptr
0x04Eyes1Timeline_Open_9E4552FA4A280573C8D333B5276D2029float4 flags0
0x01Eyes1Timeline__Direction_9E4552FA4A280573C8D333B5276D2029ETimelineDirection4 flagsForward
0x06DD0x03padding / unreflected
0x08Eyes1TimelineUTimelineComponent*5 flagsnullptr
0x04MeltTimeline_Decal_7CCB4D3343B5EEE78826E69B73F759F3float4 flags0
0x04MeltTimeline_Blood_7CCB4D3343B5EEE78826E69B73F759F3float4 flags0
0x04MeltTimeline_Melt2_7CCB4D3343B5EEE78826E69B73F759F3float4 flags0
0x04MeltTimeline_Melt1_7CCB4D3343B5EEE78826E69B73F759F3float4 flags0
0x01MeltTimeline__Direction_7CCB4D3343B5EEE78826E69B73F759F3ETimelineDirection4 flagsForward
0x06F90x07padding / unreflected
0x08MeltTimelineUTimelineComponent*5 flagsnullptr
0x04MoveToApartmentTimeline_Move_68A72DD1456FAF9BA0C9F490576EA425float4 flags0
0x01MoveToApartmentTimeline__Direction_68A72DD1456FAF9BA0C9F490576EA425ETimelineDirection4 flagsForward
0x070D0x03padding / unreflected
0x08MoveToApartmentTimelineUTimelineComponent*5 flagsnullptr
0x04Timeline_Eyes3_3FEC0214499A9E77B86269933DEF7B3Bfloat4 flags0
0x04Timeline_Eyes2_3FEC0214499A9E77B86269933DEF7B3Bfloat4 flags0
0x04Timeline_Eyes1_3FEC0214499A9E77B86269933DEF7B3Bfloat4 flags0
0x01Timeline__Direction_3FEC0214499A9E77B86269933DEF7B3BETimelineDirection4 flagsForward
0x07250x03padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x04OpenEyesTimeline_Eyes3_309F25C2499767690D7C03B54231FC8Efloat4 flags0
0x04OpenEyesTimeline_Eyes2_309F25C2499767690D7C03B54231FC8Efloat4 flags0
0x04OpenEyesTimeline_Eyes1_309F25C2499767690D7C03B54231FC8Efloat4 flags0
0x01OpenEyesTimeline__Direction_309F25C2499767690D7C03B54231FC8EETimelineDirection4 flagsForward
0x073D0x03padding / unreflected
0x08OpenEyesTimelineUTimelineComponent*5 flagsnullptr
0x01Activebool7 flagsfalse
0x07490x07padding / unreflected
0x08Eyes1MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x08Eyes2MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x08Eyes3MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
0x18StartLocationFVector7 flags{X=0, Y=0, Z=0}
0x01Watchingbool7 flagsfalse
0x01StateEnum_Hyakume7 flagsNewEnumerator3
0x01CanAttackbool7 flagsfalse
0x01Sittingbool7 flagstrue
0x07940x04padding / unreflected
0x10SpawnPointsTArray<ABP_HyakumeSpawnPoint_C*>3 flags[]
0x04WalkSpeedfloat7 flags220
0x01Visiblebool7 flagsfalse
0x01Elevatorbool7 flagsfalse
0x01Finalbool7 flagsfalse
0x01Killbool7 flagsfalse
0x04ButtonTryint327 flags0
0x07B40x04padding / unreflected
0x08KillDistancedouble7 flags70
0x04InjurePhaseint327 flags1
0x07C40x04padding / unreflected
0x08SkinMaterialUMaterialInstanceDynamic*6 flagsnullptr
0x01Deadbool7 flagsfalse
0x07D10x07padding / unreflected
0x08ZoomBlenddouble7 flags0
0x01Killingbool7 flagsfalse
0x07E10x07padding / unreflected
0x08CurrentZoomdouble7 flags0
0x04TempBleedfloat7 flags0
0x07F40x04padding / unreflected
0x08CorrectButtonABP_ElevatorButton_C*6 flagsnullptr
0x01ElevatorBoxActivebool7 flagsfalse
0x08010x07padding / unreflected
0x18CurrentLocationFVector7 flags{X=0, Y=0, Z=0}
0x01SeenByShinjibool7 flagsfalse
0x01CannotKillbool7 flagsfalse
0x08220x02padding / unreflected
0x04FinalSpeedfloat7 flags270
Inherited from ACharacter 40
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*12 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*12 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*12 flags/Script/Engine.Default__Character.CollisionCylinder
0x50BasedMovementFBasedMovementInfoProtected+3 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x50ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x03D40x04padding / unreflected
0x18BaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x20BaseRotationOffsetFQuatProtected+4 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x04190x07padding / unreflected
0x18ReplicatedGravityDirectionFVector_NetQuantizeNormalNetProtected+3 flags{}
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x04390x1Fpadding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x045E0x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x047C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x10LandedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x48SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x05080x08padding / unreflected
0x70ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0xD8RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, Animation=nullptr, position=0, Location={…
Inherited from APawn 19
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02990x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02A30x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x02D80x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02DE0x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 49

SignatureFlagsNativeParams
void MoveToApartmentTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(15);0x000Freturn;0x0011// end of script
0x00
void MoveToApartmentTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(20168);0x000Freturn;0x0011// end of script
0x00
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(20163);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(20158);0x000Freturn;0x0011// end of script
0x00
void MeltTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(20153);0x000Freturn;0x0011// end of script
0x00
void MeltTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(20148);0x000Freturn;0x0011// end of script
0x00
void OpenEyesTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(20083);0x000Freturn;0x0011// end of script
0x00
void OpenEyesTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(20078);0x000Freturn;0x0011// end of script
0x00
void Eyes1Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(20077);0x000Freturn;0x0011// end of script
0x00
void Eyes1Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(19883);0x000Freturn;0x0011// end of script
0x00
void InjureTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(19623);0x000Freturn;0x0011// end of script
0x00
void InjureTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(19359);0x000Freturn;0x0011// end of script
0x00
void OnFail_AC2808FE48DCDB5F2474CDBA78FA84AB(const EPathFollowingResult& MovementResult)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_MovementResult_1 = MovementResult;0x0012ExecuteUbergraph_BP_Hyakume(17293);0x0021return;0x0023// end of script
0x01
void OnSuccess_AC2808FE48DCDB5F2474CDBA78FA84AB(const EPathFollowingResult& MovementResult)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_MovementResult = MovementResult;0x0012ExecuteUbergraph_BP_Hyakume(17265);0x0021return;0x0023// end of script
0x01
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(5586);0x000Freturn;0x0011// end of script
EventProtected0x00
void EyeRush()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(6561);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_Hyakume(6599);0x0021return;0x0023// end of script
EventPublic0x04
void Step()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(8894);0x000Freturn;0x0011// end of script
0x00
void Hide()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(9299);0x000Freturn;0x0011// end of script
0x00
void EyeRushSpawn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(9554);0x000Freturn;0x0011// end of script
0x00
void MeltEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(9631);0x000Freturn;0x0011// end of script
0x00
void UnmeltEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(10210);0x000Freturn;0x0011// end of script
0x00
void BeginCanAttack()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(10310);0x000Freturn;0x0011// end of script
0x00
void EndCanAttack()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(10648);0x000Freturn;0x0011// end of script
0x00
void InitialSpawn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(10752);0x000Freturn;0x0011// end of script
0x00
void SpawnRandom()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(11535);0x000Freturn;0x0011// end of script
0x00
void EndHallRush()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(11637);0x000Freturn;0x0011// end of script
0x00
void SpawnElevator()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(11739);0x000Freturn;0x0011// end of script
0x00
void Hunt()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(12507);0x000Freturn;0x0011// end of script
0x00
void HuntElevator()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(12725);0x000Freturn;0x0011// end of script
0x00
void WrongButton()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(12809);0x000Freturn;0x0011// end of script
0x00
void OpenEyesIndividual()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(13506);0x000Freturn;0x0011// end of script
0x00
void Reset()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(13575);0x000Freturn;0x0011// end of script
0x00
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(13665);0x000Freturn;0x0011// end of script
Public0x00
void StartInjuring()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(13691);0x000Freturn;0x0011// end of script
0x00
void StopInjuring()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(13706);0x000Freturn;0x0011// end of script
0x00
void EyesBleed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(13918);0x000Freturn;0x0011// end of script
0x00
void SpawnFinal()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(15121);0x000Freturn;0x0011// end of script
0x00
void EyeRushKill()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(16646);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_Hyakume_ElevatorBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_Hyakume(16651);0x007Breturn;0x007D// end of script
0x118
void OpenAllEyes()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(16830);0x000Freturn;0x0011// end of script
0x00
void Silence()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(16981);0x000Freturn;0x0011// end of script
0x00
void ForceEyeRush()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(17117);0x000Freturn;0x0011// end of script
0x00
void StopMoving()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(17232);0x000Freturn;0x0011// end of script
0x00
void StopMetling()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(17608);0x000Freturn;0x0011// end of script
0x00
void ResetRise()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(18418);0x000Freturn;0x0011// end of script
0x00
void ForceElevatorKill()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(19321);0x000Freturn;0x0011// end of script
0x00
void ResetInjure()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Hyakume(20143);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_Hyakume(int32 EntryPoint)
Script836 statements · 20,176 bytes of bytecode
0x0000PushFlow(Label_4ECD);0x0005goto [EntryPoint];0x000FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(ShinjiRef.EyesStabbed, 7);0x0047if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0051if (!(ShinjiRef.LookingPeephole)) goto Label_00E6;0x0075ShinjiRef.PeepholeRef.ForceUninteract();0x00AFShinjiRef.PeepholeRef.CanUse = false;0x00E6Label_00E6:0x00E6Delay(this, 2f, LatentActionInfo{0x11D, 1842225471, FName(ExecuteUbergraph_BP_Hyakume), this});0x011CPopFlow();0x011DEyeRushKill();0x012BPushFlow(Label_0147);0x0130Temp_bool_IsClosed_Variable_1 = false;0x013BTemp_bool_Has_Been_Initd_Variable_5 = true;0x0146PopFlow();0x0147Label_0147:0x0147Temp_bool_IsClosed_Variable_3 = false;0x0152Temp_bool_Has_Been_Initd_Variable_3 = true;0x015DPopFlow();0x015ELabel_015E:0x015EMoveToApartmentTimeline.PlayFromStart();0x017EPopFlow();0x017FMesh.SetVisibility(false, false);0x01A1Hair.SetVisibility(false, false);0x01C3Melt.SetMorphTarget(FName(Melt1), 1f, true);0x01F6Melt.SetMorphTarget(FName(Melt2), 1f, true);0x0229Melt.SetVisibility(true, false);0x024BBreathingSlow.FadeIn(3f, 1f, 0f, 0);0x0280CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x029CPlaySoundAtLocation(this, /Game/0Audio/SFX/Hyakume/HyakumeUnmelt.HyakumeUnmelt, CallFunc_K2_GetActorLocation_ReturnValue_1, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x02E5MeltTimeline.ReverseFromEnd();0x0305PopFlow();0x0306Label_0306:0x0306SpawnRandom();0x0314ZoomBlend = 0;0x032FPopFlow();0x0330goto Label_0306;0x0335if (!(Sitting)) PopFlow();0x033FState = 0;0x0353MeltEvent();0x0361PopFlow();0x0362CanAttack = true;0x036DSitting = false;0x0378BreathingFast.FadeIn(1f, 1f, 0f, 0);0x03ADBreathingSlow.FadeOut(1f, 0f, 0);0x03DDLevelRef.OneShot();0x0401LevelRef.Hallways.FadeOut(3f, 0f, 0);0x0447if (!(Final)) goto Label_0456;0x0455PopFlow();0x0456Label_0456:0x0456LevelRef.Eerie.FadeIn(3f, 1f, 0f, 0);0x04A1PopFlow();0x04A2CharacterMovement.StopActiveMovement();0x04C6PopFlow();0x04C7if (!(LevelRef.Demo)) goto Label_04EC;0x04EBPopFlow();0x04ECLabel_04EC:0x04ECState = 0;0x0500MeltEvent();0x050ELevelRef.Eerie.FadeOut(3f, 0f, 0);0x0554LevelRef.Hallways.FadeIn(3f, 1f, 0f, 0);0x059FPopFlow();0x05A0UnmeltEvent();0x05AEVisible = true;0x05B9PopFlow();0x05BAUnmeltEvent();0x05C8Visible = true;0x05D3PopFlow();0x05D4UnmeltEvent();0x05E2Visible = true;0x05EDElevatorBoxActive = true;0x05F8ResetRise();0x0606Eyes1Material.SetScalarParameterValue(FName(Open), 0f);0x0638Eyes2Material.SetScalarParameterValue(FName(Open), 0f);0x066AEyes3Material.SetScalarParameterValue(FName(Open), 0f);0x069CPopFlow();0x069DKillDistance = 150;0x06B8ButtonTry = 0;0x06CFPopFlow();0x06D0Kill = false;0x06DBKilling = false;0x06E6Temp_bool_IsClosed_Variable_6 = false;0x06F1Temp_bool_Has_Been_Initd_Variable_4 = true;0x06FCPopFlow();0x06FDMouthLight.SetVisibility(false, false);0x071FDelay(this, 5f, LatentActionInfo{0x6D0, 1317871878, FName(ExecuteUbergraph_BP_Hyakume), this});0x0755PopFlow();0x0756CallFunc_SelectInt_ReturnValue = SelectInt(2, 1, Kill);0x0785CallFunc_SelectInt_ReturnValue_1 = SelectInt(3, CallFunc_SelectInt_ReturnValue, Final);0x07B8ShinjiRef.Kill(CallFunc_SelectInt_ReturnValue_1);0x07E5/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/Hyakume/HyakumeKill.HyakumeKill, 0.2f, 0.5f, 0f, nullptr, nullptr, true);0x0821Delay(this, 0.5f, LatentActionInfo{0x6FD, 1218982167, FName(ExecuteUbergraph_BP_Hyakume), this});0x0857PopFlow();0x0858MeltTimeline.SetPlayRate(2f);0x087DUnmeltEvent();0x088BVisible = true;0x0896CharacterMovement.MaxWalkSpeed = FinalSpeed;0x08C7WalkSpeed = FinalSpeed;0x08E2KillDistance = 50;0x08FDPopFlow();0x08FETemp_bool_IsClosed_Variable_5 = false;0x0909Temp_bool_Has_Been_Initd_Variable = true;0x0914PopFlow();0x0915Label_0915:0x0915Temp_bool_IsClosed_Variable = false;0x0920Temp_bool_Has_Been_Initd_Variable_1 = true;0x092BPopFlow();0x092CState = 0;0x0940MeltEvent();0x094EResetInjure();0x095CCallFunc_Add_IntInt_ReturnValue_4 = Add_IntInt(InjurePhase, 1);0x0986Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_4;0x09A1InjurePhase = Temp_int_Variable;0x09BCCallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(Temp_int_Variable, 5);0x09DEif (!(CallFunc_GreaterEqual_IntInt_ReturnValue)) goto Label_0915;0x09ECMeltTimeline.SetPlayRate(0.5f);0x0A11Dead = true;0x0A1C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/Hyakume/HyakumeAwaken.HyakumeAwaken, 1f, 1f, 0f, nullptr, nullptr, true);0x0A58CallFunc_K2_GetComponentLocation_ReturnValue_5 = ShinjiRef.ImmersiveCamera.K2_GetComponentLocation();0x0AA0PlayWorldCameraShake(this, /Game/0Blueprint/CS_Roar.CS_Roar_C, CallFunc_K2_GetComponentLocation_ReturnValue_5, 0f, 500f, 1f, false);0x0ACDLevelRef.EndFinalFight();0x0AF1Silence();0x0AFFPopFlow();0x0B00MouthLight.SetVisibility(false, false);0x0B22EyeRushSpawn();0x0B30Delay(this, 4.5f, LatentActionInfo{0xB67, -417477605, FName(ExecuteUbergraph_BP_Hyakume), this});0x0B66PopFlow();0x0B67ShinjiRef.PeepholeRef.CanUse = false;0x0B9ETemp_bool_IsClosed_Variable_2 = false;0x0BA9Temp_bool_Has_Been_Initd_Variable_2 = true;0x0BB4PopFlow();0x0BB5CallFunc_K2_SetActorLocationAndRotation_ReturnValue_1 = K2_SetActorLocationAndRotation(FVector(37, -214, 115), FRotator(0, 125, 0), false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_1, false);0x0C06/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/Hyakume/HyakumeEat.HyakumeEat, 1f, 1f, 0f, nullptr, nullptr, true);0x0C42CallFunc_GetAnimInstance_ReturnValue_2 = Mesh.GetAnimInstance();0x0C6CCallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue_2 = CallFunc_GetAnimInstance_ReturnValue_2.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Hyakume/HyakumeEat.HyakumeEat, FName(DefaultSlot), 0.25f, 0f, 1f, 1, -1f, 0f);0x0CCACallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0CE4CallFunc_GetPlayerController_ReturnValue_1.SetViewTargetWithBlend(this, 0.25f, 0, 0f, false);0x0D16MouthLight.SetVisibility(true, false);0x0D38Delay(this, 2f, LatentActionInfo{0xD6F, -1203059885, FName(ExecuteUbergraph_BP_Hyakume), this});0x0D6EPopFlow();0x0D6FShinjiRef.Kill(0);0x0D98/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/Hyakume/HyakumeKill.HyakumeKill, 0.2f, 0.5f, 0f, nullptr, nullptr, true);0x0DD4Delay(this, 0.5f, LatentActionInfo{0xB00, -809652562, FName(ExecuteUbergraph_BP_Hyakume), this});0x0E0APopFlow();0x0E0B/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/Hyakume/HyakumeUnmelt.HyakumeUnmelt, 3f, 1f, 0f, nullptr, nullptr, true);0x0E47Delay(this, 2.4f, LatentActionInfo{0xBB5, -1431604494, FName(ExecuteUbergraph_BP_Hyakume), this});0x0E7DPopFlow();0x0E7ELabel_0E7E:0x0E7EPushFlow(Label_0EAB);0x0E83if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0E92;0x0E91PopFlow();0x0E92Label_0E92:0x0E92Temp_bool_Has_Been_Initd_Variable = true;0x0E9Dif (!(false)) PopFlow();0x0E9FTemp_bool_IsClosed_Variable_5 = true;0x0EAAPopFlow();0x0EABLabel_0EAB:0x0EABif (!(Temp_bool_IsClosed_Variable_5)) goto Label_0EBA;0x0EB9PopFlow();0x0EBALabel_0EBA:0x0EBATemp_bool_IsClosed_Variable_5 = true;0x0EC5CanAttack = false;0x0ED0State = 3;0x0EE4PushFlow(Label_0F3F);0x0EE9PainLoop.FadeIn(1f, 1f, 0f, 0);0x0F1EInjureTimeline.PlayFromStart();0x0F3EPopFlow();0x0F3FLabel_0F3F:0x0F3FPushFlow(Label_0F6C);0x0F44if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0F53;0x0F52PopFlow();0x0F53Label_0F53:0x0F53Temp_bool_Has_Been_Initd_Variable_1 = true;0x0F5Eif (!(false)) PopFlow();0x0F60Temp_bool_IsClosed_Variable = true;0x0F6BPopFlow();0x0F6CLabel_0F6C:0x0F6Cif (!(Temp_bool_IsClosed_Variable)) goto Label_0F7B;0x0F7APopFlow();0x0F7BLabel_0F7B:0x0F7BTemp_bool_IsClosed_Variable = true;0x0F86/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/Hyakume/HyakumeRoar.HyakumeRoar, 1f, 1f, 0f, nullptr, nullptr, true);0x0FC2CallFunc_K2_GetComponentLocation_ReturnValue_6 = ShinjiRef.ImmersiveCamera.K2_GetComponentLocation();0x100APlayWorldCameraShake(this, /Game/0Blueprint/CS_Roar.CS_Roar_C, CallFunc_K2_GetComponentLocation_ReturnValue_6, 0f, 500f, 1f, false);0x1037Delay(this, 15f, LatentActionInfo{0x915, 242969477, FName(ExecuteUbergraph_BP_Hyakume), this});0x106DPopFlow();0x106ELabel_106E:0x106EPushFlow(Label_13C2);0x1073/Script/Engine.Default__KismetArrayLibrary.Array_Get(SpawnPoints, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x10AEif (!(CallFunc_Array_Get_Item_1.Active)) PopFlow();0x10CEPushFlow(Label_13B6);0x10D3/Script/Engine.Default__KismetArrayLibrary.Array_Get(SpawnPoints, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_2);0x110ECallFunc_RandomBool_ReturnValue = RandomBool();0x1122CallFunc_K2_GetActorLocation_ReturnValue_6 = ShinjiRef.K2_GetActorLocation();0x1154Temp_bool_Variable = CallFunc_RandomBool_ReturnValue;0x1167CallFunc_K2_GetComponentLocation_ReturnValue_7 = Switch(Temp_bool_Variable, false => CallFunc_Array_Get_Item_2.NeighborSpawn1.SpawnArrow, true => CallFunc_Array_Get_Item_2.NeighborSpawn2.SpawnArrow, default => K2Node_Select_Default_3).K2_GetComponentLocation();0x121DCallFunc_FindLookAtRotation_ReturnValue_4 = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue_6, CallFunc_K2_GetComponentLocation_ReturnValue_7);0x124BBreakRotator(CallFunc_FindLookAtRotation_ReturnValue_4, CallFunc_BreakRotator_Roll_3, CallFunc_BreakRotator_Pitch_3, CallFunc_BreakRotator_Yaw_3);0x1279CallFunc_Add_DoubleDouble_A_ImplicitCast_4 = Cast<4>(CallFunc_BreakRotator_Yaw_3);0x1296CallFunc_Add_DoubleDouble_ReturnValue_5 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast_4, 180);0x12C4CallFunc_MakeRotator_Yaw_ImplicitCast_3 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue_5);0x12E1CallFunc_MakeRotator_ReturnValue_3 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_3);0x1310CallFunc_MakeTransform_ReturnValue_3 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue_7, CallFunc_MakeRotator_ReturnValue_3, FVector(1, 1, 1));0x1357CallFunc_K2_SetActorTransform_ReturnValue_3 = K2_SetActorTransform(CallFunc_MakeTransform_ReturnValue_3, false, CallFunc_K2_SetActorTransform_SweepHitResult_3, false);0x137FRetriggerableDelay(this, 0.2f, LatentActionInfo{0x5BA, -671236378, FName(ExecuteUbergraph_BP_Hyakume), this});0x13B5PopFlow();0x13B6Label_13B6:0x13B6Temp_bool_True_if_break_was_hit_Variable = true;0x13C1PopFlow();0x13C2Label_13C2:0x13C2CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x13ECTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x1407Label_1407:0x1407CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x1424CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(SpawnPoints);0x145FCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x1485CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Less_IntInt_ReturnValue_1);0x14ABif (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x14B5Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x14D0goto Label_106E;0x14D5Label_14D5:0x14D5if (!(Temp_bool_IsClosed_Variable_1)) goto Label_14E4;0x14E3PopFlow();0x14E4Label_14E4:0x14E4Temp_bool_IsClosed_Variable_1 = true;0x14EFSetActorTickEnabled(true);0x14FETimeline.PlayFromStart();0x151EPopFlow();0x151FLabel_151F:0x151Fif (!(Temp_bool_IsClosed_Variable_2)) goto Label_152E;0x152DPopFlow();0x152ELabel_152E:0x152ETemp_bool_IsClosed_Variable_2 = true;0x1539ShinjiRef.EyeRushKill();0x155DDelay(this, 1f, LatentActionInfo{0xE0B, 704716761, FName(ExecuteUbergraph_BP_Hyakume), this});0x1593PopFlow();0x1594Label_1594:0x1594Temp_bool_IsClosed_Variable_2 = true;0x159FPopFlow();0x15A0Label_15A0:0x15A0Temp_bool_IsClosed_Variable_1 = true;0x15ABPopFlow();0x15ACLabel_15AC:0x15ACPushFlow(Label_151F);0x15B1if (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_15C0;0x15BFPopFlow();0x15C0Label_15C0:0x15C0Temp_bool_Has_Been_Initd_Variable_2 = true;0x15CBif (!(false)) PopFlow();0x15CDgoto Label_1594;0x15D2CallFunc_K2_GetComponentLocation_ReturnValue_1 = CapsuleComponent.K2_GetComponentLocation();0x1604StartLocation = CallFunc_K2_GetComponentLocation_ReturnValue_1;0x161FHide();0x162DCharacterMovement.MaxWalkSpeed = 0f;0x165ACallFunc_CreateDynamicMaterialInstance_ReturnValue = Mesh.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x169BSkinMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x16AECallFunc_CreateDynamicMaterialInstance_ReturnValue_3 = Mesh.CreateDynamicMaterialInstance(2, nullptr, FName(None));0x16EFEyes1Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue_3;0x1702CallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = Mesh.CreateDynamicMaterialInstance(1, nullptr, FName(None));0x1743Eyes2Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue_2;0x1756CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = Mesh.CreateDynamicMaterialInstance(3, nullptr, FName(None));0x1797Eyes3Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x17AACallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x17C4K2Node_DynamicCast_AsBP_Shinji_Player_1 = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x17E8K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player_1);0x1805if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x180FShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player_1;0x1822Eyes1Material.SetScalarParameterValue(FName(Open), 0f);0x1854Eyes2Material.SetScalarParameterValue(FName(Open), 0f);0x1886Eyes3Material.SetScalarParameterValue(FName(Open), 0f);0x18B8SetActorTickEnabled(false);0x18C7Melt.SetMaterial(0, SkinMaterial);0x18F9ElevatorBox.K2_SetRelativeLocation(FVector(0, 88, -300), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x193DTemp_name_Variable = FName(Ignore);0x195CCallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable);0x19A0PopFlow();0x19A1PushFlow(Label_14D5);0x19A6if (!(Temp_bool_Has_Been_Initd_Variable_5)) goto Label_19B5;0x19B4PopFlow();0x19B5Label_19B5:0x19B5Temp_bool_Has_Been_Initd_Variable_5 = true;0x19C0if (!(false)) PopFlow();0x19C2goto Label_15A0;0x19C7CallFunc_FInterpTo_Constant_DeltaTime_ImplicitCast = Cast<4>(K2Node_Event_DeltaSeconds);0x19E4CallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(CurrentZoom, ZoomBlend, CallFunc_FInterpTo_Constant_DeltaTime_ImplicitCast, 4);0x1A24CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(CallFunc_FInterpTo_Constant_ReturnValue);0x1A41SetScalarParameterValue(this, /Game/0Material/MPC_Main.MPC_Main, FName(Zoom), CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x1A6BCallFunc_FInterpTo_Constant_DeltaTime_ImplicitCast = Cast<4>(K2Node_Event_DeltaSeconds);0x1A88CallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(CurrentZoom, ZoomBlend, CallFunc_FInterpTo_Constant_DeltaTime_ImplicitCast, 4);0x1AC8CurrentZoom = CallFunc_FInterpTo_Constant_ReturnValue;0x1AE3CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x1AFFCallFunc_K2_GetActorLocation_ReturnValue_3 = ShinjiRef.K2_GetActorLocation();0x1B31CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_K2_GetActorLocation_ReturnValue_3);0x1B5FCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 50);0x1B85if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_1C43;0x1B93CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x1BAFCallFunc_K2_GetActorLocation_ReturnValue_3 = ShinjiRef.K2_GetActorLocation();0x1BE1CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_K2_GetActorLocation_ReturnValue_3);0x1C0FMesh.K2_SetWorldRotation(CallFunc_FindLookAtRotation_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x1C43Label_1C43:0x1C43if (!(Killing)) goto Label_1C76;0x1C51CharacterMovement.StopActiveMovement();0x1C75PopFlow();0x1C76Label_1C76:0x1C76if (!(CanAttack)) goto Label_1FAB;0x1C84CallFunc_CreateMoveToProxyObject_ReturnValue = CreateMoveToProxyObject(this, this, FVector(0, 0, 0), ShinjiRef, 5f, false);0x1CC2CallFunc_IsValid_ReturnValue = IsValid(CallFunc_CreateMoveToProxyObject_ReturnValue);0x1CDFif (!(CallFunc_IsValid_ReturnValue)) goto Label_1D6D;0x1CEDK2Node_CreateDelegate_OutputDelegate.Bind(this, OnSuccess_AC2808FE48DCDB5F2474CDBA78FA84AB);0x1D04CallFunc_CreateMoveToProxyObject_ReturnValue.OnSuccess += K2Node_CreateDelegate_OutputDelegate;0x1D2DK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnFail_AC2808FE48DCDB5F2474CDBA78FA84AB);0x1D44CallFunc_CreateMoveToProxyObject_ReturnValue.OnFail += K2Node_CreateDelegate_OutputDelegate_1;0x1D6DLabel_1D6D:0x1D6DPushFlow(Label_2071);0x1D72CallFunc_K2_GetActorLocation_ReturnValue_4 = ShinjiRef.K2_GetActorLocation();0x1DA4K2Node_MakeArray_Array = {2};0x1DB1CallFunc_K2_GetComponentLocation_ReturnValue = Arrow1.K2_GetComponentLocation();0x1DE3CallFunc_CapsuleTraceSingleForObjects_ReturnValue = CapsuleTraceSingleForObjects(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_4, 50f, 50f, K2Node_MakeArray_Array, false, Temp_object_Variable, 0, CallFunc_CapsuleTraceSingleForObjects_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x1E7Cif (!(CallFunc_CapsuleTraceSingleForObjects_ReturnValue)) PopFlow();0x1E86BreakHitResult(CallFunc_CapsuleTraceSingleForObjects_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x1F3BCallFunc_LessEqual_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakHitResult_Distance);0x1F58CallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(CallFunc_LessEqual_DoubleDouble_A_ImplicitCast, KillDistance);0x1F7Eif (!(CallFunc_LessEqual_DoubleDouble_ReturnValue)) PopFlow();0x1F88if (!(CanAttack)) PopFlow();0x1F92if (!(Watching)) PopFlow();0x1F9Cif (!(Dead)) goto Label_20B7;0x1FAAPopFlow();0x1FABLabel_1FAB:0x1FABCallFunc_SelectFloat_ReturnValue_1 = SelectFloat(0, 0.5, Watching);0x1FE2CallFunc_SelectFloat_ReturnValue_2 = SelectFloat(0, CallFunc_SelectFloat_ReturnValue_1, Final);0x2019CallFunc_Delay_Duration_ImplicitCast_3 = Cast<3>(CallFunc_SelectFloat_ReturnValue_2);0x2036Delay(this, CallFunc_Delay_Duration_ImplicitCast_3, LatentActionInfo{0x4A2, 1377446199, FName(ExecuteUbergraph_BP_Hyakume), this});0x2070PopFlow();0x2071Label_2071:0x2071if (!(Final)) goto Label_2080;0x207FPopFlow();0x2080Label_2080:0x2080RetriggerableDelay(this, 5f, LatentActionInfo{0x4C7, 590493759, FName(ExecuteUbergraph_BP_Hyakume), this});0x20B6PopFlow();0x20B7Label_20B7:0x20B7if (!(CannotKill)) goto Label_20C6;0x20C5PopFlow();0x20C6Label_20C6:0x20C6PushFlow(Label_20F3);0x20CBif (!(Temp_bool_Has_Been_Initd_Variable_4)) goto Label_20DA;0x20D9PopFlow();0x20DALabel_20DA:0x20DATemp_bool_Has_Been_Initd_Variable_4 = true;0x20E5if (!(false)) PopFlow();0x20E7Temp_bool_IsClosed_Variable_6 = true;0x20F2PopFlow();0x20F3Label_20F3:0x20F3if (!(Temp_bool_IsClosed_Variable_6)) goto Label_2102;0x2101PopFlow();0x2102Label_2102:0x2102Temp_bool_IsClosed_Variable_6 = true;0x210DShinjiRef.Incapacitate();0x2131StopInjuring();0x213FCanAttack = false;0x214AKilling = true;0x2155/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/Hyakume/HyakumeEat.HyakumeEat, 1f, 1f, 0f, nullptr, nullptr, true);0x2191CallFunc_GetAnimInstance_ReturnValue_1 = Mesh.GetAnimInstance();0x21BBCallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue_1 = CallFunc_GetAnimInstance_ReturnValue_1.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Hyakume/HyakumeEat.HyakumeEat, FName(DefaultSlot), 0.25f, 0f, 1f, 1, -1f, 0f);0x2219CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x2233CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(this, 0.25f, 0, 0f, false);0x2265MouthLight.SetVisibility(true, false);0x2287Delay(this, 2f, LatentActionInfo{0x756, 2051198816, FName(ExecuteUbergraph_BP_Hyakume), this});0x22BDPopFlow();0x22BECallFunc_K2_GetActorLocation_ReturnValue_7 = K2_GetActorLocation();0x22DAPlaySoundAtLocation(this, /Game/0Audio/SFX/Footfalls/SC_WoodRun.SC_WoodRun, CallFunc_K2_GetActorLocation_ReturnValue_7, FRotator(0, 0, 0), 3f, 0.5f, 0f, nullptr, nullptr, nullptr, nullptr);0x2323CallFunc_K2_GetActorLocation_ReturnValue_7 = K2_GetActorLocation();0x233FPlaySoundAtLocation(this, /Game/0Audio/SFX/Footfalls/SC_CarpetRun.SC_CarpetRun, CallFunc_K2_GetActorLocation_ReturnValue_7, FRotator(0, 0, 0), 2f, 0.8f, 0f, nullptr, nullptr, nullptr, nullptr);0x2388CallFunc_K2_GetActorLocation_ReturnValue_7 = K2_GetActorLocation();0x23A4PlaySoundAtLocation(this, /Game/0Audio/SFX/Footfalls/SC_WetRun.SC_WetRun, CallFunc_K2_GetActorLocation_ReturnValue_7, FRotator(0, 0, 0), 2f, 0.9f, 0f, nullptr, nullptr, nullptr, nullptr);0x23EDCallFunc_K2_GetActorLocation_ReturnValue_7 = K2_GetActorLocation();0x2409PlaySoundAtLocation(this, /Game/0Audio/SFX/Footfalls/SC_WetRun.SC_WetRun, CallFunc_K2_GetActorLocation_ReturnValue_7, FRotator(0, 0, 0), 2f, 0.9f, 0f, nullptr, nullptr, nullptr, nullptr);0x2452PopFlow();0x2453CallFunc_Subtract_VectorVector_ReturnValue_1 = Subtract_VectorVector(StartLocation, FVector(0, 0, 500));0x2491CapsuleComponent.K2_SetWorldLocation(CallFunc_Subtract_VectorVector_ReturnValue_1, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x24C5SeenByShinji = false;0x24D0Visible = false;0x24DBWatching = false;0x24E6CanAttack = false;0x24F1BreathingSlow.FadeOut(0.1f, 0f, 0);0x2521BreathingFast.FadeOut(0.1f, 0f, 0);0x2551PopFlow();0x2552CallFunc_K2_SetActorLocationAndRotation_ReturnValue = K2_SetActorLocationAndRotation(StartLocation, FRotator(0, 270, 0), false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, false);0x2593Visible = true;0x259EPopFlow();0x259FStopMetling();0x25ADCharacterMovement.MaxWalkSpeed = 0f;0x25DAWatching = false;0x25E5Sitting = true;0x25F0CharacterMovement.StopMovementImmediately();0x2614ResetRise();0x2622Mesh.SetVisibility(false, false);0x2644Hair.SetVisibility(false, false);0x2666Melt.SetMorphTarget(FName(Melt1), 0f, true);0x2699Melt.SetMorphTarget(FName(Melt2), 0f, true);0x26CCMelt.SetVisibility(true, false);0x26EEBreathingSlow.FadeOut(1f, 0f, 0);0x271EBreathingFast.FadeOut(1f, 0f, 0);0x274ECallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x276APlaySoundAtLocation(this, /Game/0Audio/SFX/Hyakume/HyakumeMelt.HyakumeMelt, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x27B3MeltTimeline.PlayFromStart();0x27D3PopFlow();0x27D4Label_27D4:0x27D4if (!(false)) PopFlow();0x27D6Temp_bool_IsClosed_Variable_3 = true;0x27E1PopFlow();0x27E2CharacterMovement.MaxWalkSpeed = 0f;0x280FRetriggerableDelay(this, 0.1f, LatentActionInfo{0x17F, 660129656, FName(ExecuteUbergraph_BP_Hyakume), this});0x2845PopFlow();0x2846if (!(Watching)) PopFlow();0x2850if (!(Sitting)) goto Label_2978;0x285EPushFlow(Label_288B);0x2863if (!(Temp_bool_Has_Been_Initd_Variable_6)) goto Label_2872;0x2871PopFlow();0x2872Label_2872:0x2872Temp_bool_Has_Been_Initd_Variable_6 = true;0x287Dif (!(false)) PopFlow();0x287FTemp_bool_IsClosed_Variable_4 = true;0x288APopFlow();0x288BLabel_288B:0x288Bif (!(Temp_bool_IsClosed_Variable_4)) goto Label_289A;0x2899PopFlow();0x289ALabel_289A:0x289ATemp_bool_IsClosed_Variable_4 = true;0x28A5CallFunc_GetAnimInstance_ReturnValue = Mesh.GetAnimInstance();0x28CFCallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Hyakume/HyakumeRise.HyakumeRise, FName(DefaultSlot), 0.1f, 0f, 2f, 1, -1f, 0f);0x292DState = 2;0x2941Delay(this, 0.2f, LatentActionInfo{0x362, -1154346109, FName(ExecuteUbergraph_BP_Hyakume), this});0x2977PopFlow();0x2978Label_2978:0x2978CanAttack = true;0x2983State = 2;0x2997PopFlow();0x2998if (!(Kill)) goto Label_29A7;0x29A6PopFlow();0x29A7Label_29A7:0x29A7if (!(Watching)) PopFlow();0x29B1CanAttack = false;0x29BCPopFlow();0x29BDLabel_29BD:0x29BDPushFlow(Label_29E1);0x29C2if (!(Temp_bool_Has_Been_Initd_Variable_3)) goto Label_29D1;0x29D0PopFlow();0x29D1Label_29D1:0x29D1Temp_bool_Has_Been_Initd_Variable_3 = true;0x29DCgoto Label_27D4;0x29E1Label_29E1:0x29E1if (!(Temp_bool_IsClosed_Variable_3)) goto Label_29F0;0x29EFPopFlow();0x29F0Label_29F0:0x29F0Temp_bool_IsClosed_Variable_3 = true;0x29FBgoto Label_015E;0x2A00Active = true;0x2A0BMesh.SetVisibility(false, false);0x2A2DHair.SetVisibility(false, false);0x2A4FMelt.SetVisibility(false, false);0x2A71State = 0;0x2A85/Script/Engine.Default__KismetArrayLibrary.Array_Get(SpawnPoints, 5, CallFunc_Array_Get_Item);0x2ABCCallFunc_K2_GetComponentLocation_ReturnValue_2 = CallFunc_Array_Get_Item.SpawnArrow.K2_GetComponentLocation();0x2B04CallFunc_K2_GetActorLocation_ReturnValue_5 = ShinjiRef.K2_GetActorLocation();0x2B36CallFunc_FindLookAtRotation_ReturnValue_1 = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue_5, CallFunc_K2_GetComponentLocation_ReturnValue_2);0x2B64BreakRotator(CallFunc_FindLookAtRotation_ReturnValue_1, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x2B92CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x2BAFCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, 180);0x2BDDCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x2BFACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x2C29CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue_2, CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x2C70CallFunc_K2_SetActorTransform_ReturnValue = K2_SetActorTransform(CallFunc_MakeTransform_ReturnValue, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x2C98CharacterMovement.MaxWalkSpeed = WalkSpeed;0x2CC9SetActorTickEnabled(true);0x2CD8Delay(this, 0.2f, LatentActionInfo{0x5A0, 1405247230, FName(ExecuteUbergraph_BP_Hyakume), this});0x2D0EPopFlow();0x2D0Fif (!(Elevator)) goto Label_2D1E;0x2D1DPopFlow();0x2D1ELabel_2D1E:0x2D1Eif (!(Active)) PopFlow();0x2D28if (!(Visible)) goto Label_2D37;0x2D36PopFlow();0x2D37Label_2D37:0x2D37Temp_bool_True_if_break_was_hit_Variable = false;0x2D42Temp_int_Loop_Counter_Variable = 0;0x2D59Temp_int_Array_Index_Variable = 0;0x2D70goto Label_1407;0x2D75if (!(Visible)) goto Label_2DA8;0x2D83MeltEvent();0x2D91Active = false;0x2D9CCanAttack = false;0x2DA7PopFlow();0x2DA8Label_2DA8:0x2DA8MeltEvent();0x2DB6Active = false;0x2DC1CanAttack = false;0x2DCCHide();0x2DDAPopFlow();0x2DDBElevator = true;0x2DE6Mesh.SetVisibility(false, false);0x2E08Hair.SetVisibility(false, false);0x2E2AMelt.SetVisibility(false, false);0x2E4CState = 0;0x2E60/Script/Engine.Default__KismetArrayLibrary.Array_Get(SpawnPoints, 17, CallFunc_Array_Get_Item_3);0x2E97CallFunc_K2_GetComponentLocation_ReturnValue_3 = CallFunc_Array_Get_Item_3.SpawnArrow.K2_GetComponentLocation();0x2EDFCallFunc_K2_GetActorLocation_ReturnValue_8 = ShinjiRef.K2_GetActorLocation();0x2F11CallFunc_FindLookAtRotation_ReturnValue_2 = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue_8, CallFunc_K2_GetComponentLocation_ReturnValue_3);0x2F3FBreakRotator(CallFunc_FindLookAtRotation_ReturnValue_2, CallFunc_BreakRotator_Roll_1, CallFunc_BreakRotator_Pitch_1, CallFunc_BreakRotator_Yaw_1);0x2F6DCallFunc_Add_DoubleDouble_A_ImplicitCast_1 = Cast<4>(CallFunc_BreakRotator_Yaw_1);0x2F8ACallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast_1, 180);0x2FB8CallFunc_MakeRotator_Yaw_ImplicitCast_1 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue_1);0x2FD5CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_1);0x3004CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue_3, CallFunc_MakeRotator_ReturnValue_1, FVector(1, 1, 1));0x304BCallFunc_K2_SetActorTransform_ReturnValue_1 = K2_SetActorTransform(CallFunc_MakeTransform_ReturnValue_1, false, CallFunc_K2_SetActorTransform_SweepHitResult_1, false);0x3073CharacterMovement.MaxWalkSpeed = WalkSpeed;0x30A4Delay(this, 0.2f, LatentActionInfo{0x5D4, -1154706138, FName(ExecuteUbergraph_BP_Hyakume), this});0x30DAPopFlow();0x30DBCharacterMovement.MaxWalkSpeed = WalkSpeed;0x310CCallFunc_SelectFloat_ReturnValue = SelectFloat(10, 1, Final);0x3143CallFunc_SetPlayRate_NewRate_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x3160OpenEyesTimeline.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast);0x3189Watching = true;0x3194OpenEyesTimeline.PlayFromStart();0x31B4PopFlow();0x31B5Kill = true;0x31C0CharacterMovement.MaxWalkSpeed = WalkSpeed;0x31F1PopFlow();0x31F2Label_31F2:0x31F2Temp_bool_IsClosed_Variable_4 = false;0x31FDTemp_bool_Has_Been_Initd_Variable_6 = true;0x3208PopFlow();0x3209K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(ButtonTry, 0);0x322Bif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_3453;0x3239K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(ButtonTry, 1);0x325Bif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_33E4;0x3269K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(ButtonTry, 2);0x328Bif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_329A;0x3299PopFlow();0x329ALabel_329A:0x329ACallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(ButtonTry, 1);0x32C4Temp_int_Variable_6 = CallFunc_Add_IntInt_ReturnValue_1;0x32DFButtonTry = Temp_int_Variable_6;0x32FACorrectButton.Dead = true;0x331BOpenEyesIndividual();0x3329Label_3329:0x3329Active = true;0x3334Watching = true;0x333F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/Hyakume/HyakumeGrowl.HyakumeGrowl, 0.3f, 2f, 0f, nullptr, nullptr, true);0x337BBeginCanAttack();0x3389ShinjiRef.IncapacitateMovement();0x33ADDelay(this, 1f, LatentActionInfo{0x69D, -1618770256, FName(ExecuteUbergraph_BP_Hyakume), this});0x33E3PopFlow();0x33E4Label_33E4:0x33E4CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(ButtonTry, 1);0x340ETemp_int_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x3429ButtonTry = Temp_int_Variable_2;0x3444OpenEyesIndividual();0x3452PopFlow();0x3453Label_3453:0x3453CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(ButtonTry, 1);0x347DTemp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue_3;0x3498ButtonTry = Temp_int_Variable_1;0x34B3OpenEyesIndividual();0x34C1PopFlow();0x34C2LevelRef.OneShot();0x34E6Eyes1Timeline.PlayFromStart();0x3506PopFlow();0x3507ButtonTry = 0;0x351EKillDistance = 70;0x3539ResetRise();0x3547Visible = false;0x3552EndHallRush();0x3560PopFlow();0x3561SeenByShinji = true;0x356CStartInjuring();0x357APopFlow();0x357Bif (!(Watching)) PopFlow();0x3585goto Label_0E7E;0x358Aif (!(Watching)) PopFlow();0x3594CanAttack = true;0x359FSetScalarParameterValue(this, /Game/0Material/MPC_Main.MPC_Main, FName(Glitch), 0f);0x35C5ResetInjure();0x35D3State = 2;0x35E7ZoomBlend = 0;0x3602PainLoop.FadeOut(0.5f, 0f, 0);0x3632CannotKill = false;0x363DInjureTimeline.Stop();0x365DPopFlow();0x365ECallFunc_Add_DoubleDouble_A_ImplicitCast_3 = Cast<4>(TempBleed);0x367BCallFunc_Add_DoubleDouble_ReturnValue_3 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast_3, 0.01);0x36A9CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Add_DoubleDouble_ReturnValue_3, 0, 1);0x36E0K2Node_VariableSet_TempBleed_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue);0x36FDTempBleed = K2Node_VariableSet_TempBleed_ImplicitCast;0x3718Temp_name_Variable_1 = FName(Blood1);0x3737Temp_name_Variable_2 = FName(Blood2);0x3756Temp_name_Variable_3 = FName(Blood3);0x3775Temp_name_Variable_4 = FName(Blood4);0x3794Temp_name_Variable_5 = FName(Blood5);0x37B3Temp_int_Variable_3 = InjurePhase;0x37CESkinMaterial.SetScalarParameterValue(Switch(Temp_int_Variable_3, 0 => Temp_name_Variable_1, 1 => Temp_name_Variable_2, 2 => Temp_name_Variable_3, 3 => Temp_name_Variable_4, 4 => Temp_name_Variable_5, default => K2Node_Select_Default_2), TempBleed);0x386ATemp_name_Variable_6 = FName(Eyes1);0x3889Temp_name_Variable_7 = FName(Eyes2);0x38A8Temp_name_Variable_8 = FName(Eyes3);0x38C7Temp_name_Variable_9 = FName(Eyes4);0x38E6Temp_name_Variable_10 = FName(Eyes5);0x3905Temp_int_Variable_4 = InjurePhase;0x3920Mesh.SetMorphTarget(Switch(Temp_int_Variable_4, 0 => Temp_name_Variable_6, 1 => Temp_name_Variable_7, 2 => Temp_name_Variable_8, 3 => Temp_name_Variable_9, 4 => Temp_name_Variable_10, default => K2Node_Select_Default_1), TempBleed, true);0x39BDCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(InjurePhase);0x39E2CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue, 0.25);0x3A10CallFunc_Add_DoubleDouble_ReturnValue_4 = Add_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, 0.25);0x3A3ECallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_Add_DoubleDouble_ReturnValue_4, 0, 1);0x3A75CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(TempBleed);0x3A92CallFunc_Lerp_ReturnValue = Lerp(CallFunc_Multiply_DoubleDouble_ReturnValue_1, CallFunc_FClamp_ReturnValue_1, CallFunc_Lerp_Alpha_ImplicitCast);0x3AC9CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast_2 = Cast<3>(CallFunc_Lerp_ReturnValue);0x3AE6SetScalarParameterValue(this, /Game/0Material/MPC_Main.MPC_Main, FName(HyakumeDie), CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast_2);0x3B10PopFlow();0x3B11Active = true;0x3B1CElevator = false;0x3B27Final = true;0x3B32PushFlow(Label_3E0F);0x3B37PushFlow(Label_3EF5);0x3B3CMesh.SetVisibility(false, false);0x3B5EHair.SetVisibility(false, false);0x3B80Melt.SetVisibility(false, false);0x3BA2State = 0;0x3BB6/Script/Engine.Default__KismetArrayLibrary.Array_Get(SpawnPoints, 5, CallFunc_Array_Get_Item_4);0x3BEDCallFunc_K2_GetComponentLocation_ReturnValue_4 = CallFunc_Array_Get_Item_4.SpawnArrow.K2_GetComponentLocation();0x3C35CallFunc_K2_GetActorLocation_ReturnValue_9 = ShinjiRef.K2_GetActorLocation();0x3C67CallFunc_FindLookAtRotation_ReturnValue_3 = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue_9, CallFunc_K2_GetComponentLocation_ReturnValue_4);0x3C95BreakRotator(CallFunc_FindLookAtRotation_ReturnValue_3, CallFunc_BreakRotator_Roll_2, CallFunc_BreakRotator_Pitch_2, CallFunc_BreakRotator_Yaw_2);0x3CC3CallFunc_Add_DoubleDouble_A_ImplicitCast_2 = Cast<4>(CallFunc_BreakRotator_Yaw_2);0x3CE0CallFunc_Add_DoubleDouble_ReturnValue_2 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast_2, 180);0x3D0ECallFunc_MakeRotator_Yaw_ImplicitCast_2 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue_2);0x3D2BCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_2);0x3D5ACallFunc_MakeTransform_ReturnValue_2 = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue_4, CallFunc_MakeRotator_ReturnValue_2, FVector(1, 1, 1));0x3DA1CallFunc_K2_SetActorTransform_ReturnValue_2 = K2_SetActorTransform(CallFunc_MakeTransform_ReturnValue_2, false, CallFunc_K2_SetActorTransform_SweepHitResult_2, false);0x3DC9SetActorTickEnabled(true);0x3DD8Delay(this, 0.2f, LatentActionInfo{0x858, -1358031323, FName(ExecuteUbergraph_BP_Hyakume), this});0x3E0EPopFlow();0x3E0FLabel_3E0F:0x3E0FElevatorBoxActive = false;0x3E1AElevatorBox.K2_SetRelativeLocation(FVector(0, 88, -300), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_3, false);0x3E5EMesh.SetMaterial(1, /Game/0Material/MI_Tendrils3.MI_Tendrils3);0x3E90Mesh.SetMaterial(2, /Game/0Material/MI_Tendrils3.MI_Tendrils3);0x3EC2Mesh.SetMaterial(3, /Game/0Material/MI_Tendrils3.MI_Tendrils3);0x3EF4PopFlow();0x3EF5Label_3EF5:0x3EF5InjurePhase = 0;0x3F0CSkinMaterial.SetScalarParameterValue(FName(Blood1), 0f);0x3F3ESkinMaterial.SetScalarParameterValue(FName(Blood2), 0f);0x3F70SkinMaterial.SetScalarParameterValue(FName(Blood3), 0f);0x3FA2SkinMaterial.SetScalarParameterValue(FName(Blood4), 0f);0x3FD4SkinMaterial.SetScalarParameterValue(FName(Blood5), 0f);0x4006Mesh.SetMorphTarget(FName(Eyes1), 0f, true);0x4039Mesh.SetMorphTarget(FName(Eyes2), 0f, true);0x406CMesh.SetMorphTarget(FName(Eyes3), 0f, true);0x409FMesh.SetMorphTarget(FName(Eyes4), 0f, true);0x40D2Mesh.SetMorphTarget(FName(Eyes5), 0f, true);0x4105PopFlow();0x4106goto Label_15AC;0x410BK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x412FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x414Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x4156if (!(ElevatorBoxActive)) PopFlow();0x4160ForceElevatorKill();0x416EElevatorBoxActive = false;0x4179ElevatorBox.K2_SetRelativeLocation(FVector(0, 88, -300), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_4, false);0x41BDPopFlow();0x41BEEyes1Material.SetScalarParameterValue(FName(Open), 1f);0x41F0Eyes2Material.SetScalarParameterValue(FName(Open), 1f);0x4222Eyes3Material.SetScalarParameterValue(FName(Open), 1f);0x4254PopFlow();0x4255BreathingSlow.VolumeMultiplier = 0f;0x4282BreathingFast.VolumeMultiplier = 0f;0x42AFPainLoop.VolumeMultiplier = 0f;0x42DCPopFlow();0x42DDShinjiRef.PeepholeRef.CanUse = true;0x4314goto Label_29BD;0x4319Label_4319:0x4319Delay(this, 15.1f, LatentActionInfo{0x15E, -1793030545, FName(ExecuteUbergraph_BP_Hyakume), this});0x434FPopFlow();0x4350MoveToApartmentTimeline.Stop();0x4370PopFlow();0x4371Temp_byte_Variable = K2Node_CustomEvent_MovementResult;0x438CPopFlow();0x438DTemp_byte_Variable = K2Node_CustomEvent_MovementResult_1;0x43A8PopFlow();0x43A9Label_43A9:0x43A9CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(4, 8);0x43D7CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x43F4Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x306, 541774929, FName(ExecuteUbergraph_BP_Hyakume), this});0x442EPopFlow();0x442FLabel_442F:0x442Fif (!(Final)) goto Label_4442;0x443Dgoto Label_43A9;0x4442Label_4442:0x4442CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(8, 20);0x4470CallFunc_Delay_Duration_ImplicitCast_1 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_1);0x448DDelay(this, CallFunc_Delay_Duration_ImplicitCast_1, LatentActionInfo{0x330, 754704908, FName(ExecuteUbergraph_BP_Hyakume), this});0x44C7PopFlow();0x44C8MeltTimeline.Stop();0x44E8PopFlow();0x44E9Label_44E9:0x44E9ElevatorBox.K2_SetRelativeLocation(FVector(0, 88, 127), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x452DPopFlow();0x452ELabel_452E:0x452EResetInjure();0x453CHunt();0x454APopFlow();0x454BLabel_454B:0x454Bif (!(Dead)) goto Label_442F;0x4559PopFlow();0x455ALabel_455A:0x455AHuntElevator();0x4568goto Label_44E9;0x456DLabel_456D:0x456Dif (!(Elevator)) goto Label_452E;0x457Bgoto Label_455A;0x4580Label_4580:0x4580Hide();0x458Egoto Label_454B;0x4593Label_4593:0x4593Melt.SetVisibility(false, false);0x45B5goto Label_4580;0x45BALabel_45BA:0x45BAMesh.SetVisibility(false, false);0x45DCHair.SetVisibility(false, false);0x45FEgoto Label_4593;0x4603Label_4603:0x4603Melt.SetVisibility(false, false);0x4625goto Label_456D;0x462ALabel_462A:0x462AMesh.SetVisibility(true, false);0x464CHair.SetVisibility(true, false);0x466Egoto Label_4603;0x4673Label_4673:0x4673ResetInjure();0x4681State = 2;0x4695BeginCanAttack();0x46A3PopFlow();0x46A4Label_46A4:0x46A4Sitting = false;0x46AFPopFlow();0x46B0Label_46B0:0x46B0StartInjuring();0x46BEgoto Label_46A4;0x46C3Label_46C3:0x46C3CallFunc_BooleanAND_ReturnValue = BooleanAND(ShinjiRef.Staring, SeenByShinji);0x46FFif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_4673;0x470Dgoto Label_46B0;0x4712Label_4712:0x4712if (!(Final)) goto Label_4725;0x4720goto Label_46C3;0x4725Label_4725:0x4725State = 1;0x4739if (!(ShinjiRef.Hiding)) goto Label_47E3;0x475DCallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(5, 8);0x478BCallFunc_Delay_Duration_ImplicitCast_2 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_2);0x47A8Delay(this, CallFunc_Delay_Duration_ImplicitCast_2, LatentActionInfo{0x335, -477015885, FName(ExecuteUbergraph_BP_Hyakume), this});0x47E2PopFlow();0x47E3Label_47E3:0x47E3BeginCanAttack();0x47F1PopFlow();0x47F2goto Label_31F2;0x47F7Label_47F7:0x47F7Eyes1Material.SetScalarParameterValue(FName(Open), OpenEyesTimeline_Eyes1_309F25C2499767690D7C03B54231FC8E);0x482DEyes2Material.SetScalarParameterValue(FName(Open), OpenEyesTimeline_Eyes2_309F25C2499767690D7C03B54231FC8E);0x4863Eyes3Material.SetScalarParameterValue(FName(Open), OpenEyesTimeline_Eyes3_309F25C2499767690D7C03B54231FC8E);0x4899PopFlow();0x489ALabel_489A:0x489AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(MeltTimeline__Direction_7CCB4D3343B5EEE78826E69B73F759F3, 0);0x48B9if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_45BA;0x48C7K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(MeltTimeline__Direction_7CCB4D3343B5EEE78826E69B73F759F3, 1);0x48E6if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_462A;0x48F4PopFlow();0x48F5Label_48F5:0x48F5Melt.SetMorphTarget(FName(Melt1), MeltTimeline_Melt1_7CCB4D3343B5EEE78826E69B73F759F3, true);0x492CMelt.SetMorphTarget(FName(Melt2), MeltTimeline_Melt2_7CCB4D3343B5EEE78826E69B73F759F3, true);0x4963SetScalarParameterValue(this, /Game/0Material/MPC_Main.MPC_Main, FName(HyakumeRed), MeltTimeline_Blood_7CCB4D3343B5EEE78826E69B73F759F3);0x498DCallFunc_VLerp_ReturnValue = VLerp(FVector(0, 0, -60), FVector(0, 0, -30), MeltTimeline_Decal_7CCB4D3343B5EEE78826E69B73F759F3);0x49E4BloodPool.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x4A18PopFlow();0x4A19Label_4A19:0x4A19Eyes1Material.SetScalarParameterValue(FName(Open), Timeline_Eyes1_3FEC0214499A9E77B86269933DEF7B3B);0x4A4FEyes2Material.SetScalarParameterValue(FName(Open), Timeline_Eyes2_3FEC0214499A9E77B86269933DEF7B3B);0x4A85Eyes3Material.SetScalarParameterValue(FName(Open), Timeline_Eyes3_3FEC0214499A9E77B86269933DEF7B3B);0x4ABBPopFlow();0x4ABCLabel_4ABC:0x4ABCCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(StartLocation, FVector(0, 350, 0));0x4AFACallFunc_VLerp_ReturnValue_1 = VLerp(StartLocation, CallFunc_Subtract_VectorVector_ReturnValue, MoveToApartmentTimeline_Move_68A72DD1456FAF9BA0C9F490576EA425);0x4B31CapsuleComponent.K2_SetWorldLocation(CallFunc_VLerp_ReturnValue_1, false, CallFunc_K2_SetWorldLocation_SweepHitResult_1, false);0x4B65PopFlow();0x4B66Label_4B66:0x4B66OpenAllEyes();0x4B74goto Label_3329;0x4B79CorrectButton.Dead = true;0x4B9Agoto Label_4B66;0x4B9FK2Node_VariableSet_ZoomBlend_ImplicitCast = Cast<4>(InjureTimeline_Injure_F30C5F5D42471959C8850CB50B545AF9);0x4BBCZoomBlend = K2Node_VariableSet_ZoomBlend_ImplicitCast;0x4BD7EyesBleed();0x4BE5CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(InjureTimeline_Injure_F30C5F5D42471959C8850CB50B545AF9);0x4C02CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 0.2);0x4C30CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x4C4DSetScalarParameterValue(this, /Game/0Material/MPC_Main.MPC_Main, FName(Glitch), CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast_1);0x4C77CannotKill = true;0x4C82CharacterMovement.StopMovementImmediately();0x4CA6PopFlow();0x4CA7TempBleed = 0f;0x4CBEZoomBlend = 0;0x4CD9SetScalarParameterValue(this, /Game/0Material/MPC_Main.MPC_Main, FName(Glitch), 0f);0x4CFFPainLoop.FadeOut(0.5f, 0f, 0);0x4D2FCanAttack = false;0x4D3AWatching = false;0x4D45CannotKill = false;0x4D50CharacterMovement.StopMovementImmediately();0x4D74Delay(this, 0.8f, LatentActionInfo{0x92C, 1984580398, FName(ExecuteUbergraph_BP_Hyakume), this});0x4DAAPopFlow();0x4DABCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(ButtonTry, 1);0x4DD5Temp_int_Variable_5 = CallFunc_Subtract_IntInt_ReturnValue;0x4DF0Switch(Temp_int_Variable_5, 0 => Eyes1Material, 1 => Eyes2Material, 2 => Eyes3Material, default => K2Node_Select_Default).SetScalarParameterValue(FName(Open), Eyes1Timeline_Open_9E4552FA4A280573C8D333B5276D2029);0x4E6CPopFlow();0x4E6DPopFlow();0x4E6Egoto Label_47F7;0x4E73goto Label_4712;0x4E78Label_4E78:0x4E78Delay(this, 0.2f, LatentActionInfo{0x8FE, 423716695, FName(ExecuteUbergraph_BP_Hyakume), this});0x4EAEPopFlow();0x4EAFgoto Label_4E78;0x4EB4goto Label_48F5;0x4EB9goto Label_489A;0x4EBEgoto Label_4A19;0x4EC3goto Label_4319;0x4EC8goto Label_4ABC;0x4ECDLabel_4ECD:0x4ECDreturn;0x4ECF// end of script
Final0x04

Used by 5

types with a member, parameter or interface of this type